AudioBufferSourceNode::~AudioBufferSourceNode()
{
    clearPannerNode();
    uninitialize();
}
AudioBufferSourceHandler::~AudioBufferSourceHandler()
{
    clearPannerNode();
    uninitialize();
}
void AudioBufferSourceNode::finish()
{
    clearPannerNode();
    ASSERT(!m_pannerNode);
    AudioScheduledSourceNode::finish();
}
예제 #4
0
void AudioBufferSourceNode::dispose()
{
    clearPannerNode();
    uninitialize();
    AudioScheduledSourceNode::dispose();
}