G_MODULE_EXPORT int test_drag_main (int argc, char *argv[]) { ClutterActor *stage, *handle; ClutterAction *action; GError *error; error = NULL; clutter_init_with_args (&argc, &argv, "test-drag", entries, NULL, &error); if (error != NULL) { g_print ("Unable to run test-drag: %s\n", error->message); g_error_free (error); return EXIT_FAILURE; } stage = clutter_stage_new (); clutter_stage_set_title (CLUTTER_STAGE (stage), "Drag Test"); clutter_actor_set_size (stage, 800, 600); g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL); handle = clutter_rectangle_new (); clutter_rectangle_set_color (CLUTTER_RECTANGLE (handle), CLUTTER_COLOR_SkyBlue); clutter_actor_set_size (handle, 128, 128); clutter_actor_set_position (handle, (800 - 128) / 2, (600 - 128) / 2); clutter_actor_set_reactive (handle, TRUE); clutter_container_add_actor (CLUTTER_CONTAINER (stage), handle); g_signal_connect (handle, "enter-event", G_CALLBACK (on_enter), NULL); g_signal_connect (handle, "leave-event", G_CALLBACK (on_leave), NULL); action = clutter_drag_action_new (); clutter_drag_action_set_drag_threshold (CLUTTER_DRAG_ACTION (action), x_drag_threshold, y_drag_threshold); clutter_drag_action_set_drag_axis (CLUTTER_DRAG_ACTION (action), get_drag_axis (drag_axis)); g_signal_connect (action, "drag-begin", G_CALLBACK (on_drag_begin), NULL); g_signal_connect (action, "drag-end", G_CALLBACK (on_drag_end), NULL); clutter_actor_add_action (handle, action); clutter_actor_add_effect_with_name (handle, "disable", clutter_desaturate_effect_new (0.0)); clutter_actor_add_effect_with_name (handle, "curl", clutter_page_turn_effect_new (0.0, 45.0, 12.0)); clutter_actor_show (stage); clutter_main (); return EXIT_SUCCESS; }
G_MODULE_EXPORT int test_easing_main (int argc, char *argv[]) { ClutterActor *stage, *rect, *label; ClutterColor stage_color = { 0x88, 0x88, 0xdd, 0xff }; ClutterColor rect_color = { 0xee, 0x33, 0, 0xff }; gchar *text; gfloat stage_width, stage_height; gfloat label_width, label_height; clutter_init_with_args (&argc, &argv, NULL, test_easing_entries, NULL, NULL); stage = clutter_stage_get_default (); clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color); main_stage = stage; clutter_actor_get_size (stage, &stage_width, &stage_height); rect = make_bouncer (&rect_color, 50, 50); clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect); clutter_actor_set_position (rect, stage_width / 2, stage_height / 2); text = g_strdup_printf ("Easing mode: %s (%d of %d)\n" "Right click to change the easing mode", easing_modes[current_mode].name, current_mode + 1, n_easing_modes); label = clutter_text_new (); clutter_container_add_actor (CLUTTER_CONTAINER (stage), label); clutter_text_set_font_name (CLUTTER_TEXT (label), "Sans 18px"); clutter_text_set_text (CLUTTER_TEXT (label), text); clutter_actor_get_size (label, &label_width, &label_height); clutter_actor_set_position (label, stage_width - label_width - 10, stage_height - label_height - 10); easing_mode_label = label; g_free (text); g_signal_connect (stage, "button-press-event", G_CALLBACK (on_button_press), rect); clutter_actor_show (stage); clutter_main (); return EXIT_SUCCESS; }
int main (int argc, char *argv[]) { TestState state; ClutterActor *stage; GError *error = NULL; g_setenv ("CLUTTER_VBLANK", "none", FALSE); g_setenv ("CLUTTER_SHOW_FPS", "1", FALSE); if (clutter_init_with_args (&argc, &argv, NULL, entries, NULL, &error) != CLUTTER_INIT_SUCCESS) { g_warning ("Unable to initialise Clutter:\n%s", error->message); g_error_free (error); return EXIT_FAILURE; } state.current_test = 0; state.stage = stage = clutter_stage_new (); clutter_actor_set_size (stage, STAGE_WIDTH, STAGE_HEIGHT); clutter_stage_set_color (CLUTTER_STAGE (stage), CLUTTER_COLOR_White); clutter_stage_set_title (CLUTTER_STAGE (stage), "Cogl Performance Test"); /* We want continuous redrawing of the stage... */ clutter_threads_add_idle (queue_redraw, stage); g_signal_connect_after (stage, "paint", G_CALLBACK (on_paint), &state); clutter_actor_show (stage); clutter_main (); clutter_actor_destroy (stage); return 0; }
G_MODULE_EXPORT int test_paint_wrapper_main (int argc, char *argv[]) { ClutterAlpha *alpha; ClutterActor *stage; ClutterColor stage_color = { 0x61, 0x64, 0x8c, 0xff }; SuperOH *oh; gint i; GError *error; ClutterActor *real_hand; error = NULL; #ifdef HAVE_CLUTTER_GLX clutter_x11_set_use_argb_visual (TRUE); #endif clutter_init_with_args (&argc, &argv, NULL, super_oh_entries, NULL, &error); if (error) { g_warning ("Unable to initialise Clutter:\n%s", error->message); g_error_free (error); return EXIT_FAILURE; } stage = clutter_stage_get_default (); clutter_actor_set_size (stage, 800, 600); if (use_alpha != 255) { clutter_stage_set_use_alpha (CLUTTER_STAGE (stage), TRUE); clutter_actor_set_opacity (stage, use_alpha); } clutter_stage_set_title (CLUTTER_STAGE (stage), "Paint Test"); clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color); oh = g_new(SuperOH, 1); oh->stage = stage; /* Create a timeline to manage animation */ oh->timeline = clutter_timeline_new (6000); clutter_timeline_set_loop (oh->timeline, TRUE); /* fire a callback for frame change */ g_signal_connect (oh->timeline, "new-frame", G_CALLBACK (frame_cb), oh); /* Set up some behaviours to handle scaling */ alpha = clutter_alpha_new_with_func (oh->timeline, my_sine_wave, NULL, NULL); oh->scaler_1 = clutter_behaviour_scale_new (alpha, 0.5, 0.5, 1.0, 1.0); oh->scaler_2 = clutter_behaviour_scale_new (alpha, 1.0, 1.0, 0.5, 0.5); real_hand = clutter_texture_new_from_file (TESTS_DATADIR G_DIR_SEPARATOR_S "redhand.png", &error); if (real_hand == NULL) { g_error ("image load failed: %s", error->message); return EXIT_FAILURE; } /* create a new group to hold multiple actors in a group */ oh->group = clutter_group_new(); oh->hand = g_new (ClutterActor*, n_hands); oh->stage_width = clutter_actor_get_width (stage); oh->stage_height = clutter_actor_get_height (stage); oh->radius = (oh->stage_width + oh->stage_height) / n_hands; for (i = 0; i < n_hands; i++) { gint x, y, w, h; if (i == 0) oh->hand[i] = real_hand; else oh->hand[i] = clutter_clone_new (real_hand); clutter_actor_set_reactive (oh->hand[i], TRUE); clutter_actor_set_size (oh->hand[i], 200, 213); /* Place around a circle */ w = clutter_actor_get_width (oh->hand[i]); h = clutter_actor_get_height (oh->hand[i]); x = oh->stage_width / 2 + oh->radius * cos (i * G_PI / (n_hands / 2)) - w / 2; y = oh->stage_height / 2 + oh->radius * sin (i * G_PI / (n_hands / 2)) - h / 2; clutter_actor_set_position (oh->hand[i], x, y); clutter_actor_move_anchor_point_from_gravity (oh->hand[i], CLUTTER_GRAVITY_CENTER); g_signal_connect (oh->hand[i], "button-press-event", G_CALLBACK (on_button_press_event), oh); /* paint something before each hand */ g_signal_connect (oh->hand[i], "paint", G_CALLBACK (hand_pre_paint), oh); /* paint something after each hand */ g_signal_connect_after (oh->hand[i], "paint", G_CALLBACK (hand_post_paint), oh); /* Add to our group group */ clutter_container_add_actor (CLUTTER_CONTAINER (oh->group), oh->hand[i]); if (i % 2) clutter_behaviour_apply (oh->scaler_1, oh->hand[i]); else clutter_behaviour_apply (oh->scaler_2, oh->hand[i]); } oh->paint_guards = g_malloc0 (sizeof (gboolean) * n_hands); /* Add the group to the stage */ clutter_container_add_actor (CLUTTER_CONTAINER (stage), CLUTTER_ACTOR (oh->group)); /* Show everying ( and map window ) */ clutter_actor_show (stage); g_signal_connect (stage, "key-release-event", G_CALLBACK (input_cb), oh); /* and start it */ clutter_timeline_start (oh->timeline); clutter_main (); g_object_unref (oh->scaler_1); g_object_unref (oh->scaler_2); g_object_unref (oh->timeline); g_free (oh->paint_guards); g_free (oh->hand); g_free (oh); return 0; }
int main (int argc, char *argv[]) { GError *error = NULL; /* UI */ ClutterActor *stage; ClutterLayoutManager *layout; ClutterActor *box; ClutterActor *top, *bottom; ClutterState *transitions; clutter_init_with_args (&argc, &argv, " - cross-fade", entries, NULL, NULL); if (source == NULL || target == NULL) { g_print ("Usage: %s -s <source> -t <target> [-d <duration>]\n", argv[0]); exit (EXIT_FAILURE); } clutter_init (&argc, &argv); stage = clutter_stage_get_default (); clutter_stage_set_title (CLUTTER_STAGE (stage), "cross-fade"); clutter_actor_set_size (stage, 400, 300); clutter_actor_show (stage); g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL); layout = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_CENTER, CLUTTER_BIN_ALIGNMENT_CENTER); box = clutter_box_new (layout); clutter_actor_set_size (box, 400, 300); bottom = clutter_texture_new (); top = clutter_texture_new (); clutter_container_add_actor (CLUTTER_CONTAINER (box), bottom); clutter_container_add_actor (CLUTTER_CONTAINER (box), top); clutter_container_add_actor (CLUTTER_CONTAINER (stage), box); /* load the first image into the bottom */ load_image (CLUTTER_TEXTURE (bottom), source); /* load the second image into the top */ load_image (CLUTTER_TEXTURE (top), target); /* animations */ transitions = clutter_state_new (); clutter_state_set (transitions, NULL, "show-bottom", top, "opacity", CLUTTER_LINEAR, 0, bottom, "opacity", CLUTTER_LINEAR, 255, NULL); clutter_state_set (transitions, NULL, "show-top", top, "opacity", CLUTTER_EASE_IN_CUBIC, 255, bottom, "opacity", CLUTTER_EASE_IN_CUBIC, 0, NULL); clutter_state_set_duration (transitions, NULL, NULL, duration); /* make the bottom opaque and top transparent */ clutter_state_warp_to_state (transitions, "show-bottom"); /* on key press, fade in the top texture and fade out the bottom texture */ g_signal_connect (stage, "key-press-event", G_CALLBACK (start_animation), transitions); clutter_actor_show (stage); clutter_main (); g_object_unref (transitions); if (error != NULL) g_error_free (error); return EXIT_SUCCESS; }
int main (int argc, char **argv) { AainaLibrary *library; AainaSource *source; ClutterActor *stage; ClutterAlpha *alpha; ClutterBehaviour *behave; ClutterColor black = { 0x00, 0x00, 0x00, 0xff }; GError *error = NULL; g_thread_init (NULL); g_set_application_name ("Aaina Image Slideshow"); clutter_init_with_args (&argc, &argv, " - Aaina Image Slideshow", entries, NULL, &error); if (error) { g_print ("Unable to run Aaina: %s", error->message); g_error_free (error); return EXIT_FAILURE; } stage = clutter_stage_get_default (); clutter_actor_set_size (stage, 720, 480); clutter_stage_hide_cursor (CLUTTER_STAGE (stage)); if (fullscreen) clutter_stage_fullscreen (CLUTTER_STAGE (stage)); clutter_stage_set_color (CLUTTER_STAGE (stage), &black); /* Load the test source */ library = aaina_library_new (); if (directories && directories[0]) { gint n_directories, i; n_directories = g_strv_length (directories); for (i = 0; i < n_directories; i++) source = aaina_source_directory_new (library, directories[i]); } else if (flickr_tags) source = aaina_source_flickr_new (library, flickr_tags); else { g_print ("Usage: aaina -d <path>\n" " aaina -t <tag>[,<tag>,....]\n"); return EXIT_FAILURE; } show = aaina_slide_show_get_default (); clutter_group_add (CLUTTER_GROUP (stage), CLUTTER_ACTOR (show)); clutter_actor_set_position (CLUTTER_ACTOR (show), 0, 0); clutter_actor_set_size (CLUTTER_ACTOR (show), CLUTTER_STAGE_WIDTH (), CLUTTER_STAGE_HEIGHT ()) ; clutter_actor_show_all (CLUTTER_ACTOR (show)); g_object_set (G_OBJECT (show), "library", library, NULL); clutter_actor_show_all (stage); /*clutter_actor_set_scale (stage, 0.25, 0.25);*/ g_signal_connect (G_OBJECT (stage), "key-release-event", G_CALLBACK (on_key_release_event), (gpointer)stage); timeline = clutter_timeline_new (60, 30); alpha = clutter_alpha_new_full (timeline, alpha_sine_inc_func, NULL, NULL); behave = aaina_behave_new (alpha, (AainaBehaveAlphaFunc)spin_me, (gpointer)stage); clutter_actor_set_rotation (stage, CLUTTER_Y_AXIS, 0, CLUTTER_STAGE_WIDTH ()/2, 0, CLUTTER_STAGE_HEIGHT ()); g_timeout_add (120000, (GSourceFunc)im_spinning_around, timeline); clutter_main (); return EXIT_SUCCESS; }
int main (int argc, char **argv) { glong i; gdouble angle; ClutterColor color = { 0x00, 0x00, 0x00, 0xff }; ClutterActor *stage, *rect; clutter_perf_fps_init (); if (CLUTTER_INIT_SUCCESS != clutter_init_with_args (&argc, &argv, NULL, entries, NULL, NULL)) { g_warning ("Failed to initialize clutter"); return -1; } stage = clutter_stage_new (); clutter_actor_set_size (stage, 512, 512); clutter_stage_set_color (CLUTTER_STAGE (stage), CLUTTER_COLOR_Black); clutter_stage_set_title (CLUTTER_STAGE (stage), "Picking Performance"); g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL); printf ("Picking performance test with " "%d actors and %d events per frame\n", n_actors, n_events); for (i = n_actors - 1; i >= 0; i--) { angle = ((2.0 * G_PI) / (gdouble) n_actors) * i; color.red = (1.0 - ABS ((MAX (0, MIN (n_actors/2.0 + 0, i))) / (gdouble)(n_actors/4.0) - 1.0)) * 255.0; color.green = (1.0 - ABS ((MAX (0, MIN (n_actors/2.0 + 0, fmod (i + (n_actors/3.0)*2, n_actors)))) / (gdouble)(n_actors/4) - 1.0)) * 255.0; color.blue = (1.0 - ABS ((MAX (0, MIN (n_actors/2.0 + 0, fmod ((i + (n_actors/3.0)), n_actors)))) / (gdouble)(n_actors/4.0) - 1.0)) * 255.0; rect = clutter_rectangle_new_with_color (&color); clutter_actor_set_size (rect, 100, 100); clutter_actor_set_anchor_point_from_gravity (rect, CLUTTER_GRAVITY_CENTER); clutter_actor_set_position (rect, 256 + 206 * cos (angle), 256 + 206 * sin (angle)); clutter_actor_set_reactive (rect, TRUE); g_signal_connect (rect, "motion-event", G_CALLBACK (motion_event_cb), NULL); clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect); } clutter_actor_show (stage); clutter_perf_fps_start (CLUTTER_STAGE (stage)); clutter_threads_add_idle (queue_redraw, stage); clutter_main (); clutter_perf_fps_report ("test-picking"); return 0; }
int main (int argc, char *argv[]) { ClutterTimeline *timeline; ClutterAlpha *alpha; ClutterBehaviour *scaler_1, *scaler_2; ClutterActor *stage; ClutterColor stage_color = { 0x61, 0x64, 0x8c, 0xff }; SuperOH *oh; gint i; GError *error; #ifdef REQ_NON_COMPOSITION Window xwin; Atom non_comp_atom; Display *dpy; int one = 1; #endif error = NULL; clutter_init_with_args (&argc, &argv, NULL, super_oh_entries, NULL, &error); if (error) { g_warning ("Unable to initialise Clutter:\n%s", error->message); g_error_free (error); exit (1); } stage = clutter_stage_get_default (); clutter_actor_set_size (stage, 800, 600); clutter_stage_set_title (CLUTTER_STAGE (stage), "Actors Test"); clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color); #ifdef REQ_NON_COMPOSITION /* request non-composited mode */ clutter_stage_fullscreen (stage); xwin = clutter_x11_get_stage_window (stage); dpy = XOpenDisplay(NULL); non_comp_atom = XInternAtom(dpy, "_HILDON_NON_COMPOSITED_WINDOW", False); XChangeProperty (dpy, xwin, non_comp_atom, XA_INTEGER, 32, PropModeReplace, (unsigned char *) &one, 1); printf ("stage win is %lx\n", xwin); XSync (dpy, False); #endif oh = g_new(SuperOH, 1); /* Create a timeline to manage animation */ timeline = clutter_timeline_new (360, 60); /* num frames, fps */ g_object_set (timeline, "loop", TRUE, NULL); /* have it loop */ /* fire a callback for frame change */ g_signal_connect (timeline, "new-frame", G_CALLBACK (frame_cb), oh); /* Set up some behaviours to handle scaling */ alpha = clutter_alpha_new_full (timeline, CLUTTER_ALPHA_SINE, NULL, NULL); scaler_1 = clutter_behaviour_scale_new (alpha, 0.5, 0.5, 1.0, 1.0); scaler_2 = clutter_behaviour_scale_new (alpha, 1.0, 1.0, 0.5, 0.5); /* create a new group to hold multiple actors in a group */ oh->group = clutter_group_new(); oh->hand = g_new (ClutterActor*, n_hands); for (i = 0; i < n_hands; i++) { gint x, y, w, h; gint radius = get_radius (); /* Create a texture from file, then clone in to same resources */ if (i == 0) { if ((oh->hand[i] = clutter_texture_new_from_file ("redhand.png", &error)) == NULL) { g_error ("image load failed: %s", error->message); exit (1); } } else oh->hand[i] = clutter_clone_texture_new (CLUTTER_TEXTURE(oh->hand[0])); /* Place around a circle */ w = clutter_actor_get_width (oh->hand[0]); h = clutter_actor_get_height (oh->hand[0]); x = CLUTTER_STAGE_WIDTH () / 2 + radius * cos (i * M_PI / (n_hands / 2)) - w / 2; y = CLUTTER_STAGE_HEIGHT () / 2 + radius * sin (i * M_PI / (n_hands / 2)) - h / 2; clutter_actor_set_position (oh->hand[i], x, y); clutter_actor_move_anchor_point_from_gravity (oh->hand[i], CLUTTER_GRAVITY_CENTER); /* Add to our group group */ clutter_container_add_actor (CLUTTER_CONTAINER (oh->group), oh->hand[i]); #if 1 /* FIXME: disabled as causes drift? - see comment above */ if (i % 2) clutter_behaviour_apply (scaler_1, oh->hand[i]); else clutter_behaviour_apply (scaler_2, oh->hand[i]); #endif } /* Add the group to the stage */ clutter_container_add_actor (CLUTTER_CONTAINER (stage), CLUTTER_ACTOR (oh->group)); /* Show everying ( and map window ) */ clutter_actor_show (stage); g_signal_connect (stage, "button-press-event", G_CALLBACK (input_cb), oh); g_signal_connect (stage, "key-release-event", G_CALLBACK (input_cb), oh); /* and start it */ clutter_timeline_start (timeline); clutter_main (); g_free (oh->hand); g_free (oh); return 0; }
int main (int argc, char *argv[]) { ClutterActor *stage, *box, *instructions; ClutterLayoutManager *stage_layout, *grid_layout; GError *error = NULL; if (clutter_init_with_args (&argc, &argv, NULL, entries, NULL, &error) != CLUTTER_INIT_SUCCESS) { g_print ("Unable to run grid-layout: %s", error->message); g_error_free (error); return EXIT_FAILURE; } stage = clutter_stage_new (); clutter_stage_set_user_resizable (CLUTTER_STAGE (stage), TRUE); stage_layout = clutter_box_layout_new (); clutter_box_layout_set_orientation (CLUTTER_BOX_LAYOUT (stage_layout), CLUTTER_ORIENTATION_VERTICAL); clutter_actor_set_layout_manager (stage, stage_layout); grid_layout = clutter_grid_layout_new (); if (is_vertical) clutter_grid_layout_set_orientation (CLUTTER_GRID_LAYOUT (grid_layout), CLUTTER_ORIENTATION_VERTICAL); box = clutter_actor_new (); clutter_actor_set_background_color (box, CLUTTER_COLOR_LightGray); clutter_actor_set_x_expand (box, TRUE); clutter_actor_set_y_expand (box, TRUE); clutter_actor_set_layout_manager (box, grid_layout); clutter_actor_add_child (stage, box); clutter_actor_set_x_align (box, CLUTTER_ACTOR_ALIGN_FILL); clutter_actor_set_y_align (box, CLUTTER_ACTOR_ALIGN_FILL); add_actor (box, 0, 0, 1, 1); add_actor (box, 1, 0, 1, 1); add_actor (box, 2, 0, 1, 1); add_actor (box, 0, 1, 1, 1); add_actor (box, 1, 1, 2, 1); add_actor (box, 0, 2, 3, 1); add_actor (box, 0, 3, 2, 2); add_actor (box, 2, 3, 1, 1); add_actor (box, 2, 4, 1, 1); instructions = clutter_text_new_with_text ("Sans 12px", INSTRUCTIONS); clutter_actor_set_margin_top (instructions, 4); clutter_actor_set_margin_left (instructions, 4); clutter_actor_set_margin_bottom (instructions, 4); clutter_actor_add_child (stage, instructions); clutter_actor_set_x_align (instructions, CLUTTER_ACTOR_ALIGN_FILL); clutter_actor_set_y_align (instructions, CLUTTER_ACTOR_ALIGN_CENTER); g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL); g_signal_connect (stage, "key-release-event", G_CALLBACK (key_release_cb), box); clutter_actor_show (stage); clutter_main (); return 0; }
int main (int argc, char **argv) { glong i; gdouble angle; const ClutterColor black = { 0x00, 0x00, 0x00, 0xff }; ClutterColor color = { 0x00, 0x00, 0x00, 0xff }; ClutterActor *stage, *rect; g_setenv ("CLUTTER_VBLANK", "none", FALSE); g_setenv ("CLUTTER_DEFAULT_FPS", "1000", FALSE); g_setenv ("CLUTTER_SHOW_FPS", "1", FALSE); clutter_init_with_args (&argc, &argv, NULL, entries, NULL, NULL); stage = clutter_stage_get_default (); clutter_actor_set_size (stage, 512, 512); clutter_stage_set_color (CLUTTER_STAGE (stage), &black); printf ("Picking performance test with " "%d actors and %d events per frame\n", n_actors, n_events); for (i = n_actors - 1; i >= 0; i--) { angle = ((2.0 * M_PI) / (gdouble) n_actors) * i; color.red = (1.0 - ABS ((MAX (0, MIN (n_actors/2.0 + 0, i))) / (gdouble)(n_actors/4.0) - 1.0)) * 255.0; color.green = (1.0 - ABS ((MAX (0, MIN (n_actors/2.0 + 0, fmod (i + (n_actors/3.0)*2, n_actors)))) / (gdouble)(n_actors/4) - 1.0)) * 255.0; color.blue = (1.0 - ABS ((MAX (0, MIN (n_actors/2.0 + 0, fmod ((i + (n_actors/3.0)), n_actors)))) / (gdouble)(n_actors/4.0) - 1.0)) * 255.0; rect = clutter_rectangle_new_with_color (&color); clutter_actor_set_size (rect, 100, 100); clutter_actor_set_anchor_point_from_gravity (rect, CLUTTER_GRAVITY_CENTER); clutter_actor_set_position (rect, 256 + 206 * cos (angle), 256 + 206 * sin (angle)); clutter_actor_set_reactive (rect, TRUE); g_signal_connect (rect, "motion-event", G_CALLBACK (motion_event_cb), NULL); clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect); } clutter_actor_show (stage); g_idle_add (queue_redraw, stage); g_signal_connect (stage, "paint", G_CALLBACK (on_paint), NULL); clutter_main (); return 0; }
int main (int argc, char *argv[]) { ClutterActor *stage, *box; ClutterLayoutManager *layout; GError *error; gint i; error = NULL; if (clutter_init_with_args (&argc, &argv, NULL, entries, NULL, &error) != CLUTTER_INIT_SUCCESS) { g_print ("Unable to run flow-layout: %s", error->message); g_error_free (error); return EXIT_FAILURE; } stage = clutter_stage_new (); clutter_actor_set_background_color (stage, CLUTTER_COLOR_LightSkyBlue); clutter_stage_set_title (CLUTTER_STAGE (stage), "Flow Layout"); clutter_stage_set_user_resizable (CLUTTER_STAGE (stage), TRUE); g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL); layout = clutter_flow_layout_new (vertical ? CLUTTER_FLOW_VERTICAL : CLUTTER_FLOW_HORIZONTAL); clutter_flow_layout_set_homogeneous (CLUTTER_FLOW_LAYOUT (layout), is_homogeneous); clutter_flow_layout_set_column_spacing (CLUTTER_FLOW_LAYOUT (layout), x_spacing); clutter_flow_layout_set_row_spacing (CLUTTER_FLOW_LAYOUT (layout), y_spacing); box = clutter_actor_new (); clutter_actor_set_layout_manager (box, layout); clutter_actor_set_background_color (box, CLUTTER_COLOR_Aluminium2); clutter_actor_add_child (stage, box); if (!fixed_size) clutter_actor_add_constraint (box, clutter_bind_constraint_new (stage, CLUTTER_BIND_SIZE, 0.0)); clutter_actor_set_position (box, 0, 0); clutter_actor_set_name (box, "box"); for (i = 0; i < n_rects; i++) { ClutterColor color = CLUTTER_COLOR_INIT (255, 255, 255, 255); gfloat width, height; ClutterActor *rect; gchar *name; name = g_strdup_printf ("rect%02d", i); clutter_color_from_hls (&color, 360.0 / n_rects * i, 0.5, 0.8); rect = clutter_actor_new (); clutter_actor_set_background_color (rect, &color); if (random_size) { width = g_random_int_range (50, 100); height = g_random_int_range (50, 100); } else width = height = 50.f; clutter_actor_set_size (rect, width, height); clutter_actor_set_name (rect, name); clutter_actor_add_child (box, rect); g_free (name); } clutter_actor_show (stage); clutter_main (); return EXIT_SUCCESS; }