void SERVER_DISPATCH_APIENTRY crServerDispatchLoadMatrixd( const GLdouble *m ) { const GLenum matMode = cr_server.curClient->currentCtxInfo->pContext->transform.matrixMode; crStateLoadMatrixd(&cr_server.StateTracker, m ); if (matMode == GL_MODELVIEW && cr_server.viewOverride) { int eye = crServerGetCurrentEye(); crServerApplyViewMatrix(&cr_server.viewMatrix[eye]); } else { cr_server.head_spu->dispatch_table.LoadMatrixd( m ); } }
void FEEDBACKSPU_APIENTRY feedbackspu_LoadMatrixd( const GLdouble * m ) { crStateLoadMatrixd( m ); feedback_spu.super.LoadMatrixd( m ); }