static void kill_local (entity *en) { site *raw; vec3d pos; entity *task, *destroy_task; //////////////////////////////////////// // // PRE-AMBLE // //////////////////////////////////////// #if DEBUG_MODULE debug_log_entity_args (ENTITY_DEBUG_LOCAL, ENTITY_DEBUG_KILL, en); #endif raw = get_local_entity_data (en); //////////////////////////////////////// // // UNLINK FROM SYSTEM // //////////////////////////////////////// if (get_comms_model () == COMMS_MODEL_SERVER) { task = get_local_entity_first_child (en, LIST_TYPE_TASK_DEPENDENT); while (task) { destroy_task = task; task = get_local_entity_child_succ (task, LIST_TYPE_TASK_DEPENDENT); if (destroy_task->type == ENTITY_TYPE_TASK) { #if DEBUG_MODULE debug_log ("ST_DSTRY: killing site, notifying task %s complete", entity_sub_type_task_names [get_local_entity_int_value (destroy_task, INT_TYPE_ENTITY_SUB_TYPE)]); #endif notify_local_entity (ENTITY_MESSAGE_TASK_COMPLETED, destroy_task, en, TASK_TERMINATED_OBJECTIVE_MESSAGE); } } } // // fixed // unlink_local_entity_children (en, LIST_TYPE_TASK_DEPENDENT); unlink_local_entity_children (en, LIST_TYPE_TARGET); // gunship_target_link // sector_link // // site // //////////////////////////////////////// // // KILL // //////////////////////////////////////// // must be done BEFORE alive flag set subtract_local_entity_importance_from_keysite (en); set_local_entity_int_value (en, INT_TYPE_ALIVE, FALSE); //////////////////////////////////////// // // SPECIAL EFFECTS // //////////////////////////////////////// if (get_comms_model () == COMMS_MODEL_SERVER) { create_client_server_object_killed_explosion_effect (en); get_local_entity_vec3d (en, VEC3D_TYPE_POSITION, &pos); pos.y = get_3d_terrain_elevation (pos.x, pos.z); create_client_server_crater (CRATER_TYPE_LARGE_EXPLOSION, &pos); } // // must be done AFTER object explosion // raw->fix.object_3d_shape = get_3d_object_destroyed_object_index (raw->fix.object_3d_shape); }
static void kill_local (entity *en) { object *raw; vec3d pos; //////////////////////////////////////// // // PRE-AMBLE // //////////////////////////////////////// #if DEBUG_MODULE debug_log_entity_args (ENTITY_DEBUG_LOCAL, ENTITY_DEBUG_KILL, en); #endif raw = (object *) get_local_entity_data (en); set_local_entity_int_value (en, INT_TYPE_ALIVE, FALSE); //////////////////////////////////////// // // UNLINK FROM SYSTEM // //////////////////////////////////////// // // fixed // unlink_local_entity_children (en, LIST_TYPE_TASK_DEPENDENT); unlink_local_entity_children (en, LIST_TYPE_TARGET); // gunship_target_link // sector_link // // object // //////////////////////////////////////// // // SPECIAL EFFECTS // //////////////////////////////////////// if (get_comms_model () == COMMS_MODEL_SERVER) { create_client_server_object_killed_explosion_effect (en); get_local_entity_vec3d (en, VEC3D_TYPE_POSITION, &pos); pos.y = get_3d_terrain_elevation (pos.x, pos.z); create_client_server_crater (CRATER_TYPE_LARGE_EXPLOSION, &pos); } // // must be done AFTER object explosion // raw->fix.object_3d_shape = get_3d_object_destroyed_object_index (raw->fix.object_3d_shape); }