TextureManager::~TextureManager() { //dtor printf("TEXTUREMANAGER CLEANING...\n"); cleanTextures(); printf("TEXTUREMANAGER CLEANED...\n"); }
void Renderer::close() { //Destroy textures cleanTextures(); //Destroy font TTF_CloseFont(sFont); sFont = nullptr; //Destroy window SDL_DestroyWindow(sWindow); sWindow = nullptr; //Destroy renderer SDL_DestroyRenderer(sRenderer); sRenderer = nullptr; }