예제 #1
0
파일: ex04.c 프로젝트: dracher/praciticalC
int main(int argc, char const *argv[])
{
	compliment();
	compliment();
	compliment();
	last_say();
	return 0;
}
예제 #2
0
char * reverseComp(char *read) {
        char *strReverse = strdup(read);
        int i = 0, end = strlen(read)-1;

        while (strReverse[i] != '\n' &&  strReverse[i] != '\0' && strReverse[i] != '\t') {
        strReverse[i] = compliment(read[end]);
                i++;
                end--;
        }

        return strReverse;


}
void UberDelegate::paint_pref(const QRect &adjusted, QPainter *p, const QStyleOptionViewItem &opt, const QModelIndex &proxy_idx) const {
    QModelIndex idx = m_proxy->mapToSource(proxy_idx);
    Dwarf *d = m_model->get_dwarf_by_id(idx.data(DwarfModel::DR_ID).toInt());
    if (!d) {
        return QStyledItemDelegate::paint(p, opt, idx);
    }

    int labor_id = idx.data(DwarfModel::DR_LABOR_ID).toInt();
    short val = d->pref_value(labor_id);
    QString symbol = GameDataReader::ptr()->get_military_preference(labor_id)->value_symbol(val);
    bool dirty = d->is_labor_state_dirty(labor_id);

    QColor bg = paint_bg(adjusted, false, p, opt, proxy_idx);
    p->save();
    if (auto_contrast)
        p->setPen(QPen(compliment(bg)));
    p->drawText(opt.rect, Qt::AlignCenter, symbol);
    p->restore();
    paint_grid(adjusted, dirty, p, opt, proxy_idx);
}
void multi(int valA, int valB, int& runningScore)
{
    runningScore = 0;
    int count = 0;
    int product, userAns;
    for(int i = 0; i < 6; i++)
    {
        randNum(valA, valB);
        product = valA * valB;
        cout << "What is " << valA << " * " << valB << " equal to: ";
        cin >> userAns;
        if(product == userAns)
        {
            compliment();
            count++;
            runningScore++;
        }
        else
        {
            encouragement();
        }
    }
    cout << "You got " << count << " problems correct.";
}
예제 #5
0
void UberDelegate::paint_cell(QPainter *p, const QStyleOptionViewItem &opt, const QModelIndex &idx, const bool drawing_aggregate) const {
    QModelIndex model_idx = idx;
    if (m_proxy)
        model_idx = m_proxy->mapToSource(idx);

    COLUMN_TYPE type = static_cast<COLUMN_TYPE>(model_idx.data(DwarfModel::DR_COL_TYPE).toInt());
    QRect adjusted = opt.rect.adjusted(cell_padding, cell_padding, -cell_padding, -cell_padding);

    float rating = model_idx.data(DwarfModel::DR_RATING).toFloat();
    QString text_rating = model_idx.data(DwarfModel::DR_DISPLAY_RATING).toString();
    float limit = 100.0;

    switch (type) {
    case CT_SKILL:
    {
        QColor bg = paint_bg(adjusted, p, opt, idx);
        limit = 15.0;
        if(rating >= 0)
            paint_values(adjusted, rating, text_rating, bg, p, opt, idx, 0, 0, limit, 0, 0);

        paint_mood_cell(adjusted,p,opt,idx,model_idx.data(DwarfModel::DR_SKILL_ID).toInt(),false);
    }
        break;
    case CT_LABOR:
    {
        if (!drawing_aggregate) {
            Dwarf *d = m_model->get_dwarf_by_id(idx.data(DwarfModel::DR_ID).toInt());
            if (!d) {
                return QStyledItemDelegate::paint(p, opt, idx);
            }
            int labor_id = idx.data(DwarfModel::DR_LABOR_ID).toInt();
            bool enabled = d->labor_enabled(labor_id);
            bool dirty = d->is_labor_state_dirty(labor_id);

            QColor bg = paint_bg_active(adjusted, enabled, p, opt, idx);
            limit = 15.0;
            if(rating >= 0)
                paint_values(adjusted, rating, text_rating, bg, p, opt, idx, 0, 0, limit, 0, 0);

            paint_mood_cell(adjusted,p,opt,idx,GameDataReader::ptr()->get_labor(labor_id)->skill_id, dirty);
        }else {
            paint_labor_aggregate(adjusted, p, opt, idx);
        }
    }
        break;
    case CT_HAPPINESS:
    {
        paint_bg(adjusted, p, opt, idx, true, model_idx.data(Qt::BackgroundColorRole).value<QColor>());
        if(draw_happiness_icons){
            paint_icon(adjusted,p,opt,idx);
        }else{
            p->save();
            paint_grid(adjusted, false, p, opt, idx);
            p->restore();
        }
    }
        break;
    case CT_EQUIPMENT:
    {
        int wear_level = idx.data(DwarfModel::DR_SPECIAL_FLAG).toInt();
        paint_bg(adjusted, p, opt, idx, true, model_idx.data(Qt::BackgroundColorRole).value<QColor>());
        paint_wear_cell(adjusted,p,opt,idx,wear_level);
    }
        break;
    case CT_ITEMTYPE:
    {
        QColor bg = paint_bg(adjusted, p, opt, idx, true, model_idx.data(Qt::BackgroundColorRole).value<QColor>());
        //if we're drawing numbers, we only want to draw counts for squads
        //this is a special case because we're drawing different information if it's text mode
        if(m_skill_drawing_method == SDM_NUMERIC && rating == 100)
            rating = -1;
        paint_values(adjusted, rating, text_rating, bg, p, opt, idx,90.0f,5.0f,95.0f,99.99f,102.0f,false);
        int wear_level = idx.data(DwarfModel::DR_SPECIAL_FLAG).toInt();
        paint_wear_cell(adjusted,p,opt,idx,wear_level);
    }
        break;
    case CT_ROLE:
    {
        bool active_labors = false;
        int dirty_alpha = 255;
        int active_alpha = 255;
        bool dirty = false;
        Dwarf *d = m_model->get_dwarf_by_id(idx.data(DwarfModel::DR_ID).toInt());
        if(d){
            if(idx.data(DwarfModel::DR_SPECIAL_FLAG).canConvert<QVariantList>()){
                QVariantList labors = idx.data(DwarfModel::DR_SPECIAL_FLAG).toList();
                int active_count = 0;
                int dirty_count = 0;
                foreach(QVariant id, labors){
                    if(d->labor_enabled(id.toInt())){
                        active_labors = true;
                        active_count++;
                    }
                    if(d->is_labor_state_dirty(id.toInt())){
                        dirty = true;
                        dirty_count++;
                    }
                }
                if(active_labors)
                    active_alpha = (255 * ((float)active_count / labors.count()));
                if(dirty)
                    dirty_alpha = (255 * ((float)dirty_count / labors.count()));                                
            }
        }
        QColor bg;
        QColor color_active_adjusted = color_active_labor;
        if(active_labors){
            color_active_adjusted.setAlpha(active_alpha);
            bg = paint_bg_active(adjusted, active_labors, p, opt, idx, color_active_adjusted);
        }else{
            bg = paint_bg(adjusted, p, opt, idx);
        }
        double limit_range = (DwarfStats::get_role_max() - DwarfStats::get_role_min()) * 0.05;
        paint_values(adjusted, rating, text_rating, bg, p, opt, idx,50.0f, DwarfStats::get_role_min() + limit_range,DwarfStats::get_role_max() - limit_range,45.0f,55.0f);
        if(dirty){
            QColor color_dirty_adjusted = color_dirty_border;
            color_dirty_adjusted.setAlpha(dirty_alpha);
            paint_border(adjusted,p,color_dirty_adjusted);
            paint_grid(adjusted,false,p,opt,idx,false);
        }else{
            paint_grid(adjusted, dirty, p, opt, idx);
        }
    }
        break;
    case CT_IDLE:
    {
        paint_bg(adjusted, p, opt, idx, true, model_idx.data(Qt::BackgroundColorRole).value<QColor>());
        paint_icon(adjusted,p,opt,idx);
    }
        break;
    case CT_PROFESSION:
    {
        paint_bg(adjusted, p, opt, idx, true, model_idx.data(Qt::BackgroundColorRole).value<QColor>());
        paint_icon(adjusted,p,opt,idx);
    }
        break;
    case CT_HIGHEST_MOOD:
    {
        paint_bg(adjusted, p, opt, idx, true, model_idx.data(Qt::BackgroundColorRole).value<QColor>());
        paint_icon(adjusted,p,opt,idx);

        bool had_mood = idx.data(DwarfModel::DR_SPECIAL_FLAG).toBool();
        if(had_mood){
            p->save();
            QRect moodr = adjusted;
            moodr.adjust(2,2,-2,-2);
            p->setPen(QPen(Qt::darkRed,2));
            p->drawLine(moodr.bottomLeft(), moodr.topRight());
            p->restore();
        }
    }
        break;
    case CT_TRAIT:
    {
        QColor bg = paint_bg(adjusted, p, opt, idx);
        paint_values(adjusted, rating, text_rating, bg, p, opt, idx, 50, 10, 90);
        paint_grid(adjusted, false, p, opt, idx);
    }
        break;
    case CT_ATTRIBUTE:
    {
        QColor bg = paint_bg(adjusted, p, opt, idx);
        paint_values(adjusted, rating, text_rating, bg, p, opt, idx, 50.0f, 2.0f, 98.0f);

        if(color_attribute_syns && idx.data(DwarfModel::DR_SPECIAL_FLAG).toInt() > 0){
            paint_border(adjusted,p,Attribute::color_affected_by_syns());
            paint_grid(adjusted, false, p, opt, idx, false);
        }else{
            paint_grid(adjusted, false, p, opt, idx);
        }
    }
        break;
    case CT_WEAPON:
    {
        QColor bg = paint_bg(adjusted, p, opt, idx);
        paint_values(adjusted, rating, text_rating, bg, p, opt, idx, 50.0f, 1, 99, 49, 51, true);
        paint_grid(adjusted, false, p, opt, idx);

    }
        break;
    case CT_FLAGS:
    {
        paint_flags(adjusted, p, opt, idx);
    }
        break;
    case CT_TRAINED:
    {
        QColor bg = paint_bg(adjusted, p, opt, idx, false, model_idx.data(Qt::BackgroundColorRole).value<QColor>());
        //arbitrary ignore range is used just to hide tame animals
        paint_values(adjusted, rating, text_rating, bg, p, opt, idx, 50.0f, 1.0f, 95.0f, 49.9f, 50.1f, true);
        paint_grid(adjusted, false, p, opt, idx);
    }
        break;
    case CT_HEALTH:
    {
        QColor bg = paint_bg(adjusted, p, opt, idx, false, model_idx.data(Qt::BackgroundColorRole).value<QColor>());

        //draw the symbol text in bold
        p->save();
        if (rating != 0) {
            if(color_health_cells){
                p->setPen(model_idx.data(Qt::TextColorRole).value<QColor>());
            }else{
                if(auto_contrast){
                    p->setPen(compliment(bg));
                }else{
                    p->setPen(Qt::black);
                }
            }

            QFont tmp = m_fnt;
            tmp.setBold(true);
            p->setFont(tmp);
            p->drawText(opt.rect, Qt::AlignCenter, text_rating);
        }
        p->restore();

        paint_grid(adjusted, false, p, opt, idx);
    }
        break;
    case CT_SPACER:
    case CT_DEFAULT:
    default:
    {
        if(adjusted.width() > 0)
            paint_bg(adjusted, p, opt, idx, true, model_idx.data(Qt::BackgroundColorRole).value<QColor>());
        break;
    }
    }
void UberDelegate::paint_skill(const QRect &adjusted, int rating, QColor bg, QPainter *p, const QStyleOptionViewItem &opt, const QModelIndex &) const {
    QColor c = color_skill;
    if (auto_contrast)
        c = compliment(bg);

    p->save();
    switch(m_skill_drawing_method) {
        default:
        case SDM_GROWING_CENTRAL_BOX:
            if (rating >= 15) {
                // draw diamond
                p->setRenderHint(QPainter::Antialiasing);
                p->setPen(Qt::gray);
                p->setBrush(QBrush(c));
                p->translate(opt.rect.x() + 2, opt.rect.y() + 2);
                p->scale(opt.rect.width()-4, opt.rect.height()-4);
                p->drawPolygon(m_diamond_shape);
            } else if (rating > -1 && rating < 15) {
                float size = 0.75f * ((rating + 1) / 15.0f); // even dabbling (0) should be drawn
                float inset = (1.0f - size) / 2.0f;
                p->translate(adjusted.x(), adjusted.y());
                p->scale(adjusted.width(), adjusted.height());
                p->fillRect(QRectF(inset, inset, size, size), QBrush(c));
            }
            break;
        case SDM_GROWING_FILL:
            if (rating >= 15) {
                // draw diamond
                p->setRenderHint(QPainter::Antialiasing);
                p->setPen(Qt::gray);
                p->setBrush(QBrush(c));
                p->translate(opt.rect.x() + 2, opt.rect.y() + 2);
                p->scale(opt.rect.width() - 4, opt.rect.height() - 4);
                p->drawPolygon(m_diamond_shape);
            } else if (rating > -1 && rating < 15) {
                float size = (rating + 2) / 16.0f;
                p->translate(adjusted.x(), adjusted.y());
                p->scale(adjusted.width(), adjusted.height());
                p->fillRect(QRectF(0, 0, size, 1), QBrush(c));
            }
            break;
        case SDM_GLYPH_LINES:
            {
            p->setBrush(QBrush(c));
            p->setPen(c);
            p->translate(adjusted.x(), adjusted.y());
            p->scale(adjusted.width(), adjusted.height());
            QVector<QLineF> lines;
            switch (rating) {
                case 20:
                case 19:
                case 18:
                case 17:
                case 16:
                case 15:
                    {
                        p->resetTransform();
                        p->translate(adjusted.x() + adjusted.width()/2.0,
                                     adjusted.y() + adjusted.height()/2.0);
                        p->scale(adjusted.width(), adjusted.height());
                        p->rotate(-18);
                        p->setRenderHint(QPainter::Antialiasing);
                        p->drawPolygon(m_star_shape, Qt::WindingFill);
                    }
                    break;
                case 14:
                    {
                        QPolygonF poly;
                        poly << QPointF(0.5, 0.1)
                            << QPointF(0.5, 0.5)
                            << QPointF(0.9, 0.5);
                        p->drawPolygon(poly);
                    }
                case 13:
                    {
                        QPolygonF poly;
                        poly << QPointF(0.1, 0.5)
                            << QPointF(0.5, 0.5)
                            << QPointF(0.5, 0.9);
                        p->drawPolygon(poly);
                    }
                case 12:
                    {
                        QPolygonF poly;
                        poly << QPointF(0.9, 0.5)
                            << QPointF(0.5, 0.5)
                            << QPointF(0.5, 0.9);
                        p->drawPolygon(poly);
                    }
                case 11:
                    {
                        QPolygonF poly;
                        poly << QPointF(0.1, 0.5)
                            << QPointF(0.5, 0.5)
                            << QPointF(0.5, 0.1);
                        p->drawPolygon(poly);
                    }
                case 10: // accomplished
                    lines << QLineF(QPointF(0.5, 0.1), QPointF(0.9, 0.5));
                case 9: //professional
                    lines << QLineF(QPointF(0.1, 0.5), QPointF(0.5, 0.1));
                case 8: //expert
                    lines << QLineF(QPointF(0.5, 0.9), QPointF(0.1, 0.5));
                case 7: //adept
                    lines << QLineF(QPointF(0.5, 0.9), QPointF(0.9, 0.5));
                case 6: //talented
                    lines << QLineF(QPointF(0.5, 0.5), QPointF(0.5, 0.9));
                case 5: //proficient
                    lines << QLineF(QPointF(0.5, 0.5), QPointF(0.9, 0.5));
                case 4: //skilled
                    lines << QLineF(QPointF(0.5, 0.1), QPointF(0.5, 0.5));
                case 3: //competent
                    lines << QLineF(QPointF(0.1, 0.5), QPointF(0.5, 0.5));
                case 2: //untitled
                    lines << QLineF(QPointF(0.7, 0.3), QPointF(0.3, 0.7));
                case 1: //novice
                    lines << QLineF(QPointF(0.3, 0.3), QPointF(0.7, 0.7));
                case 0: //dabbling
                    lines << QLineF(QPointF(0.5, 0.5), QPointF(0.5, 0.5));
                    break;
            }
            p->drawLines(lines);
            }
            break;
        case SDM_NUMERIC:
            if (rating > -1) { // don't draw 0s everywhere
                p->setPen(c);
                p->drawText(opt.rect, Qt::AlignCenter, QString::number(rating));
            }
            break;
    }
    p->restore();
}