예제 #1
0
파일: clock.cpp 프로젝트: 0xf1sh/scummvm
void Clock::update() {
	TimeDate t;
	_vm->_system->getTimeAndDate(t);
	_hour = t.tm_hour;
	_minute = t.tm_min;
	_second = t.tm_sec;

	_hourAngle = (_hour % 12) * 30 + _minute / 2;

	if (_oldHour != _hour)  {
		plotHands();
		chime();
	}

	if (_oldMinute != _minute)
		plotHands();

	if ((_hour == 0) && (_oldHour != 0) && (_oldHour != 17717)) {
		Common::String tmpStr = Common::String::format("Good morning!%c%cYes, it's just past " \
			"midnight. Are you having an all-night Avvy session? Glad you like the game that much!",
			kControlNewLine, kControlNewLine);
		_vm->_dialogs->displayText(tmpStr);
	}
	_oldHour = _hour;
	_oldHourAngle = _hourAngle;
	_oldMinute = _minute;
}
예제 #2
0
ChimeryMainWindow::ChimeryMainWindow(QWidget *parent) :
    QMainWindow(parent)
{
    QTime currentT = QTime::currentTime();
    cycButtons = new QLinkedList<QPushButton *>();
    cycGaps = new QLinkedList<QSpinBox *>();
    times = new QLinkedList<QDateTime *>();
    QWidget * central = new QWidget(this);
    setCentralWidget(central);
    QGridLayout * lay = new QGridLayout(central);
    central->setLayout(lay);
    cycStart = new QTimeEdit(QTime(currentT.hour(), currentT.minute() - (currentT.minute() % 5) + 5), central);
    cycNum = new QSpinBox(central);
    cycNum->setRange(1, 12);
    cycNum->setValue(8);
    cycDur = new QSpinBox(central);
    cycDur->setRange(5, 90);
    cycDur->setValue(50);
    cycDur->setSingleStep(5);
    cycStartL = new QLabel("Start Time", central);
    cycNumL = new QLabel("Cycles", central);
    cycDurL = new QLabel("Duration", central);
    gapL = NULL; 
    gogogo = NULL;
    begin = new QSound(":art/begin.wav", this);
    end = new QSound(":art/end.wav", this);
    lay->addWidget(cycStartL, 0, 0, 1, 1);
    lay->addWidget(cycNumL, 0, 1, 1, 1);
    lay->addWidget(cycDurL, 0, 2, 1, 1);
    lay->addWidget(cycStart, 1, 0, 1, 1);
    lay->addWidget(cycNum, 1, 1, 1, 1);
    lay->addWidget(cycDur, 1, 2, 1, 1);
    adjustSize();
    about = new ChimeryAboutWindow(this);
    menus = new ChimeryMenus(this, about);
    systray = new QSystemTrayIcon(this);
    systray->setContextMenu(menus->menu);
    active_icon = new QIcon(":art/chimeryactivelogo.svg");
    passive_icon = new QIcon(":art/chimerylogo.svg");
    QObject::connect(cycStart, SIGNAL(timeChanged(QTime)), this, SLOT(cyc()), Qt::QueuedConnection);
    QObject::connect(cycNum, SIGNAL(valueChanged(int)), this, SLOT(cyc()), Qt::QueuedConnection); 
    QObject::connect(cycDur, SIGNAL(valueChanged(int)), this, SLOT(cyc()), Qt::QueuedConnection); 
    timer = new QTimer(this);
    timer->setTimerType(Qt::VeryCoarseTimer);
    timer->setSingleShot(true);
    QObject::connect(timer, SIGNAL(timeout()), this, SLOT(chime()), Qt::QueuedConnection);
    cyc();
}
예제 #3
0
int
cypher(void)
{
	int n;
	int junk;
	int lflag;
	char buffer[10];

	lflag = -1;
	while (wordtype[wordnumber] == ADJS)
		wordnumber++;
	while (wordnumber <= wordcount) {
		switch (wordvalue[wordnumber]) {
		case UP:
			if (location[position].access || wiz || tempwiz) {
				if (!location[position].access)
					puts("Zap!  A gust of wind lifts you up.");
				if (!battlestar_move(location[position].up, AHEAD))
					return (-1);
			} else {
				puts("There is no way up");
				return (-1);
			}
			lflag = 0;
			break;

		case DOWN:
			if (!battlestar_move(location[position].down, AHEAD))
				return (-1);
			lflag = 0;
			break;

		case LEFT:
			if (!battlestar_move(left, LEFT))
				return (-1);
			lflag = 0;
			break;

		case RIGHT:
			if (!battlestar_move(right, RIGHT))
				return (-1);
			lflag = 0;
			break;

		case AHEAD:
			if (!battlestar_move(ahead, AHEAD))
				return (-1);
			lflag = 0;
			break;

		case BACK:
			if (!battlestar_move(back, BACK))
				return (-1);
			lflag = 0;
			break;

		case SHOOT:
			if (wordnumber < wordcount &&
			    wordvalue[wordnumber + 1] == EVERYTHING) {
				for (n = 0; n < NUMOFOBJECTS; n++)
					if (testbit(location[position].objects,
					    n) && objsht[n]) {
						wordvalue[wordnumber + 1] = n;
						wordnumber = shoot();
					}
				wordnumber++;
				wordnumber++;
			} else
				shoot();
			break;

		case TAKE:
			if (wordnumber < wordcount &&
			    wordvalue[wordnumber + 1] == EVERYTHING) {
				for (n = 0; n < NUMOFOBJECTS; n++)
					if (testbit(location[position].objects,
					    n) && objsht[n]) {
						wordvalue[wordnumber + 1] = n;
						wordnumber =
							take(location[position].objects);
					}
				wordnumber++;
				wordnumber++;
			} else
				take(location[position].objects);
			break;

		case DROP:
			if (wordnumber < wordcount &&
			    wordvalue[wordnumber + 1] == EVERYTHING) {
				for (n = 0; n < NUMOFOBJECTS; n++)
					if (testbit(inven, n)) {
						wordvalue[wordnumber + 1] = n;
						wordnumber = drop("Dropped");
					}
				wordnumber++;
				wordnumber++;
			} else
				drop("Dropped");
			break;

		case KICK:
		case THROW:
			if (wordnumber < wordcount &&
			    wordvalue[wordnumber + 1] == EVERYTHING) {
				for (n = 0; n < NUMOFOBJECTS; n++) {
					if ((testbit(inven, n) ||
					     testbit(location[position].objects, n)) && objsht[n]) {
						wordvalue[wordnumber + 1] = n;
						wordnumber = throw(wordvalue[wordnumber] ==
							KICK ? "Kicked" : "Thrown");
					}
				}
				wordnumber += 2;
			} else
				throw(wordvalue[wordnumber] == KICK ? "Kicked" : "Thrown");
			break;

		case TAKEOFF:
			if (wordnumber < wordcount &&
			    wordvalue[wordnumber + 1] == EVERYTHING) {
				for (n = 0; n < NUMOFOBJECTS; n++)
					if (testbit(wear, n)) {
						wordvalue[wordnumber + 1] = n;
						wordnumber = takeoff();
					}
				wordnumber += 2;
			} else
				takeoff();
			break;

		case DRAW:
			if (wordnumber < wordcount &&
			    wordvalue[wordnumber + 1] == EVERYTHING) {
				for (n = 0; n < NUMOFOBJECTS; n++)
					if (testbit(wear, n)) {
						wordvalue[wordnumber + 1] = n;
						wordnumber = draw();
					}
				wordnumber += 2;
			} else
				draw();
			break;

		case PUTON:
			if (wordnumber < wordcount &&
			    wordvalue[wordnumber + 1] == EVERYTHING) {
				for (n = 0; n < NUMOFOBJECTS; n++)
					if (testbit(location[position].objects,
					    n) && objsht[n]) {
						wordvalue[wordnumber + 1] = n;
						wordnumber = puton();
					}
				wordnumber += 2;
			} else
				puton();
			break;

		case WEARIT:
			if (wordnumber < wordcount &&
			    wordvalue[wordnumber + 1] == EVERYTHING) {
				for (n = 0; n < NUMOFOBJECTS; n++)
					if (testbit(inven, n)) {
						wordvalue[wordnumber + 1] = n;
						wordnumber = wearit();
					}
				wordnumber += 2;
			} else
				wearit();
			break;

		case EAT:
			if (wordnumber < wordcount &&
			    wordvalue[wordnumber + 1] == EVERYTHING) {
				for (n = 0; n < NUMOFOBJECTS; n++)
					if (testbit(inven, n)) {
						wordvalue[wordnumber + 1] = n;
						wordnumber = eat();
					}
				wordnumber += 2;
			} else
				eat();
			break;

		case PUT:
			put();
			break;

		case INVEN:
			if (ucard(inven)) {
				puts("You are holding:\n");
				for (n = 0; n < NUMOFOBJECTS; n++)
					if (testbit(inven, n))
						printf("\t%s\n", objsht[n]);
				printf("\n= %d kilogram%s (%d%%)\n", carrying,
				       (carrying == 1 ? "." : "s."),
				       (WEIGHT ? carrying * 100 / WEIGHT : -1));
				printf("Your arms are %d%% full.\n",
				       encumber * 100 / CUMBER);
			} else
				puts("You aren't carrying anything.");

			if (ucard(wear)) {
				puts("\nYou are wearing:\n");
				for (n = 0; n < NUMOFOBJECTS; n++)
					if (testbit(wear, n))
						printf("\t%s\n", objsht[n]);
			} else
				puts("\nYou are stark naked.");
			if (card(injuries, NUMOFINJURIES)) {
				puts("\nYou have suffered:\n");
				for (n = 0; n < NUMOFINJURIES; n++)
					if (injuries[n])
						printf("\t%s\n", ouch[n]);
				printf("\nYou can still carry up to %d kilogram%s\n",
				    WEIGHT, (WEIGHT == 1 ? "." : "s."));
			} else
				puts("\nYou are in perfect health.");
			break;

		case USE:
			lflag = use();
			break;

		case LOOK:
			if (!notes[CANTSEE] || testbit(inven, LAMPON) ||
			    testbit(location[position].objects, LAMPON) ||
			    matchlight) {
				beenthere[position] = 2;
				writedes();
				printobjs();
				if (matchlight) {
					puts("\nYour match splutters out.");
					matchlight = 0;
				}
			} else
				puts("I can't see anything.");
			return (-1);
			break;

		case SU:
			if (wiz || tempwiz) {
				printf("\nRoom (was %d) = ", position);
				fgets(buffer, 10, stdin);
				if (*buffer != '\n')
					sscanf(buffer, "%d", &position);
				printf("Time (was %d) = ", gtime);
				fgets(buffer, 10, stdin);
				if (*buffer != '\n')
					sscanf(buffer, "%d", &gtime);
				printf("Fuel (was %d) = ", fuel);
				fgets(buffer, 10, stdin);
				if (*buffer != '\n')
					sscanf(buffer, "%d", &fuel);
				printf("Torps (was %d) = ", torps);
				fgets(buffer, 10, stdin);
				if (*buffer != '\n')
					sscanf(buffer, "%d", &torps);
				printf("CUMBER (was %d) = ", CUMBER);
				fgets(buffer, 10, stdin);
				if (*buffer != '\n')
					sscanf(buffer, "%d", &CUMBER);
				printf("WEIGHT (was %d) = ", WEIGHT);
				fgets(buffer, 10, stdin);
				if (*buffer != '\n')
					sscanf(buffer, "%d", &WEIGHT);
				printf("Clock (was %d) = ", gclock);
				fgets(buffer, 10, stdin);
				if (*buffer != '\n')
					sscanf(buffer, "%d", &gclock);
				printf("Wizard (was %d, %d) = ", wiz, tempwiz);
				fgets(buffer, 10, stdin);
				if (*buffer != '\n') {
					sscanf(buffer, "%d", &junk);
					if (!junk)
						tempwiz = wiz = 0;
				}
				printf("\nDONE.\n");
				return (0);
			} else
				puts("You aren't a wizard.");
			break;

		case SCORE:
			printf("\tPLEASURE\tPOWER\t\tEGO\n");
			printf("\t%3d\t\t%3d\t\t%3d\n\n", pleasure, power, ego);
			printf("This gives you the rating of %s in %d turns.\n",
			    rate(), gtime);
			printf("You have visited %d out of %d rooms this run (%d%%).\n",
			    card(beenthere, NUMOFROOMS), NUMOFROOMS,
			    card(beenthere, NUMOFROOMS) * 100 / NUMOFROOMS);
			break;

		case KNIFE:
		case KILL:
			murder();
			break;

		case UNDRESS:
		case RAVAGE:
			ravage();
			break;

		case SAVE:
			save();
			break;

		case FOLLOW:
			lflag = follow();
			break;

		case GIVE:
			give();
			break;

		case KISS:
			kiss();
			break;

		case LOVE:
			love();
			break;

		case RIDE:
			lflag = ride();
			break;

		case DRIVE:
			lflag = drive();
			break;

		case LIGHT:
			light();
			break;

		case LAUNCH:
			if (!launch())
				return (-1);
			else
				lflag = 0;
			break;

		case LANDIT:
			if (!land())
				return (-1);
			else
				lflag = 0;
			break;

		case TIME:
			chime();
			break;

		case SLEEP:
			zzz();
			break;

		case DIG:
			dig();
			break;

		case JUMP:
			lflag = jump();
			break;

		case BURY:
			bury();
			break;

		case SWIM:
			puts("Surf's up!");
			break;

		case DRINK:
			drink();
			break;

		case QUIT:
			die(0);

		default:
			puts("How's that?");
			return (-1);
			break;
		}
		if (wordnumber < wordcount && *words[wordnumber++] == ',')
			continue;
		else
			return (lflag);
	}
	return (lflag);
}
예제 #4
0
파일: cypher.c 프로젝트: radixo/openbsd-src
/* returns 0 if error or no more commands to do,
 *         1 if there are more commands remaining on the current input line
 */
int
cypher(void)
{
	int     n;
	int     junk;
	int     lflag = -1;
	char   *filename, *rfilename;
	size_t  filename_len;

	while (wordnumber <= wordcount) {
		if (wordtype[wordnumber] != VERB &&
		    !(wordtype[wordnumber] == OBJECT &&
		    wordvalue[wordnumber] == KNIFE)) {
			printf("%s: How's that?\n",
			    (wordnumber == wordcount) ? words[wordnumber - 1] : words[wordnumber]);
			return (0);
		}

		switch (wordvalue[wordnumber]) {

		case AUXVERB:
			/* Take the following word as the verb */
			wordnumber++;
			return(cypher());
			break;

		case UP:
			if (location[position].access || wiz || tempwiz) {
				if (!location[position].access)
					puts("Zap!  A gust of wind lifts you up.");
				if (!moveplayer(location[position].up, AHEAD))
					return (0);
			} else {
				puts("There is no way up.");
				return (0);
			}
			lflag = 0;
			break;

		case DOWN:
			if (!moveplayer(location[position].down, AHEAD))
				return (0);
			lflag = 0;
			break;

		case LEFT:
			if (!moveplayer(left, LEFT))
				return (0);
			lflag = 0;
			break;

		case RIGHT:
			if (!moveplayer(right, RIGHT))
				return (0);
			lflag = 0;
			break;

		case AHEAD:
			if (!moveplayer(ahead, AHEAD))
				return (0);
			lflag = 0;
			break;

		case BACK:
			if (!moveplayer(back, BACK))
				return (0);
			lflag = 0;
			break;

		case SHOOT:
			verb_with_all(location[position].objects, OBJ_PERSON,
			    shoot, "shoot at");
			break;

		case TAKE:
			if (wordnumber < wordcount && wordvalue[wordnumber + 1] == EVERYTHING) {
				int things;
				things = 0;
				for (n = 0; n < NUMOFOBJECTS; n++)
					if (TestBit(location[position].objects, n) && objsht[n]) {
						things++;
						wordvalue[wordnumber + 1] = n;
/* Some objects (type NOUNS) have special treatment in take().  For these
 * we must set the type to NOUNS.  However for SWORD and BODY all it does
 * is find which of many objects is meant, so we need do nothing here.
 * BATHGOD must become NORMGOD as well.  NOUNS with no special case must be
 * included here to get the right error.  DOOR cannot occur as an object so
 * need not be included.
 */
						switch (n) {
						case BATHGOD:
							wordvalue[wordnumber + 1] = NORMGOD;
							/* FALLTHROUGH */
						case NORMGOD:
						case AMULET:
						case MEDALION:
						case TALISMAN:
						case MAN:
						case TIMER:
						case NATIVE:
							wordtype[wordnumber + 1] = NOUNS;
							break;
						default:
							wordtype[wordnumber + 1] = OBJECT;
						}
						wordnumber = take(location[position].objects);
						wordnumber += 2;
					}
				if (!things)
					puts("Nothing to take!");
			} else
				take(location[position].objects);
			break;

		case DROP:
			if (wordnumber < wordcount && wordvalue[wordnumber + 1] == EVERYTHING) {
				int things;
				things = 0;
				for (n = 0; n < NUMOFOBJECTS; n++)
					if (TestBit(inven, n)) {
						things++;
						wordvalue[wordnumber + 1] = n;
						wordnumber = drop("Dropped");
					}
				wordnumber++;
				wordnumber++;
				if (!things)
					puts("Nothing to drop!");
			} else
				drop("Dropped");
			break;


		case KICK:
		case THROW:
			if (wordnumber < wordcount && wordvalue[wordnumber + 1] == EVERYTHING) {
				int things, wv;
				things = 0;
				wv = wordvalue[wordnumber];
				for (n = 0; n < NUMOFOBJECTS; n++)
					if (TestBit(inven, n) ||
					  (TestBit(location[position].objects, n) && objsht[n])) {
						things++;
						wordvalue[wordnumber + 1] = n;
						wordnumber = throw(wordvalue[wordnumber] == KICK ? "Kicked" : "Thrown");
					}
				wordnumber += 2;
				if (!things)
					printf("Nothing to %s!\n", wv == KICK ? "kick" : "throw");
			} else
				throw(wordvalue[wordnumber] == KICK ? "Kicked" : "Thrown");
			break;

		case TAKEOFF:
			verb_with_all(wear, 0, takeoff, "take off");
			break;

		case DRAW:
			verb_with_all(wear, 0, draw, "draw");
			break;

		case PUTON:
			verb_with_all(location[position].objects, 0, puton, "put on");
			break;

		case WEARIT:
			verb_with_all(inven, 0, wearit, "wear");
			break;

		case EAT:
			verb_with_all(inven, 0, eat, "eat");
			break;

		case PUT:
			put();
			break;

		case INVEN:
			if (ucard(inven)) {
				puts("You are holding:\n");
				for (n = 0; n < NUMOFOBJECTS; n++)
					if (TestBit(inven, n))
						printf("\t%s\n", objsht[n]);
				printf("\n= %d kilogram%s ", carrying,
				    (carrying == 1 ?  "." : "s."));
				if (WEIGHT)
					printf("(%d%%)\n", carrying * 100 / WEIGHT);
				else
					printf("(can't lift any weight%s)\n",
					    (carrying ? " or move with what you have" : ""));
				if (CUMBER)
					printf("Your arms are %d%% full.\n",
					    encumber * 100 / CUMBER);
				else
					printf("You can't pick anything up.\n");
			} else
				puts("You aren't carrying anything.");

			if (ucard(wear)) {
				puts("\nYou are wearing:\n");
				for (n = 0; n < NUMOFOBJECTS; n++)
					if (TestBit(wear, n))
						printf("\t%s\n", objsht[n]);
			} else
				puts("\nYou are stark naked.");
			if (card(injuries, NUMOFINJURIES)) {
				puts("\nYou have suffered:\n");
				for (n = 0; n < NUMOFINJURIES; n++)
					if (injuries[n])
						printf("\t%s\n", ouch[n]);
				printf("\nYou can still carry up to %d kilogram%s\n", WEIGHT, (WEIGHT == 1 ? "." : "s."));
			} else
				puts("\nYou are in perfect health.");
			break;

		case USE:
			lflag = use();
			break;

		case OPEN:
			dooropen();
			break;

		case LOOK:
			if (!notes[CANTSEE] || TestBit(inven, LAMPON) ||
			    TestBit(location[position].objects, LAMPON)
			    || matchlight) {
				beenthere[position] = 2;
				writedes();
				printobjs();
				if (matchlight) {
					puts("\nYour match splutters out.");
					matchlight = 0;
				}
			} else
				puts("I can't see anything.");
			return (0);	/* No commands after a look */
			break;

		case SU:
			if (wiz || tempwiz) {
				getnum(&position, "\nRoom (was %d) = ", position);
				getnum(&ourtime, "Time (was %d) = ", ourtime);
				getnum(&fuel, "Fuel (was %d) = ", fuel);
				getnum(&torps, "Torps (was %d) = ", torps);
				getnum(&CUMBER, "CUMBER (was %d) = ", CUMBER);
				getnum(&WEIGHT, "WEIGHT (was %d) = ", WEIGHT);
				getnum(&ourclock, "Clock (was %d) = ", ourclock);
				if (getnum(&junk, "Wizard (was %d, %d) = ", wiz, tempwiz) != -1 && !junk)
					tempwiz = wiz = 0;
				printf("\nDONE.\n");
				return (0);	/* No commands after a SU */
			} else
				puts("You aren't a wizard.");
			break;

		case SCORE:
			printf("\tPLEASURE\tPOWER\t\tEGO\n");
			printf("\t%3d\t\t%3d\t\t%3d\n\n", pleasure, power, ego);
			printf("This gives you the rating of %s in %d turns.\n", rate(), ourtime);
			printf("You have visited %d out of %d rooms this run (%d%%).\n", card(beenthere, NUMOFROOMS), NUMOFROOMS, card(beenthere, NUMOFROOMS) * 100 / NUMOFROOMS);
			break;

		/* case KNIFE: */
		case KILL:
			murder();
			break;

		case UNDRESS:
			undress();
			break;

		case RAVAGE:
			ravage();
			break;

		case SAVE:
			printf("\nSave file name (default %s):  ",
			    DEFAULT_SAVE_FILE);
			filename = fgetln(stdin, &filename_len);
			if (filename_len == 0
			    || (filename_len == 1 && filename[0] == '\n'))
				rfilename = save_file_name(DEFAULT_SAVE_FILE,
				    strlen(DEFAULT_SAVE_FILE));
			else {
				if (filename[filename_len - 1] == '\n')
					filename_len--;
				rfilename = save_file_name(filename,
				    filename_len);
			}
			save(rfilename);
			free(rfilename);
			break;

		case VERBOSE:
			verbose = 1;
			printf("[Maximum verbosity]\n");
			break;

		case BRIEF:
			verbose = 0;
			printf("[Standard verbosity]\n");
			break;

		case FOLLOW:
			lflag = follow();
			break;

		case GIVE:
			give();
			break;

		case KISS:
			kiss();
			break;

		case LOVE:
			love();
			break;

		case RIDE:
			lflag = ride();
			break;

		case DRIVE:
			lflag = drive();
			break;

		case LIGHT:
			light();
			break;

		case LAUNCH:
			if (!launch())
				return (0);
			else
				lflag = 0;
			break;

		case LANDIT:
			if (!land())
				return (0);
			else
				lflag = 0;
			break;

		case TIME:
			chime();
			break;

		case SLEEP:
			zzz();
			break;

		case DIG:
			dig();
			break;

		case JUMP:
			lflag = jump();
			break;

		case BURY:
			bury();
			break;

		case SWIM:
			puts("Surf's up!");
			break;

		case DRINK:
			drink();
			break;

		case QUIT:
			die(0);

		default:
			puts("How's that?");
			return (0);
			break;

		}
		if (!lflag)
			newlocation();
		if (wordnumber < wordcount && !stop_cypher &&
		    (*words[wordnumber] == ',' || *words[wordnumber] == '.')) {
			wordnumber++;
			return (1);
		} else
			return (0);
	}
	return (0);
}