예제 #1
0
        void ConstraintDynamics::applySolution() {
            VectorXd contactForces(VectorXd::Zero(getTotalNumDofs()));
            VectorXd jointLimitForces(VectorXd::Zero(getTotalNumDofs()));

            if (getNumContacts() > 0) {
                VectorXd f_n = mX.head(getNumContacts());
                VectorXd f_d = mX.segment(getNumContacts(), getNumContacts() * mNumDir);
                contactForces.noalias() = mN * f_n;
                contactForces.noalias() += mB * f_d;
                for (int i = 0; i < getNumContacts(); i++) {
                    Contact& contact = mCollisionChecker->getContact(i);
                    contact.force.noalias() = getTangentBasisMatrix(contact.point, contact.normal) * f_d.segment(i * mNumDir, mNumDir);
                    contact.force.noalias() += contact.normal * f_n[i];
                }
            }
            for (int i = 0; i < mLimitingDofIndex.size(); i++) {
                if (mLimitingDofIndex[i] > 0) { // hitting upper bound
                    jointLimitForces[mLimitingDofIndex[i] - 1] = -mX[getNumContacts() * (2 + mNumDir) + i];
                }else{
                    jointLimitForces[abs(mLimitingDofIndex[i]) - 1] = mX[getNumContacts() * (2 + mNumDir) + i];
                }
            }
            
            VectorXd lambda = VectorXd::Zero(mGInv.rows());
            for (int i = 0; i < mSkels.size(); i++) {
                if (mSkels[i]->getImmobileState())
                    continue;
                mContactForces[i] = contactForces.segment(mIndices[i], mSkels[i]->getNumDofs());

                mTotalConstrForces[i] = mContactForces[i] + jointLimitForces.segment(mIndices[i], mSkels[i]->getNumDofs());
                
                if (mConstraints.size() > 0) {
                    VectorXd tempVec = mGInv * (mTauHat - mJMInv[i] * (contactForces.segment(mIndices[i], mSkels[i]->getNumDofs()) + jointLimitForces.segment(mIndices[i], mSkels[i]->getNumDofs())));
                    mTotalConstrForces[i] += mJ[i].transpose() * tempVec;
                    lambda += tempVec;
                }
            }

            int count = 0;
            for (int i = 0; i < mConstraints.size(); i++) {
                mConstraints[i]->setLagrangeMultipliers(lambda.segment(count, mConstraints[i]->getNumRows()));
                count += mConstraints[i]->getNumRows();
            }
            
        }
예제 #2
0
void main_simulation()
#endif
{
    // inputs
    double fitness;

    #ifdef OPTI
    double *optiParams;
    #endif

    Loop_inputs *loop_inputs;

    // initialization
	loop_inputs = init_simulation();

    // optimization init
    #ifdef OPTI

    optiParams = (double*) malloc(NB_PARAMS_TO_OPTIMIZE*sizeof(double));

    get_real_params_to_opt(optiNorms, optiParams);

    erase_for_opti(optiParams, loop_inputs->MBSdata);

    free(optiParams);

    #endif
    
    // -- Simbody -- //

    #ifdef SIMBODY

    // / Create the system. Define all "system" objects - system, matterm forces, tracker, contactForces.
    MultibodySystem           system;
    SimbodyMatterSubsystem    matter(system);
    ContactTrackerSubsystem   tracker(system); 
    CompliantContactSubsystem contactForces(system, tracker);
    system.setUpDirection(+ZAxis); // that is for visualization only. The default direction is +X


    SimbodyVariables simbodyVariables;

    // set all the mechanical parameters of the contact
    
    simbodyVariables.p_system        = &system;
    simbodyVariables.p_matter        = &matter;
    simbodyVariables.p_tracker       = &tracker;
    simbodyVariables.p_contactForces = &contactForces;

    //  cout<<"BoxInd in Main = "<<BoxInd<<" -- should be default \n";
    
    //init_Simbody(&simbodyVariables);

    init_Simbody(&simbodyVariables, loop_inputs->MBSdata->user_IO->simbodyBodies);
    
    //it is "system" commands. We cannot avoid them.    
    system.realizeTopology();
    State state = system.getDefaultState();

    simbodyVariables.p_state = &state;

    //it is "system" command. We cannot avoid them. 
    system.realizeModel(state);

    p_simbodyVariables = &simbodyVariables;

    #endif

	// loop
    fitness = loop_simulation(loop_inputs);

    // end of the simulation
    finish_simulation(loop_inputs);

    #ifdef OPTI

    return fitness;

    #else

    #if defined(PRINT_REPORT)
    printf("fitness: %f\n", fitness);
    #endif

    #endif
}
예제 #3
0
void flexionFDSimulationWithHitMap(Model& model)
{
	addFlexionController(model);
	//addExtensionController(model);
	//addTibialLoads(model, 0);

    model.setUseVisualizer(true);

	// init system
	std::time_t result = std::time(nullptr);
	std::cout << "\nBefore initSystem() " << std::asctime(std::localtime(&result)) << endl;
	SimTK::State& si = model.initSystem();
	result = std::time(nullptr);
	std::cout << "\nAfter initSystem() " << std::asctime(std::localtime(&result)) << endl;
	
	// set gravity
	//model.updGravityForce().setGravityVector(si, Vec3(-9.80665,0,0));
	//model.updGravityForce().setGravityVector(si, Vec3(0,0,0));
	
	//setHipAngle(model, si, 90);
	//setKneeAngle(model, si, 0, false, false);
	//model.equilibrateMuscles( si);

	MultibodySystem& system = model.updMultibodySystem();
	SimbodyMatterSubsystem& matter = system.updMatterSubsystem();
	GeneralForceSubsystem forces(system);
	ContactTrackerSubsystem  tracker(system);
    CompliantContactSubsystem contactForces(system, tracker);
	contactForces.setTrackDissipatedEnergy(true);
    //contactForces.setTransitionVelocity(1e-3);

	for (int i=0; i < matter.getNumBodies(); ++i) {
		MobilizedBodyIndex mbx(i);
		if (i==19 || i==20 || i==22)// || i==15 || i==16)
		{
			MobilizedBody& mobod = matter.updMobilizedBody(mbx);
			std::filebuf fb;
			//cout << mobod.updBody().
			if (i==19)
				fb.open ( "../resources/femur_lat_r.obj",std::ios::in);
			else if (i==20)
				fb.open ( "../resources/femur_med_r.obj",std::ios::in);
			else if (i==22)
				fb.open ( "../resources/tibia_upper_r.obj",std::ios::in);
			//else if (i==15)
				//fb.open ( "../resources/meniscus_lat_r.obj",std::ios::in);
			//else if (i==16)
				//fb.open ( "../resources/meniscus_med_r.obj",std::ios::in);
			std::istream is(&fb);
			PolygonalMesh polMesh;
			polMesh.loadObjFile(is);
			fb.close();
			SimTK::ContactGeometry::TriangleMesh mesh(polMesh);
			ContactSurface contSurf;//(mesh, ContactMaterial(1.0e6, 1, 1, 0.03, 0.03), 0.001);
			if (i==19 || i==20 || i==22)
				contSurf = ContactSurface(mesh, ContactMaterial(10, 1, 1, 0.03, 0.03), 0.001);
			//else if (i==15 || i==16)
				//contSurf = ContactSurface(mesh, ContactMaterial(10, 3, 1, 0.03, 0.03), 0.001);
			DecorativeMesh showMesh(mesh.createPolygonalMesh());
			showMesh.setOpacity(0.5);
			mobod.updBody().addDecoration( showMesh);
			mobod.updBody().addContactSurface(contSurf);
		}
    }

	ModelVisualizer& viz(model.updVisualizer());
	//Visualizer viz(system);
	viz.updSimbodyVisualizer().addDecorationGenerator(new HitMapGenerator(system,contactForces));
    viz.updSimbodyVisualizer().setMode(Visualizer::RealTime);
    viz.updSimbodyVisualizer().setDesiredBufferLengthInSec(1);
    viz.updSimbodyVisualizer().setDesiredFrameRate(30);
    viz.updSimbodyVisualizer().setGroundHeight(-3);
    viz.updSimbodyVisualizer().setShowShadows(true);
	
    Visualizer::InputSilo* silo = new Visualizer::InputSilo();
	viz.updSimbodyVisualizer().addInputListener(silo);
    Array_<std::pair<String,int> > runMenuItems;
    runMenuItems.push_back(std::make_pair("Go", GoItem));
    runMenuItems.push_back(std::make_pair("Replay", ReplayItem));
    runMenuItems.push_back(std::make_pair("Quit", QuitItem));
    viz.updSimbodyVisualizer().addMenu("Run", RunMenuId, runMenuItems);

    Array_<std::pair<String,int> > helpMenuItems;
    helpMenuItems.push_back(std::make_pair("TBD - Sorry!", 1));
    viz.updSimbodyVisualizer().addMenu("Help", HelpMenuId, helpMenuItems);

    system.addEventReporter(new MyReporter(system,contactForces,ReportInterval));
	//system.addEventReporter(new Visualizer::Reporter(viz.updSimbodyVisualizer(), ReportInterval));
	
    // Check for a Run->Quit menu pick every <x> second.
	system.addEventHandler(new UserInputHandler(*silo, 0.001));

	system.realizeTopology();

	//Show ContactSurfaceIndex for each contact surface
  //  for (int i=0; i < matter.getNumBodies(); ++i) {
		//MobilizedBodyIndex mbx(i);
  //      const MobilizedBody& mobod = matter.getMobilizedBody(mbx);
  //      const int nsurfs = mobod.getBody().getNumContactSurfaces();
        //printf("mobod %d has %d contact surfaces\n", (int)mbx, nsurfs);
		////cout << "mobod with mass: " << (float)mobod.getBodyMass(si) << " has " << nsurfs << " contact surfaces" << endl;
		// //for (int i=0; i<nsurfs; ++i) {
  //          //printf("%2d: index %d\n", i, 
  //                 //(int)tracker.getContactSurfaceIndex(mbx,i)); 
  //      //}
  //  }

	//cout << "tracker num of surfaces: " << tracker.getNumSurfaces() << endl;

	//State state = system.getDefaultState();
	//viz.report(state);
	State& state = model.initializeState();
	viz.updSimbodyVisualizer().report(state);

	// Add reporters
    ForceReporter* forceReporter = new ForceReporter(&model);
    model.addAnalysis(forceReporter);

	CustomAnalysis* customReporter = new CustomAnalysis(&model, "r");
	model.addAnalysis(customReporter);

	// Create the integrator and manager for the simulation.
	SimTK::RungeKuttaMersonIntegrator integrator(model.getMultibodySystem());
	//SimTK::CPodesIntegrator integrator(model.getMultibodySystem());
	//integrator.setAccuracy(.01);
	//integrator.setAccuracy(1e-3);
	//integrator.setFixedStepSize(0.001);
	Manager manager(model, integrator);

	// Define the initial and final simulation times
	double initialTime = 0.0;
	double finalTime = 0.2;

	// Integrate from initial time to final time
	manager.setInitialTime(initialTime);
	manager.setFinalTime(finalTime);
	std::cout<<"\n\nIntegrating from "<<initialTime<<" to " <<finalTime<<std::endl;

	result = std::time(nullptr);
	std::cout << "\nBefore integrate(si) " << std::asctime(std::localtime(&result)) << endl;

	manager.integrate(state);

	result = std::time(nullptr);
	std::cout << "\nAfter integrate(si) " << std::asctime(std::localtime(&result)) << endl;

	// Save the simulation results
	Storage statesDegrees(manager.getStateStorage());
	statesDegrees.print("../outputs/states_flex.sto");
	model.updSimbodyEngine().convertRadiansToDegrees(statesDegrees);
	statesDegrees.setWriteSIMMHeader(true);
	statesDegrees.print("../outputs/states_degrees_flex.mot");
	// force reporter results
	forceReporter->getForceStorage().print("../outputs/force_reporter_flex.mot");
	//customReporter->print( "../outputs/custom_reporter_flex.mot");

	//cout << "You can choose 'Replay'" << endl;
	int menuId, item;
	unsigned int frameRate = 5;
	do { 
		cout << "Please choose 'Replay' or 'Quit'" << endl;
		viz.updInputSilo().waitForMenuPick(menuId, item);

        if (item != ReplayItem && item != QuitItem) 
            cout << "\aDude... follow instructions!\n";
		if (item == ReplayItem)
		{
			cout << "Type desired frame rate (integer) for playback and press Enter (default = 1) : ";
			//frameRate = cin.get();		
			cin >> frameRate;
			if (cin.fail()) 
			{
				cout << "Not an int. Setting default frame rate." << endl;
				cin.clear();
				cin.ignore(std::numeric_limits<int>::max(),'\n');
				frameRate = 1;
			}

			//cout << "saveEm size: " << saveEm.size() << endl;
			for (unsigned int i=0; i<saveEm.size(); i++)
			{
				viz.updSimbodyVisualizer().drawFrameNow(saveEm.getElt(i));
				if (frameRate == 0)
					frameRate = 1;
				usleep(1000000/frameRate);
			}
		}
	} while (menuId != RunMenuId || item != QuitItem);
}