static void
etgc_add_array (ETableGroup *etg, const int *array, int count)
{
	int i;
	ETableGroupContainer *etgc = E_TABLE_GROUP_CONTAINER (etg);
	void *lastval = NULL;
	int laststart = 0;
	GCompareFunc comp = etgc->ecol->compare;
	ETableGroupContainerChildNode *child_node;
	ETableGroup *child;

	if (count <= 0)
		return;

	e_table_group_container_list_free (etgc);
	etgc->children = NULL;

	lastval = e_table_model_value_at (etg->model, etgc->ecol->col_idx, array[0]);

	for (i = 1; i < count; i++) {
		void *val = e_table_model_value_at (etg->model, etgc->ecol->col_idx, array[i]);
		int comp_val;

		comp_val = (*comp)(lastval, val);
		if (comp_val != 0) {
			child_node = create_child_node(etgc, lastval);
			child = child_node->child;

			e_table_group_add_array(child, array + laststart, i - laststart);
			child_node->count = i - laststart;

			etgc->children = g_list_append (etgc->children, child_node);
			compute_text (etgc, child_node);
			laststart = i;
			lastval = val;
		}
	}

	child_node = create_child_node(etgc, lastval);
	child = child_node->child;

	e_table_group_add_array(child, array + laststart, i - laststart);
	child_node->count = i - laststart;

	etgc->children = g_list_append (etgc->children, child_node);
	compute_text (etgc, child_node);

	e_canvas_item_request_reflow (GNOME_CANVAS_ITEM (etgc));
}
예제 #2
0
파일: node_tree.c 프로젝트: vocho/openqnx
static svn_error_t *
add_open_helper(const char *path,
                char action,
                svn_node_kind_t kind,
                void *parent_baton,
                const char *copyfrom_path,
                svn_revnum_t copyfrom_rev,
                apr_pool_t *pool,
                void **child_baton)
{
  struct node_baton *pb = parent_baton;
  struct edit_baton *eb = pb->edit_baton;
  struct node_baton *nb = apr_pcalloc(pool, sizeof(*nb));

  assert(parent_baton && path);

  nb->edit_baton = eb;
  nb->parent_baton = pb;

  /* Create and populate the node. */
  nb->node = create_child_node(pb->node, svn_path_basename(path, pool),
                               eb->node_pool);
  nb->node->kind = kind;
  nb->node->action = action;
  nb->node->copyfrom_rev = copyfrom_rev;
  nb->node->copyfrom_path =
    copyfrom_path ? apr_pstrdup(eb->node_pool, copyfrom_path) : NULL;

  *child_baton = nb;
  return SVN_NO_ERROR;
}
예제 #3
0
void UCTParallel::expand_root_node(const Board& board, const Color color, UCTNode* root)
{
	// 合法手の数をカウント
	XY legal_xy[BOARD_SIZE_MAX * BOARD_SIZE_MAX + 1];
	for (XY xy = board.empty_list.begin(); xy != board.empty_list.end(); xy = board.empty_list.next(xy))
	{
		if (board.is_legal(xy, color) == SUCCESS)
		{
			legal_xy[root->child_num++] = xy;
		}
	}
	// PASSを追加
	legal_xy[root->child_num++] = PASS;

	// ノードを確保
	root->child = create_child_node(root->child_num);

	// ノードの値を設定
	for (int i = 0; i < root->child_num; i++)
	{
		root->child[i].xy = legal_xy[i];
		root->child[i].playout_num = 0;
		root->child[i].playout_num_sum = 0;
		root->child[i].win_num = 0;
		root->child[i].child_num = 0;
	}
}
예제 #4
0
파일: node_tree.c 프로젝트: vocho/openqnx
static svn_error_t *
delete_entry(const char *path,
             svn_revnum_t revision,
             void *parent_baton,
             apr_pool_t *pool)
{
  struct node_baton *d = parent_baton;
  struct edit_baton *eb = d->edit_baton;
  svn_repos_node_t *node;
  const char *name;
  const char *base_path;
  svn_revnum_t base_rev;
  svn_fs_root_t *base_root;
  svn_node_kind_t kind;

  /* Get (or create) the change node and update it. */
  name = svn_path_basename(path, pool);
  node = find_child_by_name(d->node, name);
  if (! node)
    node = create_child_node(d->node, name, eb->node_pool);
  node->action = 'D';

  /* We need to look up this node's parents to see what its original
     path in the filesystem was.  Why?  Because if this deletion
     occurred underneath a copied path, the thing that was deleted
     probably lived at a different location (relative to the copy
     source). */
  find_real_base_location(&base_path, &base_rev, node, pool);
  if (! SVN_IS_VALID_REVNUM(base_rev))
    {
      /* No interesting base revision?  We'll just look for the path
         in our base root.  */
      base_root = eb->base_root;
    }
  else
    {
      /* Oh.  Perhaps some copy goodness happened somewhere? */
      SVN_ERR(svn_fs_revision_root(&base_root, eb->fs, base_rev, pool));
    }

  /* Now figure out if this thing was a file or a dir. */
  SVN_ERR(svn_fs_check_path(&kind, base_root, base_path, pool));
  if (kind == svn_node_none)
    return svn_error_createf(SVN_ERR_FS_NOT_FOUND, NULL,
                             _("'%s' not found in filesystem"), path);
  node->kind = kind;

  return SVN_NO_ERROR;
}
static void
etgc_add (ETableGroup *etg, gint row)
{
	ETableGroupContainer *etgc = E_TABLE_GROUP_CONTAINER (etg);
	void *val = e_table_model_value_at (etg->model, etgc->ecol->col_idx, row);
	GCompareFunc comp = etgc->ecol->compare;
	GList *list = etgc->children;
	ETableGroup *child;
	ETableGroupContainerChildNode *child_node;
	int i = 0;

	for (; list; list = g_list_next (list), i++){
		int comp_val;

		child_node = list->data;
		comp_val = (*comp)(child_node->key, val);
		if (comp_val == 0) {
			child = child_node->child;
			child_node->count ++;
			e_table_group_add (child, row);
			compute_text (etgc, child_node);
			return;
		}
		if ((comp_val > 0 && etgc->ascending) ||
		    (comp_val < 0 && (!etgc->ascending)))
			break;
	}
	child_node = create_child_node (etgc, val);
	child = child_node->child;
	child_node->count = 1;
	e_table_group_add (child, row);

	if (list)
		etgc->children = g_list_insert (etgc->children, child_node, i);
	else
		etgc->children = g_list_append (etgc->children, child_node);

	compute_text (etgc, child_node);
	e_canvas_item_request_reflow (GNOME_CANVAS_ITEM (etgc));
}
예제 #6
0
파일: tree.c 프로젝트: arnaldomandel/cte
Tree_node get_create_child_node(Tree_node parent, char symbol, int type) {
    Tree_node prev, cur;
    struct tree_node dummy_node;
    
    prev = &dummy_node;
    cur = prev->sibling = parent->child;
    while (cur && cur->symbol < symbol) {
	prev = cur;
	cur = cur->sibling;
    }
    
    if(cur && cur->symbol == symbol) {
	return cur;
    }
    
    // the correct node was not found, create a new one and put it at the correct position
    Tree_node new_node = create_child_node(parent, symbol, type);
    new_node->sibling = cur;
    if (prev == &dummy_node)
	parent->child = new_node;
    else
	prev->sibling = new_node;
    return new_node;
}
예제 #7
0
파일: tree.c 프로젝트: arnaldomandel/cte
/* 
 * Creates an empty tree
 */ 
Tree_node Tree_create(int type) 
{
    return create_child_node(NULL, ' ', type);
}
예제 #8
0
XY UCTParallel::select_move(Board& board, Color color)
{
	UCTNode* root = create_root_node();
	this->root = root;

	// ノードを展開(合法手のみ)
	expand_root_node(board, color, root);

	// root並列化
	std::thread th[THREAD_NUM];
	for (int th_i = 0; th_i < THREAD_NUM; th_i++)
	{
		th[th_i] = std::thread([root, &board, color] {
			// rootの子ノードのコピー
			UCTNode* copychild = create_child_node(root->child_num);
			if (copychild == nullptr)
			{
				fprintf(stderr, "node pool too small\n");
				return;
			}

			for (int i = 0; i < root->child_num; i++)
			{
				copychild[i].xy = root->child[i].xy;
				copychild[i].playout_num = 0;
				copychild[i].playout_num_sum = 0;
				copychild[i].child_num = 0;
			}

			for (int i = 0; i < PLAYOUT_MAX / THREAD_NUM; i++)
			{
				// 局面コピー
				Board board_tmp = board;

				// UCT
				search_uct_root(board_tmp, color, root, copychild);
			}
		});
	}

	// スレッド終了待機
	for (int th_i = 0; th_i < THREAD_NUM; th_i++)
	{
		th[th_i].join();
	}

	// 最もプレイアウト数が多い手を選ぶ
	UCTNode* best_move;
	int num_max = -999;
	double rate_min = 1; // 勝率
	double rate_max = 0; // 勝率
	for (int i = 0; i < root->child_num; i++)
	{
		UCTNode* child = root->child + i;
		if (child->playout_num > 0)
		{
			int num = child->playout_num;
			if (num > num_max)
			{
				best_move = child;
				num_max = num;
			}

			double rate;
			if (rate_min == 1)
			{
				rate = double(child->win_num) / child->playout_num;
				if (rate < rate_min)
				{
					rate_min = rate;
				}
			}
			if (rate_max == 0)
			{
				rate = double(child->win_num) / child->playout_num;
				if (rate > rate_max)
				{
					rate_max = rate;
				}
			}
		}
	}

	if (rate_min == 1)
	{
		return PASS;
	}
	if (rate_max == 0)
	{
		return RESIGN;
	}

	return best_move->xy;
}