예제 #1
0
static GLboolean
nouveau_bufferobj_data(struct gl_context *ctx, GLenum target, GLsizeiptrARB size,
                       const GLvoid *data, GLenum usage,
                       struct gl_buffer_object *obj)
{
    struct nouveau_bufferobj *nbo = to_nouveau_bufferobj(obj);
    int ret;

    obj->Size = size;
    obj->Usage = usage;

    /* Free previous storage */
    nouveau_bo_ref(NULL, &nbo->bo);
    FREE(nbo->sys);

    if (target == GL_ELEMENT_ARRAY_BUFFER_ARB ||
            (size < 512 && usage == GL_DYNAMIC_DRAW_ARB) ||
            context_chipset(ctx) < 0x10) {
        /* Heuristic: keep it in system ram */
        nbo->sys = MALLOC(size);

    } else {
        /* Get a hardware BO */
        ret = nouveau_bo_new(context_dev(ctx),
                             NOUVEAU_BO_GART | NOUVEAU_BO_MAP, 0,
                             size, &nbo->bo);
        assert(!ret);
    }

    if (data)
        memcpy(get_bufferobj_map(obj, NOUVEAU_BO_WR), data, size);

    return GL_TRUE;
}
예제 #2
0
static GLboolean
nouveau_bufferobj_data(GLcontext *ctx, GLenum target, GLsizeiptrARB size,
		       const GLvoid *data, GLenum usage,
		       struct gl_buffer_object *obj)
{
	struct nouveau_bufferobj *nbo = to_nouveau_bufferobj(obj);
	int ret;

	obj->Size = size;
	obj->Usage = usage;

	nouveau_bo_ref(NULL, &nbo->bo);
	ret = nouveau_bo_new(context_dev(ctx),
			     NOUVEAU_BO_GART | NOUVEAU_BO_MAP, 0,
			     size, &nbo->bo);
	assert(!ret);

	if (data) {
		nouveau_bo_map(nbo->bo, NOUVEAU_BO_WR);
		memcpy(nbo->bo->map, data, size);
		nouveau_bo_unmap(nbo->bo);
	}

	return GL_TRUE;
}
예제 #3
0
static void
setup_hierz_buffer(struct gl_context *ctx)
{
	struct nouveau_channel *chan = context_chan(ctx);
	struct nouveau_grobj *celsius = context_eng3d(ctx);
	struct nouveau_bo_context *bctx = context_bctx(ctx, HIERZ);
	struct gl_framebuffer *fb = ctx->DrawBuffer;
	struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(fb);
	unsigned pitch = align(fb->Width, 128),
		height = align(fb->Height, 2),
		size = pitch * height;

	if (!nfb->hierz.bo || nfb->hierz.bo->size != size) {
		nouveau_bo_ref(NULL, &nfb->hierz.bo);
		nouveau_bo_new_tile(context_dev(ctx), NOUVEAU_BO_VRAM, 0, size,
				    0, NOUVEAU_BO_TILE_ZETA, &nfb->hierz.bo);
	}

	nouveau_bo_markl(bctx, celsius, NV17_3D_HIERZ_OFFSET,
			 nfb->hierz.bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);

	WAIT_RING(chan, 9);
	BEGIN_RING(chan, celsius, NV17_3D_HIERZ_WINDOW_X, 4);
	OUT_RINGf(chan, - 1792);
	OUT_RINGf(chan, - 2304 + fb->Height);
	OUT_RINGf(chan, fb->_DepthMaxF / 2);
	OUT_RINGf(chan, 0);

	BEGIN_RING(chan, celsius, NV17_3D_HIERZ_PITCH, 1);
	OUT_RING(chan, pitch);

	BEGIN_RING(chan, celsius, NV17_3D_HIERZ_ENABLE, 1);
	OUT_RING(chan, 1);
}
예제 #4
0
GLboolean
nouveau_context_create(gl_api api,
		       const struct gl_config *visual, __DRIcontext *dri_ctx,
		       unsigned major_version,
		       unsigned minor_version,
		       uint32_t flags,
		       bool notify_reset,
		       unsigned *error,
		       void *share_ctx)
{
	__DRIscreen *dri_screen = dri_ctx->driScreenPriv;
	struct nouveau_screen *screen = dri_screen->driverPrivate;
	struct nouveau_context *nctx;
	struct gl_context *ctx;

	if (flags & ~__DRI_CTX_FLAG_DEBUG) {
		*error = __DRI_CTX_ERROR_UNKNOWN_FLAG;
		return false;
	}

	if (notify_reset) {
		*error = __DRI_CTX_ERROR_UNKNOWN_ATTRIBUTE;
		return false;
	}

	ctx = screen->driver->context_create(screen, visual, share_ctx);
	if (!ctx) {
		*error = __DRI_CTX_ERROR_NO_MEMORY;
		return GL_FALSE;
	}

	driContextSetFlags(ctx, flags);

	nctx = to_nouveau_context(ctx);
	nctx->dri_context = dri_ctx;
	dri_ctx->driverPrivate = ctx;

	_mesa_compute_version(ctx);
	if (ctx->Version < major_version * 10 + minor_version) {
	   nouveau_context_destroy(dri_ctx);
	   *error = __DRI_CTX_ERROR_BAD_VERSION;
	   return GL_FALSE;
	}

	/* Exec table initialization requires the version to be computed */
	_mesa_initialize_dispatch_tables(ctx);
	_mesa_initialize_vbo_vtxfmt(ctx);

	if (nouveau_bo_new(context_dev(ctx), NOUVEAU_BO_VRAM, 0, 4096,
			   NULL, &nctx->fence)) {
		nouveau_context_destroy(dri_ctx);
		*error = __DRI_CTX_ERROR_NO_MEMORY;
		return GL_FALSE;
	}

	*error = __DRI_CTX_ERROR_SUCCESS;
	return GL_TRUE;
}
예제 #5
0
static void
setup_hierz_buffer(struct gl_context *ctx)
{
	struct nouveau_pushbuf *push = context_push(ctx);
	struct gl_framebuffer *fb = ctx->DrawBuffer;
	struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(fb);
	unsigned pitch = align(fb->Width, 128),
		height = align(fb->Height, 2),
		size = pitch * height;

	if (!nfb->hierz.bo || nfb->hierz.bo->size != size) {
		nouveau_bo_ref(NULL, &nfb->hierz.bo);
		nouveau_bo_new(context_dev(ctx), NOUVEAU_BO_VRAM, 0, size,
			       NULL, &nfb->hierz.bo);
	}

	BEGIN_NV04(push, NV25_3D(HIERZ_PITCH), 1);
	PUSH_DATA (push, pitch);
	BEGIN_NV04(push, NV25_3D(HIERZ_OFFSET), 1);
	PUSH_MTHDl(push, NV25_3D(HIERZ_OFFSET), BUFCTX_FB,
			 nfb->hierz.bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
}
예제 #6
0
GLboolean
nouveau_context_init(struct gl_context *ctx, gl_api api,
		     struct nouveau_screen *screen,
		     const struct gl_config *visual, struct gl_context *share_ctx)
{
	struct nouveau_context *nctx = to_nouveau_context(ctx);
	struct dd_function_table functions;
	int ret;

	nctx->screen = screen;
	nctx->fallback = HWTNL;

	/* Initialize the function pointers. */
	_mesa_init_driver_functions(&functions);
	nouveau_driver_functions_init(&functions);
	nouveau_bufferobj_functions_init(&functions);
	nouveau_texture_functions_init(&functions);
	nouveau_fbo_functions_init(&functions);

	/* Initialize the mesa context. */
	if (!_mesa_initialize_context(ctx, api, visual, share_ctx, &functions))
		return GL_FALSE;

	nouveau_state_init(ctx);
	nouveau_scratch_init(ctx);
	_mesa_meta_init(ctx);
	_swrast_CreateContext(ctx);
	_vbo_CreateContext(ctx);
	_tnl_CreateContext(ctx);
	nouveau_span_functions_init(ctx);
	_mesa_allow_light_in_model(ctx, GL_FALSE);

	/* Allocate a hardware channel. */
	ret = nouveau_object_new(&context_dev(ctx)->object, 0xbeef0000,
				 NOUVEAU_FIFO_CHANNEL_CLASS,
				 &(struct nv04_fifo){
					.vram = 0xbeef0201,
					.gart = 0xbeef0202
				 }, sizeof(struct nv04_fifo), &nctx->hw.chan);
GLboolean
nouveau_context_create(gl_api api,
		       const struct gl_config *visual, __DRIcontext *dri_ctx,
		       unsigned major_version,
		       unsigned minor_version,
		       uint32_t flags,
		       unsigned *error,
		       void *share_ctx)
{
	__DRIscreen *dri_screen = dri_ctx->driScreenPriv;
	struct nouveau_screen *screen = dri_screen->driverPrivate;
	struct nouveau_context *nctx;
	struct gl_context *ctx;

	switch (api) {
	case API_OPENGL:
		/* Do after-the-fact version checking (below).
		 */
		break;
	case API_OPENGLES:
		/* NV10 and NV20 can support OpenGL ES 1.0 only.  Older chips
		 * cannot do even that.
		 */
		if ((screen->device->chipset & 0xf0) == 0x00) {
			*error = __DRI_CTX_ERROR_BAD_API;
			return GL_FALSE;
		} else if (minor_version != 0) {
			*error = __DRI_CTX_ERROR_BAD_VERSION;
			return GL_FALSE;
		}
		break;
	case API_OPENGLES2:
	case API_OPENGL_CORE:
		*error = __DRI_CTX_ERROR_BAD_API;
		return GL_FALSE;
	}

	/* API and flag filtering is handled in dri2CreateContextAttribs.
	 */
	(void) flags;

	ctx = screen->driver->context_create(screen, visual, share_ctx);
	if (!ctx) {
		*error = __DRI_CTX_ERROR_NO_MEMORY;
		return GL_FALSE;
	}

	nctx = to_nouveau_context(ctx);
	nctx->dri_context = dri_ctx;
	dri_ctx->driverPrivate = ctx;

	_mesa_compute_version(ctx);
	if (ctx->Version < major_version * 10 + minor_version) {
	   nouveau_context_destroy(dri_ctx);
	   *error = __DRI_CTX_ERROR_BAD_VERSION;
	   return GL_FALSE;
	}

	if (nouveau_bo_new(context_dev(ctx), NOUVEAU_BO_VRAM, 0, 4096,
			   NULL, &nctx->fence)) {
		nouveau_context_destroy(dri_ctx);
		*error = __DRI_CTX_ERROR_NO_MEMORY;
		return GL_FALSE;
	}

	*error = __DRI_CTX_ERROR_SUCCESS;
	return GL_TRUE;
}
예제 #8
0
static void
setup_hierz_buffer(struct gl_context *ctx)
{
	struct nouveau_pushbuf *push = context_push(ctx);
	struct gl_framebuffer *fb = ctx->DrawBuffer;
	struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(fb);
	unsigned pitch = align(fb->Width, 128),
		height = align(fb->Height, 2),
		size = pitch * height;

	if (!nfb->hierz.bo || nfb->hierz.bo->size != size) {
		union nouveau_bo_config config = {
			.nv04.surf_flags = NV04_BO_ZETA,
			.nv04.surf_pitch = 0
		};

		nouveau_bo_ref(NULL, &nfb->hierz.bo);
		nouveau_bo_new(context_dev(ctx), NOUVEAU_BO_VRAM, 0, size,
			       &config, &nfb->hierz.bo);
	}

	PUSH_SPACE(push, 11);
	BEGIN_NV04(push, NV17_3D(HIERZ_OFFSET), 1);
	PUSH_MTHDl(push, NV17_3D(HIERZ_OFFSET), BUFCTX_FB,
			 nfb->hierz.bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
	BEGIN_NV04(push, NV17_3D(HIERZ_WINDOW_X), 4);
	PUSH_DATAf(push, - 1792);
	PUSH_DATAf(push, - 2304 + fb->Height);
	PUSH_DATAf(push, fb->_DepthMaxF / 2);
	PUSH_DATAf(push, 0);

	BEGIN_NV04(push, NV17_3D(HIERZ_PITCH), 1);
	PUSH_DATA (push, pitch);

	BEGIN_NV04(push, NV17_3D(HIERZ_ENABLE), 1);
	PUSH_DATA (push, 1);
}

void
nv10_emit_framebuffer(struct gl_context *ctx, int emit)
{
	struct nouveau_pushbuf *push = context_push(ctx);
	struct gl_framebuffer *fb = ctx->DrawBuffer;
	struct nouveau_surface *s;
	unsigned rt_format = NV10_3D_RT_FORMAT_TYPE_LINEAR;
	unsigned rt_pitch = 0, zeta_pitch = 0;
	unsigned bo_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR;

	if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT)
		return;

	PUSH_RESET(push, BUFCTX_FB);

	/* At least nv11 seems to get sad if we don't do this before
	 * swapping RTs.*/
	if (context_eng3d(ctx)->oclass < NV17_3D_CLASS) {
		int i;

		for (i = 0; i < 6; i++) {
			BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1);
			PUSH_DATA (push, 0);
		}
	}

	/* Render target */
	if (fb->_ColorDrawBuffers[0]) {
		s = &to_nouveau_renderbuffer(
			fb->_ColorDrawBuffers[0])->surface;

		rt_format |= get_rt_format(s->format);
		zeta_pitch = rt_pitch = s->pitch;

		BEGIN_NV04(push, NV10_3D(COLOR_OFFSET), 1);
		PUSH_MTHDl(push, NV10_3D(COLOR_OFFSET), BUFCTX_FB,
				 s->bo, 0, bo_flags);
	}

	/* depth/stencil */
	if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) {
		s = &to_nouveau_renderbuffer(
			fb->Attachment[BUFFER_DEPTH].Renderbuffer)->surface;

		rt_format |= get_rt_format(s->format);
		zeta_pitch = s->pitch;

		BEGIN_NV04(push, NV10_3D(ZETA_OFFSET), 1);
		PUSH_MTHDl(push, NV10_3D(ZETA_OFFSET), BUFCTX_FB,
				 s->bo, 0, bo_flags);

		if (context_eng3d(ctx)->oclass >= NV17_3D_CLASS) {
			setup_hierz_buffer(ctx);
			context_dirty(ctx, ZCLEAR);
		}
	}

	BEGIN_NV04(push, NV10_3D(RT_FORMAT), 2);
	PUSH_DATA (push, rt_format);
	PUSH_DATA (push, zeta_pitch << 16 | rt_pitch);

	context_dirty(ctx, VIEWPORT);
	context_dirty(ctx, SCISSOR);
	context_dirty(ctx, DEPTH);
}

void
nv10_emit_render_mode(struct gl_context *ctx, int emit)
{
}

void
nv10_emit_scissor(struct gl_context *ctx, int emit)
{
	struct nouveau_pushbuf *push = context_push(ctx);
	int x, y, w, h;

	get_scissors(ctx->DrawBuffer, &x, &y, &w, &h);

	BEGIN_NV04(push, NV10_3D(RT_HORIZ), 2);
	PUSH_DATA (push, w << 16 | x);
	PUSH_DATA (push, h << 16 | y);
}

void
nv10_emit_viewport(struct gl_context *ctx, int emit)
{
	struct nouveau_pushbuf *push = context_push(ctx);
	struct gl_viewport_attrib *vp = &ctx->ViewportArray[0];
	struct gl_framebuffer *fb = ctx->DrawBuffer;
	float a[4] = {};

	get_viewport_translate(ctx, a);
	a[0] -= 2048;
	a[1] -= 2048;
	if (nv10_use_viewport_zclear(ctx))
		a[2] = nv10_transform_depth(ctx, (vp->Far + vp->Near) / 2);

	BEGIN_NV04(push, NV10_3D(VIEWPORT_TRANSLATE_X), 4);
	PUSH_DATAp(push, a, 4);

	BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_HORIZ(0)), 1);
	PUSH_DATA (push, (fb->Width - 1) << 16 | 0x08000800);
	BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_VERT(0)), 1);
	PUSH_DATA (push, (fb->Height - 1) << 16 | 0x08000800);

	context_dirty(ctx, PROJECTION);
}

void
nv10_emit_zclear(struct gl_context *ctx, int emit)
{
	struct nouveau_context *nctx = to_nouveau_context(ctx);
	struct nouveau_pushbuf *push = context_push(ctx);
	struct nouveau_framebuffer *nfb =
		to_nouveau_framebuffer(ctx->DrawBuffer);

	if (nfb->hierz.bo) {
		BEGIN_NV04(push, NV17_3D(ZCLEAR_ENABLE), 2);
		PUSH_DATAb(push, !nctx->hierz.clear_blocked);
		PUSH_DATA (push, nfb->hierz.clear_value |
			 (nctx->hierz.clear_seq & 0xff));
	} else {
		BEGIN_NV04(push, NV10_3D(DEPTH_RANGE_NEAR), 2);
		PUSH_DATAf(push, nv10_transform_depth(ctx, 0));
		PUSH_DATAf(push, nv10_transform_depth(ctx, 1));
		context_dirty(ctx, VIEWPORT);
	}
}