int main(int argc, char *argv[]) { const char *dev = get_default_framebuffer(); if ((fb0 = open(dev, O_RDWR)) < 0) { ERROR("Open %s error", dev); } gtk_init(&argc, &argv); gtk_widget_show_all(create_viewer()); gtk_main(); close(fb0); return 0; }
void init() { tetris_board = create_tetris_board(); viewer = create_viewer((Placeable *)tetris_board); int i,j,k; for ( i = 0; i < 8; ++i) { for ( j = 0; j < 8; ++j) { board_status[i][j]=0; for ( k = 0; k < 10; k++) { view_status[i][j][k]=0; placed_status[i][j][k]=0; // block[i][j][k] = create_block(ishape, 1); } } } block[0]=create_block(type1,color_block); block[1]=create_block(type2,color_block); block[2]=create_block(type3,color_block); block[3]=create_block(type4,color_block); tetris_board->score=0; glClearColor (0.8, 0.8, 1.0, 1.0); glEnable(GL_TEXTURE_2D); glShadeModel (GL_SMOOTH); glEnable(GL_BLEND); glEnable(GL_NORMALIZE); glEnable(GL_DEPTH_TEST); glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_LIGHT1); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); glEnable(GL_POLYGON_SMOOTH); glEnable(GL_LINE_SMOOTH); glHint( GL_LINE_SMOOTH_HINT, GL_NICEST ); glHint( GL_LINE_SMOOTH_HINT, GL_NICEST ); }