/** * Calculate a 3d location from 2d window coordinates. * \param ar The region (used for the window width and height). * \param depth_pt The reference location used to calculate the Z depth. * \param mval The area relative location (such as event->mval converted to floats). * \param out The resulting world-space location. */ void ED_view3d_win_to_3d(ARegion *ar, const float depth_pt[3], const float mval[2], float out[3]) { RegionView3D *rv3d = ar->regiondata; float line_sta[3]; float line_end[3]; if (rv3d->is_persp) { float mousevec[3]; copy_v3_v3(line_sta, rv3d->viewinv[3]); ED_view3d_win_to_vector(ar, mval, mousevec); add_v3_v3v3(line_end, line_sta, mousevec); if (isect_line_plane_v3(out, line_sta, line_end, depth_pt, rv3d->viewinv[2], TRUE) == 0) { /* highly unlikely to ever happen, mouse vec paralelle with view plane */ zero_v3(out); } } else { const float dx = (2.0f * mval[0] / (float)ar->winx) - 1.0f; const float dy = (2.0f * mval[1] / (float)ar->winy) - 1.0f; line_sta[0] = (rv3d->persinv[0][0] * dx) + (rv3d->persinv[1][0] * dy) + rv3d->viewinv[3][0]; line_sta[1] = (rv3d->persinv[0][1] * dx) + (rv3d->persinv[1][1] * dy) + rv3d->viewinv[3][1]; line_sta[2] = (rv3d->persinv[0][2] * dx) + (rv3d->persinv[1][2] * dy) + rv3d->viewinv[3][2]; add_v3_v3v3(line_end, line_sta, rv3d->viewinv[2]); closest_to_line_v3(out, depth_pt, line_sta, line_end); } }
static PyObject *M_Geometry_intersect_point_line(PyObject *UNUSED(self), PyObject *args) { VectorObject *pt, *line_1, *line_2; float pt_in[3], pt_out[3], l1[3], l2[3]; float lambda; PyObject *ret; if (!PyArg_ParseTuple(args, "O!O!O!:intersect_point_line", &vector_Type, &pt, &vector_Type, &line_1, &vector_Type, &line_2)) { return NULL; } if (BaseMath_ReadCallback(pt) == -1 || BaseMath_ReadCallback(line_1) == -1 || BaseMath_ReadCallback(line_2) == -1) { return NULL; } /* accept 2d verts */ if (pt->size == 3) { copy_v3_v3(pt_in, pt->vec); } else { pt_in[2] = 0.0f; copy_v2_v2(pt_in, pt->vec); } if (line_1->size == 3) { copy_v3_v3(l1, line_1->vec); } else { l1[2] = 0.0f; copy_v2_v2(l1, line_1->vec); } if (line_2->size == 3) { copy_v3_v3(l2, line_2->vec); } else { l2[2] = 0.0f; copy_v2_v2(l2, line_2->vec); } /* do the calculation */ lambda = closest_to_line_v3(pt_out, pt_in, l1, l2); ret = PyTuple_New(2); PyTuple_SET_ITEM(ret, 0, Vector_CreatePyObject(pt_out, 3, Py_NEW, NULL)); PyTuple_SET_ITEM(ret, 1, PyFloat_FromDouble(lambda)); return ret; }
static DerivedMesh *applyModifier(ModifierData *md, Object *ob, DerivedMesh *derivedData, ModifierApplyFlag flag) { DerivedMesh *dm = derivedData; DerivedMesh *result; ScrewModifierData *ltmd = (ScrewModifierData *) md; const int useRenderParams = flag & MOD_APPLY_RENDER; int *origindex; int mpoly_index = 0; unsigned int step; unsigned int i, j; unsigned int i1, i2; unsigned int step_tot = useRenderParams ? ltmd->render_steps : ltmd->steps; const bool do_flip = ltmd->flag & MOD_SCREW_NORMAL_FLIP ? 1 : 0; const int quad_ord[4] = { do_flip ? 3 : 0, do_flip ? 2 : 1, do_flip ? 1 : 2, do_flip ? 0 : 3, }; const int quad_ord_ofs[4] = { do_flip ? 2 : 0, do_flip ? 1 : 1, do_flip ? 0 : 2, do_flip ? 3 : 3, }; unsigned int maxVerts = 0, maxEdges = 0, maxPolys = 0; const unsigned int totvert = (unsigned int)dm->getNumVerts(dm); const unsigned int totedge = (unsigned int)dm->getNumEdges(dm); const unsigned int totpoly = (unsigned int)dm->getNumPolys(dm); unsigned int *edge_poly_map = NULL; /* orig edge to orig poly */ unsigned int *vert_loop_map = NULL; /* orig vert to orig loop */ /* UV Coords */ const unsigned int mloopuv_layers_tot = (unsigned int)CustomData_number_of_layers(&dm->loopData, CD_MLOOPUV); MLoopUV **mloopuv_layers = BLI_array_alloca(mloopuv_layers, mloopuv_layers_tot); float uv_u_scale; float uv_v_minmax[2] = {FLT_MAX, -FLT_MAX}; float uv_v_range_inv; float uv_axis_plane[4]; char axis_char = 'X'; bool close; float angle = ltmd->angle; float screw_ofs = ltmd->screw_ofs; float axis_vec[3] = {0.0f, 0.0f, 0.0f}; float tmp_vec1[3], tmp_vec2[3]; float mat3[3][3]; float mtx_tx[4][4]; /* transform the coords by an object relative to this objects transformation */ float mtx_tx_inv[4][4]; /* inverted */ float mtx_tmp_a[4][4]; unsigned int vc_tot_linked = 0; short other_axis_1, other_axis_2; const float *tmpf1, *tmpf2; unsigned int edge_offset; MPoly *mpoly_orig, *mpoly_new, *mp_new; MLoop *mloop_orig, *mloop_new, *ml_new; MEdge *medge_orig, *med_orig, *med_new, *med_new_firstloop, *medge_new; MVert *mvert_new, *mvert_orig, *mv_orig, *mv_new, *mv_new_base; ScrewVertConnect *vc, *vc_tmp, *vert_connect = NULL; const char mpoly_flag = (ltmd->flag & MOD_SCREW_SMOOTH_SHADING) ? ME_SMOOTH : 0; /* don't do anything? */ if (!totvert) return CDDM_from_template(dm, 0, 0, 0, 0, 0); switch (ltmd->axis) { case 0: other_axis_1 = 1; other_axis_2 = 2; break; case 1: other_axis_1 = 0; other_axis_2 = 2; break; default: /* 2, use default to quiet warnings */ other_axis_1 = 0; other_axis_2 = 1; break; } axis_vec[ltmd->axis] = 1.0f; if (ltmd->ob_axis) { /* calc the matrix relative to the axis object */ invert_m4_m4(mtx_tmp_a, ob->obmat); copy_m4_m4(mtx_tx_inv, ltmd->ob_axis->obmat); mul_m4_m4m4(mtx_tx, mtx_tmp_a, mtx_tx_inv); /* calc the axis vec */ mul_mat3_m4_v3(mtx_tx, axis_vec); /* only rotation component */ normalize_v3(axis_vec); /* screw */ if (ltmd->flag & MOD_SCREW_OBJECT_OFFSET) { /* find the offset along this axis relative to this objects matrix */ float totlen = len_v3(mtx_tx[3]); if (totlen != 0.0f) { float zero[3] = {0.0f, 0.0f, 0.0f}; float cp[3]; screw_ofs = closest_to_line_v3(cp, mtx_tx[3], zero, axis_vec); } else { screw_ofs = 0.0f; } } /* angle */ #if 0 /* cant incluide this, not predictable enough, though quite fun. */ if (ltmd->flag & MOD_SCREW_OBJECT_ANGLE) { float mtx3_tx[3][3]; copy_m3_m4(mtx3_tx, mtx_tx); float vec[3] = {0, 1, 0}; float cross1[3]; float cross2[3]; cross_v3_v3v3(cross1, vec, axis_vec); mul_v3_m3v3(cross2, mtx3_tx, cross1); { float c1[3]; float c2[3]; float axis_tmp[3]; cross_v3_v3v3(c1, cross2, axis_vec); cross_v3_v3v3(c2, axis_vec, c1); angle = angle_v3v3(cross1, c2); cross_v3_v3v3(axis_tmp, cross1, c2); normalize_v3(axis_tmp); if (len_v3v3(axis_tmp, axis_vec) > 1.0f) angle = -angle; } } #endif } else { /* exis char is used by i_rotate*/ axis_char = (char)(axis_char + ltmd->axis); /* 'X' + axis */ /* useful to be able to use the axis vec in some cases still */ zero_v3(axis_vec); axis_vec[ltmd->axis] = 1.0f; } /* apply the multiplier */ angle *= (float)ltmd->iter; screw_ofs *= (float)ltmd->iter; uv_u_scale = 1.0f / (float)(step_tot); /* multiplying the steps is a bit tricky, this works best */ step_tot = ((step_tot + 1) * ltmd->iter) - (ltmd->iter - 1); /* will the screw be closed? * Note! smaller then FLT_EPSILON * 100 gives problems with float precision so its never closed. */ if (fabsf(screw_ofs) <= (FLT_EPSILON * 100.0f) && fabsf(fabsf(angle) - ((float)M_PI * 2.0f)) <= (FLT_EPSILON * 100.0f)) { close = 1; step_tot--; if (step_tot < 3) step_tot = 3; maxVerts = totvert * step_tot; /* -1 because we're joining back up */ maxEdges = (totvert * step_tot) + /* these are the edges between new verts */ (totedge * step_tot); /* -1 because vert edges join */ maxPolys = totedge * step_tot; screw_ofs = 0.0f; } else { close = 0; if (step_tot < 3) step_tot = 3; maxVerts = totvert * step_tot; /* -1 because we're joining back up */ maxEdges = (totvert * (step_tot - 1)) + /* these are the edges between new verts */ (totedge * step_tot); /* -1 because vert edges join */ maxPolys = totedge * (step_tot - 1); } if ((ltmd->flag & MOD_SCREW_UV_STRETCH_U) == 0) { uv_u_scale = (uv_u_scale / (float)ltmd->iter) * (angle / ((float)M_PI * 2.0f)); } result = CDDM_from_template(dm, (int)maxVerts, (int)maxEdges, 0, (int)maxPolys * 4, (int)maxPolys); /* copy verts from mesh */ mvert_orig = dm->getVertArray(dm); medge_orig = dm->getEdgeArray(dm); mvert_new = result->getVertArray(result); mpoly_new = result->getPolyArray(result); mloop_new = result->getLoopArray(result); medge_new = result->getEdgeArray(result); if (!CustomData_has_layer(&result->polyData, CD_ORIGINDEX)) { CustomData_add_layer(&result->polyData, CD_ORIGINDEX, CD_CALLOC, NULL, (int)maxPolys); } origindex = CustomData_get_layer(&result->polyData, CD_ORIGINDEX); DM_copy_vert_data(dm, result, 0, 0, (int)totvert); /* copy first otherwise this overwrites our own vertex normals */ if (mloopuv_layers_tot) { float zero_co[3] = {0}; plane_from_point_normal_v3(uv_axis_plane, zero_co, axis_vec); } if (mloopuv_layers_tot) { unsigned int uv_lay; for (uv_lay = 0; uv_lay < mloopuv_layers_tot; uv_lay++) { mloopuv_layers[uv_lay] = CustomData_get_layer_n(&result->loopData, CD_MLOOPUV, (int)uv_lay); } if (ltmd->flag & MOD_SCREW_UV_STRETCH_V) { for (i = 0, mv_orig = mvert_orig; i < totvert; i++, mv_orig++) { const float v = dist_squared_to_plane_v3(mv_orig->co, uv_axis_plane); uv_v_minmax[0] = min_ff(v, uv_v_minmax[0]); uv_v_minmax[1] = max_ff(v, uv_v_minmax[1]); } uv_v_minmax[0] = sqrtf_signed(uv_v_minmax[0]); uv_v_minmax[1] = sqrtf_signed(uv_v_minmax[1]); } uv_v_range_inv = uv_v_minmax[1] - uv_v_minmax[0]; uv_v_range_inv = uv_v_range_inv ? 1.0f / uv_v_range_inv : 0.0f; } /* Set the locations of the first set of verts */ mv_new = mvert_new; mv_orig = mvert_orig; /* Copy the first set of edges */ med_orig = medge_orig; med_new = medge_new; for (i = 0; i < totedge; i++, med_orig++, med_new++) { med_new->v1 = med_orig->v1; med_new->v2 = med_orig->v2; med_new->crease = med_orig->crease; med_new->flag = med_orig->flag & ~ME_LOOSEEDGE; } /* build polygon -> edge map */ if (totpoly) { MPoly *mp_orig; mpoly_orig = dm->getPolyArray(dm); mloop_orig = dm->getLoopArray(dm); edge_poly_map = MEM_mallocN(sizeof(*edge_poly_map) * totedge, __func__); memset(edge_poly_map, 0xff, sizeof(*edge_poly_map) * totedge); vert_loop_map = MEM_mallocN(sizeof(*vert_loop_map) * totvert, __func__); memset(vert_loop_map, 0xff, sizeof(*vert_loop_map) * totvert); for (i = 0, mp_orig = mpoly_orig; i < totpoly; i++, mp_orig++) { unsigned int loopstart = (unsigned int)mp_orig->loopstart; unsigned int loopend = loopstart + (unsigned int)mp_orig->totloop; MLoop *ml_orig = &mloop_orig[loopstart]; unsigned int k; for (k = loopstart; k < loopend; k++, ml_orig++) { edge_poly_map[ml_orig->e] = i; vert_loop_map[ml_orig->v] = k; /* also order edges based on faces */ if (medge_new[ml_orig->e].v1 != ml_orig->v) { SWAP(unsigned int, medge_new[ml_orig->e].v1, medge_new[ml_orig->e].v2); } } } }
static DerivedMesh *applyModifier(ModifierData *md, Object *ob, DerivedMesh *derivedData, int useRenderParams, int UNUSED(isFinalCalc)) { DerivedMesh *dm= derivedData; DerivedMesh *result; ScrewModifierData *ltmd= (ScrewModifierData*) md; int *origindex; int mface_index=0; int step; int i, j; int i1,i2; int step_tot= useRenderParams ? ltmd->render_steps : ltmd->steps; const int do_flip = ltmd->flag & MOD_SCREW_NORMAL_FLIP ? 1 : 0; int maxVerts=0, maxEdges=0, maxFaces=0; int totvert= dm->getNumVerts(dm); int totedge= dm->getNumEdges(dm); char axis_char= 'X', close; float angle= ltmd->angle; float screw_ofs= ltmd->screw_ofs; float axis_vec[3]= {0.0f, 0.0f, 0.0f}; float tmp_vec1[3], tmp_vec2[3]; float mat3[3][3]; float mtx_tx[4][4]; /* transform the coords by an object relative to this objects transformation */ float mtx_tx_inv[4][4]; /* inverted */ float mtx_tmp_a[4][4]; int vc_tot_linked= 0; short other_axis_1, other_axis_2; float *tmpf1, *tmpf2; MFace *mface_new, *mf_new; MEdge *medge_orig, *med_orig, *med_new, *med_new_firstloop, *medge_new; MVert *mvert_new, *mvert_orig, *mv_orig, *mv_new, *mv_new_base; ScrewVertConnect *vc, *vc_tmp, *vert_connect= NULL; /* dont do anything? */ if (!totvert) return CDDM_from_template(dm, 0, 0, 0); switch(ltmd->axis) { case 0: other_axis_1=1; other_axis_2=2; break; case 1: other_axis_1=0; other_axis_2=2; break; default: /* 2, use default to quiet warnings */ other_axis_1=0; other_axis_2=1; break; } axis_vec[ltmd->axis]= 1.0f; if (ltmd->ob_axis) { /* calc the matrix relative to the axis object */ invert_m4_m4(mtx_tmp_a, ob->obmat); copy_m4_m4(mtx_tx_inv, ltmd->ob_axis->obmat); mul_m4_m4m4(mtx_tx, mtx_tx_inv, mtx_tmp_a); /* calc the axis vec */ mul_mat3_m4_v3(mtx_tx, axis_vec); /* only rotation component */ normalize_v3(axis_vec); /* screw */ if(ltmd->flag & MOD_SCREW_OBJECT_OFFSET) { /* find the offset along this axis relative to this objects matrix */ float totlen = len_v3(mtx_tx[3]); if(totlen != 0.0f) { float zero[3]= {0.0f, 0.0f, 0.0f}; float cp[3]; screw_ofs= closest_to_line_v3(cp, mtx_tx[3], zero, axis_vec); } else { screw_ofs= 0.0f; } } /* angle */ #if 0 // cant incluide this, not predictable enough, though quite fun,. if(ltmd->flag & MOD_SCREW_OBJECT_ANGLE) { float mtx3_tx[3][3]; copy_m3_m4(mtx3_tx, mtx_tx); float vec[3] = {0,1,0}; float cross1[3]; float cross2[3]; cross_v3_v3v3(cross1, vec, axis_vec); mul_v3_m3v3(cross2, mtx3_tx, cross1); { float c1[3]; float c2[3]; float axis_tmp[3]; cross_v3_v3v3(c1, cross2, axis_vec); cross_v3_v3v3(c2, axis_vec, c1); angle= angle_v3v3(cross1, c2); cross_v3_v3v3(axis_tmp, cross1, c2); normalize_v3(axis_tmp); if(len_v3v3(axis_tmp, axis_vec) > 1.0f) angle= -angle; } } #endif } else { /* exis char is used by i_rotate*/ axis_char += ltmd->axis; /* 'X' + axis */ /* useful to be able to use the axis vec in some cases still */ zero_v3(axis_vec); axis_vec[ltmd->axis]= 1.0f; } /* apply the multiplier */ angle *= ltmd->iter; screw_ofs *= ltmd->iter; /* multiplying the steps is a bit tricky, this works best */ step_tot = ((step_tot + 1) * ltmd->iter) - (ltmd->iter - 1); /* will the screw be closed? * Note! smaller then FLT_EPSILON*100 gives problems with float precision so its never closed. */ if (fabsf(screw_ofs) <= (FLT_EPSILON*100.0f) && fabsf(fabsf(angle) - ((float)M_PI * 2.0f)) <= (FLT_EPSILON*100.0f)) { close= 1; step_tot--; if(step_tot < 3) step_tot= 3; maxVerts = totvert * step_tot; /* -1 because we're joining back up */ maxEdges = (totvert * step_tot) + /* these are the edges between new verts */ (totedge * step_tot); /* -1 because vert edges join */ maxFaces = totedge * step_tot; screw_ofs= 0.0f; } else { close= 0; if(step_tot < 3) step_tot= 3; maxVerts = totvert * step_tot; /* -1 because we're joining back up */ maxEdges = (totvert * (step_tot-1)) + /* these are the edges between new verts */ (totedge * step_tot); /* -1 because vert edges join */ maxFaces = totedge * (step_tot-1); } result= CDDM_from_template(dm, maxVerts, maxEdges, maxFaces); /* copy verts from mesh */ mvert_orig = dm->getVertArray(dm); medge_orig = dm->getEdgeArray(dm); mvert_new = result->getVertArray(result); mface_new = result->getFaceArray(result); medge_new = result->getEdgeArray(result); origindex= result->getFaceDataArray(result, CD_ORIGINDEX); DM_copy_vert_data(dm, result, 0, 0, totvert); /* copy first otherwise this overwrites our own vertex normals */ /* Set the locations of the first set of verts */ mv_new= mvert_new; mv_orig= mvert_orig; /* Copy the first set of edges */ med_orig= medge_orig; med_new= medge_new; for (i=0; i < totedge; i++, med_orig++, med_new++) { med_new->v1= med_orig->v1; med_new->v2= med_orig->v2; med_new->crease= med_orig->crease; med_new->flag= med_orig->flag & ~ME_LOOSEEDGE; } if(ltmd->flag & MOD_SCREW_NORMAL_CALC) { /* * Normal Calculation (for face flipping) * Sort edge verts for correct face flipping * NOT REALLY NEEDED but face flipping is nice. * * */ /* Notice! * * Since we are only ordering the edges here it can avoid mallocing the * extra space by abusing the vert array berfore its filled with new verts. * The new array for vert_connect must be at least sizeof(ScrewVertConnect) * totvert * and the size of our resulting meshes array is sizeof(MVert) * totvert * 3 * so its safe to use the second 2 thrids of MVert the array for vert_connect, * just make sure ScrewVertConnect struct is no more then twice as big as MVert, * at the moment there is no chance of that being a problem, * unless MVert becomes half its current size. * * once the edges are ordered, vert_connect is not needed and it can be used for verts * * This makes the modifier faster with one less alloc. */ vert_connect= MEM_mallocN(sizeof(ScrewVertConnect) * totvert, "ScrewVertConnect"); //vert_connect= (ScrewVertConnect *) &medge_new[totvert]; /* skip the first slice of verts */ vc= vert_connect; /* Copy Vert Locations */ /* - We can do this in a later loop - only do here if no normal calc */ if (!totedge) { for (i=0; i < totvert; i++, mv_orig++, mv_new++) { copy_v3_v3(mv_new->co, mv_orig->co); normalize_v3_v3(vc->no, mv_new->co); /* no edges- this is really a dummy normal */ } } else { /*printf("\n\n\n\n\nStarting Modifier\n");*/ /* set edge users */ med_new= medge_new; mv_new= mvert_new; if (ltmd->ob_axis) { /*mtx_tx is initialized early on */ for (i=0; i < totvert; i++, mv_new++, mv_orig++, vc++) { vc->co[0]= mv_new->co[0]= mv_orig->co[0]; vc->co[1]= mv_new->co[1]= mv_orig->co[1]; vc->co[2]= mv_new->co[2]= mv_orig->co[2]; vc->flag= 0; vc->e[0]= vc->e[1]= NULL; vc->v[0]= vc->v[1]= -1; mul_m4_v3(mtx_tx, vc->co); /* length in 2d, dont sqrt because this is only for comparison */ vc->dist = vc->co[other_axis_1]*vc->co[other_axis_1] + vc->co[other_axis_2]*vc->co[other_axis_2]; /* printf("location %f %f %f -- %f\n", vc->co[0], vc->co[1], vc->co[2], vc->dist);*/ } } else { for (i=0; i < totvert; i++, mv_new++, mv_orig++, vc++) { vc->co[0]= mv_new->co[0]= mv_orig->co[0]; vc->co[1]= mv_new->co[1]= mv_orig->co[1]; vc->co[2]= mv_new->co[2]= mv_orig->co[2]; vc->flag= 0; vc->e[0]= vc->e[1]= NULL; vc->v[0]= vc->v[1]= -1; /* length in 2d, dont sqrt because this is only for comparison */ vc->dist = vc->co[other_axis_1]*vc->co[other_axis_1] + vc->co[other_axis_2]*vc->co[other_axis_2]; /* printf("location %f %f %f -- %f\n", vc->co[0], vc->co[1], vc->co[2], vc->dist);*/ } } /* this loop builds connectivity info for verts */ for (i=0; i<totedge; i++, med_new++) { vc= &vert_connect[med_new->v1]; if (vc->v[0] == -1) { /* unused */ vc->v[0]= med_new->v2; vc->e[0]= med_new; } else if (vc->v[1] == -1) { vc->v[1]= med_new->v2; vc->e[1]= med_new; } else { vc->v[0]= vc->v[1]= -2; /* erro value - dont use, 3 edges on vert */ } vc= &vert_connect[med_new->v2]; /* same as above but swap v1/2 */ if (vc->v[0] == -1) { /* unused */ vc->v[0]= med_new->v1; vc->e[0]= med_new; } else if (vc->v[1] == -1) { vc->v[1]= med_new->v1; vc->e[1]= med_new; } else { vc->v[0]= vc->v[1]= -2; /* erro value - dont use, 3 edges on vert */ } } /* find the first vert */ vc= vert_connect; for (i=0; i < totvert; i++, vc++) { /* Now do search for connected verts, order all edges and flip them * so resulting faces are flipped the right way */ vc_tot_linked= 0; /* count the number of linked verts for this loop */ if (vc->flag == 0) { int v_best=-1, ed_loop_closed=0; /* vert and vert new */ ScrewVertIter lt_iter; int ed_loop_flip= 0; /* compiler complains if not initialized, but it should be initialized below */ float fl= -1.0f; /*printf("Loop on connected vert: %i\n", i);*/ for(j=0; j<2; j++) { /*printf("\tSide: %i\n", j);*/ screwvert_iter_init(<_iter, vert_connect, i, j); if (j == 1) { screwvert_iter_step(<_iter); } while (lt_iter.v_poin) { /*printf("\t\tVERT: %i\n", lt_iter.v);*/ if (lt_iter.v_poin->flag) { /*printf("\t\t\tBreaking Found end\n");*/ //endpoints[0]= endpoints[1]= -1; ed_loop_closed= 1; /* circle */ break; } lt_iter.v_poin->flag= 1; vc_tot_linked++; /*printf("Testing 2 floats %f : %f\n", fl, lt_iter.v_poin->dist);*/ if (fl <= lt_iter.v_poin->dist) { fl= lt_iter.v_poin->dist; v_best= lt_iter.v; /*printf("\t\t\tVERT BEST: %i\n", v_best);*/ } screwvert_iter_step(<_iter); if (!lt_iter.v_poin) { /*printf("\t\t\tFound End Also Num %i\n", j);*/ /*endpoints[j]= lt_iter.v_other;*/ /* other is still valid */ break; } } } /* now we have a collection of used edges. flip their edges the right way*/ /*if (v_best != -1) - */ /*printf("Done Looking - vc_tot_linked: %i\n", vc_tot_linked);*/ if (vc_tot_linked>1) { float vf_1, vf_2, vf_best; vc_tmp= &vert_connect[v_best]; tmpf1= vert_connect[vc_tmp->v[0]].co; tmpf2= vert_connect[vc_tmp->v[1]].co; /* edge connects on each side! */ if ((vc_tmp->v[0] > -1) && (vc_tmp->v[1] > -1)) { /*printf("Verts on each side (%i %i)\n", vc_tmp->v[0], vc_tmp->v[1]);*/ /* find out which is higher */ vf_1= tmpf1[ltmd->axis]; vf_2= tmpf2[ltmd->axis]; vf_best= vc_tmp->co[ltmd->axis]; if (vf_1 < vf_best && vf_best < vf_2) { ed_loop_flip= 0; } else if (vf_1 > vf_best && vf_best > vf_2) { ed_loop_flip= 1; } else { /* not so simple to work out which edge is higher */ sub_v3_v3v3(tmp_vec1, tmpf1, vc_tmp->co); sub_v3_v3v3(tmp_vec2, tmpf2, vc_tmp->co); normalize_v3(tmp_vec1); normalize_v3(tmp_vec2); if (tmp_vec1[ltmd->axis] < tmp_vec2[ltmd->axis]) { ed_loop_flip= 1; } else { ed_loop_flip= 0; } } } else if (vc_tmp->v[0] >= 0) { /*vertex only connected on 1 side */ /*printf("Verts on ONE side (%i %i)\n", vc_tmp->v[0], vc_tmp->v[1]);*/ if (tmpf1[ltmd->axis] < vc_tmp->co[ltmd->axis]) { /* best is above */ ed_loop_flip= 1; } else { /* best is below or even... in even case we cant know whet to do. */ ed_loop_flip= 0; } }/* else { printf("No Connected ___\n"); }*/ /*printf("flip direction %i\n", ed_loop_flip);*/ /* switch the flip option if set * note: flip is now done at face level so copying vgroup slizes is easier */ /* if (do_flip) ed_loop_flip= !ed_loop_flip; */ if (angle < 0.0f) ed_loop_flip= !ed_loop_flip; /* if its closed, we only need 1 loop */ for(j=ed_loop_closed; j<2; j++) { /*printf("Ordering Side J %i\n", j);*/ screwvert_iter_init(<_iter, vert_connect, v_best, j); /*printf("\n\nStarting - Loop\n");*/ lt_iter.v_poin->flag= 1; /* so a non loop will traverse the other side */ /* If this is the vert off the best vert and * the best vert has 2 edges connected too it * then swap the flip direction */ if (j == 1 && (vc_tmp->v[0] > -1) && (vc_tmp->v[1] > -1)) ed_loop_flip= !ed_loop_flip; while (lt_iter.v_poin && lt_iter.v_poin->flag != 2) { /*printf("\tOrdering Vert V %i\n", lt_iter.v);*/ lt_iter.v_poin->flag= 2; if (lt_iter.e) { if (lt_iter.v == lt_iter.e->v1) { if (ed_loop_flip == 0) { /*printf("\t\t\tFlipping 0\n");*/ SWAP(int, lt_iter.e->v1, lt_iter.e->v2); }/* else { printf("\t\t\tFlipping Not 0\n"); }*/ } else if (lt_iter.v == lt_iter.e->v2) { if (ed_loop_flip == 1) { /*printf("\t\t\tFlipping 1\n");*/ SWAP(int, lt_iter.e->v1, lt_iter.e->v2); }/* else { printf("\t\t\tFlipping Not 1\n"); }*/ }/* else { printf("\t\tIncorrect edge topology"); }*/ }/* else { printf("\t\tNo Edge at this point\n"); }*/ screwvert_iter_step(<_iter); } }