예제 #1
0
static void wait_worker_and_cache_frame(vpx_codec_alg_priv_t *ctx) {
  YV12_BUFFER_CONFIG sd;
  vp9_ppflags_t flags = {0, 0, 0};
  const VPxWorkerInterface *const winterface = vpx_get_worker_interface();
  VPxWorker *const worker = &ctx->frame_workers[ctx->next_output_worker_id];
  FrameWorkerData *const frame_worker_data = (FrameWorkerData *)worker->data1;
  ctx->next_output_worker_id =
      (ctx->next_output_worker_id + 1) % ctx->num_frame_workers;
  // TODO(hkuang): Add worker error handling here.
  winterface->sync(worker);
  frame_worker_data->received_frame = 0;
  ++ctx->available_threads;

  check_resync(ctx, frame_worker_data->pbi);

  if (vp9_get_raw_frame(frame_worker_data->pbi, &sd, &flags) == 0) {
    VP9_COMMON *const cm = &frame_worker_data->pbi->common;
    RefCntBuffer *const frame_bufs = cm->buffer_pool->frame_bufs;
    ctx->frame_cache[ctx->frame_cache_write].fb_idx = cm->new_fb_idx;
    yuvconfig2image(&ctx->frame_cache[ctx->frame_cache_write].img, &sd,
                    frame_worker_data->user_priv);
    ctx->frame_cache[ctx->frame_cache_write].img.fb_priv =
        frame_bufs[cm->new_fb_idx].raw_frame_buffer.priv;
    ctx->frame_cache_write =
        (ctx->frame_cache_write + 1) % FRAME_CACHE_SIZE;
    ++ctx->num_cache_frames;
  }
}
예제 #2
0
enum jb_return_code jb_put(jitterbuf *jb, void *data, const enum jb_frame_type type, long ms, long ts, long now)
{
	long delay = now - (ts - jb->info.resync_offset);
	jb_dbg2("jb_put(%x,%x,%ld,%ld,%ld)\n", jb, data, ms, ts, now);

	if (check_resync(jb, ts, now, ms, type, &delay)) {
		return JB_DROP;
	}

	if (type == JB_TYPE_VOICE) {
		/* presently, I'm only adding VOICE frames to history and drift calculations; mostly because with the
		 * IAX integrations, I'm sending retransmitted control frames with their awkward timestamps through */
		history_put(jb, ts, now, ms, delay);
	}

	jb->info.frames_in++;

	/* if put into head of queue, caller needs to reschedule */
	if (queue_put(jb,data,type,ms,ts)) {
		return JB_SCHED;
	}
	return JB_OK;
}
예제 #3
0
static vpx_image_t *decoder_get_frame(vpx_codec_alg_priv_t *ctx,
                                      vpx_codec_iter_t *iter) {
  vpx_image_t *img = NULL;

  // Only return frame when all the cpu are busy or
  // application fluhsed the decoder in frame parallel decode.
  if (ctx->frame_parallel_decode && ctx->available_threads > 0 &&
      !ctx->flushed) {
    return NULL;
  }

  // Output the frames in the cache first.
  if (ctx->num_cache_frames > 0) {
    release_last_output_frame(ctx);
    ctx->last_show_frame  = ctx->frame_cache[ctx->frame_cache_read].fb_idx;
    if (ctx->need_resync)
      return NULL;
    img = &ctx->frame_cache[ctx->frame_cache_read].img;
    ctx->frame_cache_read = (ctx->frame_cache_read + 1) % FRAME_CACHE_SIZE;
    --ctx->num_cache_frames;
    return img;
  }

  // iter acts as a flip flop, so an image is only returned on the first
  // call to get_frame.
  if (*iter == NULL && ctx->frame_workers != NULL) {
    do {
      YV12_BUFFER_CONFIG sd;
      vp9_ppflags_t flags = {0, 0, 0};
      const VPxWorkerInterface *const winterface = vpx_get_worker_interface();
      VPxWorker *const worker =
          &ctx->frame_workers[ctx->next_output_worker_id];
      FrameWorkerData *const frame_worker_data =
          (FrameWorkerData *)worker->data1;
      ctx->next_output_worker_id =
          (ctx->next_output_worker_id + 1) % ctx->num_frame_workers;
      if (ctx->base.init_flags & VPX_CODEC_USE_POSTPROC)
        set_ppflags(ctx, &flags);
      // Wait for the frame from worker thread.
      if (winterface->sync(worker)) {
        // Check if worker has received any frames.
        if (frame_worker_data->received_frame == 1) {
          ++ctx->available_threads;
          frame_worker_data->received_frame = 0;
          check_resync(ctx, frame_worker_data->pbi);
        }
        if (vp9_get_raw_frame(frame_worker_data->pbi, &sd, &flags) == 0) {
          VP9_COMMON *const cm = &frame_worker_data->pbi->common;
          RefCntBuffer *const frame_bufs = cm->buffer_pool->frame_bufs;
          release_last_output_frame(ctx);
          ctx->last_show_frame = frame_worker_data->pbi->common.new_fb_idx;
          if (ctx->need_resync)
            return NULL;
          yuvconfig2image(&ctx->img, &sd, frame_worker_data->user_priv);
          ctx->img.fb_priv = frame_bufs[cm->new_fb_idx].raw_frame_buffer.priv;
          img = &ctx->img;
          return img;
        }
      } else {
        // Decoding failed. Release the worker thread.
        frame_worker_data->received_frame = 0;
        ++ctx->available_threads;
        ctx->need_resync = 1;
        if (ctx->flushed != 1)
          return NULL;
      }
    } while (ctx->next_output_worker_id != ctx->next_submit_worker_id);
  }
  return NULL;
}
예제 #4
0
static vpx_codec_err_t decode_one(vpx_codec_alg_priv_t *ctx,
                                  const uint8_t **data, unsigned int data_sz,
                                  void *user_priv, int64_t deadline) {
  const VPxWorkerInterface *const winterface = vpx_get_worker_interface();
  (void)deadline;

  // Determine the stream parameters. Note that we rely on peek_si to
  // validate that we have a buffer that does not wrap around the top
  // of the heap.
  if (!ctx->si.h) {
    int is_intra_only = 0;
    const vpx_codec_err_t res =
        decoder_peek_si_internal(*data, data_sz, &ctx->si, &is_intra_only,
                                 ctx->decrypt_cb, ctx->decrypt_state);
    if (res != VPX_CODEC_OK)
      return res;

    if (!ctx->si.is_kf && !is_intra_only)
      return VPX_CODEC_ERROR;
  }

  if (!ctx->frame_parallel_decode) {
    VPxWorker *const worker = ctx->frame_workers;
    FrameWorkerData *const frame_worker_data = (FrameWorkerData *)worker->data1;
    frame_worker_data->data = *data;
    frame_worker_data->data_size = data_sz;
    frame_worker_data->user_priv = user_priv;
    frame_worker_data->received_frame = 1;

    // Set these even if already initialized.  The caller may have changed the
    // decrypt config between frames.
    frame_worker_data->pbi->decrypt_cb = ctx->decrypt_cb;
    frame_worker_data->pbi->decrypt_state = ctx->decrypt_state;

    worker->had_error = 0;
    winterface->execute(worker);

    // Update data pointer after decode.
    *data = frame_worker_data->data_end;

    if (worker->had_error)
      return update_error_state(ctx, &frame_worker_data->pbi->common.error);

    check_resync(ctx, frame_worker_data->pbi);
  } else {
    VPxWorker *const worker = &ctx->frame_workers[ctx->next_submit_worker_id];
    FrameWorkerData *const frame_worker_data = (FrameWorkerData *)worker->data1;
    // Copy context from last worker thread to next worker thread.
    if (ctx->next_submit_worker_id != ctx->last_submit_worker_id)
      vp9_frameworker_copy_context(
          &ctx->frame_workers[ctx->next_submit_worker_id],
          &ctx->frame_workers[ctx->last_submit_worker_id]);

    frame_worker_data->pbi->ready_for_new_data = 0;
    // Copy the compressed data into worker's internal buffer.
    // TODO(hkuang): Will all the workers allocate the same size
    // as the size of the first intra frame be better? This will
    // avoid too many deallocate and allocate.
    if (frame_worker_data->scratch_buffer_size < data_sz) {
      frame_worker_data->scratch_buffer =
          (uint8_t *)vpx_realloc(frame_worker_data->scratch_buffer, data_sz);
      if (frame_worker_data->scratch_buffer == NULL) {
        set_error_detail(ctx, "Failed to reallocate scratch buffer");
        return VPX_CODEC_MEM_ERROR;
      }
      frame_worker_data->scratch_buffer_size = data_sz;
    }
    frame_worker_data->data_size = data_sz;
    memcpy(frame_worker_data->scratch_buffer, *data, data_sz);

    frame_worker_data->frame_decoded = 0;
    frame_worker_data->frame_context_ready = 0;
    frame_worker_data->received_frame = 1;
    frame_worker_data->data = frame_worker_data->scratch_buffer;
    frame_worker_data->user_priv = user_priv;

    if (ctx->next_submit_worker_id != ctx->last_submit_worker_id)
      ctx->last_submit_worker_id =
          (ctx->last_submit_worker_id + 1) % ctx->num_frame_workers;

    ctx->next_submit_worker_id =
        (ctx->next_submit_worker_id + 1) % ctx->num_frame_workers;
    --ctx->available_threads;
    worker->had_error = 0;
    winterface->launch(worker);
  }

  return VPX_CODEC_OK;
}