예제 #1
0
static void
set_clip_planes (CoglFramebuffer *framebuffer,
                 CoglMatrixEntry *modelview_entry,
                 float x_1,
                 float y_1,
                 float x_2,
                 float y_2)
{
  CoglMatrix modelview_matrix;
  CoglMatrixStack *projection_stack =
    _cogl_framebuffer_get_projection_stack (framebuffer);
  CoglMatrix projection_matrix;
  CoglMatrix modelview_projection;
  float signed_area;

  float vertex_tl[4] = { x_1, y_1, 0, 1.0 };
  float vertex_tr[4] = { x_2, y_1, 0, 1.0 };
  float vertex_bl[4] = { x_1, y_2, 0, 1.0 };
  float vertex_br[4] = { x_2, y_2, 0, 1.0 };

  cogl_matrix_stack_get (projection_stack, &projection_matrix);
  cogl_matrix_entry_get (modelview_entry, &modelview_matrix);

  cogl_matrix_multiply (&modelview_projection,
                        &projection_matrix,
                        &modelview_matrix);

  project_vertex (&modelview_projection, vertex_tl);
  project_vertex (&modelview_projection, vertex_tr);
  project_vertex (&modelview_projection, vertex_bl);
  project_vertex (&modelview_projection, vertex_br);

  /* Calculate the signed area of the polygon formed by the four
     vertices so that we can know its orientation */
  signed_area = (vertex_tl[0] * (vertex_tr[1] - vertex_bl[1])
                 + vertex_tr[0] * (vertex_br[1] - vertex_tl[1])
                 + vertex_br[0] * (vertex_bl[1] - vertex_tr[1])
                 + vertex_bl[0] * (vertex_tl[1] - vertex_br[1]));

  /* Set the clip planes to form lines between all of the vertices
     using the same orientation as we calculated */
  if (signed_area > 0.0f)
    {
      /* counter-clockwise */
      set_clip_plane (framebuffer, GL_CLIP_PLANE0, vertex_tl, vertex_bl);
      set_clip_plane (framebuffer, GL_CLIP_PLANE1, vertex_bl, vertex_br);
      set_clip_plane (framebuffer, GL_CLIP_PLANE2, vertex_br, vertex_tr);
      set_clip_plane (framebuffer, GL_CLIP_PLANE3, vertex_tr, vertex_tl);
    }
  else
    {
      /* clockwise */
      set_clip_plane (framebuffer, GL_CLIP_PLANE0, vertex_tl, vertex_tr);
      set_clip_plane (framebuffer, GL_CLIP_PLANE1, vertex_tr, vertex_br);
      set_clip_plane (framebuffer, GL_CLIP_PLANE2, vertex_br, vertex_bl);
      set_clip_plane (framebuffer, GL_CLIP_PLANE3, vertex_bl, vertex_tl);
    }
}
예제 #2
0
CoglBool
cogl_matrix_stack_get_inverse (CoglMatrixStack *stack,
                                CoglMatrix *inverse)
{
  CoglMatrix matrix;
  CoglMatrix *internal = cogl_matrix_stack_get (stack, &matrix);

  if (internal)
    return cogl_matrix_get_inverse (internal, inverse);
  else
    return cogl_matrix_get_inverse (&matrix, inverse);
}