예제 #1
0
void WorkerThread::workerThread()
{
    // Propagate the mainThread's fenv to workers.
#if PLATFORM(IOS)
    FloatingPointEnvironment::singleton().propagateMainThreadEnvironment();
#endif

#if PLATFORM(GTK)
    GRefPtr<GMainContext> mainContext = adoptGRef(g_main_context_new());
    g_main_context_push_thread_default(mainContext.get());
#endif

    {
        LockHolder lock(m_threadCreationMutex);
        m_workerGlobalScope = createWorkerGlobalScope(m_startupData->m_scriptURL, m_startupData->m_userAgent, m_startupData->m_contentSecurityPolicyResponseHeaders, m_startupData->m_shouldBypassMainWorldContentSecurityPolicy, WTFMove(m_startupData->m_topOrigin));

        if (m_runLoop.terminated()) {
            // The worker was terminated before the thread had a chance to run. Since the context didn't exist yet,
            // forbidExecution() couldn't be called from stop().
            m_workerGlobalScope->script()->forbidExecution();
        }
    }

    WorkerScriptController* script = m_workerGlobalScope->script();
    script->evaluate(ScriptSourceCode(m_startupData->m_sourceCode, m_startupData->m_scriptURL));
    // Free the startup data to cause its member variable deref's happen on the worker's thread (since
    // all ref/derefs of these objects are happening on the thread at this point). Note that
    // WorkerThread::~WorkerThread happens on a different thread where it was created.
    m_startupData = nullptr;

    runEventLoop();

#if PLATFORM(GTK)
    g_main_context_pop_thread_default(mainContext.get());
#endif

    ThreadIdentifier threadID = m_threadID;

    ASSERT(m_workerGlobalScope->hasOneRef());

    // The below assignment will destroy the context, which will in turn notify messaging proxy.
    // We cannot let any objects survive past thread exit, because no other thread will run GC or otherwise destroy them.
    m_workerGlobalScope = nullptr;

    // Clean up WebCore::ThreadGlobalData before WTF::WTFThreadData goes away!
    threadGlobalData().destroy();

    // The thread object may be already destroyed from notification now, don't try to access "this".
    detachThread(threadID);
}
예제 #2
0
void WorkerThread::workerThread()
{
    // Propagate the mainThread's fenv to workers.
#if PLATFORM(IOS)
    fesetenv(&mainThreadFEnv);
#endif

    {
        MutexLocker lock(m_threadCreationMutex);
        m_workerGlobalScope = createWorkerGlobalScope(m_startupData->m_scriptURL, m_startupData->m_userAgent, std::move(m_startupData->m_groupSettings), m_startupData->m_contentSecurityPolicy, m_startupData->m_contentSecurityPolicyType, m_startupData->m_topOrigin.release());

        if (m_runLoop.terminated()) {
            // The worker was terminated before the thread had a chance to run. Since the context didn't exist yet,
            // forbidExecution() couldn't be called from stop().
            m_workerGlobalScope->script()->forbidExecution();
        }
    }

    WorkerScriptController* script = m_workerGlobalScope->script();
#if ENABLE(INSPECTOR)
    InspectorInstrumentation::willEvaluateWorkerScript(workerGlobalScope(), m_startupData->m_startMode);
#endif
    script->evaluate(ScriptSourceCode(m_startupData->m_sourceCode, m_startupData->m_scriptURL));
    // Free the startup data to cause its member variable deref's happen on the worker's thread (since
    // all ref/derefs of these objects are happening on the thread at this point). Note that
    // WorkerThread::~WorkerThread happens on a different thread where it was created.
    m_startupData.clear();

    runEventLoop();

    ThreadIdentifier threadID = m_threadID;

    ASSERT(m_workerGlobalScope->hasOneRef());

    // The below assignment will destroy the context, which will in turn notify messaging proxy.
    // We cannot let any objects survive past thread exit, because no other thread will run GC or otherwise destroy them.
    m_workerGlobalScope = 0;

    // Clean up WebCore::ThreadGlobalData before WTF::WTFThreadData goes away!
    threadGlobalData().destroy();

    // The thread object may be already destroyed from notification now, don't try to access "this".
    detachThread(threadID);
}