예제 #1
0
static void
clutter_bin_layout_allocate (ClutterLayoutManager   *manager,
                             ClutterContainer       *container,
                             const ClutterActorBox  *allocation,
                             ClutterAllocationFlags  flags)
{
  GList *children = clutter_container_get_children (container);
  GList *l;
  gfloat available_w, available_h;

  available_w = clutter_actor_box_get_width (allocation);
  available_h = clutter_actor_box_get_height (allocation);

  for (l = children; l != NULL; l = l->next)
    {
      ClutterActor *child = l->data;
      ClutterLayoutMeta *meta;
      ClutterBinLayer *layer;
      ClutterActorBox child_alloc = { 0, };
      gdouble x_align, y_align;
      gboolean x_fill, y_fill;

      meta = clutter_layout_manager_get_child_meta (manager,
                                                    container,
                                                    child);
      layer = CLUTTER_BIN_LAYER (meta);

      if (layer->x_align == CLUTTER_BIN_ALIGNMENT_FIXED)
        child_alloc.x1 = clutter_actor_get_x (child);
      else
        child_alloc.x1 = 0.0f;

      if (layer->y_align == CLUTTER_BIN_ALIGNMENT_FIXED)
        child_alloc.y1 = clutter_actor_get_y (child);
      else
        child_alloc.y1 = 0.0f;

      child_alloc.x2 = available_w;
      child_alloc.y2 = available_h;

      x_fill = (layer->x_align == CLUTTER_BIN_ALIGNMENT_FILL);
      y_fill = (layer->y_align == CLUTTER_BIN_ALIGNMENT_FILL);
      x_align = get_bin_alignment_factor (layer->x_align);
      y_align = get_bin_alignment_factor (layer->y_align);

      clutter_actor_allocate_align_fill (child, &child_alloc,
                                         x_align, y_align,
                                         x_fill, y_fill,
                                         flags);
    }

  g_list_free (children);
}
예제 #2
0
파일: st-bin.c 프로젝트: icarter09/Cinnamon
static void
st_bin_allocate (ClutterActor          *self,
                 const ClutterActorBox *box,
                 ClutterAllocationFlags flags)
{
  StBinPrivate *priv = ST_BIN (self)->priv;

  clutter_actor_set_allocation (self, box, flags);

  if (priv->child && clutter_actor_is_visible (priv->child))
    {
      StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (self));
      ClutterActorBox childbox;
      gdouble x_align_f, y_align_f;

      st_theme_node_get_content_box (theme_node, box, &childbox);
      _st_get_align_factors (priv->x_align, priv->y_align,
                             &x_align_f, &y_align_f);
      clutter_actor_allocate_align_fill (priv->child, &childbox,
                                         x_align_f, y_align_f,
                                         priv->x_fill, priv->y_fill,
                                         flags);
    }
}
예제 #3
0
static void
st_table_preferred_allocate (ClutterActor          *self,
                             const ClutterActorBox *content_box,
                             gboolean               flags)
{
  gint row_spacing, col_spacing;
  gint i;
  gint *col_widths, *row_heights;
  StTable *table;
  StTablePrivate *priv;
  gboolean ltr;
  ClutterActor *child;

  table = ST_TABLE (self);
  priv = ST_TABLE (self)->priv;

  col_spacing = (priv->col_spacing);
  row_spacing = (priv->row_spacing);

  col_widths =
    st_table_calculate_col_widths (table,
                                   (int) (content_box->x2 - content_box->x1));

  row_heights =
    st_table_calculate_row_heights (table,
                                    (int) (content_box->y2 - content_box->y1),
                                    col_widths);

  ltr = (clutter_actor_get_text_direction (self) == CLUTTER_TEXT_DIRECTION_LTR);

  for (child = clutter_actor_get_first_child (self);
       child != NULL;
       child = clutter_actor_get_next_sibling (child))
    {
      gint row, col, row_span, col_span;
      gint col_width, row_height;
      StTableChild *meta;
      ClutterActorBox childbox;
      gint child_x, child_y;
      gdouble x_align_f, y_align_f;

      meta = (StTableChild *) clutter_container_get_child_meta (CLUTTER_CONTAINER (self), child);

      if (!meta->allocate_hidden && !CLUTTER_ACTOR_IS_VISIBLE (child))
        continue;

      /* get child properties */
      col = meta->col;
      row = meta->row;
      row_span = meta->row_span;
      col_span = meta->col_span;

      _st_get_align_factors (meta->x_align, meta->y_align,
                             &x_align_f, &y_align_f);

      /* initialise the width and height */
      col_width = col_widths[col];
      row_height = row_heights[row];

      /* Add the widths of the spanned columns:
       *
       * First check that we have a non-zero span. Then we loop over each of
       * the columns that we're spanning but we stop short if we go past the
       * number of columns in the table. This is necessary to avoid accessing
       * uninitialised memory. We add the spacing in here too since we only
       * want to add as much spacing as times we successfully span.
       */
      if (col + col_span > priv->n_cols)
        g_warning ("StTable: col-span exceeds number of columns");
#if 0
      if (row + row_span > priv->n_rows)
        g_warning ("StTable: row-span exceeds number of rows");
#endif
      if (col_span > 1)
        {
          for (i = col + 1; i < col + col_span && i < priv->n_cols; i++)
            {
              col_width += col_widths[i];
              col_width += col_spacing;
            }
        }

      /* add the height of the spanned rows */
      if (row_span > 1)
        {
          for (i = row + 1; i < row + row_span && i < priv->n_rows; i++)
            {
              row_height += row_heights[i];
              row_height += row_spacing;
            }
        }

      /* calculate child x */
      if (ltr)
        {
          child_x = (int) content_box->x1
                    + col_spacing * col;
          for (i = 0; i < col; i++)
            child_x += col_widths[i];
        }
      else
        {
          child_x = (int) content_box->x2
                    - col_spacing * col;
          for (i = 0; i < col; i++)
            child_x -= col_widths[i];
        }

      /* calculate child y */
      child_y = (int) content_box->y1
                + row_spacing * row;
      for (i = 0; i < row; i++)
        child_y += row_heights[i];

      /* set up childbox */
      if (ltr)
        {
          childbox.x1 = (float) child_x;
          childbox.x2 = (float) MAX (0, child_x + col_width);
        }
      else
        {
          childbox.x2 = (float) child_x;
          childbox.x1 = (float) MAX (0, child_x - col_width);
        }

      childbox.y1 = (float) child_y;
      childbox.y2 = (float) MAX (0, child_y + row_height);


      clutter_actor_allocate_align_fill (child, &childbox,
                                         x_align_f, y_align_f,
                                         meta->x_fill, meta->y_fill,
                                         flags);
    }
}
예제 #4
0
static void
st_table_homogeneous_allocate (ClutterActor          *self,
                               const ClutterActorBox *content_box,
                               gboolean               flags)
{
  gfloat col_width, row_height;
  gint row_spacing, col_spacing;
  StTablePrivate *priv = ST_TABLE (self)->priv;
  gboolean ltr = clutter_actor_get_text_direction (self) == CLUTTER_TEXT_DIRECTION_LTR;
  ClutterActor *child;

  col_spacing = priv->col_spacing;
  row_spacing = priv->row_spacing;

  col_width = (int) ((content_box->x2 - content_box->x1
                      - (col_spacing * (priv->n_cols - 1)))
                     / priv->n_cols + 0.5);
  row_height = (int) ((content_box->y2 - content_box->y1
                      - (row_spacing * (priv->n_rows - 1)))
                      / priv->n_rows + 0.5);

  for (child = clutter_actor_get_first_child (self);
       child != NULL;
       child = clutter_actor_get_next_sibling (child))
    {
      gint row, col, row_span, col_span;
      StTableChild *meta;
      ClutterActorBox childbox;
      gdouble x_align_f, y_align_f;

      meta = (StTableChild *) clutter_container_get_child_meta (CLUTTER_CONTAINER (self), child);

      if (!meta->allocate_hidden && !CLUTTER_ACTOR_IS_VISIBLE (child))
        continue;

      /* get child properties */
      col = meta->col;
      row = meta->row;
      row_span = meta->row_span;
      col_span = meta->col_span;

      _st_get_align_factors (meta->x_align, meta->y_align,
                             &x_align_f, &y_align_f);

      if (ltr)
        {
          childbox.x1 = content_box->x1 + (col_width + col_spacing) * col;
          childbox.x2 = childbox.x1 + (col_width * col_span) + (col_spacing * (col_span - 1));
        }
      else
        {
          childbox.x2 = content_box->x2 - (col_width + col_spacing) * col;
          childbox.x1 = childbox.x2 - (col_width * col_span) - (col_spacing * (col_span - 1));
        }

      childbox.y1 = content_box->y1 + (row_height + row_spacing) * row;
      childbox.y2 = childbox.y1 + (row_height * row_span) + (row_spacing * (row_span - 1));

      clutter_actor_allocate_align_fill (child, &childbox,
                                         x_align_f, y_align_f,
                                         meta->x_fill, meta->y_fill,
                                         flags);
    }

}
static void
clutter_bin_layout_allocate (ClutterLayoutManager   *manager,
                             ClutterContainer       *container,
                             const ClutterActorBox  *allocation,
                             ClutterAllocationFlags  flags)
{
  gfloat allocation_x, allocation_y;
  gfloat available_w, available_h;
  ClutterActor *actor, *child;
  ClutterActorIter iter;
  gboolean use_animations;
  ClutterAnimationMode easing_mode;
  guint easing_duration, easing_delay;

  clutter_actor_box_get_origin (allocation, &allocation_x, &allocation_y);
  clutter_actor_box_get_size (allocation, &available_w, &available_h);

  actor = CLUTTER_ACTOR (container);

  use_animations = clutter_layout_manager_get_easing_state (manager,
                                                            &easing_mode,
                                                            &easing_duration,
                                                            &easing_delay);
  clutter_actor_iter_init (&iter, actor);
  while (clutter_actor_iter_next (&iter, &child))
    {
      ClutterLayoutMeta *meta;
      ClutterBinLayer *layer;
      ClutterActorBox child_alloc = { 0, };
      gdouble x_align, y_align;
      gboolean x_fill, y_fill;

      meta = clutter_layout_manager_get_child_meta (manager,
                                                    container,
                                                    child);
      layer = CLUTTER_BIN_LAYER (meta);

      if (layer->x_align == CLUTTER_BIN_ALIGNMENT_FIXED)
        child_alloc.x1 = clutter_actor_get_x (child);
      else
        child_alloc.x1 = allocation_x;

      if (layer->y_align == CLUTTER_BIN_ALIGNMENT_FIXED)
        child_alloc.y1 = clutter_actor_get_y (child);
      else
        child_alloc.y1 = allocation_y;

      child_alloc.x2 = available_w;
      child_alloc.y2 = available_h;

      if (clutter_actor_needs_expand (child, CLUTTER_ORIENTATION_HORIZONTAL))
        {
          ClutterActorAlign align;

          align = _clutter_actor_get_effective_x_align (child);
          x_fill = align == CLUTTER_ACTOR_ALIGN_FILL;
          x_align = get_actor_align_factor (align);
        }
      else
        {
          x_fill = (layer->x_align == CLUTTER_BIN_ALIGNMENT_FILL);
          x_align = get_bin_alignment_factor (layer->x_align);
        }

      if (clutter_actor_needs_expand (child, CLUTTER_ORIENTATION_VERTICAL))
        {
          ClutterActorAlign align;

          align = clutter_actor_get_y_align (child);
          y_fill = align == CLUTTER_ACTOR_ALIGN_FILL;
          y_align = get_actor_align_factor (align);
        }
      else
        {
          y_fill = (layer->y_align == CLUTTER_BIN_ALIGNMENT_FILL);
          y_align = get_bin_alignment_factor (layer->y_align);
        }

      if (use_animations)
        {
          clutter_actor_save_easing_state (child);
          clutter_actor_set_easing_mode (child, easing_mode);
          clutter_actor_set_easing_duration (child, easing_duration);
          clutter_actor_set_easing_delay (child, easing_delay);
        }

      clutter_actor_allocate_align_fill (child, &child_alloc,
                                         x_align, y_align,
                                         x_fill, y_fill,
                                         flags);

      if (use_animations)
        clutter_actor_restore_easing_state (child);
    }
}
예제 #6
0
static void
clutter_bin_layout_allocate (ClutterLayoutManager   *manager,
                             ClutterContainer       *container,
                             const ClutterActorBox  *allocation,
                             ClutterAllocationFlags  flags)
{
  gfloat allocation_x, allocation_y;
  gfloat available_w, available_h;
  ClutterActor *actor, *child;
  ClutterActorIter iter;

  clutter_actor_box_get_origin (allocation, &allocation_x, &allocation_y);
  clutter_actor_box_get_size (allocation, &available_w, &available_h);

  actor = CLUTTER_ACTOR (container);

  clutter_actor_iter_init (&iter, actor);
  while (clutter_actor_iter_next (&iter, &child))
    {
      ClutterLayoutMeta *meta;
      ClutterBinLayer *layer;
      ClutterActorBox child_alloc = { 0, };
      gdouble x_align, y_align;
      gboolean x_fill, y_fill, is_fixed_position_set;
      float fixed_x, fixed_y;

      if (!clutter_actor_is_visible (child))
        continue;

      meta = clutter_layout_manager_get_child_meta (manager,
                                                    container,
                                                    child);
      layer = CLUTTER_BIN_LAYER (meta);

      fixed_x = fixed_y = 0.f;
      g_object_get (child,
                    "fixed-position-set", &is_fixed_position_set,
                    "fixed-x", &fixed_x,
                    "fixed-y", &fixed_y,
                    NULL);

      /* XXX:2.0 - remove the FIXED alignment, and just use the fixed position
       * of the actor if one is set
       */
      if (is_fixed_position_set ||
          layer->x_align == CLUTTER_BIN_ALIGNMENT_FIXED)
	{
          if (is_fixed_position_set)
            child_alloc.x1 = fixed_x;
          else
            child_alloc.x1 = clutter_actor_get_x (child);
	}
      else
        child_alloc.x1 = allocation_x;

      if (is_fixed_position_set ||
          layer->y_align == CLUTTER_BIN_ALIGNMENT_FIXED)
	{
	  if (is_fixed_position_set)
            child_alloc.y1 = fixed_y;
          else
	    child_alloc.y1 = clutter_actor_get_y (child);
	}
      else
        child_alloc.y1 = allocation_y;

      child_alloc.x2 = allocation_x + available_w;
      child_alloc.y2 = allocation_y + available_h;

      if (clutter_actor_needs_expand (child, CLUTTER_ORIENTATION_HORIZONTAL))
        {
          ClutterActorAlign align;

          align = clutter_actor_get_x_align (child);
          x_fill = align == CLUTTER_ACTOR_ALIGN_FILL;
          x_align = get_actor_align_factor (align);
        }
      else
        {
          ClutterTextDirection text_dir;

          x_fill = (layer->x_align == CLUTTER_BIN_ALIGNMENT_FILL);

          text_dir = clutter_actor_get_text_direction (child);

          if (!is_fixed_position_set)
            x_align = get_bin_alignment_factor (layer->x_align, text_dir);
          else
            x_align = 0.0;
        }

      if (clutter_actor_needs_expand (child, CLUTTER_ORIENTATION_VERTICAL))
        {
          ClutterActorAlign align;

          align = clutter_actor_get_y_align (child);
          y_fill = align == CLUTTER_ACTOR_ALIGN_FILL;
          y_align = get_actor_align_factor (align);
        }
      else
        {
          y_fill = (layer->y_align == CLUTTER_BIN_ALIGNMENT_FILL);

          if (!is_fixed_position_set)
            y_align = get_bin_alignment_factor (layer->y_align,
                                                CLUTTER_TEXT_DIRECTION_LTR);
          else
            y_align = 0.0;
        }

      clutter_actor_allocate_align_fill (child, &child_alloc,
                                         x_align, y_align,
                                         x_fill, y_fill,
                                         flags);
    }
}