예제 #1
0
static Layer* restartAction(void)
{
    auto layer = createShaderLayer(sceneIdx);
    layer->autorelease();

    return layer;
}
예제 #2
0
static CCLayer* restartAction(void)
{
    CCLayer* pLayer = createShaderLayer(sceneIdx);
    pLayer->autorelease();

    return pLayer;
}
예제 #3
0
static Layer* nextAction(void)
{
    sceneIdx++;
    sceneIdx = sceneIdx % MAX_LAYER;

    auto layer = createShaderLayer(sceneIdx);
    layer->autorelease();

    return layer;
}
예제 #4
0
static Layer* backAction(void)
{
    sceneIdx--;
    int total = MAX_LAYER;
    if( sceneIdx < 0 )
        sceneIdx += total;    
    
    auto layer = createShaderLayer(sceneIdx);
    layer->autorelease();

    return layer;
}