예제 #1
0
static void
circle_paint_cb (ClutterActor *actor)
{
  const CoglColor fill_color = { 0xff, 0xff, 0xff, 0x80 };
  gint i;
  gdouble angle;
  guint radius = clutter_actor_get_width (actor) / 2;

  cogl_set_source_color (&fill_color);

  angle = *((gdouble *)g_object_get_data (G_OBJECT (actor), "angle"));
  for (i = 0; i < CIRCLE_S; i++, angle += (2.0 * G_PI) / (gdouble) CIRCLE_S)
    {
      gdouble angle2 = angle + ((2.0 * G_PI) / (gdouble)CIRCLE_S) / 2.0;
      cogl_path_move_to (((radius - CIRCLE_W) * cos (angle)) + radius,
                         ((radius - CIRCLE_W) * sin (angle)) + radius);
      cogl_path_arc (radius, radius, radius, radius,
                     CLUTTER_ANGLE_FROM_RAD (angle),
                     CLUTTER_ANGLE_FROM_RAD (angle2));
      cogl_path_line_to (((radius - CIRCLE_W) * cos (angle2)) + radius,
                         ((radius - CIRCLE_W) * sin (angle2)) + radius);
      cogl_path_arc (radius, radius, radius - CIRCLE_W, radius - CIRCLE_W,
                     CLUTTER_ANGLE_FROM_RAD (angle2),
                     CLUTTER_ANGLE_FROM_RAD (angle));
      cogl_path_close ();
      cogl_path_fill ();
    }
}
예제 #2
0
파일: cogl.c 프로젝트: collinss/muffin
void
cogl_set_source_color4ub (uint8_t red,
                          uint8_t green,
                          uint8_t blue,
                          uint8_t alpha)
{
  CoglColor c = { 0, };

  cogl_color_init_from_4ub (&c, red, green, blue, alpha);
  cogl_set_source_color (&c);
}
예제 #3
0
파일: cogl.c 프로젝트: collinss/muffin
void
cogl_set_source_color4f (float red,
                         float green,
                         float blue,
                         float alpha)
{
  CoglColor c = { 0, };

  cogl_color_init_from_4f (&c, red, green, blue, alpha);
  cogl_set_source_color (&c);
}
예제 #4
0
void
cogl_set_source_color4ub (guint8 red,
                          guint8 green,
                          guint8 blue,
                          guint8 alpha)
{
  CoglColor c = { 0, };

  cogl_color_set_from_4ub (&c, red, green, blue, alpha);
  cogl_set_source_color (&c);
}