예제 #1
0
int sd_dhcp_client_set_mac(sd_dhcp_client *client,
                           const struct ether_addr *addr) {
        bool need_restart = false;

        assert_return(client, -EINVAL);
        assert_return(addr, -EINVAL);

        if (memcmp(&client->client_id.mac_addr, addr, ETH_ALEN) == 0)
                return 0;

        if (!IN_SET(client->state, DHCP_STATE_INIT, DHCP_STATE_STOPPED)) {
                log_dhcp_client(client, "Changing MAC address on running DHCP "
                                "client, restarting");
                need_restart = true;
                client = client_stop(client, DHCP_EVENT_STOP);
        }

        if (!client)
                return 0;

        memcpy(&client->client_id.mac_addr, addr, ETH_ALEN);
        client->client_id.type = 0x01;

        if (need_restart && client->state != DHCP_STATE_STOPPED)
                sd_dhcp_client_start(client);

        return 0;
}
예제 #2
0
int
rawrtc_stop_client(struct peer_connection *pc) {
    client_stop(pc);
    free(pc->flows);
    rawrtc_close();
    return NEAT_OK;
}
예제 #3
0
static int client_start(sd_dhcp_client *client) {
        int r;

        assert_return(client, -EINVAL);
        assert_return(client->event, -EINVAL);
        assert_return(client->index > 0, -EINVAL);
        assert_return(client->fd < 0, -EBUSY);
        assert_return(client->xid == 0, -EINVAL);
        assert_return(client->state == DHCP_STATE_INIT ||
                      client->state == DHCP_STATE_INIT_REBOOT, -EBUSY);

        client->xid = random_u32();

        r = dhcp_network_bind_raw_socket(client->index, &client->link, client->xid);
        if (r < 0) {
                client_stop(client, r);
                return r;
        }
        client->fd = r;

        if (client->state == DHCP_STATE_INIT) {
                client->start_time = now(CLOCK_MONOTONIC);
                client->secs = 0;
        }

        return client_initialize_events(client, client_receive_message_raw);
}
예제 #4
0
void transport_upcall_handler(
        struct socket* socket,
        void* arg,
        int flags
) {
    struct rawrtc_sctp_transport* const transport = arg;
    struct peer_connection* const client = transport->arg;
    int events = -1;
    int ignore_events = 0;

    events = webrtc_upcall_handler(socket, arg, flags, ignore_events);

    while (events) {
        if (events == SCTP_EVENT_WRITE) {
            for (int i = 0; i < (int)client->max_flows; i++) {
                if (client->flows[i]->state == NEAT_FLOW_OPEN &&
                client->flows[i]->flow->operations.on_writable) {
                    webrtc_io_writable(client->ctx, client->flows[i]->flow, NEAT_OK);
                }
            }
        }
        ignore_events |= events;
        events = webrtc_upcall_handler(socket, arg, flags, ignore_events);
        events &= ~ignore_events;
    }
    if (client->ready_to_close == 1) {
        client_stop(client);
        rawrtc_close();
        nt_notify_close(client->listening_flow);
    }
}
예제 #5
0
int sd_dhcp_client_stop(sd_dhcp_client *client) {
        assert_return(client, -EINVAL);

        if (client_stop(client, DHCP_EVENT_STOP))
                client->state = DHCP_STATE_STOPPED;

        return 0;
}
예제 #6
0
/*
 * Print the ICE gatherer's state. Stop once complete.
 */
void gatherer_state_change_handler(
        enum rawrtc_ice_gatherer_state const state, // read-only
        void* const arg // will be casted to `struct client*`
) {
    default_ice_gatherer_state_change_handler(state, arg);

    if (state == RAWRTC_ICE_GATHERER_COMPLETE) {
        client_stop((struct peer_connection*)arg);
    }
}
예제 #7
0
static void dtls_transport_state_change_handler(
    enum rawrtc_dtls_transport_state const state, // read-only
        void* const arg // will be casted to `struct client*`
) {
    struct peer_connection* const client = arg;

    // Print state
    default_dtls_transport_state_change_handler(state, arg);

    if (client->role == RAWRTC_ICE_ROLE_CONTROLLING && client->ready_to_close == 1) {
        client_stop(client);
        rawrtc_close();
        nt_notify_close(client->listening_flow);
    }
}
예제 #8
0
static int client_timeout_t1(sd_event_source *s, uint64_t usec,
                             void *userdata) {
        sd_dhcp_client *client = userdata;
        int r;

        client->state = DHCP_STATE_RENEWING;
        client->attempt = 1;

        r = dhcp_network_bind_udp_socket(client->lease->address,
                                         DHCP_PORT_CLIENT);
        if (r < 0) {
                client_stop(client, r);
                return 0;
        }

        client->fd = r;

        return client_initialize_events(client, client_receive_message_udp);
}
예제 #9
0
static int client_timeout_t2(sd_event_source *s, uint64_t usec, void *userdata) {
        sd_dhcp_client *client = userdata;
        int r;

        client->receive_message = sd_event_source_unref(client->receive_message);
        client->fd = asynchronous_close(client->fd);

        client->state = DHCP_STATE_REBINDING;
        client->attempt = 1;

        r = dhcp_network_bind_raw_socket(client->index, &client->link, client->xid);
        if (r < 0) {
                client_stop(client, r);
                return 0;
        }
        client->fd = r;

        return client_initialize_events(client, client_receive_message_raw);
}
예제 #10
0
static int client_initialize_events(sd_dhcp_client *client,
                                    sd_event_io_handler_t io_callback) {
        int r;

        assert(client);
        assert(client->event);

        r = sd_event_add_io(client->event, &client->receive_message,
                            client->fd, EPOLLIN, io_callback,
                            client);
        if (r < 0)
                goto error;

        r = sd_event_source_set_priority(client->receive_message,
                                         client->event_priority);
        if (r < 0)
                goto error;

        client->timeout_resend = sd_event_source_unref(client->timeout_resend);

        r = sd_event_add_time(client->event,
                              &client->timeout_resend,
                              CLOCK_MONOTONIC,
                              0, 0,
                              client_timeout_resend, client);
        if (r < 0)
                goto error;

        r = sd_event_source_set_priority(client->timeout_resend,
                                         client->event_priority);

error:
        if (r < 0)
                client_stop(client, r);

        return 0;

}
예제 #11
0
int main(int argc, const char** argv)
{
	struct client cli;

	// Set default hostname.
	strcpy(cli.host, DEFAULT_HOST);

	// Set def. port & time.
	cli.port = DEFAULT_PORT;
	cli.time = DEFAULT_TIME;

	// Process user arguments.
	process_args(&cli, argv, argc);

	printf("Connecting to %s:%d\n", cli.host, cli.port);
	if (client_init(&cli, cli.host, cli.port) == -1) {
		return EXIT_FAILURE;	
	}

	client_start(&cli);

	client_stop(&cli);
	return EXIT_SUCCESS;
}
예제 #12
0
void server_accept()
{
    unsigned sock;
    client_t client;
    int listening = 0;

    for (sock = 0; sock < MAX_SOCK_NUM; sock++) {
        client_init_sock (&client, sock);

        if (_socket_port[sock] == _server_port) {
            if (client_status (&client) == SnSR_LISTEN) {
                listening = 1;
            }
            else if (client_status (&client) == SnSR_CLOSE_WAIT &&
                     ! client_available (&client)) {
                client_stop (&client);
            }
        }
    }

    if (! listening) {
        server_init (_server_port);
    }
}
/**
 * Exit point from the plugin.
 */
void *
LIBGNUNET_PLUGIN_TRANSPORT_DONE (void *cls)
{
  struct GNUNET_TRANSPORT_PluginFunctions *api = cls;
  struct Plugin *plugin = api->cls;
  struct Session *s;

  if (NULL == plugin)
  {
    GNUNET_free (api);
    return NULL;
  }

  /* Stop reporting addresses to transport service */
  stop_report_addresses (plugin);

  /* cleaning up sessions */
  s = plugin->head;
  while (s != NULL)
  {
    GNUNET_log_from (GNUNET_ERROR_TYPE_DEBUG, plugin->name,
                     "Disconnecting `%s' \n", GNUNET_i2s (&s->target));
    if (s->inbound == GNUNET_NO)
      GNUNET_assert (GNUNET_OK == client_disconnect (s));
    else
      GNUNET_assert (GNUNET_OK == server_disconnect (s));
    s = s->next;
  }

  GNUNET_log_from (GNUNET_ERROR_TYPE_DEBUG, plugin->name, "Stopping server\n");
  /* Stop server */
  server_stop (plugin);

  GNUNET_log_from (GNUNET_ERROR_TYPE_DEBUG, plugin->name, "Stopping client\n");
  /* Stop client */
  client_stop (plugin);

  /* deleting up sessions */
  s = plugin->head;
  while (s != NULL)
  {
    struct Session *t = s->next;

    GNUNET_CONTAINER_DLL_remove (plugin->head, plugin->tail, s);

    struct HTTP_Message *msg = s->msg_head;
    struct HTTP_Message *tmp = NULL;

    while (msg != NULL)
    {
      tmp = msg->next;

      GNUNET_CONTAINER_DLL_remove (s->msg_head, s->msg_tail, msg);
      if (msg->transmit_cont != NULL)
      {
        msg->transmit_cont (msg->transmit_cont_cls, &s->target, GNUNET_SYSERR);
      }
      GNUNET_free (msg);
      msg = tmp;
    }

    delete_session (s);
    s = t;
  }

  GNUNET_log_from (GNUNET_ERROR_TYPE_DEBUG, plugin->name,
                   "Plugin `%s' unloaded\n", plugin->name);
  GNUNET_free_non_null (plugin->server_addr_v4);
  GNUNET_free_non_null (plugin->server_addr_v6);
  GNUNET_free (plugin);
  GNUNET_free (api);
  return NULL;
}
예제 #14
0
파일: main.c 프로젝트: SilverCode/Craft
int main(int argc, char **argv) {
    srand(time(NULL));
    rand();
    if (argc == 2 || argc == 3) {
        char *hostname = argv[1];
        int port = DEFAULT_PORT;
        if (argc == 3) {
            port = atoi(argv[2]);
        }
        db_disable();
        client_enable();
        client_connect(hostname, port);
        client_start();
    }
    if (!glfwInit()) {
        return -1;
    }
    create_window();
    if (!window) {
        glfwTerminate();
        return -1;
    }
    glfwMakeContextCurrent(window);
    glfwSwapInterval(VSYNC);
    glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
    glfwSetKeyCallback(window, on_key);
    glfwSetCharCallback(window, on_char);
    glfwSetMouseButtonCallback(window, on_mouse_button);
    glfwSetScrollCallback(window, on_scroll);

    #ifndef __APPLE__
        if (glewInit() != GLEW_OK) {
            return -1;
        }
    #endif

    if (db_init()) {
        return -1;
    }

    glEnable(GL_CULL_FACE);
    glEnable(GL_DEPTH_TEST);
    glEnable(GL_LINE_SMOOTH);
    glLogicOp(GL_INVERT);
    glClearColor(0.53, 0.81, 0.92, 1.00);

    GLuint texture;
    glGenTextures(1, &texture);
    glActiveTexture(GL_TEXTURE0);
    glBindTexture(GL_TEXTURE_2D, texture);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    load_png_texture("texture.png");

    GLuint font;
    glGenTextures(1, &font);
    glActiveTexture(GL_TEXTURE1);
    glBindTexture(GL_TEXTURE_2D, font);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    load_png_texture("font.png");

    GLuint block_program = load_program(
        "shaders/block_vertex.glsl", "shaders/block_fragment.glsl");
    GLuint matrix_loc = glGetUniformLocation(block_program, "matrix");
    GLuint camera_loc = glGetUniformLocation(block_program, "camera");
    GLuint sampler_loc = glGetUniformLocation(block_program, "sampler");
    GLuint timer_loc = glGetUniformLocation(block_program, "timer");
    GLuint position_loc = glGetAttribLocation(block_program, "position");
    GLuint normal_loc = glGetAttribLocation(block_program, "normal");
    GLuint uv_loc = glGetAttribLocation(block_program, "uv");

    GLuint line_program = load_program(
        "shaders/line_vertex.glsl", "shaders/line_fragment.glsl");
    GLuint line_matrix_loc = glGetUniformLocation(line_program, "matrix");
    GLuint line_position_loc = glGetAttribLocation(line_program, "position");

    GLuint text_program = load_program(
        "shaders/text_vertex.glsl", "shaders/text_fragment.glsl");
    GLuint text_matrix_loc = glGetUniformLocation(text_program, "matrix");
    GLuint text_sampler_loc = glGetUniformLocation(text_program, "sampler");
    GLuint text_position_loc = glGetAttribLocation(text_program, "position");
    GLuint text_uv_loc = glGetAttribLocation(text_program, "uv");

    GLuint item_position_buffer = 0;
    GLuint item_normal_buffer = 0;
    GLuint item_uv_buffer = 0;
    int previous_block_type = 0;
    char messages[MAX_MESSAGES][TEXT_BUFFER_SIZE] = {0};
    int message_index = 0;

    Chunk chunks[MAX_CHUNKS];
    int chunk_count = 0;

    Player players[MAX_PLAYERS];
    int player_count = 0;

    FPS fps = {0, 0};
    float matrix[16];
    float x = (rand_double() - 0.5) * 10000;
    float z = (rand_double() - 0.5) * 10000;
    float y = 0;
    float dy = 0;
    float rx = 0;
    float ry = 0;
    double px = 0;
    double py = 0;

    int loaded = db_load_state(&x, &y, &z, &rx, &ry);
    ensure_chunks(chunks, &chunk_count, x, y, z, 1);
    if (!loaded) {
        y = highest_block(chunks, chunk_count, x, z) + 2;
    }

    glfwGetCursorPos(window, &px, &py);
    double previous = glfwGetTime();
    while (!glfwWindowShouldClose(window)) {
        int width, height;
        glfwGetFramebufferSize(window, &width, &height);
        glViewport(0, 0, width, height);

        update_fps(&fps, SHOW_FPS);
        double now = glfwGetTime();
        double dt = MIN(now - previous, 0.2);
        previous = now;

        if (exclusive && (px || py)) {
            double mx, my;
            glfwGetCursorPos(window, &mx, &my);
            float m = 0.0025;
            rx += (mx - px) * m;
            ry -= (my - py) * m;
            if (rx < 0) {
                rx += RADIANS(360);
            }
            if (rx >= RADIANS(360)){
                rx -= RADIANS(360);
            }
            ry = MAX(ry, -RADIANS(90));
            ry = MIN(ry, RADIANS(90));
            px = mx;
            py = my;
        }
        else {
            glfwGetCursorPos(window, &px, &py);
        }

        int sz = 0;
        int sx = 0;
        if (!typing) {
            float m = dt * 1.0;
            ortho = glfwGetKey(window, CRAFT_KEY_ORTHO);
            fov = glfwGetKey(window, CRAFT_KEY_ZOOM) ? 15.0 : 65.0;
            if (glfwGetKey(window, CRAFT_KEY_QUIT)) break;
            if (glfwGetKey(window, CRAFT_KEY_FORWARD)) sz--;
            if (glfwGetKey(window, CRAFT_KEY_BACKWARD)) sz++;
            if (glfwGetKey(window, CRAFT_KEY_LEFT)) sx--;
            if (glfwGetKey(window, CRAFT_KEY_RIGHT)) sx++;
            if (glfwGetKey(window, GLFW_KEY_LEFT)) rx -= m;
            if (glfwGetKey(window, GLFW_KEY_RIGHT)) rx += m;
            if (glfwGetKey(window, GLFW_KEY_UP)) ry += m;
            if (glfwGetKey(window, GLFW_KEY_DOWN)) ry -= m;
        }
        float vx, vy, vz;
        get_motion_vector(flying, sz, sx, rx, ry, &vx, &vy, &vz);
        if (!typing) {
            if (glfwGetKey(window, CRAFT_KEY_JUMP)) {
                if (flying) {
                    vy = 1;
                }
                else if (dy == 0) {
                    dy = 8;
                }
            }
            if (glfwGetKey(window, CRAFT_KEY_XM)) {
                vx = -1; vy = 0; vz = 0;
            }
            if (glfwGetKey(window, CRAFT_KEY_XP)) {
                vx = 1; vy = 0; vz = 0;
            }
            if (glfwGetKey(window, CRAFT_KEY_YM)) {
                vx = 0; vy = -1; vz = 0;
            }
            if (glfwGetKey(window, CRAFT_KEY_YP)) {
                vx = 0; vy = 1; vz = 0;
            }
            if (glfwGetKey(window, CRAFT_KEY_ZM)) {
                vx = 0; vy = 0; vz = -1;
            }
            if (glfwGetKey(window, CRAFT_KEY_ZP)) {
                vx = 0; vy = 0; vz = 1;
            }
        }
        float speed = flying ? 20 : 5;
        int step = 8;
        float ut = dt / step;
        vx = vx * ut * speed;
        vy = vy * ut * speed;
        vz = vz * ut * speed;
        for (int i = 0; i < step; i++) {
            if (flying) {
                dy = 0;
            }
            else {
                dy -= ut * 25;
                dy = MAX(dy, -250);
            }
            x += vx;
            y += vy + dy * ut;
            z += vz;
            if (collide(chunks, chunk_count, 2, &x, &y, &z)) {
                dy = 0;
            }
        }
        if (y < 0) {
            y = highest_block(chunks, chunk_count, x, z) + 2;
        }

        if (left_click) {
            left_click = 0;
            int hx, hy, hz;
            int hw = hit_test(chunks, chunk_count, 0, x, y, z, rx, ry,
                &hx, &hy, &hz);
            if (hy > 0 && is_destructable(hw)) {
                set_block(chunks, chunk_count, hx, hy, hz, 0);
                int above = get_block(chunks, chunk_count, hx, hy + 1, hz);
                if (is_plant(above)) {
                    set_block(chunks, chunk_count, hx, hy + 1, hz, 0);
                }
            }
        }

        if (right_click) {
            right_click = 0;
            int hx, hy, hz;
            int hw = hit_test(chunks, chunk_count, 1, x, y, z, rx, ry,
                &hx, &hy, &hz);
            if (is_obstacle(hw)) {
                if (!player_intersects_block(2, x, y, z, hx, hy, hz)) {
                    set_block(chunks, chunk_count, hx, hy, hz, block_type);
                }
            }
        }

        if (middle_click) {
            middle_click = 0;
            int hx, hy, hz;
            int hw = hit_test(chunks, chunk_count, 0, x, y, z, rx, ry,
                &hx, &hy, &hz);
            if (is_selectable(hw)) {
                block_type = hw;
            }
        }

        if (teleport) {
            teleport = 0;
            if (player_count) {
                int index = rand_int(player_count);
                Player *player = players + index;
                x = player->x; y = player->y; z = player->z;
                rx = player->rx; ry = player->ry;
                ensure_chunks(chunks, &chunk_count, x, y, z, 1);
            }
        }

        client_position(x, y, z, rx, ry);
        char buffer[RECV_BUFFER_SIZE];
        while (client_recv(buffer, RECV_BUFFER_SIZE)) {
            float ux, uy, uz, urx, ury;
            if (sscanf(buffer, "U,%*d,%f,%f,%f,%f,%f",
                &ux, &uy, &uz, &urx, &ury) == 5)
            {
                x = ux; y = uy; z = uz; rx = urx; ry = ury;
                ensure_chunks(chunks, &chunk_count, x, y, z, 1);
                y = highest_block(chunks, chunk_count, x, z) + 2;
            }
            int bp, bq, bx, by, bz, bw;
            if (sscanf(buffer, "B,%d,%d,%d,%d,%d,%d",
                &bp, &bq, &bx, &by, &bz, &bw) == 6)
            {
                _set_block(chunks, chunk_count, bp, bq, bx, by, bz, bw);
                if (player_intersects_block(2, x, y, z, bx, by, bz)) {
                    y = highest_block(chunks, chunk_count, x, z) + 2;
                }
            }
            int pid;
            float px, py, pz, prx, pry;
            if (sscanf(buffer, "P,%d,%f,%f,%f,%f,%f",
                &pid, &px, &py, &pz, &prx, &pry) == 6)
            {
                Player *player = find_player(players, player_count, pid);
                if (!player && player_count < MAX_PLAYERS) {
                    player = players + player_count;
                    player_count++;
                    player->id = pid;
                    player->position_buffer = 0;
                    player->normal_buffer = 0;
                    player->uv_buffer = 0;
                }
                if (player) {
                    update_player(player, px, py, pz, prx, pry);
                }
            }
            if (sscanf(buffer, "D,%d", &pid) == 1) {
                delete_player(players, &player_count, pid);
            }
            if (buffer[0] == 'T' && buffer[1] == ',') {
                char *text = buffer + 2;
                printf("%s\n", text);
                snprintf(
                    messages[message_index], TEXT_BUFFER_SIZE, "%s", text);
                message_index = (message_index + 1) % MAX_MESSAGES;
            }
        }

        int p = chunked(x);
        int q = chunked(z);
        ensure_chunks(chunks, &chunk_count, x, y, z, 0);

        // RENDER 3-D SCENE //

        glClear(GL_COLOR_BUFFER_BIT);
        glClear(GL_DEPTH_BUFFER_BIT);
        set_matrix_3d(matrix, width, height, x, y, z, rx, ry, fov, ortho);

        // render chunks
        glUseProgram(block_program);
        glUniformMatrix4fv(matrix_loc, 1, GL_FALSE, matrix);
        glUniform3f(camera_loc, x, y, z);
        glUniform1i(sampler_loc, 0);
        glUniform1f(timer_loc, glfwGetTime());
        for (int i = 0; i < chunk_count; i++) {
            Chunk *chunk = chunks + i;
            if (chunk_distance(chunk, p, q) > RENDER_CHUNK_RADIUS) {
                continue;
            }
            if (y < 100 && !chunk_visible(chunk, matrix)) {
                continue;
            }
            draw_chunk(chunk, position_loc, normal_loc, uv_loc);
        }

        // render players
        for (int i = 0; i < player_count; i++) {
            Player *player = players + i;
            draw_player(player, position_loc, normal_loc, uv_loc);
        }

        // render focused block wireframe
        int hx, hy, hz;
        int hw = hit_test(
            chunks, chunk_count, 0, x, y, z, rx, ry, &hx, &hy, &hz);
        if (is_obstacle(hw)) {
            glUseProgram(line_program);
            glLineWidth(1);
            glEnable(GL_COLOR_LOGIC_OP);
            glUniformMatrix4fv(line_matrix_loc, 1, GL_FALSE, matrix);
            GLuint wireframe_buffer = gen_wireframe_buffer(hx, hy, hz, 0.51);
            draw_lines(wireframe_buffer, line_position_loc, 3, 48);
            glDeleteBuffers(1, &wireframe_buffer);
            glDisable(GL_COLOR_LOGIC_OP);
        }

        // RENDER 2-D HUD PARTS //

        glClear(GL_DEPTH_BUFFER_BIT);
        set_matrix_2d(matrix, width, height);

        // render crosshairs
        glUseProgram(line_program);
        glLineWidth(4);
        glEnable(GL_COLOR_LOGIC_OP);
        glUniformMatrix4fv(line_matrix_loc, 1, GL_FALSE, matrix);
        GLuint crosshair_buffer = gen_crosshair_buffer(width, height);
        draw_lines(crosshair_buffer, line_position_loc, 2, 4);
        glDeleteBuffers(1, &crosshair_buffer);
        glDisable(GL_COLOR_LOGIC_OP);

        // render text
        glUseProgram(text_program);
        glUniformMatrix4fv(text_matrix_loc, 1, GL_FALSE, matrix);
        glUniform1i(text_sampler_loc, 1);
        char text_buffer[1024];
        float ts = 12;
        float tx = ts / 2;
        float ty = height - ts;
        snprintf(
            text_buffer, 1024, "%d, %d, %.2f, %.2f, %.2f [%d, %d]",
            p, q, x, y, z, player_count, chunk_count);
        print(
            text_position_loc, text_uv_loc,
            tx, ty, ts, text_buffer);
        for (int i = 0; i < MAX_MESSAGES; i++) {
            int index = (message_index + i) % MAX_MESSAGES;
            if (strlen(messages[index])) {
                ty -= ts * 2;
                print(
                    text_position_loc, text_uv_loc,
                    tx, ty, ts, messages[index]);
            }
        }
        if (typing) {
            ty -= ts * 2;
            snprintf(text_buffer, 1024, "> %s", typing_buffer);
            print(
                text_position_loc, text_uv_loc,
                tx, ty, ts, text_buffer);
        }

        // RENDER 3-D HUD PARTS //

        set_matrix_item(matrix, width, height);

        // render selected item
        if (block_type != previous_block_type) {
            previous_block_type = block_type;
            if (is_plant(block_type)) {
                gen_plant_buffers(
                    &item_position_buffer, &item_normal_buffer, &item_uv_buffer,
                    0, 0, 0, 0.5, block_type);
            }
            else {
                gen_cube_buffers(
                    &item_position_buffer, &item_normal_buffer, &item_uv_buffer,
                    0, 0, 0, 0.5, block_type);
            }
        }
        glUseProgram(block_program);
        glUniformMatrix4fv(matrix_loc, 1, GL_FALSE, matrix);
        glUniform3f(camera_loc, 0, 0, 5);
        glUniform1i(sampler_loc, 0);
        glUniform1f(timer_loc, glfwGetTime());
        if (is_plant(block_type)) {
            draw_plant(
                item_position_buffer, item_normal_buffer, item_uv_buffer,
                position_loc, normal_loc, uv_loc);
        }
        else {
            draw_cube(
                item_position_buffer, item_normal_buffer, item_uv_buffer,
                position_loc, normal_loc, uv_loc);
        }

        // swap buffers
        glfwSwapBuffers(window);
        glfwPollEvents();
    }
    client_stop();
    db_save_state(x, y, z, rx, ry);
    db_close();
    glfwTerminate();
    return 0;
}
예제 #15
0
JNIEXPORT void JNICALL Java_org_xapek_andiodine_IodineClient_tunnelInterrupt(JNIEnv *env,
		jclass klass) {
	tun_config_android.request_disconnect = 1;
	client_stop();
}
예제 #16
0
static int client_timeout_resend(sd_event_source *s, uint64_t usec,
                                 void *userdata) {
        sd_dhcp_client *client = userdata;
        usec_t next_timeout = 0;
        uint64_t time_now;
        uint32_t time_left;
        int r;

        assert(s);
        assert(client);
        assert(client->event);

        r = sd_event_now(client->event, CLOCK_MONOTONIC, &time_now);
        if (r < 0)
                goto error;

        switch (client->state) {
        case DHCP_STATE_RENEWING:

                time_left = (client->lease->t2 - client->lease->t1) / 2;
                if (time_left < 60)
                        time_left = 60;

                next_timeout = time_now + time_left * USEC_PER_SEC;

                break;

        case DHCP_STATE_REBINDING:

                time_left = (client->lease->lifetime - client->lease->t2) / 2;
                if (time_left < 60)
                        time_left = 60;

                next_timeout = time_now + time_left * USEC_PER_SEC;
                break;

        case DHCP_STATE_REBOOTING:
                /* start over as we did not receive a timely ack or nak */
                r = client_initialize(client);
                if (r < 0)
                        goto error;

                r = client_start(client);
                if (r < 0)
                        goto error;
                else {
                        log_dhcp_client(client, "REBOOTED");
                        return 0;
                }

        case DHCP_STATE_INIT:
        case DHCP_STATE_INIT_REBOOT:
        case DHCP_STATE_SELECTING:
        case DHCP_STATE_REQUESTING:
        case DHCP_STATE_BOUND:

                if (client->attempt < 64)
                        client->attempt *= 2;

                next_timeout = time_now + (client->attempt - 1) * USEC_PER_SEC;

                break;

        case DHCP_STATE_STOPPED:
                r = -EINVAL;
                goto error;
        }

        next_timeout += (random_u32() & 0x1fffff);

        client->timeout_resend = sd_event_source_unref(client->timeout_resend);

        r = sd_event_add_time(client->event,
                              &client->timeout_resend,
                              CLOCK_MONOTONIC,
                              next_timeout, 10 * USEC_PER_MSEC,
                              client_timeout_resend, client);
        if (r < 0)
                goto error;

        r = sd_event_source_set_priority(client->timeout_resend,
                                         client->event_priority);
        if (r < 0)
                goto error;

        switch (client->state) {
        case DHCP_STATE_INIT:
                r = client_send_discover(client);
                if (r >= 0) {
                        client->state = DHCP_STATE_SELECTING;
                        client->attempt = 1;
                } else {
                        if (client->attempt >= 64)
                                goto error;
                }

                break;

        case DHCP_STATE_SELECTING:
                r = client_send_discover(client);
                if (r < 0 && client->attempt >= 64)
                        goto error;

                break;

        case DHCP_STATE_INIT_REBOOT:
        case DHCP_STATE_REQUESTING:
        case DHCP_STATE_RENEWING:
        case DHCP_STATE_REBINDING:
                r = client_send_request(client);
                if (r < 0 && client->attempt >= 64)
                         goto error;

                if (client->state == DHCP_STATE_INIT_REBOOT)
                        client->state = DHCP_STATE_REBOOTING;

                client->request_sent = time_now;

                break;

        case DHCP_STATE_REBOOTING:
        case DHCP_STATE_BOUND:

                break;

        case DHCP_STATE_STOPPED:
                r = -EINVAL;
                goto error;
        }

        return 0;

error:
        client_stop(client, r);

        /* Errors were dealt with when stopping the client, don't spill
           errors into the event loop handler */
        return 0;
}
/**
 * Entry point for the plugin.
 */
void *
LIBGNUNET_PLUGIN_TRANSPORT_INIT (void *cls)
{
  struct GNUNET_TRANSPORT_PluginEnvironment *env = cls;
  struct GNUNET_TRANSPORT_PluginFunctions *api;
  struct Plugin *plugin;
  int res;

  if (NULL == env->receive)
  {
    /* run in 'stub' mode (i.e. as part of gnunet-peerinfo), don't fully
       initialze the plugin or the API */
    api = GNUNET_malloc (sizeof (struct GNUNET_TRANSPORT_PluginFunctions));
    api->cls = NULL;
    api->address_pretty_printer = &http_plugin_address_pretty_printer;
    api->address_to_string = &http_plugin_address_to_string;
    api->string_to_address = &http_string_to_address;
    return api;
  }

  plugin = GNUNET_malloc (sizeof (struct Plugin));
  plugin->env = env;
  plugin->outbound_sessions = 0;
  plugin->inbound_sessions = 0;
  api = GNUNET_malloc (sizeof (struct GNUNET_TRANSPORT_PluginFunctions));
  api->cls = plugin;
  api->disconnect = &http_plugin_disconnect;
  api->address_pretty_printer = &http_plugin_address_pretty_printer;
  api->check_address = &http_plugin_address_suggested;
  api->address_to_string = &http_plugin_address_to_string;
  api->string_to_address = &http_string_to_address;
  api->get_session = &http_get_session;
  api->send = &http_plugin_send;

#if BUILD_HTTPS
  plugin->name = "transport-https";
  plugin->protocol = "https";
#else
  plugin->name = "transport-http";
  plugin->protocol = "http";
#endif
  /* Configure plugin from configuration */
  res = configure_plugin (plugin);
  if (res == GNUNET_SYSERR)
  {
    GNUNET_free_non_null (plugin->server_addr_v4);
    GNUNET_free_non_null (plugin->server_addr_v6);
    GNUNET_free (plugin);
    GNUNET_free (api);
    return NULL;
  }

  /* checking IPv6 support */
  http_check_ipv6 (plugin);

  /* Start client */
  res = client_start (plugin);
  if (res == GNUNET_SYSERR)
  {
    GNUNET_free_non_null (plugin->server_addr_v4);
    GNUNET_free_non_null (plugin->server_addr_v6);
    GNUNET_free (plugin);
    GNUNET_free (api);
    return NULL;
  }

  /* Start server */
  if (plugin->client_only == GNUNET_NO)
  {
    res = server_start (plugin);
    if (res == GNUNET_SYSERR)
    {
      server_stop (plugin);
      client_stop (plugin);

      GNUNET_free_non_null (plugin->server_addr_v4);
      GNUNET_free_non_null (plugin->server_addr_v6);
      GNUNET_free (plugin);
      GNUNET_free (api);
      return NULL;
    }
  }
  /* Report addresses to transport service */
  start_report_addresses (plugin);

  GNUNET_log_from (GNUNET_ERROR_TYPE_DEBUG, plugin->name,
                   "Plugin `%s' loaded\n", plugin->name);
  return api;
}
예제 #18
0
static void parse_remote_parameters(
        int flags,
        void* arg
) {
    struct peer_connection* const client = arg;
    enum rawrtc_code error;
    struct odict* dict = NULL;
    struct odict* node = NULL;
    struct rawrtc_ice_parameters* ice_parameters = NULL;
    struct rawrtc_ice_candidates* ice_candidates = NULL;
    struct rawrtc_dtls_parameters* dtls_parameters = NULL;
    struct sctp_parameters sctp_parameters;
    (void) flags;

    // Get dict from JSON
    error = get_json_stdin(&dict);
    if (error) {
        goto out;
    }

    // Decode JSON
    error |= dict_get_entry(&node, dict, "iceParameters", ODICT_OBJECT, true);
    error |= get_ice_parameters(&ice_parameters, node);
    error |= dict_get_entry(&node, dict, "iceCandidates", ODICT_ARRAY, true);
    error |= get_ice_candidates(&ice_candidates, node, arg);
    error |= dict_get_entry(&node, dict, "dtlsParameters", ODICT_OBJECT, true);
    error |= get_dtls_parameters(&dtls_parameters, node);
    error |= dict_get_entry(&node, dict, "sctpParameters", ODICT_OBJECT, true);
    error |= get_sctp_parameters(&sctp_parameters, node);

    // Ok?
    if (error) {
        printf("Invalid remote parameters\n");
        if (sctp_parameters.capabilities) {
            rawrtc_mem_deref(sctp_parameters.capabilities);
        }
        goto out;
    }
    // Set parameters & start transports
    client->remote_parameters.ice_parameters = rawrtc_mem_ref(ice_parameters);
    rawrtc_mem_deref(ice_parameters);
    client->remote_parameters.ice_candidates = rawrtc_mem_ref(ice_candidates);
    client->remote_parameters.dtls_parameters = rawrtc_mem_ref(dtls_parameters);
    rawrtc_mem_deref(dtls_parameters);
    memcpy(&client->remote_parameters.sctp_parameters, &sctp_parameters, sizeof(sctp_parameters));
    client_set_parameters(client);
    client_start_transports(client);

out:
    // Un-reference

    rawrtc_mem_deref(dtls_parameters);
    rawrtc_mem_deref(ice_candidates);
    rawrtc_mem_deref(ice_parameters);
    rawrtc_mem_deref(dict);
    rawrtc_mem_deref(sctp_parameters.capabilities);

    // Exit?
    if (error == RAWRTC_CODE_NO_VALUE) {
        printf("Exiting\n");

        // Stop client & bye
        client_stop(client);
        rawrtc_close();
        for (int i = 0; i < (int)client->n_flows; i++) {
            neat_close(client->ctx, client->flows[i]->flow);
        }
    }
    rawrtc_fd_close(STDIN_FILENO);
}
예제 #19
0
static int client_handle_message(sd_dhcp_client *client, DHCPMessage *message,
                                 int len) {
        int r = 0, notify_event = 0;

        assert(client);
        assert(client->event);
        assert(message);

        if (be32toh(message->magic) != DHCP_MAGIC_COOKIE) {
                log_dhcp_client(client, "not a DHCP message: ignoring");
                return 0;
        }

        if (message->op != BOOTREPLY) {
                log_dhcp_client(client, "not a BOOTREPLY message: ignoring");
                return 0;
        }

        if (be32toh(message->xid) != client->xid) {
                log_dhcp_client(client, "received xid (%u) does not match "
                                "expected (%u): ignoring",
                                be32toh(message->xid), client->xid);
                return 0;
        }

        if (message->htype != ARPHRD_ETHER || message->hlen != ETHER_ADDR_LEN) {
                log_dhcp_client(client, "not an ethernet packet");
                return 0;
        }

        if (memcmp(&message->chaddr[0], &client->client_id.mac_addr,
                   ETH_ALEN)) {
                log_dhcp_client(client, "received chaddr does not match "
                                "expected: ignoring");
                return 0;
        }

        switch (client->state) {
        case DHCP_STATE_SELECTING:

                r = client_handle_offer(client, message, len);
                if (r >= 0) {

                        client->timeout_resend =
                                sd_event_source_unref(client->timeout_resend);

                        client->state = DHCP_STATE_REQUESTING;
                        client->attempt = 1;

                        r = sd_event_add_time(client->event,
                                              &client->timeout_resend,
                                              CLOCK_MONOTONIC,
                                              0, 0,
                                              client_timeout_resend, client);
                        if (r < 0)
                                goto error;

                        r = sd_event_source_set_priority(client->timeout_resend,
                                                         client->event_priority);
                        if (r < 0)
                                goto error;
                } else if (r == -ENOMSG)
                        /* invalid message, let's ignore it */
                        return 0;

                break;

        case DHCP_STATE_REBOOTING:
        case DHCP_STATE_REQUESTING:
        case DHCP_STATE_RENEWING:
        case DHCP_STATE_REBINDING:

                r = client_handle_ack(client, message, len);
                if (r == DHCP_EVENT_NO_LEASE) {

                        client->timeout_resend =
                                sd_event_source_unref(client->timeout_resend);

                        if (client->state == DHCP_STATE_REBOOTING) {
                                r = client_initialize(client);
                                if (r < 0)
                                        goto error;

                                r = client_start(client);
                                if (r < 0)
                                        goto error;

                                log_dhcp_client(client, "REBOOTED");
                        }

                        goto error;
                } else if (r >= 0) {
                        client->timeout_resend =
                                sd_event_source_unref(client->timeout_resend);

                        if (IN_SET(client->state, DHCP_STATE_REQUESTING,
                                   DHCP_STATE_REBOOTING))
                                notify_event = DHCP_EVENT_IP_ACQUIRE;
                        else if (r != DHCP_EVENT_IP_ACQUIRE)
                                notify_event = r;

                        client->state = DHCP_STATE_BOUND;
                        client->attempt = 1;

                        client->last_addr = client->lease->address;

                        r = client_set_lease_timeouts(client);
                        if (r < 0)
                                goto error;

                        if (notify_event) {
                                client = client_notify(client, notify_event);
                                if (!client ||
                                    client->state == DHCP_STATE_STOPPED)
                                        return 0;
                        }

                        client->receive_message =
                                sd_event_source_unref(client->receive_message);
                        client->fd = asynchronous_close(client->fd);
                } else if (r == -ENOMSG)
                        /* invalid message, let's ignore it */
                        return 0;

                break;

        case DHCP_STATE_INIT:
        case DHCP_STATE_INIT_REBOOT:
        case DHCP_STATE_BOUND:

                break;

        case DHCP_STATE_STOPPED:
                r = -EINVAL;
                goto error;
        }

error:
        if (r < 0 || r == DHCP_EVENT_NO_LEASE)
                client_stop(client, r);

        return r;
}
예제 #20
0
파일: iodine.c 프로젝트: nbraud/iodine
static void
sighandler(int sig)
{
	client_stop();
}
예제 #21
0
파일: main.c 프로젝트: kanitaoru/Craft
int main(int argc, char **argv) {
    srand(time(NULL));
    rand();
    if (argc == 2 || argc == 3) {
        char *hostname = argv[1];
        int port = DEFAULT_PORT;
        if (argc == 3) {
            port = atoi(argv[2]);
        }
        db_disable();
        client_enable();
        client_connect(hostname, port);
        client_start();
    }
    if (!glfwInit()) {
        return -1;
    }
    create_window();
    if (!window) {
        glfwTerminate();
        return -1;
    }
    glfwMakeContextCurrent(window);
    glfwSwapInterval(VSYNC);
    glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
    glfwSetKeyCallback(window, on_key);
    glfwSetMouseButtonCallback(window, on_mouse_button);
    glfwSetScrollCallback(window, on_scroll);

    #ifndef __APPLE__
        if (glewInit() != GLEW_OK) {
            return -1;
        }
    #endif

    if (db_init()) {
        return -1;
    }

    glEnable(GL_CULL_FACE);
    glEnable(GL_DEPTH_TEST);
    glEnable(GL_LINE_SMOOTH);
    glLogicOp(GL_INVERT);
    glClearColor(0.53, 0.81, 0.92, 1.00);

    GLuint texture;
    glGenTextures(1, &texture);
    glActiveTexture(GL_TEXTURE0);
    glBindTexture(GL_TEXTURE_2D, texture);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    load_png_texture("texture.png");

    GLuint block_program = load_program(
        "shaders/block_vertex.glsl", "shaders/block_fragment.glsl");
    GLuint matrix_loc = glGetUniformLocation(block_program, "matrix");
    GLuint camera_loc = glGetUniformLocation(block_program, "camera");
    GLuint sampler_loc = glGetUniformLocation(block_program, "sampler");
    GLuint timer_loc = glGetUniformLocation(block_program, "timer");
    GLuint position_loc = glGetAttribLocation(block_program, "position");
    GLuint normal_loc = glGetAttribLocation(block_program, "normal");
    GLuint uv_loc = glGetAttribLocation(block_program, "uv");

    GLuint line_program = load_program(
        "shaders/line_vertex.glsl", "shaders/line_fragment.glsl");
    GLuint line_matrix_loc = glGetUniformLocation(line_program, "matrix");
    GLuint line_position_loc = glGetAttribLocation(line_program, "position");

    GLuint item_position_buffer = 0;
    GLuint item_normal_buffer = 0;
    GLuint item_uv_buffer = 0;
    int previous_block_type = 0;

    Chunk chunks[MAX_CHUNKS];
    int chunk_count = 0;

    Player players[MAX_PLAYERS];
    int player_count = 0;

    FPS fps = {0, 0};
    float matrix[16];
    float x = (rand_double() - 0.5) * 10000;
    float z = (rand_double() - 0.5) * 10000;
    float y = 0;
    float dy = 0;
    float rx = 0;
    float ry = 0;
    double px = 0;
    double py = 0;

    int loaded = db_load_state(&x, &y, &z, &rx, &ry);
    ensure_chunks(chunks, &chunk_count,
        floorf(roundf(x) / CHUNK_SIZE),
        floorf(roundf(z) / CHUNK_SIZE), 1);
    if (!loaded) {
        y = highest_block(chunks, chunk_count, x, z) + 2;
    }

    glfwGetCursorPos(window, &px, &py);
    double previous = glfwGetTime();
    while (!glfwWindowShouldClose(window)) {
        update_fps(&fps, SHOW_FPS);
        double now = glfwGetTime();
        double dt = MIN(now - previous, 0.2);
        previous = now;

        if (exclusive && (px || py)) {
            double mx, my;
            glfwGetCursorPos(window, &mx, &my);
            float m = 0.0025;
            rx += (mx - px) * m;
            ry -= (my - py) * m;
            if (rx < 0) {
                rx += RADIANS(360);
            }
            if (rx >= RADIANS(360)){
                rx -= RADIANS(360);
            }
            ry = MAX(ry, -RADIANS(90));
            ry = MIN(ry, RADIANS(90));
            px = mx;
            py = my;
        }
        else {
            glfwGetCursorPos(window, &px, &py);
        }

        int sz = 0;
        int sx = 0;
        ortho = glfwGetKey(window, 'F');
        fov = glfwGetKey(window, GLFW_KEY_LEFT_SHIFT) ? 15.0 : 65.0;
        if (glfwGetKey(window, 'Q')) break;
        if (glfwGetKey(window, 'W')) sz--;
        if (glfwGetKey(window, 'S')) sz++;
        if (glfwGetKey(window, 'A')) sx--;
        if (glfwGetKey(window, 'D')) sx++;
        float m = dt * 1.0;
        if (glfwGetKey(window, GLFW_KEY_LEFT)) rx -= m;
        if (glfwGetKey(window, GLFW_KEY_RIGHT)) rx += m;
        if (glfwGetKey(window, GLFW_KEY_UP)) ry += m;
        if (glfwGetKey(window, GLFW_KEY_DOWN)) ry -= m;
        float vx, vy, vz;
        get_motion_vector(flying, sz, sx, rx, ry, &vx, &vy, &vz);
        if (glfwGetKey(window, GLFW_KEY_SPACE)) {
            if (flying) {
                vy = 1;
            }
            else if (dy == 0) {
                dy = 8;
            }
        }
        if (glfwGetKey(window, 'Z')) {
            vx = -1; vy = 0; vz = 0;
        }
        if (glfwGetKey(window, 'X')) {
            vx = 1; vy = 0; vz = 0;
        }
        if (glfwGetKey(window, 'C')) {
            vx = 0; vy = -1; vz = 0;
        }
        if (glfwGetKey(window, 'V')) {
            vx = 0; vy = 1; vz = 0;
        }
        if (glfwGetKey(window, 'B')) {
            vx = 0; vy = 0; vz = -1;
        }
        if (glfwGetKey(window, 'N')) {
            vx = 0; vy = 0; vz = 1;
        }
        float speed = flying ? 20 : 5;
        int step = 8;
        float ut = dt / step;
        vx = vx * ut * speed;
        vy = vy * ut * speed;
        vz = vz * ut * speed;
        for (int i = 0; i < step; i++) {
            if (flying) {
                dy = 0;
            }
            else {
                dy -= ut * 25;
                dy = MAX(dy, -250);
            }
            x += vx;
            y += vy + dy * ut;
            z += vz;
            if (collide(chunks, chunk_count, 2, &x, &y, &z)) {
                dy = 0;
            }
        }
        if (y < 0) {
            y = highest_block(chunks, chunk_count, x, z) + 2;
        }

        for (int i = 0; i < chunk_count; i++) {
            Chunk *chunk = chunks + i;
            chunk->dirty = 0;
        }

        if (left_click) {
            left_click = 0;
            int hx, hy, hz;
            int hw = hit_test(chunks, chunk_count, 0, x, y, z, rx, ry,
                &hx, &hy, &hz);
            if (hy > 0 && is_destructable(hw)) {
                set_block(chunks, chunk_count, hx, hy, hz, 0, 1);
            }
        }

        if (right_click) {
            right_click = 0;
            int hx, hy, hz;
            int hw = hit_test(chunks, chunk_count, 1, x, y, z, rx, ry,
                &hx, &hy, &hz);
            if (is_obstacle(hw)) {
                if (!player_intersects_block(2, x, y, z, hx, hy, hz)) {
                    set_block(chunks, chunk_count, hx, hy, hz, block_type, 1);
                }
            }
        }

        if (middle_click) {
            middle_click = 0;
            int hx, hy, hz;
            int hw = hit_test(chunks, chunk_count, 0, x, y, z, rx, ry,
                &hx, &hy, &hz);
            if (is_selectable(hw)) {
                block_type = hw;
            }
        }

        if (teleport) {
            teleport = 0;
            if (player_count) {
                int index = rand_int(player_count);
                Player *player = players + index;
                x = player->x;
                y = player->y;
                z = player->z;
                rx = player->rx;
                ry = player->ry;
                ensure_chunks(chunks, &chunk_count,
                    floorf(roundf(x) / CHUNK_SIZE),
                    floorf(roundf(z) / CHUNK_SIZE), 1);
            }
        }

        client_position(x, y, z, rx, ry);
        char buffer[RECV_BUFFER_SIZE];
        while (client_recv(buffer, RECV_BUFFER_SIZE)) {
            float ux, uy, uz, urx, ury;
            if (sscanf(buffer, "U,%*d,%f,%f,%f,%f,%f",
                &ux, &uy, &uz, &urx, &ury) == 5)
            {
                x = ux; y = uy; z = uz; rx = urx; ry = ury;
                ensure_chunks(chunks, &chunk_count,
                    floorf(roundf(x) / CHUNK_SIZE),
                    floorf(roundf(z) / CHUNK_SIZE), 1);
                y = highest_block(chunks, chunk_count, x, z) + 2;
            }
            int bx, by, bz, bw;
            if (sscanf(buffer, "B,%*d,%*d,%d,%d,%d,%d",
                &bx, &by, &bz, &bw) == 4)
            {
                set_block(chunks, chunk_count, bx, by, bz, bw, 0);
                if ((int)roundf(x) == bx && (int)roundf(z) == bz) {
                    y = highest_block(chunks, chunk_count, x, z) + 2;
                }
            }
            int pid;
            float px, py, pz, prx, pry;
            if (sscanf(buffer, "P,%d,%f,%f,%f,%f,%f",
                &pid, &px, &py, &pz, &prx, &pry) == 6)
            {
                Player *player = find_player(players, player_count, pid);
                if (!player && player_count < MAX_PLAYERS) {
                    player = players + player_count;
                    player_count++;
                    player->id = pid;
                    player->position_buffer = 0;
                    player->normal_buffer = 0;
                    player->uv_buffer = 0;
                    printf("%d other players are online\n", player_count);
                }
                if (player) {
                    update_player(player, px, py, pz, prx, pry);
                }
            }
            if (sscanf(buffer, "D,%d", &pid) == 1) {
                delete_player(players, &player_count, pid);
                printf("%d other players are online\n", player_count);
            }
        }

        for (int i = 0; i < chunk_count; i++) {
            Chunk *chunk = chunks + i;
            if (chunk->dirty) {
                update_chunk(chunk);
            }
        }

        int p = floorf(roundf(x) / CHUNK_SIZE);
        int q = floorf(roundf(z) / CHUNK_SIZE);
        ensure_chunks(chunks, &chunk_count, p, q, 0);

        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

        update_matrix_3d(matrix, x, y, z, rx, ry);

        // render chunks
        glUseProgram(block_program);
        glUniformMatrix4fv(matrix_loc, 1, GL_FALSE, matrix);
        glUniform3f(camera_loc, x, y, z);
        glUniform1i(sampler_loc, 0);
        glUniform1f(timer_loc, glfwGetTime());
        for (int i = 0; i < chunk_count; i++) {
            Chunk *chunk = chunks + i;
            if (chunk_distance(chunk, p, q) > RENDER_CHUNK_RADIUS) {
                continue;
            }
            if (!chunk_visible(chunk, matrix)) {
                continue;
            }
            draw_chunk(chunk, position_loc, normal_loc, uv_loc);
        }

        // render players
        for (int i = 0; i < player_count; i++) {
            Player *player = players + i;
            draw_player(player, position_loc, normal_loc, uv_loc);
        }

        // render focused block wireframe
        int hx, hy, hz;
        int hw = hit_test(
            chunks, chunk_count, 0, x, y, z, rx, ry, &hx, &hy, &hz);
        if (is_obstacle(hw)) {
            glUseProgram(line_program);
            glLineWidth(1);
            glEnable(GL_COLOR_LOGIC_OP);
            glUniformMatrix4fv(line_matrix_loc, 1, GL_FALSE, matrix);
            GLuint cube_buffer = make_cube_buffer(hx, hy, hz, 0.51);
            draw_lines(cube_buffer, line_position_loc, 3, 48);
            glDeleteBuffers(1, &cube_buffer);
            glDisable(GL_COLOR_LOGIC_OP);
        }

        update_matrix_2d(matrix);

        // render crosshairs
        glUseProgram(line_program);
        glLineWidth(4);
        glEnable(GL_COLOR_LOGIC_OP);
        glUniformMatrix4fv(line_matrix_loc, 1, GL_FALSE, matrix);
        GLuint line_buffer = make_line_buffer();
        draw_lines(line_buffer, line_position_loc, 2, 4);
        glDeleteBuffers(1, &line_buffer);
        glDisable(GL_COLOR_LOGIC_OP);

        // render selected item
        update_matrix_item(matrix);
        if (block_type != previous_block_type) {
            previous_block_type = block_type;
            make_single_cube(
                &item_position_buffer, &item_normal_buffer, &item_uv_buffer,
                0, 0, 0, 0.5, block_type);
        }
        glUseProgram(block_program);
        glUniformMatrix4fv(matrix_loc, 1, GL_FALSE, matrix);
        glUniform3f(camera_loc, 0, 0, 5);
        glUniform1i(sampler_loc, 0);
        glUniform1f(timer_loc, glfwGetTime());
        glDisable(GL_DEPTH_TEST);
        draw_single_cube(
            item_position_buffer, item_normal_buffer, item_uv_buffer,
            position_loc, normal_loc, uv_loc);
        glEnable(GL_DEPTH_TEST);

        glfwSwapBuffers(window);
        glfwPollEvents();
    }
    client_stop();
    db_save_state(x, y, z, rx, ry);
    db_close();
    glfwTerminate();
    return 0;
}
예제 #22
0
static void parse_param_from_signaling_server(struct neat_ctx *ctx, struct neat_flow *flow, char* params)
{
    struct peer_connection* const client = &peer;
    enum rawrtc_code error;
    struct odict* dict = NULL;
    struct odict* node = NULL;
    struct rawrtc_ice_parameters* ice_parameters = NULL;
    struct rawrtc_ice_candidates* ice_candidates = NULL;
    struct rawrtc_dtls_parameters* dtls_parameters = NULL;
    struct sctp_parameters sctp_parameters;
printf("parse_param_from_signaling_server\n");
printf("state client->gatherer=%d\n", client->gatherer->state == RAWRTC_ICE_GATHERER_CLOSED);
    // Get dict from JSON
    error = get_json_buffer(&dict, params);
    if (error) {
        goto out;
    }

    // Decode JSON
    error |= dict_get_entry(&node, dict, "iceParameters", ODICT_OBJECT, true);
    error |= get_ice_parameters(&ice_parameters, node);
    error |= dict_get_entry(&node, dict, "iceCandidates", ODICT_ARRAY, true);
    error |= get_ice_candidates(&ice_candidates, node, (void *)client);
    error |= dict_get_entry(&node, dict, "dtlsParameters", ODICT_OBJECT, true);
    error |= get_dtls_parameters(&dtls_parameters, node);
    error |= dict_get_entry(&node, dict, "sctpParameters", ODICT_OBJECT, true);
    error |= get_sctp_parameters(&sctp_parameters, node);

    // Ok?
    if (error) {
        printf("Invalid remote parameters\n");
        if (sctp_parameters.capabilities) {
            rawrtc_mem_deref(sctp_parameters.capabilities);
        }
        goto out;
    }

    // Set parameters & start transports
    client->remote_parameters.ice_parameters = rawrtc_mem_ref(ice_parameters);
    client->remote_parameters.ice_candidates = rawrtc_mem_ref(ice_candidates);
    client->remote_parameters.dtls_parameters = rawrtc_mem_ref(dtls_parameters);
    memcpy(&client->remote_parameters.sctp_parameters, &sctp_parameters, sizeof(sctp_parameters));
    printf("vor client_set_parameters\n");
    client_set_parameters(client);
    printf("vor client_start_transports\n");
    client_start_transports(client);
printf("nach client_start_transports\n");
out:
    // Un-reference
    rawrtc_mem_deref(dtls_parameters);
    rawrtc_mem_deref(ice_candidates);
    rawrtc_mem_deref(ice_parameters);
    rawrtc_mem_deref(dict);

    // Exit?
    if (error == RAWRTC_CODE_NO_VALUE) {
        printf("Exiting\n");

        // Stop client & bye
        client_stop(client);

        rawrtc_close();
        for (int i = 0; i < (int)client->n_flows; i++) {
            neat_close(client->ctx, client->flows[i]->flow);
        }
    }

}