void Vision_Processor::process_and_send(const TimerEvent& event){
		if(_timer.isValid()){
			if(image_processing() == 0){
				send_msg();
				clear_msg();
			}else {
				ROS_INFO("[VISION PROCESSING]: Message without data sent.");
				_log_file << "Message without data sent due to error in image processing.";
				clear_msg();
				_ic.get_out_pub().publish(_msg);
			}
		}
	}
예제 #2
0
파일: ui.c 프로젝트: happyponyland/smallrl
int prompt_yn(char * m)
{
    print_msg(m);

    if (getch() == 'y')
    {
        clear_msg();
        return 1;
    }
    else
    {
        clear_msg();
        return 0;
    }
}
예제 #3
0
파일: ui.c 프로젝트: jcheatham/Zangband
/*
 * Get a string from the user
 *
 * The "prompt" should take the form "Prompt: "
 *
 * Note that the initial contents of the string is used as
 * the default response, so be sure to "clear" it if needed.
 *
 * We clear the input, and return FALSE, on "ESCAPE".
 */
bool get_string(char *buf, int len, cptr str, ...)
{
	bool res;
    
    va_list vp;

	char prompt[1024];

	/* Begin the Varargs Stuff */
	va_start(vp, str);

	/* Format the args, save the length */
	(void)vstrnfmt(prompt, 1024, str, &vp);

	/* End the Varargs Stuff */
	va_end(vp);

	/* Paranoia XXX XXX XXX */
	message_flush();

	/* Display prompt */
	prtf(0, 0, prompt);
	
	/* Ask the user for a string */
	res = askfor_aux(buf, len);

	/* Clear prompt */
	clear_msg();

	/* Result */
	return (res);
}
예제 #4
0
void give_exp(player_info_t * player, const int amount)
{
    char line[MSGLEN];

    if (player->level >= PLAYER_MAXLEVEL)
        return;

    player->exp += amount;

    while (player->exp >= experience_to_level(player->level))
    {
        player->level += 1;

        attron(A_REVERSE | A_BLINK | A_BOLD | COLOR_PAIR(color_green));
        print_msg("You have gained a level!!");
        attrset(0);
        wait();

        snprintf(line, MSGLEN,
                 "You are now level %d.", player->level);
        print_msg(line);
        wait();
        clear_msg();

        player->mob->attr[ATTR_HP] += 10 + 2 * player->level;
        player->mob->attr[ATTR_MINDAM] += 1;
        player->mob->attr[ATTR_ATTACK] += 5;
        player->mob->attr[ATTR_DODGE] += 5;
    }

    return;
}
	Vision_Processor::~Vision_Processor(){
		_ic.get_image_color_sub().shutdown();
		_ic.get_image_sub_depth().shutdown();
		_ic.get_out_pub().shutdown();
		for (int var = 0; var < _frame_segmentations.size(); var++) {
			delete _frame_segmentations[var];
		}
		_frame_segmentations.erase(_frame_segmentations.begin(), _frame_segmentations.end());
		clear_msg();
	}
예제 #6
0
파일: main.c 프로젝트: d5h/gah
static void
annotate_cursan(void)
{
  char buf[256];

  clear_msg();
  wprintw(wmsg, "Annotate: ");
  wrefresh(wmsg);
  readstr(wmsg, buf, sizeof buf - 1);
  parse_string(buf);
}
예제 #7
0
int
bbsdelmsg_main()
{
	html_header(1);
	if (!loginok || isguest)
		http_fatal("匆匆过客不能处理短消息, 请先登录");
	changemode(LOOKMSGS);
	clear_msg(currentuser->userid);
	u_info->unreadmsg = 0;
	printf("已删除所有短消息备份");
	return 0;
}
예제 #8
0
int main(int argc, char **argv) 
{
    int clientfd, port;
    char *host, buf[MAX_LINE];
    
    if (argc == 2 || argc == 3) {
        host = argv[1];
        port = (argc == 2) ? DEFAULT_PORT : atoi(argv[2]);
    }
    else {
        fprintf(stderr, "usage: %s <host>\n", argv[0]);
        exit(0);
    }    
    
    clientfd = Open_clientfd(host, port);
    
    printf("Bank client v.%d connected to %s on port %d\n", VERSION, host, port);
    
    msg_t *request = new_msg();
    msg_t *response = new_msg();
    
    printf("> "); fflush(stdout);
    while (Fgets(buf, MAX_LINE, stdin) != NULL) {
        if (parse_buf(buf, request)) {
            Rio_writen(clientfd, (void *) request, sizeof(msg_t)); // Send bits to server
            Rio_readn(clientfd, (void *) response, sizeof(msg_t)); // Get bits back from server
            print_response(response);    
        }
        
        clear_msg(request);
        clear_msg(response);        
        printf("> "); fflush(stdout);
    }
    
    Close(clientfd); 
    free(request);
    free(response);
    exit(0);
}
예제 #9
0
turn_command_t player_turn(game_t * game)
{
    int input;

    while (1)
    {
        input = getch();

        if(input == ERR) {
            draw_log(game->input_type, &(game->log), game->level);
            continue;
        }

        clear_msg();

        if(input == '\t')
        {
            if(game->input_type == input_type_log) {
                timeout(-1);
                game->input_type = input_type_map;
            } else {
                timeout(500);
                game->input_type = input_type_log;
            }

            draw_map(game->input_type, game->level);
            draw_stats(&(game->player), game->level);
            draw_log(game->input_type, &(game->log), game->level);

            continue;
        }

        turn_command_t command;

        if(game->input_type == input_type_map) {
            command = process_input_map(game, input);
        } else {
            command = process_input_log(game, input);
            draw_log(game->input_type, &(game->log), game->level);
        }

        if(command == turn_command_void) {
            continue;
        }

        return command;
    }
}
예제 #10
0
static turn_command_t player_move(game_t * game, int input)
{
    int x_speed = 0, y_speed = 0;
    int mob_id;
    get_speed(input, &x_speed, &y_speed);
    mob_id = get_mob(game->level, game->player.mob->position.y + y_speed, game->player.mob->position.x + x_speed);

    if (mob_id != -1)
    {
        attack(game, game->player.mob, &(game->level->mobs[mob_id]));
        return turn_command_complete;
    }
    else if (try_move_mob(game, game->level, game->player.mob, y_speed, x_speed))
    {
        explore(game->level, game->player.mob);
        explore_map(game->level, game->player.mob->position);

        if (game->level->map[game->player.mob->position.y * game->level->width + game->player.mob->position.x].type == tile_stair &&
            prompt_yn("Go down the stairs?"))
        {
            return turn_command_descend;
        }

        item_t * item = game->level->map[game->player.mob->position.y * game->level->width + game->player.mob->position.x].item;

        if (item != NULL)
        {
            char item_n[100];
            char line[MSGLEN];

            item_name(item_n, item);

            snprintf(line, MSGLEN, "There is %s here.", item_n);

            print_msg(line);
            wait();

            clear_msg();
        }

        draw_map(game->input_type, game->level);
        return turn_command_complete;
    }

    print_msg("You cannot go there.");
    return turn_command_void;
}
예제 #11
0
std::string Message::ShortDebugString() const {
  std::stringstream ss;
  if (key_.size())
    ss << "key [" << key_.size() << "] ";
  if (value_.size()) {
    ss << "value [";
    for (int i = 0; i < value_.size(); ++i) {
      ss << value_[i].size();
      if (i < value_.size() - 1)
        ss << ",";
    }
    ss << "] ";
  }
  auto t = task_;
  t.clear_msg();
  ss << t.ShortDebugString();
  return ss.str();
}
예제 #12
0
파일: main.c 프로젝트: d5h/gah
static void
show_msg(void)
{
  clear_msg();
  if (msg_text)
    {
      wprintw(wmsg, "%s", msg_text);
      FREE(msg_text);
    }
  else
    {
      print_names(wmsg, cursan);
      wmove(wmsg, 2, 1);
      if (~cursan->type & T_GROUP)
	print_value(wmsg, cursan);
    }
  wrefresh(wmsg);
}
예제 #13
0
파일: ui.c 프로젝트: jcheatham/Zangband
/*
 * Verify something with the user
 *
 * The "prompt" should take the form "Query? "
 *
 * Note that "[y/n]" is appended to the prompt.
 */
static bool get_check_base(bool def, bool esc, cptr prompt)
{
	int i;
    
	/* Do not skip */
	p_ptr->state.skip_more = FALSE;

	/* Paranoia XXX XXX XXX */
	message_flush();

	/* Prompt for it */
	prtf(0, 0, "%.70s[y/n] ", prompt);

	/* Get an acceptable answer */
	while (TRUE)
	{
		i = inkey();
		if (quick_messages) break;
		if (i == ESCAPE) break;
		if (strchr("YyNn\n\r", i)) break;
		bell("Illegal response to a 'yes/no' question!");
	}

	/* Erase the prompt */
	clear_msg();

	/* Success? */
	switch (i)
	{
		case 'y': case 'Y':
			return (TRUE);
		
		case ESCAPE:
			return (esc);

		case '\n': case '\r':
			return (def);

		default:
			return (FALSE);
	}
}
예제 #14
0
파일: ui.c 프로젝트: jcheatham/Zangband
/*
 * Prompts for a keypress
 *
 * The "prompt" should take the form "Command: "
 *
 * Returns TRUE unless the character is "Escape"
 */
bool get_com(cptr prompt, char *command)
{
	/* Paranoia XXX XXX XXX */
	message_flush();

	/* Display a prompt */
	prtf(0, 0, prompt);

	/* Get a key */
	*command = inkey();

	/* Clear the prompt */
	clear_msg();

	/* Handle "cancel" */
	if (*command == ESCAPE) return (FALSE);

	/* Success */
	return (TRUE);
}
예제 #15
0
void drop_item(player_info_t * player, level_t * level, item_t ** item)
{
    char item_n[100];
    char msg[MSGLEN];

    //TODO: Make sure this item is acutally in the inventory..

    item_name(item_n, *item);

    snprintf(msg, MSGLEN, "Okay, you drop %s.", item_n);
    print_msg(msg);
    wait();
    clear_msg();

    level->map[player->mob->position.y * level->width + player->mob->position.x].item =
        *item;

    *item = NULL;

    return;
}
예제 #16
0
int main(int argc, char *argv[])
{
    char         puzzle[82];
    sudoku_hint  hints[81];
    sudoku_hint  *hint;
    int         hint_cells[9];
    int ch;     /* getch */
    int i, t;   /* temp */
    int r, c, n;    /* more temp */
    int cr = 1; /* cursor position */
    int cc = 1; /* cursor position */
    int flags = 0;

    boardy = 1;
    boardx = 1;
    cellh = 3;
    cellw = 7;

    initscr();
    noecho();
    cbreak();
    keypad(stdscr, TRUE);

    getmaxyx(stdscr, winh, winw);
    init_msg_area();
    init_panels();

    /* set up and draw board */
    init_board(&board);
    nc_init_board(&ncboard, stdscr, &board, boardy, boardx, cellh, cellw);
    draw_board(&ncboard);
    print_title_area("%s", str_entry_mode);
    update_panels();
    doupdate();
    move_cursor(&ncboard, cr, cc);

    while ((ch = getch()) != 'q') {
        if (flags & ERROR_BIT) {
            clear_msg();
            flags ^= ERROR_BIT;
        }
        switch (ch) {
            case 0xC:  /* ^L form feed FF clear screen */
                unhighlight_all(&ncboard);
                draw_board(&ncboard);
                touchwin(curscr);
                wrefresh(curscr);
                break;
            case '?':   /* show help */
                print_msg("%s", str_help);
                break;
            case 'h':
                move_cursor_left(&ncboard, &cr, &cc);
                break;
            case 'j':
                move_cursor_down(&ncboard, &cr, &cc);
                break;
            case 'k':
                move_cursor_up(&ncboard, &cr, &cc);
                break;
            case 'l':
                move_cursor_right(&ncboard, &cr, &cc);
                break;
            case '1':
            case '2':
            case '3':
            case '4':
            case '5':
            case '6':
            case '7':
            case '8':
            case '9':
                set_value(&board, cr, cc, ch);
                draw_cell(&ncboard, cr, cc);
                break;
            case ' ':
            case 'd':
            case 0x08: /* ^H */
            case KEY_BACKSPACE:
                set_value(&board, cr, cc, ' ');     /* erase */
                draw_cell(&ncboard, cr, cc);
                break;
            case 'c':
                unhighlight_all(&ncboard);
                clear_board(&board);
                draw_board(&ncboard);
                break;
            case 'f': toggle_fix_mode(&board);
                /* if entering fixed mode, validate and solve puzzle */
                if (get_givens(&board, puzzle) != NULL) {
                    /* if puzzle invalid */
                    if (!sudoku_solve_hints(puzzle, hints)) {
                        toggle_fix_mode(&board);
                        print_msg("Error: %s", str_invalid_puzzle);
                        flags |= ERROR_BIT;
                    } else { /* puzzle valid, but check uniqueness */
                        print_title_area("%s", str_solve_mode);
                        if (sudoku_nsolve(puzzle, NULL, 2) > 1) {
                            print_msg("%s", str_not_unique);
                            flags |= ERROR_BIT;
                            flags |= HINTS_DISABLED;
                        }
                    }
                } else {
                    print_title_area("%s", str_entry_mode);
                    flags &= ~ HINTS_DISABLED;
                }
                /* toggle_fix_mode (un)bolds every char so refresh needed */
                draw_board(&ncboard);
                break;
            case 'u': t = undo_board(&board);   /* only works in fixed mode */
                if (t >= 0) {
                    cr = t / 9 + 1;
                    cc = t % 9 + 1;
                    draw_cell(&ncboard, cr, cc);
                }
                break;
            case 's':   /* solve puzzle if in fixed mode */
                if (!is_fixed(&board)) {
                    print_msg("%s: %s", str_not_fixed,
                            "press 'f' to fix the givens first.");
                    flags |= ERROR_BIT;
                    break;
                } /* else */
                for (i = 0; i < 81; i++) {
                    hint2rcn(hints + i, &cr, &cc, &t);
                    set_value(&board, cr, cc, t % 10 + '0');
                }
                draw_board(&ncboard);
                break;
            case 'H':   /* give hint, if in fixed mode */
                if (!is_fixed(&board)) {
                    print_msg("%s: %s", str_not_fixed,
                            "Hints are only given in solver mode.");
                    flags |= ERROR_BIT;
                    break;
                }
                if (flags & HINTS_DISABLED)
                    break;
                unhighlight_all(&ncboard);
                get_values(&board, puzzle);
                hint = next_hint(hints, puzzle);
                if (hint - hints == 81)
                    break;
                t = hint2cells(hint, hint_cells);
                for (i = 0; i < t; i++) {
                    c = hint_cells[i];
                    r = c / 9 + 1;
                    c = c % 9 + 1;
                    highlight_cell(&ncboard, r, c);
                }
                if (t > 1) {
                    hint2rcn(hint, &r, &c, &n);
                    print_msg("Hint: try a %d in the highlighted cells", n);
                }
                draw_board(&ncboard);
                break;
        }
        update_panels();
        doupdate();
        move_cursor(&ncboard, cr, cc);
    }

    endwin();

    return 0;
}
예제 #17
0
파일: lnp.c 프로젝트: abbrev/xs
void lnp_integrity_reset(void) {
#else
HANDLER_WRAPPER("lnp_integrity_reset","lnp_integrity_reset_core");
void lnp_integrity_reset_core(void) {
#endif
#ifndef CONF_HOST
  if(tx_state>TX_IDLE) {
    txend_handler();
    tx_state=TX_COLL;
  } else
#endif
  if(lnp_integrity_state!=LNPwaitHeader) {
    lnp_integrity_state=LNPwaitHeader;

#ifdef CONF_VIS
    dlcd_hide(LCD_IR_LOWER);
    dlcd_hide(LCD_IR_UPPER);
#ifndef CONF_LCD_REFRESH
    lcd_refresh();
#endif
#endif
  }
}

//! return whether a packet is currently being received
/*! \return 1 if yes, else zero
*/
int lnp_integrity_active(void) {
  return lnp_integrity_state!=LNPwaitHeader;
}

//! reset the inter-byte timeout counter.
#if defined(CONF_RCX_COMPILER) || defined(CONF_HOST)
void lnp_timeout_reset(void) {
#else
HANDLER_WRAPPER("lnp_timeout_reset","lnp_timeout_reset_core");
void lnp_timeout_reset_core(void) {
#endif
  lnp_timeout_counter=lnp_timeout;
}

//! set the inter-byte timeout and reset the timeout counter to that value.
/*! \param  timeout the new timeout value
*/
void lnp_timeout_set(unsigned short timeout) {
  lnp_timeout_counter=lnp_timeout=timeout;
}

//! Initialise protocol handlers
/*! Adressing port 0 is reserved for the program handler.
*/
void lnp_init(void) {
  int k;
  
  for(k=1; k<=LNP_PORTMASK; k++)
    lnp_addressing_handler[k]=LNP_DUMMY_ADDRESSING;
  lnp_integrity_handler=LNP_DUMMY_INTEGRITY;

#if defined(CONF_RCX_PROTOCOL)
  lnp_remote_handler=LNP_DUMMY_REMOTE;
#endif
#if defined(CONF_RCX_MESSAGE)
  clear_msg();
#endif
}
예제 #18
0
static turn_command_t process_input_map(game_t * game, int input)
{
    int move;
    item_t ** itemsel;

    switch (input)
    {
        case 'Q':
            if (prompt_yn("Do you want to quit?"))
                return turn_command_quit;
            return turn_command_void;

        case 'g':
        case ',':
            ;
            item_t * item = game->level->map[game->player.mob->position.y * game->level->width + game->player.mob->position.x].item;

            if (item == 0)
            {
                print_msg("Nothing here!");
                return turn_command_void;
            }

            char item_n[100];
            char line[MSGLEN];

            item_name(item_n, item);

            if (!try_give_item(&(game->player), item))
            {
                print_msg("You're carrying too much shit already.");
                wait();
            }
            else
            {
                snprintf(line, MSGLEN,
                         "Okay -- you now have %s.", item_n);
                print_msg(line);
                wait();
                game->level->map[game->player.mob->position.y * game->level->width + game->player.mob->position.x].item = 0;
            }

            clear_msg();
            return turn_command_complete;

        case 'd':
        case 'u':
            if (count_items(&(game->player)) == 0)
            {
                print_msg("You have no items.");
                return turn_command_void;
            }

            if (input == 'd')
                print_msg("Drop which item?");
            else if (input == 'u')
                print_msg("Use which item?");

            itemsel = list_and_select_items(&(game->player), game->player.inventory);

            /* restore view */
            clear_msg();
            draw_map(game->input_type, game->level);

            if (itemsel != NULL)
            {
                if (input == 'd')
                    drop_item(&(game->player), game->level, itemsel);
                else if (input == 'u')
                    use_item(game, itemsel);

                return turn_command_complete;
            }
            return turn_command_void;

        case '.':
            /* Rest/wait/meditate */
            return turn_command_complete;


        case ' ':
            //clear_msg();
            return turn_command_void;

        case '+':
            chaos_duel();
            return turn_command_void;

        case KEY_LEFT:
        case KEY_RIGHT:
        case KEY_UP:
        case KEY_DOWN:
            move = player_move(game, input);
            return move;

        default:
            return turn_command_void;
    }
}
예제 #19
0
errType comm_SASC::apply_mod(SASC_cmd_mod mode, BYTE **params)
{
    errType result=err_result_ok;
    clear_msg();
    
    msg->time=(DWORD) time((time_t*)&msg->time);
    //printf("dword time=%.8X\n", msg->time);
    //printf("time is=%s", ctime((time_t*)&msg->time));
    switch(mode)
    {
	case _power_on:
	    msg->typeinf=1;
	break;
	
	case _power_off:
	    msg->typeinf=3;
	break;
	
	case _measure: // params length is 2 * sizeof(DWORD) + 5* sizeof(float)
	    if ((params==0) || (*params==0)) result= err_params_decode;
	    else {
		msg->typeinf=2;
		msg->binning=*(uint32_t*)params[0];
		msg->Niter=*(uint32_t*)params[1];
		msg->FiH=*(float*)params[2];
		msg->FiA=*(float*)params[3];
		msg->TC=*(float*)params[4];
		msg->Wm_c=*(float*)params[5];
		msg->Wa=*(float*)params[6];
	    }
	break;
	
	case _zero_measure: // params length is 1 * sizeof(DWORD) + 5* sizeof(float)
	    if ((params==0) || (*params==0)) result=err_params_decode;
	    {
		msg->typeinf=2;
		msg->init=1;
		msg->binning=*(uint32_t*)params[0];
		msg->Niter=1;
		msg->FiH=*(float*)params[1];
		msg->FiA=*(float*)params[2];
		msg->TC=*(float*)params[3];
		msg->Wm_c=*(float*)params[4];
		msg->Wa=*(float*)params[5];
	    }
	break;
	
	case _link_test:
	    msg->typeinf=4;
	break;
	
	case _get_db:
	    msg->typeinf=5;
	break;
	
	case _get_next_record:
	    msg->typeinf=11;
	break;
	
	case _erase_db:
	    msg->typeinf=6;
	break;
	
	case _tare_start: // params length is 5 * sizeof(float)
	    if ((params==0) || (*params==0)) result=err_params_decode;
	    else {
		msg->typeinf=7;
		msg->FiH=*(float*)params[0];
		msg->FiA=*(float*)params[1];
		msg->TC=*(float*)params[2];
		msg->Wm_c=*(float*)params[3];
		msg->Wa=*(float*)params[4];
	    }
	break;                       
	
	case _get_tare_value: // params length is 10 * sizeof(float) + 2 * sizeof (DWORD)
	    if ((params==0) || (*params==0)) result=err_params_decode;
	    else {
		msg->typeinf=8;
		msg->binning=*(uint32_t*)params[0];
		msg->Niter=*(uint32_t*)params[1];
		msg->FiH=*(float*)params[2];
		msg->FiA=*(float*)params[3];
		msg->TC=*(float*)params[4];
		msg->Wm_c=*(float*)params[5];
		msg->Wa=*(float*)params[6];
		msg->X=*(float*)params[7];
		msg->Y=*(float*)params[8];
		msg->Z=*(float*)params[9];
		msg->Fix=*(float*)params[10];
		msg->Fiy=*(float*)params[11];
	    }
	break;
	
	case _tare_stop: // params length is 5 * sizeof(float);
	    if ((params==0) || (*params==0)) result=err_params_decode;
	    else {
		msg->typeinf=9;
		msg->FiH=*(float*)params[0];
		msg->FiA=*(float*)params[1];
		msg->TC=*(float*)params[2];
		msg->Wm_c=*(float*)params[3];
		msg->Wa=*(float*)params[4];
	    }

	break;
	
	default:
	    result=err_not_init;
	break;
    }
    return result;
}
예제 #20
0
void use_item(game_t * game, item_t ** item)
{
    char item_n[100];
    char msg[MSGLEN];
    bool should_dispose;

    //TODO: Make sure this item is actually in the inventory..

    item_name(item_n, *item);

    should_dispose = false;

    switch ((*item)->type)
    {
    case item_type_potion:
        switch((item_subtype_potion_t)(*item)->subtype)
        {
            case item_subtype_potion_heal:
                snprintf(msg, MSGLEN, "You drink %s. This stuff is great!", item_n);
                game->player.mob->attr[ATTR_HP] += 20;
                should_dispose = true;
                break;

            default:
                break;
        }
        break;

        case item_type_bibelot:
            switch((*item)->subtype)
            {
                case item_subtype_bibelot_magic_lamp:
                    use_magic_lamp(game, *item);
                    clear_msg();
                    return;

                default:
                    break;
            }
            break;

    default:
        snprintf(msg, MSGLEN, "You do something with %s, but you're not sure what.", item_n);
        break;
    }

    draw_stats(&(game->player), game->level);

    print_msg(msg);
    wait();
    clear_msg();

    if (should_dispose) {
        *item = NULL;
        if(*(item + 1) != NULL)
        {
            for(int i = 1; ; i += 1) {
                item_t * next_item = *(item + i);

                if(next_item == NULL) {
                    break;
                }

                *(item + i - 1) = next_item;
                *(item + i) = NULL;
            }
        }
    }

    return;
}
예제 #21
0
errType comm_SASC::encode(BYTE* array, DWORD size)
{
	clear_msg();
	memcpy(msg,array, size);
}
예제 #22
0
파일: arulesjni.cpp 프로젝트: AmziLS/arules
/*
 * Class:     amzi_ls_ARulesLogicServer
 * Method:    Link
 * Signature: (Ljava/lang/String;[Ljava/lang/String;Ljava/lang/String;)I
 */
JNIEXPORT jint JNICALL Java_amzi_ls_ARulesLogicServer_Link
  (JNIEnv * jenv, jobject jobj, jstring jxpl, jobjectArray jplms, jstring joptions)
{
#if defined(_WINDOWS)
   //wcscpy(MsgBuf, aS("Link not implemented yet"));
   //return -1;

//   HINSTANCE m_hLinkDLL;
//   pfLINK    m_pfL;
   
   clear_msg();

/*   m_hLinkDLL = LoadLibraryExA("alnk.dll", NULL, 0);
   if (m_hLinkDLL != NULL)
   {
      m_pfL = (pfLINK)GetProcAddress(m_hLinkDLL, "cpLinkW");
      if (m_pfL == NULL)
      {
         wsprintf(MsgBuf, aS("Unable to find Linker entry point: %d"), GetLastError());
         return -2;
      }
   }
   else
   {
      m_pfL = NULL;
      wsprintf(MsgBuf, aS("Unable to load Linker library: %d"), GetLastError());
      return -3;
   }
*/
   jsize jlen, ji;
   int i, argctr;
   aCHAR * pargv[128];
   jobject jplm;

   pargv[0] = JtoC(jenv, jxpl);
   pargv[1] = new aCHAR[1 + wcslen(aS("alib.plm"))];
   wcscpy(pargv[1], aS("alib.plm"));

   jlen = jenv->GetArrayLength(jplms);
   argctr = jlen + 2;

   for (ji=0; ji<jlen; ji++)
   {
      jplm = jenv->GetObjectArrayElement(jplms, ji);
      i = ji + 2;
      pargv[i] = JtoC(jenv, (jstring)jplm);
   }
   // Call the linker with the list of files to link
//   int rc = (*m_pfL)(disp_msg, argctr, (aCHAR **)pargv);
   int rc = aLinkW(disp_msg, argctr, (aCHAR **)pargv);

   for (i=0; i<argctr; i++)
      delete pargv[i];

//   FreeLibrary(m_hLinkDLL);
   //wsprintf(MsgBuf, aS("Link successful"));

   return rc;
#else

   jsize jlen, ji;
   int i, argctr;
   aCHAR * pargv[128];
   jobject jplm;

   pargv[0] = JtoC(jenv, jxpl);
   pargv[1] = new aCHAR[1 + wcslen(aS("alib.plm"))];
   wcscpy(pargv[1], aS("alib.plm"));

   jlen = jenv->GetArrayLength(jplms);
   argctr = jlen + 2;

   for (ji=0; ji<jlen; ji++)
   {
      jplm = jenv->GetObjectArrayElement(jplms, ji);
      i = ji + 2;
      pargv[i] = JtoC(jenv, (jstring)jplm);
   }
   // Call the linker with the list of files to link
   int rc = aLinkW(disp_msg, argctr, (aCHAR **)pargv);

   for (i=0; i<argctr; i++)
      delete pargv[i];

   return rc;

   //   wcscpy(MsgBuf, aS("Link not implemented yet"));
   //   return -1;
#endif
}