void Game::oop_initializeObject() { debug(DBG_OPCODES, "Game::oop_initializeObject"); int index = findObjectByName(_objectScript.currentObjectNum, _objectScript.testObjectNum, &_objectScript.objectFound); if (index != -1) { SceneObject *so = derefSceneObject(index); int16 op = _objectScript.fetchNextWord(); if (op == 0) { if (so->state != 0) { so->x = so->xPrev; so->y = so->yPrev; so->frameNum = so->frameNumPrev; if (so->state == 2) { SceneObjectFrame *sof = derefSceneObjectFrame(so->frameNum); copyBufferToBuffer(so->x, _bitmapBuffer1.h + 1 - so->y - sof->hdr.h, sof->hdr.w, sof->hdr.h, &_bitmapBuffer3, &_bitmapBuffer1); } so->state = -1; } } else if (op == 1) { int16 mode = so->mode; so->mode = 1; reinitializeObject(index); so->mode = mode; if (so->state == 2) { so->state = 1; } } else if (op == 2) { if (so->state == 1) { so->x = so->xPrev; so->y = so->yPrev; so->frameNum = so->frameNumPrev; so->state = 2; } else { int16 mode = so->mode; so->mode = 3; reinitializeObject(index); so->mode = mode; } } } else { _objectScript.dataOffset += 2; } }
void Game::redrawObjectBoxes(int previousObject, int currentObject) { debug(DBG_GAME, "Game::redrawObjectBoxes(%d, %d)", previousObject, currentObject); for (int b = 0; b < 10; ++b) { for (int i = 0; i < _boxesCountTable[b]; ++i) { Box *box = derefBox(b, i); if (box->state == 2 && box->z <= _sortedSceneObjectsTable[previousObject]->z) { const int w = box->x2 - box->x1 + 1; const int h = box->y2 - box->y1 + 1; const int x = box->x1; const int y = _bitmapBuffer1.h + 1 - box->y2; if (previousObject == currentObject || box->z > _sortedSceneObjectsTable[currentObject]->z) { if (box->endColor != 0) { drawBox(x, y, w, h, &_bitmapBuffer3, &_bitmapBuffer1, box->startColor, box->startColor + box->endColor - 1); } else { copyBufferToBuffer(x, y, w, h, &_bitmapBuffer3, &_bitmapBuffer1); } } } } } }
void Game::redrawObjects() { sortObjects(); int previousObject = -1; for (int i = 0; i < _sceneObjectsCount; ++i) { SceneObject *so = _sortedSceneObjectsTable[i]; if (so->state == 1 || so->state == 2) { if (previousObject >= 0) { redrawObjectBoxes(previousObject, i); } previousObject = i; _sceneObjectFramesTable[so->frameNum].decode(_sceneObjectFramesTable[so->frameNum].data, _tempDecodeBuffer); if (_isDemo && _sceneNumber == 1 && i == 14) { // FIXME fixes wrong overlapping icon in the first scene of the demo // object 13 pos 582,423 frame 1885 - should be displayed // object 14 pos 582,423 frame 1884 - shouldn't be displayed continue; } if (so->flip == 2) { int16_t y = _bitmapBuffer1.h + 1 - so->y - _sceneObjectFramesTable[so->frameNum].hdr.h; drawObjectVerticalFlip(so->x, y, _tempDecodeBuffer, &_bitmapBuffer1); } else { int16_t y = _bitmapBuffer1.h + 1 - so->y - _sceneObjectFramesTable[so->frameNum].hdr.h; drawObject(so->x, y, _tempDecodeBuffer, &_bitmapBuffer1); } } } if (previousObject >= 0) { redrawObjectBoxes(previousObject, previousObject); } // no overlay graphics on static screens // // retail data files // PIC0.SCN: SceneNumber -1000 // PIC1.SCN: SceneNumber -1000 // PIC2.SCN: SceneNumber -1000 // PIC3.SCN: SceneNumber -1000 // // demo data files // A01.SCN: SceneNumber -1000 // A02.SCN: SceneNumber -1001 // A03.SCN: SceneNumber -1003 // if (_sceneNumber > -1000 && _sceneObjectsCount != 0) { if (!_isDemo && _gameOver) { decodeLzss(_bermudaOvrData + 2, _tempDecodeBuffer); drawObject(93, _bitmapBuffer1.h - 230, _tempDecodeBuffer, &_bitmapBuffer1); } if (_currentBagObject >= 0 && _currentBagObject < _bagObjectsCount && _currentBagAction == 3) { drawObject(_bagPosX, _bitmapBuffer1.h + 1 - _bagPosY - getBitmapHeight(_iconBackgroundImage), _iconBackgroundImage, &_bitmapBuffer1); int invW = getBitmapWidth(_iconBackgroundImage); int invH = getBitmapHeight(_iconBackgroundImage); int bagObjW = getBitmapWidth(_bagObjectsTable[_currentBagObject].data); int bagObjH = getBitmapHeight(_bagObjectsTable[_currentBagObject].data); int y = _bitmapBuffer1.h + 1 - _bagPosY - (invH - bagObjH) / 2 - bagObjH; int x = _bagPosX + (invW - bagObjW) / 2; drawObject(x, y, _bagObjectsTable[_currentBagObject].data, &_bitmapBuffer1); } if (_lifeBarDisplayed) { drawObject(386, _bitmapBuffer1.h - 18 - getBitmapHeight(_lifeBarImage), _lifeBarImage, &_bitmapBuffer1); if (_varsTable[1] == 1) { drawObject(150, _bitmapBuffer1.h - 18 - getBitmapHeight(_lifeBarImage), _lifeBarImage, &_bitmapBuffer1); if (_swordIconImage) { drawObject(173, _bitmapBuffer1.h - 18 - getBitmapHeight(_swordIconImage), _swordIconImage, &_bitmapBuffer1); } } else if (_varsTable[2] == 1) { drawObject(150, _bitmapBuffer1.h - 18 - getBitmapHeight(_lifeBarImage), _lifeBarImage, &_bitmapBuffer1); int index = MIN(13, 13 - _varsTable[4]); drawObject(173, _bitmapBuffer1.h - 31 - getBitmapHeight(_weaponIconImageTable[index]), _weaponIconImageTable[index], &_bitmapBuffer1); if (_varsTable[3] < 5) { index = (_varsTable[4] <= 0) ? 0 : 1; uint8_t *p = _ammoIconImageTable[index][_varsTable[3]]; drawObject(184, _bitmapBuffer1.h - 41 - getBitmapHeight(p), p, &_bitmapBuffer1); } } int index = (_varsTable[0] >= 10) ? 10 : _varsTable[0]; uint8_t *lifeBarFrame = _lifeBarImageTable[index][_lifeBarCurrentFrame]; drawObject(409, _bitmapBuffer1.h - 36 - getBitmapHeight(lifeBarFrame), lifeBarFrame, &_bitmapBuffer1); ++_lifeBarCurrentFrame; if (_lifeBarCurrentFrame >= 12) { _lifeBarCurrentFrame = 0; } } #if 0 if (_lifeBarDisplayed || _lifeBarDisplayed2) { if (_varsTable[2] == 1 || _varsTable[1] == 1) { win16_stretchBits(&_bitmapBuffer1, getBitmapHeight(_lifeBarImage), getBitmapWidth(_lifeBarImage), _bitmapBuffer1.h - 18 - getBitmapHeight(_lifeBarImage), 150, getBitmapHeight(_lifeBarImage), getBitmapWidth(_lifeBarImage), 19, 150 ); } win16_stretchBits(&_bitmapBuffer1, getBitmapHeight(_lifeBarImage), getBitmapWidth(_lifeBarImage), _bitmapBuffer1.h - 18 - getBitmapHeight(_lifeBarImage), 386, getBitmapHeight(_lifeBarImage), getBitmapWidth(_lifeBarImage), 19, 386 ); _lifeBarDisplayed2 = _lifeBarDisplayed; } if (_previousBagAction == kActionUseObject || _currentBagAction == kActionUseObject) { if (_currentBagObject != _previousBagObject || _previousBagAction != _currentBagAction) { win16_stretchBits(&_bitmapBuffer1, getBitmapHeight(_iconBackgroundImage), getBitmapWidth(_iconBackgroundImage), _bitmapBuffer1.h + 1 - _bagPosY - getBitmapHeight(_iconBackgroundImage), _bagPosX, getBitmapHeight(_iconBackgroundImage), getBitmapWidth(_iconBackgroundImage), _bagPosY, _bagPosX ); } } #endif } win16_stretchBits(&_bitmapBuffer1, _bitmapBuffer1.h + 1, _bitmapBuffer1.w + 1, 0, 0, _bitmapBuffer1.h + 1, _bitmapBuffer1.w + 1, 0, 0); memcpy(_bitmapBuffer1.bits, _bitmapBuffer3.bits, kGameScreenWidth * kGameScreenHeight); if (_lifeBarDisplayed) { copyBufferToBuffer(386, _bitmapBuffer1.h + 1 - 19 - getBitmapHeight(_lifeBarImage), getBitmapWidth(_lifeBarImage), getBitmapHeight(_lifeBarImage), &_bitmapBuffer3, &_bitmapBuffer1 ); copyBufferToBuffer(150, _bitmapBuffer1.h + 1 - 19 - getBitmapHeight(_lifeBarImage), getBitmapWidth(_lifeBarImage), getBitmapHeight(_lifeBarImage), &_bitmapBuffer3, &_bitmapBuffer1 ); } _previousBagAction = _currentBagAction; }