int ObjMerger::init(const MergerParamT ¶m) { clearUp(); this->param = param; rect_groups = new RectGroupT[MAX_RECT_NUM]; return 1; }
int Game::run() { // Delta time per frames sf::Clock clock; sf::Time elapsedTime; sf::Time deltaTime = sf::Time::Zero; // FPS counter int framesPerTime = 0; sf::Int64 renderTime = 0; // Game loop while (window.isOpen() && !shouldExit) { // Delta time per frames elapsedTime = clock.restart(); deltaTime += elapsedTime; // Updating game states while (deltaTime > TimePerFrame) { deltaTime -= TimePerFrame; processEvent(); update(TimePerFrame); } // FPS Counter renderTime += elapsedTime.asMicroseconds(); framesPerTime++; if (renderTime > 1000000 && framesPerTime > 0) { sf::Uint64 fps = (sf::Uint64) (framesPerTime) * 1000000 / renderTime; if (fps >= 60) fpsCounter.setColor(sf::Color::White); else if (fps >= 24) fpsCounter.setColor(sf::Color::Yellow); else fpsCounter.setColor(sf::Color::Red); fpsCounter.setString(std::to_string(fps)); framesPerTime = 0; renderTime = 0; } // Rendering render(); } clearUp(); return exitCode; }
int HaarFeature::init(int w, int h, int type, int is_abs) { clearUp(); feature_types = type; this->is_abs = is_abs; template_w = w; template_h = h; intg.init(w, h, type); feature_num = getAllFeatureInfos(-1); pt_features = new float[feature_num]; pt_feature_infos = new HaarFeatureInfoT[feature_num]; getAllFeatureInfos(0); return 1; }
void Game::exit() { exitCode = EXIT_FAILURE; shouldExit = true; clearUp(); }
HaarFeature::~HaarFeature(void) { clearUp(); }