StThemeNodeTransition * st_theme_node_transition_new (StThemeNode *from_node, StThemeNode *to_node, guint duration) { StThemeNodeTransition *transition; g_return_val_if_fail (ST_IS_THEME_NODE (from_node), NULL); g_return_val_if_fail (ST_IS_THEME_NODE (to_node), NULL); duration = st_theme_node_get_transition_duration (to_node); transition = g_object_new (ST_TYPE_THEME_NODE_TRANSITION, NULL); transition->priv->old_theme_node = g_object_ref (from_node); transition->priv->new_theme_node = g_object_ref (to_node); transition->priv->timeline = clutter_timeline_new (duration); transition->priv->timeline_completed_id = g_signal_connect (transition->priv->timeline, "completed", G_CALLBACK (on_timeline_completed), transition); transition->priv->timeline_new_frame_id = g_signal_connect (transition->priv->timeline, "new-frame", G_CALLBACK (on_timeline_new_frame), transition); clutter_timeline_set_progress_mode (transition->priv->timeline, CLUTTER_EASE_IN_OUT_QUAD); clutter_timeline_start (transition->priv->timeline); return transition; }
static void show_helper_text_title (CalibArea *area) { ClutterTransition *transition; gfloat height = clutter_actor_get_height (area->helper_text_title); clutter_actor_set_y (area->helper_text_title, - clutter_actor_get_height (area->helper_text_title)); clutter_actor_show (area->helper_text_title); transition = clutter_property_transition_new ("y"); clutter_timeline_set_progress_mode (CLUTTER_TIMELINE (transition), CLUTTER_EASE_OUT); clutter_timeline_set_duration (CLUTTER_TIMELINE (transition), HELP_TEXT_ANIMATION_DURATION); clutter_transition_set_animatable (transition, CLUTTER_ANIMATABLE (area->helper_text_title)); clutter_transition_set_from (transition, G_TYPE_FLOAT, -height); clutter_transition_set_to (transition, G_TYPE_FLOAT, 0.0); g_signal_connect (CLUTTER_TIMELINE (transition), "completed", G_CALLBACK (on_helper_text_title_shown), area); clutter_timeline_start (CLUTTER_TIMELINE (transition)); g_clear_object (&area->helper_msg_timeline); area->helper_msg_timeline = transition; }
static void mx_expander_init (MxExpander *self) { MxExpanderPrivate *priv = self->priv = GET_PRIVATE (self); priv->label = clutter_text_new (); clutter_actor_add_child ((ClutterActor *) self, priv->label); priv->arrow = (ClutterActor *) mx_icon_new (); clutter_actor_add_child ((ClutterActor*) self, priv->arrow); clutter_actor_set_name (priv->arrow, "mx-expander-arrow-closed"); /* TODO: make this a style property */ priv->spacing = 10.0f; priv->timeline = clutter_timeline_new (250); clutter_timeline_set_progress_mode (priv->timeline, CLUTTER_EASE_IN_SINE); g_signal_connect (priv->timeline, "new-frame", G_CALLBACK (new_frame), self); g_signal_connect (priv->timeline, "completed", G_CALLBACK (timeline_complete), self); clutter_actor_set_reactive ((ClutterActor *) self, TRUE); g_signal_connect (self, "style-changed", G_CALLBACK (mx_expander_style_changed), NULL); g_signal_connect (self, "actor-added", G_CALLBACK (mx_expander_actor_added), NULL); g_signal_connect (self, "actor-removed", G_CALLBACK (mx_expander_actor_removed), NULL); }
static void gesture_end (ClutterGestureAction *gesture, ClutterActor *actor) { ClutterPanAction *self = CLUTTER_PAN_ACTION (gesture); ClutterPanActionPrivate *priv = self->priv; gfloat velocity, velocity_x, velocity_y; gfloat delta_x, delta_y; gfloat tau; gint duration; clutter_gesture_action_get_release_coords (CLUTTER_GESTURE_ACTION (self), 0, &priv->release_x, &priv->release_y); if (!priv->should_interpolate) { priv->state = PAN_STATE_INACTIVE; return; } priv->state = PAN_STATE_INTERPOLATING; clutter_gesture_action_get_motion_delta (gesture, 0, &delta_x, &delta_y); velocity = clutter_gesture_action_get_velocity (gesture, 0, &velocity_x, &velocity_y); /* Exponential timing constant v(t) = v(0) * exp(-t/tau) * tau = 1000ms / (frame_per_second * - ln(decay_per_frame)) * with frame_per_second = 60 and decay_per_frame = 0.95, tau ~= 325ms * see http://ariya.ofilabs.com/2011/10/flick-list-with-its-momentum-scrolling-and-deceleration.html */ tau = 1000.0f / (reference_fps * - logf (priv->deceleration_rate)); /* See where the decreasing velocity reaches $min_velocity px/ms * v(t) = v(0) * exp(-t/tau) = min_velocity * t = - tau * ln( min_velocity / |v(0)|) */ duration = - tau * logf (min_velocity / (ABS (velocity) * priv->acceleration_factor)); /* Target point: x(t) = v(0) * tau * [1 - exp(-t/tau)] */ priv->target_x = velocity_x * priv->acceleration_factor * tau * (1 - exp ((float)-duration / tau)); priv->target_y = velocity_y * priv->acceleration_factor * tau * (1 - exp ((float)-duration / tau)); if (ABS (velocity) * priv->acceleration_factor > min_velocity && duration > FLOAT_EPSILON) { priv->interpolated_x = priv->interpolated_y = 0.0f; priv->deceleration_timeline = clutter_timeline_new (duration); clutter_timeline_set_progress_mode (priv->deceleration_timeline, CLUTTER_EASE_OUT_EXPO); g_signal_connect (priv->deceleration_timeline, "new_frame", G_CALLBACK (on_deceleration_new_frame), self); g_signal_connect (priv->deceleration_timeline, "stopped", G_CALLBACK (on_deceleration_stopped), self); clutter_timeline_start (priv->deceleration_timeline); } else { emit_pan_stopped (self, actor); } }
static ClutterTransition * create_fade_out_transition() { auto transition = clutter_property_transition_new("opacity"); clutter_transition_set_from(transition, G_TYPE_UINT, 255); clutter_transition_set_to(transition, G_TYPE_UINT, 0); clutter_timeline_set_duration(CLUTTER_TIMELINE(transition), FADE_DURATION); clutter_timeline_set_repeat_count(CLUTTER_TIMELINE(transition), 0); clutter_timeline_set_progress_mode(CLUTTER_TIMELINE(transition), CLUTTER_EASE_IN_OUT_CUBIC); return transition; }
/** * mx_adjustment_interpolate: * @adjustment: A #MxAdjustment * @value: A #gdouble * @duration: duration in milliseconds * @mode: A #ClutterAnimationMode * * Interpolate #MxAdjustment:value to the new value specified by @value, using * the mode and duration given. */ void mx_adjustment_interpolate (MxAdjustment *adjustment, gdouble value, guint duration, gulong mode) { MxAdjustmentPrivate *priv = adjustment->priv; g_return_if_fail (isfinite (value)); if (duration <= 1) { stop_interpolation (adjustment); mx_adjustment_set_value (adjustment, value); return; } priv->old_position = priv->value; priv->new_position = value; if (!priv->interpolation) { priv->interpolation = clutter_timeline_new (duration); g_signal_connect (priv->interpolation, "new-frame", G_CALLBACK (interpolation_new_frame_cb), adjustment); g_signal_connect (priv->interpolation, "completed", G_CALLBACK (interpolation_completed_cb), adjustment); } else { /* Extend the animation if it gets interrupted, otherwise frequent calls * to this function will end up with no advancements until the calls * finish (as the animation never gets a chance to start). */ clutter_timeline_set_direction (priv->interpolation, CLUTTER_TIMELINE_FORWARD); clutter_timeline_rewind (priv->interpolation); clutter_timeline_set_duration (priv->interpolation, duration); } clutter_timeline_set_progress_mode (priv->interpolation, mode); clutter_timeline_start (priv->interpolation); }
static ClutterTransition * get_error_message_transition (CalibArea *area) { ClutterTransition *transition; clutter_actor_show (area->error_text); transition = clutter_property_transition_new ("opacity"); clutter_timeline_set_progress_mode (CLUTTER_TIMELINE (transition), CLUTTER_EASE_OUT); clutter_timeline_set_duration (CLUTTER_TIMELINE (transition), ERROR_MESSAGE_ANIMATION_DURATION); clutter_transition_set_animatable (transition, CLUTTER_ANIMATABLE (area->error_text)); clutter_transition_set_from (transition, G_TYPE_UINT, 0); clutter_transition_set_to (transition, G_TYPE_UINT, 255); return transition; }
static void set_up_stage (CalibArea *calib_area, ClutterActor *stage) { ClutterPoint anchor; ClutterColor color; ClutterContent *success_content; gfloat height; gchar *markup; calib_area->stage = stage; calib_area->action_layer = clutter_actor_new (); calib_area->clock = cc_clock_actor_new (); calib_area->target = cc_target_actor_new (); calib_area->text_title_holder = clutter_actor_new (); calib_area->helper_text_title = clutter_text_new (); calib_area->text_body_holder = clutter_actor_new (); calib_area->helper_text_body = clutter_text_new (); calib_area->error_text = clutter_text_new (); calib_area->success_image = clutter_actor_new (); clutter_stage_set_use_alpha (CLUTTER_STAGE (stage), TRUE); clutter_actor_hide (calib_area->target); /* bind the action layer's geometry to the stage's */ clutter_actor_add_constraint (calib_area->action_layer, clutter_bind_constraint_new (stage, CLUTTER_BIND_SIZE, 0)); clutter_actor_add_child (stage, calib_area->action_layer); g_signal_connect (stage, "allocation-changed", G_CALLBACK (on_allocation_changed), calib_area); clutter_color_from_string (&color, "#000"); color.alpha = WINDOW_OPACITY * 255; clutter_actor_set_background_color (stage, &color); clutter_actor_add_child (calib_area->action_layer, calib_area->clock); clutter_actor_add_constraint (calib_area->clock, clutter_align_constraint_new (stage, CLUTTER_ALIGN_BOTH, 0.5)); clutter_actor_add_child (calib_area->action_layer, calib_area->target); /* set the helper text */ anchor.x = 0; g_object_set (calib_area->text_title_holder, "pivot-point", &anchor, NULL); clutter_actor_add_child (calib_area->action_layer, calib_area->text_title_holder); clutter_actor_add_child (calib_area->text_title_holder, calib_area->helper_text_title); height = clutter_actor_get_height (calib_area->clock); clutter_actor_add_constraint (calib_area->text_title_holder, clutter_bind_constraint_new (calib_area->clock, CLUTTER_BIND_Y, height * 1.5)); clutter_actor_add_constraint (calib_area->text_title_holder, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, .5)); clutter_text_set_line_alignment (CLUTTER_TEXT (calib_area->helper_text_title), PANGO_ALIGN_CENTER); color.red = COLOR_GRAY; color.green = COLOR_GRAY; color.blue = COLOR_GRAY; color.alpha = 255; markup = g_strdup_printf ("<big><b>%s</b></big>", _(HELP_TEXT_TITLE)); clutter_text_set_markup (CLUTTER_TEXT (calib_area->helper_text_title), markup); clutter_text_set_color (CLUTTER_TEXT (calib_area->helper_text_title), &color); g_free (markup); g_object_set (calib_area->text_body_holder, "pivot-point", &anchor, NULL); clutter_actor_add_child (calib_area->action_layer, calib_area->text_body_holder); clutter_actor_add_child (calib_area->text_body_holder, calib_area->helper_text_body); height = clutter_actor_get_height (calib_area->helper_text_title); clutter_actor_add_constraint (calib_area->text_body_holder, clutter_bind_constraint_new (calib_area->text_title_holder, CLUTTER_BIND_Y, height * 1.2)); clutter_actor_add_constraint (calib_area->text_body_holder, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, .5)); clutter_text_set_line_alignment (CLUTTER_TEXT (calib_area->helper_text_body), PANGO_ALIGN_CENTER); markup = g_strdup_printf ("<span foreground=\"white\"><big>%s</big></span>", _(HELP_TEXT_MAIN)); clutter_text_set_markup (CLUTTER_TEXT (calib_area->helper_text_body), markup); g_free (markup); /* set the error text */ g_object_set (calib_area->error_text, "pivot-point", &anchor, NULL); clutter_actor_add_child (calib_area->action_layer, calib_area->error_text); height = clutter_actor_get_height (calib_area->helper_text_body); clutter_actor_add_constraint (calib_area->error_text, clutter_bind_constraint_new (calib_area->text_title_holder, CLUTTER_BIND_Y, height * 3)); clutter_actor_add_constraint (calib_area->error_text, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, .5)); clutter_text_set_line_alignment (CLUTTER_TEXT (calib_area->error_text), PANGO_ALIGN_CENTER); markup = g_strdup_printf ("<span foreground=\"white\"><big>" "<b>%s</b></big></span>", ERROR_MESSAGE); clutter_text_set_markup (CLUTTER_TEXT (calib_area->error_text), markup); g_free (markup); clutter_actor_hide (calib_area->error_text); /* configure success image */ success_content = clutter_image_new (); clutter_actor_set_content (calib_area->success_image, success_content); g_object_unref (success_content); clutter_actor_add_child (stage, calib_area->success_image); clutter_actor_add_constraint (calib_area->success_image, clutter_align_constraint_new (stage, CLUTTER_ALIGN_BOTH, .5)); /* animate clock */ calib_area->clock_timeline = clutter_property_transition_new ("angle"); clutter_timeline_set_progress_mode (CLUTTER_TIMELINE (calib_area->clock_timeline), CLUTTER_LINEAR); clutter_timeline_set_duration (CLUTTER_TIMELINE (calib_area->clock_timeline), MAX_TIME); clutter_transition_set_animatable (calib_area->clock_timeline, CLUTTER_ANIMATABLE (calib_area->clock)); clutter_transition_set_from (calib_area->clock_timeline, G_TYPE_FLOAT, .0); clutter_transition_set_to (calib_area->clock_timeline, G_TYPE_FLOAT, 360.0); clutter_timeline_set_repeat_count (CLUTTER_TIMELINE (calib_area->clock_timeline), -1); clutter_timeline_start (CLUTTER_TIMELINE (calib_area->clock_timeline)); g_signal_connect (CLUTTER_TIMELINE (calib_area->clock_timeline), "completed", G_CALLBACK (on_timeout), calib_area); g_signal_connect (stage, "button-press-event", G_CALLBACK (on_button_press_event), calib_area); g_signal_connect (stage, "key-release-event", G_CALLBACK (on_key_release_event), calib_area); }