renderer::Assembly* getOrCreateAssembly(const MayaObject* obj) { renderer::Assembly *ass = getAssembly(obj); if (ass == 0) ass = createAssembly(obj); return ass; }
int main(int argc, char **argv){ if (argc != 2) err("USAGE: ./morsecodetranslater <output.s>"); char *s = calloc(MAX_STRING_LENGTH, sizeof(char)); printf("Please enter the text you want to put into morse code:"); fgets(s, MAX_STRING_LENGTH, stdin); int *code = calloc(LONGEST_MORSECODE * MAX_STRING_LENGTH, sizeof(int)); dots(s, code); createAssembly(argv[1], code, (int) strlen(s)); //for (int i = 0; i < MAX_STRING_LENGTH; i++){ // printf("%i", code[i]); //} }