void Clock::update() { TimeDate t; _vm->_system->getTimeAndDate(t); _hour = t.tm_hour; _minute = t.tm_min; _second = t.tm_sec; _hourAngle = (_hour % 12) * 30 + _minute / 2; if (_oldHour != _hour) { plotHands(); chime(); } if (_oldMinute != _minute) plotHands(); if ((_hour == 0) && (_oldHour != 0) && (_oldHour != 17717)) { Common::String tmpStr = Common::String::format("Good morning!%c%cYes, it's just past " \ "midnight. Are you having an all-night Avvy session? Glad you like the game that much!", kControlNewLine, kControlNewLine); _vm->_dialogs->displayText(tmpStr); } _oldHour = _hour; _oldHourAngle = _hourAngle; _oldMinute = _minute; }
ChimeryMainWindow::ChimeryMainWindow(QWidget *parent) : QMainWindow(parent) { QTime currentT = QTime::currentTime(); cycButtons = new QLinkedList<QPushButton *>(); cycGaps = new QLinkedList<QSpinBox *>(); times = new QLinkedList<QDateTime *>(); QWidget * central = new QWidget(this); setCentralWidget(central); QGridLayout * lay = new QGridLayout(central); central->setLayout(lay); cycStart = new QTimeEdit(QTime(currentT.hour(), currentT.minute() - (currentT.minute() % 5) + 5), central); cycNum = new QSpinBox(central); cycNum->setRange(1, 12); cycNum->setValue(8); cycDur = new QSpinBox(central); cycDur->setRange(5, 90); cycDur->setValue(50); cycDur->setSingleStep(5); cycStartL = new QLabel("Start Time", central); cycNumL = new QLabel("Cycles", central); cycDurL = new QLabel("Duration", central); gapL = NULL; gogogo = NULL; begin = new QSound(":art/begin.wav", this); end = new QSound(":art/end.wav", this); lay->addWidget(cycStartL, 0, 0, 1, 1); lay->addWidget(cycNumL, 0, 1, 1, 1); lay->addWidget(cycDurL, 0, 2, 1, 1); lay->addWidget(cycStart, 1, 0, 1, 1); lay->addWidget(cycNum, 1, 1, 1, 1); lay->addWidget(cycDur, 1, 2, 1, 1); adjustSize(); about = new ChimeryAboutWindow(this); menus = new ChimeryMenus(this, about); systray = new QSystemTrayIcon(this); systray->setContextMenu(menus->menu); active_icon = new QIcon(":art/chimeryactivelogo.svg"); passive_icon = new QIcon(":art/chimerylogo.svg"); QObject::connect(cycStart, SIGNAL(timeChanged(QTime)), this, SLOT(cyc()), Qt::QueuedConnection); QObject::connect(cycNum, SIGNAL(valueChanged(int)), this, SLOT(cyc()), Qt::QueuedConnection); QObject::connect(cycDur, SIGNAL(valueChanged(int)), this, SLOT(cyc()), Qt::QueuedConnection); timer = new QTimer(this); timer->setTimerType(Qt::VeryCoarseTimer); timer->setSingleShot(true); QObject::connect(timer, SIGNAL(timeout()), this, SLOT(chime()), Qt::QueuedConnection); cyc(); }
int cypher(void) { int n; int junk; int lflag; char buffer[10]; lflag = -1; while (wordtype[wordnumber] == ADJS) wordnumber++; while (wordnumber <= wordcount) { switch (wordvalue[wordnumber]) { case UP: if (location[position].access || wiz || tempwiz) { if (!location[position].access) puts("Zap! A gust of wind lifts you up."); if (!battlestar_move(location[position].up, AHEAD)) return (-1); } else { puts("There is no way up"); return (-1); } lflag = 0; break; case DOWN: if (!battlestar_move(location[position].down, AHEAD)) return (-1); lflag = 0; break; case LEFT: if (!battlestar_move(left, LEFT)) return (-1); lflag = 0; break; case RIGHT: if (!battlestar_move(right, RIGHT)) return (-1); lflag = 0; break; case AHEAD: if (!battlestar_move(ahead, AHEAD)) return (-1); lflag = 0; break; case BACK: if (!battlestar_move(back, BACK)) return (-1); lflag = 0; break; case SHOOT: if (wordnumber < wordcount && wordvalue[wordnumber + 1] == EVERYTHING) { for (n = 0; n < NUMOFOBJECTS; n++) if (testbit(location[position].objects, n) && objsht[n]) { wordvalue[wordnumber + 1] = n; wordnumber = shoot(); } wordnumber++; wordnumber++; } else shoot(); break; case TAKE: if (wordnumber < wordcount && wordvalue[wordnumber + 1] == EVERYTHING) { for (n = 0; n < NUMOFOBJECTS; n++) if (testbit(location[position].objects, n) && objsht[n]) { wordvalue[wordnumber + 1] = n; wordnumber = take(location[position].objects); } wordnumber++; wordnumber++; } else take(location[position].objects); break; case DROP: if (wordnumber < wordcount && wordvalue[wordnumber + 1] == EVERYTHING) { for (n = 0; n < NUMOFOBJECTS; n++) if (testbit(inven, n)) { wordvalue[wordnumber + 1] = n; wordnumber = drop("Dropped"); } wordnumber++; wordnumber++; } else drop("Dropped"); break; case KICK: case THROW: if (wordnumber < wordcount && wordvalue[wordnumber + 1] == EVERYTHING) { for (n = 0; n < NUMOFOBJECTS; n++) { if ((testbit(inven, n) || testbit(location[position].objects, n)) && objsht[n]) { wordvalue[wordnumber + 1] = n; wordnumber = throw(wordvalue[wordnumber] == KICK ? "Kicked" : "Thrown"); } } wordnumber += 2; } else throw(wordvalue[wordnumber] == KICK ? "Kicked" : "Thrown"); break; case TAKEOFF: if (wordnumber < wordcount && wordvalue[wordnumber + 1] == EVERYTHING) { for (n = 0; n < NUMOFOBJECTS; n++) if (testbit(wear, n)) { wordvalue[wordnumber + 1] = n; wordnumber = takeoff(); } wordnumber += 2; } else takeoff(); break; case DRAW: if (wordnumber < wordcount && wordvalue[wordnumber + 1] == EVERYTHING) { for (n = 0; n < NUMOFOBJECTS; n++) if (testbit(wear, n)) { wordvalue[wordnumber + 1] = n; wordnumber = draw(); } wordnumber += 2; } else draw(); break; case PUTON: if (wordnumber < wordcount && wordvalue[wordnumber + 1] == EVERYTHING) { for (n = 0; n < NUMOFOBJECTS; n++) if (testbit(location[position].objects, n) && objsht[n]) { wordvalue[wordnumber + 1] = n; wordnumber = puton(); } wordnumber += 2; } else puton(); break; case WEARIT: if (wordnumber < wordcount && wordvalue[wordnumber + 1] == EVERYTHING) { for (n = 0; n < NUMOFOBJECTS; n++) if (testbit(inven, n)) { wordvalue[wordnumber + 1] = n; wordnumber = wearit(); } wordnumber += 2; } else wearit(); break; case EAT: if (wordnumber < wordcount && wordvalue[wordnumber + 1] == EVERYTHING) { for (n = 0; n < NUMOFOBJECTS; n++) if (testbit(inven, n)) { wordvalue[wordnumber + 1] = n; wordnumber = eat(); } wordnumber += 2; } else eat(); break; case PUT: put(); break; case INVEN: if (ucard(inven)) { puts("You are holding:\n"); for (n = 0; n < NUMOFOBJECTS; n++) if (testbit(inven, n)) printf("\t%s\n", objsht[n]); printf("\n= %d kilogram%s (%d%%)\n", carrying, (carrying == 1 ? "." : "s."), (WEIGHT ? carrying * 100 / WEIGHT : -1)); printf("Your arms are %d%% full.\n", encumber * 100 / CUMBER); } else puts("You aren't carrying anything."); if (ucard(wear)) { puts("\nYou are wearing:\n"); for (n = 0; n < NUMOFOBJECTS; n++) if (testbit(wear, n)) printf("\t%s\n", objsht[n]); } else puts("\nYou are stark naked."); if (card(injuries, NUMOFINJURIES)) { puts("\nYou have suffered:\n"); for (n = 0; n < NUMOFINJURIES; n++) if (injuries[n]) printf("\t%s\n", ouch[n]); printf("\nYou can still carry up to %d kilogram%s\n", WEIGHT, (WEIGHT == 1 ? "." : "s.")); } else puts("\nYou are in perfect health."); break; case USE: lflag = use(); break; case LOOK: if (!notes[CANTSEE] || testbit(inven, LAMPON) || testbit(location[position].objects, LAMPON) || matchlight) { beenthere[position] = 2; writedes(); printobjs(); if (matchlight) { puts("\nYour match splutters out."); matchlight = 0; } } else puts("I can't see anything."); return (-1); break; case SU: if (wiz || tempwiz) { printf("\nRoom (was %d) = ", position); fgets(buffer, 10, stdin); if (*buffer != '\n') sscanf(buffer, "%d", &position); printf("Time (was %d) = ", gtime); fgets(buffer, 10, stdin); if (*buffer != '\n') sscanf(buffer, "%d", >ime); printf("Fuel (was %d) = ", fuel); fgets(buffer, 10, stdin); if (*buffer != '\n') sscanf(buffer, "%d", &fuel); printf("Torps (was %d) = ", torps); fgets(buffer, 10, stdin); if (*buffer != '\n') sscanf(buffer, "%d", &torps); printf("CUMBER (was %d) = ", CUMBER); fgets(buffer, 10, stdin); if (*buffer != '\n') sscanf(buffer, "%d", &CUMBER); printf("WEIGHT (was %d) = ", WEIGHT); fgets(buffer, 10, stdin); if (*buffer != '\n') sscanf(buffer, "%d", &WEIGHT); printf("Clock (was %d) = ", gclock); fgets(buffer, 10, stdin); if (*buffer != '\n') sscanf(buffer, "%d", &gclock); printf("Wizard (was %d, %d) = ", wiz, tempwiz); fgets(buffer, 10, stdin); if (*buffer != '\n') { sscanf(buffer, "%d", &junk); if (!junk) tempwiz = wiz = 0; } printf("\nDONE.\n"); return (0); } else puts("You aren't a wizard."); break; case SCORE: printf("\tPLEASURE\tPOWER\t\tEGO\n"); printf("\t%3d\t\t%3d\t\t%3d\n\n", pleasure, power, ego); printf("This gives you the rating of %s in %d turns.\n", rate(), gtime); printf("You have visited %d out of %d rooms this run (%d%%).\n", card(beenthere, NUMOFROOMS), NUMOFROOMS, card(beenthere, NUMOFROOMS) * 100 / NUMOFROOMS); break; case KNIFE: case KILL: murder(); break; case UNDRESS: case RAVAGE: ravage(); break; case SAVE: save(); break; case FOLLOW: lflag = follow(); break; case GIVE: give(); break; case KISS: kiss(); break; case LOVE: love(); break; case RIDE: lflag = ride(); break; case DRIVE: lflag = drive(); break; case LIGHT: light(); break; case LAUNCH: if (!launch()) return (-1); else lflag = 0; break; case LANDIT: if (!land()) return (-1); else lflag = 0; break; case TIME: chime(); break; case SLEEP: zzz(); break; case DIG: dig(); break; case JUMP: lflag = jump(); break; case BURY: bury(); break; case SWIM: puts("Surf's up!"); break; case DRINK: drink(); break; case QUIT: die(0); default: puts("How's that?"); return (-1); break; } if (wordnumber < wordcount && *words[wordnumber++] == ',') continue; else return (lflag); } return (lflag); }
/* returns 0 if error or no more commands to do, * 1 if there are more commands remaining on the current input line */ int cypher(void) { int n; int junk; int lflag = -1; char *filename, *rfilename; size_t filename_len; while (wordnumber <= wordcount) { if (wordtype[wordnumber] != VERB && !(wordtype[wordnumber] == OBJECT && wordvalue[wordnumber] == KNIFE)) { printf("%s: How's that?\n", (wordnumber == wordcount) ? words[wordnumber - 1] : words[wordnumber]); return (0); } switch (wordvalue[wordnumber]) { case AUXVERB: /* Take the following word as the verb */ wordnumber++; return(cypher()); break; case UP: if (location[position].access || wiz || tempwiz) { if (!location[position].access) puts("Zap! A gust of wind lifts you up."); if (!moveplayer(location[position].up, AHEAD)) return (0); } else { puts("There is no way up."); return (0); } lflag = 0; break; case DOWN: if (!moveplayer(location[position].down, AHEAD)) return (0); lflag = 0; break; case LEFT: if (!moveplayer(left, LEFT)) return (0); lflag = 0; break; case RIGHT: if (!moveplayer(right, RIGHT)) return (0); lflag = 0; break; case AHEAD: if (!moveplayer(ahead, AHEAD)) return (0); lflag = 0; break; case BACK: if (!moveplayer(back, BACK)) return (0); lflag = 0; break; case SHOOT: verb_with_all(location[position].objects, OBJ_PERSON, shoot, "shoot at"); break; case TAKE: if (wordnumber < wordcount && wordvalue[wordnumber + 1] == EVERYTHING) { int things; things = 0; for (n = 0; n < NUMOFOBJECTS; n++) if (TestBit(location[position].objects, n) && objsht[n]) { things++; wordvalue[wordnumber + 1] = n; /* Some objects (type NOUNS) have special treatment in take(). For these * we must set the type to NOUNS. However for SWORD and BODY all it does * is find which of many objects is meant, so we need do nothing here. * BATHGOD must become NORMGOD as well. NOUNS with no special case must be * included here to get the right error. DOOR cannot occur as an object so * need not be included. */ switch (n) { case BATHGOD: wordvalue[wordnumber + 1] = NORMGOD; /* FALLTHROUGH */ case NORMGOD: case AMULET: case MEDALION: case TALISMAN: case MAN: case TIMER: case NATIVE: wordtype[wordnumber + 1] = NOUNS; break; default: wordtype[wordnumber + 1] = OBJECT; } wordnumber = take(location[position].objects); wordnumber += 2; } if (!things) puts("Nothing to take!"); } else take(location[position].objects); break; case DROP: if (wordnumber < wordcount && wordvalue[wordnumber + 1] == EVERYTHING) { int things; things = 0; for (n = 0; n < NUMOFOBJECTS; n++) if (TestBit(inven, n)) { things++; wordvalue[wordnumber + 1] = n; wordnumber = drop("Dropped"); } wordnumber++; wordnumber++; if (!things) puts("Nothing to drop!"); } else drop("Dropped"); break; case KICK: case THROW: if (wordnumber < wordcount && wordvalue[wordnumber + 1] == EVERYTHING) { int things, wv; things = 0; wv = wordvalue[wordnumber]; for (n = 0; n < NUMOFOBJECTS; n++) if (TestBit(inven, n) || (TestBit(location[position].objects, n) && objsht[n])) { things++; wordvalue[wordnumber + 1] = n; wordnumber = throw(wordvalue[wordnumber] == KICK ? "Kicked" : "Thrown"); } wordnumber += 2; if (!things) printf("Nothing to %s!\n", wv == KICK ? "kick" : "throw"); } else throw(wordvalue[wordnumber] == KICK ? "Kicked" : "Thrown"); break; case TAKEOFF: verb_with_all(wear, 0, takeoff, "take off"); break; case DRAW: verb_with_all(wear, 0, draw, "draw"); break; case PUTON: verb_with_all(location[position].objects, 0, puton, "put on"); break; case WEARIT: verb_with_all(inven, 0, wearit, "wear"); break; case EAT: verb_with_all(inven, 0, eat, "eat"); break; case PUT: put(); break; case INVEN: if (ucard(inven)) { puts("You are holding:\n"); for (n = 0; n < NUMOFOBJECTS; n++) if (TestBit(inven, n)) printf("\t%s\n", objsht[n]); printf("\n= %d kilogram%s ", carrying, (carrying == 1 ? "." : "s.")); if (WEIGHT) printf("(%d%%)\n", carrying * 100 / WEIGHT); else printf("(can't lift any weight%s)\n", (carrying ? " or move with what you have" : "")); if (CUMBER) printf("Your arms are %d%% full.\n", encumber * 100 / CUMBER); else printf("You can't pick anything up.\n"); } else puts("You aren't carrying anything."); if (ucard(wear)) { puts("\nYou are wearing:\n"); for (n = 0; n < NUMOFOBJECTS; n++) if (TestBit(wear, n)) printf("\t%s\n", objsht[n]); } else puts("\nYou are stark naked."); if (card(injuries, NUMOFINJURIES)) { puts("\nYou have suffered:\n"); for (n = 0; n < NUMOFINJURIES; n++) if (injuries[n]) printf("\t%s\n", ouch[n]); printf("\nYou can still carry up to %d kilogram%s\n", WEIGHT, (WEIGHT == 1 ? "." : "s.")); } else puts("\nYou are in perfect health."); break; case USE: lflag = use(); break; case OPEN: dooropen(); break; case LOOK: if (!notes[CANTSEE] || TestBit(inven, LAMPON) || TestBit(location[position].objects, LAMPON) || matchlight) { beenthere[position] = 2; writedes(); printobjs(); if (matchlight) { puts("\nYour match splutters out."); matchlight = 0; } } else puts("I can't see anything."); return (0); /* No commands after a look */ break; case SU: if (wiz || tempwiz) { getnum(&position, "\nRoom (was %d) = ", position); getnum(&ourtime, "Time (was %d) = ", ourtime); getnum(&fuel, "Fuel (was %d) = ", fuel); getnum(&torps, "Torps (was %d) = ", torps); getnum(&CUMBER, "CUMBER (was %d) = ", CUMBER); getnum(&WEIGHT, "WEIGHT (was %d) = ", WEIGHT); getnum(&ourclock, "Clock (was %d) = ", ourclock); if (getnum(&junk, "Wizard (was %d, %d) = ", wiz, tempwiz) != -1 && !junk) tempwiz = wiz = 0; printf("\nDONE.\n"); return (0); /* No commands after a SU */ } else puts("You aren't a wizard."); break; case SCORE: printf("\tPLEASURE\tPOWER\t\tEGO\n"); printf("\t%3d\t\t%3d\t\t%3d\n\n", pleasure, power, ego); printf("This gives you the rating of %s in %d turns.\n", rate(), ourtime); printf("You have visited %d out of %d rooms this run (%d%%).\n", card(beenthere, NUMOFROOMS), NUMOFROOMS, card(beenthere, NUMOFROOMS) * 100 / NUMOFROOMS); break; /* case KNIFE: */ case KILL: murder(); break; case UNDRESS: undress(); break; case RAVAGE: ravage(); break; case SAVE: printf("\nSave file name (default %s): ", DEFAULT_SAVE_FILE); filename = fgetln(stdin, &filename_len); if (filename_len == 0 || (filename_len == 1 && filename[0] == '\n')) rfilename = save_file_name(DEFAULT_SAVE_FILE, strlen(DEFAULT_SAVE_FILE)); else { if (filename[filename_len - 1] == '\n') filename_len--; rfilename = save_file_name(filename, filename_len); } save(rfilename); free(rfilename); break; case VERBOSE: verbose = 1; printf("[Maximum verbosity]\n"); break; case BRIEF: verbose = 0; printf("[Standard verbosity]\n"); break; case FOLLOW: lflag = follow(); break; case GIVE: give(); break; case KISS: kiss(); break; case LOVE: love(); break; case RIDE: lflag = ride(); break; case DRIVE: lflag = drive(); break; case LIGHT: light(); break; case LAUNCH: if (!launch()) return (0); else lflag = 0; break; case LANDIT: if (!land()) return (0); else lflag = 0; break; case TIME: chime(); break; case SLEEP: zzz(); break; case DIG: dig(); break; case JUMP: lflag = jump(); break; case BURY: bury(); break; case SWIM: puts("Surf's up!"); break; case DRINK: drink(); break; case QUIT: die(0); default: puts("How's that?"); return (0); break; } if (!lflag) newlocation(); if (wordnumber < wordcount && !stop_cypher && (*words[wordnumber] == ',' || *words[wordnumber] == '.')) { wordnumber++; return (1); } else return (0); } return (0); }