AudioBufferSourceNode::~AudioBufferSourceNode() { clearPannerNode(); uninitialize(); }
AudioBufferSourceHandler::~AudioBufferSourceHandler() { clearPannerNode(); uninitialize(); }
void AudioBufferSourceNode::finish() { clearPannerNode(); ASSERT(!m_pannerNode); AudioScheduledSourceNode::finish(); }
void AudioBufferSourceNode::dispose() { clearPannerNode(); uninitialize(); AudioScheduledSourceNode::dispose(); }