예제 #1
0
// Routine to invoke threaded mapping
void dynamicTopoFvMesh::threadedMapping
(
    scalar matchTol,
    bool skipMapping
)
{
    label nThreads = threader_->getNumThreads();

    // If mapping is being skipped, issue a warning.
    if (skipMapping)
    {
        Info << " *** Mapping is being skipped *** " << endl;
    }

    // Check if single-threaded
    if (nThreads == 1)
    {
        computeMapping
        (
            matchTol,
            skipMapping,
            0, facesFromFaces_.size(),
            0, cellsFromCells_.size()
        );

        return;
    }

    // Set one handler per thread
    PtrList<meshHandler> hdl(nThreads);

    forAll(hdl, i)
    {
        hdl.set(i, new meshHandler(*this, threader()));
    }
예제 #2
0
파일: colour.cpp 프로젝트: DanMills/Lucifer
void ColourTrimmer::set(ColourTrimmer::WHAT what, float value)
{
	switch (what){
		case ColourTrimmer::MIN :
			min = value;
			break;
		case ColourTrimmer::MAX :
			max = value;
			break;
		case ColourTrimmer::GAMMA :
			gamma = value;
			break;
	}
	computeMapping();
}