psSlotManager::psSlotManager() { isDragging = false; isPlacing = false; isRotating = false; // Initialize event shortcuts MouseMove = csevMouseMove (psengine->GetEventNameRegistry(), 0); MouseDown = csevMouseDown (psengine->GetEventNameRegistry(), 0); }
psSlotManager::psSlotManager() { isDragging = false; isPlacing = false; isRotating = false; draggingSlot.stackCount = 0; last_count = -1; // Initialize event shortcuts MouseMove = csevMouseMove (psengine->GetEventNameRegistry(), 0); MouseDown = csevMouseDown (psengine->GetEventNameRegistry(), 0); MouseUp = csevMouseUp (psengine->GetEventNameRegistry(), 0); KeyDown = csevKeyboardDown (psengine->GetEventNameRegistry()); KeyUp = csevKeyboardUp (psengine->GetEventNameRegistry()); }
psMovementManager::psMovementManager(iEventNameRegistry* eventname_reg, psControlManager* controls) { CS_ASSERT(eventname_reg); event_frame = csevFrame(eventname_reg); event_mousemove = csevMouseMove(eventname_reg,0); actor = NULL; this->controls = controls; ready = false; psengine->GetMsgHandler()->Subscribe(this,MSGTYPE_MOVEINFO); psengine->GetMsgHandler()->Subscribe(this,MSGTYPE_MOVELOCK); psengine->GetMsgHandler()->Subscribe(this,MSGTYPE_MOVEMOD); defaultmode = NULL; actormode = NULL; onGround = true; locked = false; activeMoves = 0; autoMove = false; toggleRun = false; mouseAutoMove = false; mouseLook = false; mouseLookCanAct = false; mouseZoom = false; mouseMove = false; sneaking = false; runToMarkerID = 0; lastDist = 0.0f; runToDiff = csVector3(0.0f); lastDeltaX = 0.0f; lastDeltaY = 0.0f; sensY = 1.0f; sensX = 1.0f; invertedMouse = true; activeModType = psMoveModMsg::NONE; forward = NULL; backward = NULL; run = NULL; walk = NULL; kbdRotate = 0; }
////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// PawsManager::PawsManager(iObjectRegistry* object, const char* skin, const char* skinBase, const char* pawsConfigFile) : render2texture(false) { objectReg = object; pawsConfig = pawsConfigFile; graphics2D = csQueryRegistry<iGraphics2D > ( objectReg ); graphics3D = csQueryRegistry<iGraphics3D > ( objectReg ); soundloader = csQueryRegistry<iSndSysLoader > ( objectReg); soundrenderer = csQueryRegistry<iSndSysRenderer > ( objectReg); nameRegistry = csEventNameRegistry::GetRegistry (objectReg); // Initialize event shortcuts MouseMove = csevMouseMove (nameRegistry, 0); MouseDown = csevMouseDown (nameRegistry, 0); MouseDoubleClick = csevMouseDoubleClick (nameRegistry, 0); MouseUp = csevMouseUp (nameRegistry, 0); KeyboardDown = csevKeyboardDown (objectReg); KeyboardUp = csevKeyboardUp (objectReg); vfs = csQueryRegistry<iVFS > ( objectReg); xml = csPtr<iDocumentSystem>(new csTinyDocumentSystem); csRef<iConfigManager> cfg = csQueryRegistry<iConfigManager> (objectReg); float screenWidth = cfg->GetFloat( "Video.ScreenWidth", 800.0f ); float screenHeight = cfg->GetFloat( "Video.ScreenHeight", 600.0f ); fontFactor = min(( screenWidth / 800.0f ), ( screenHeight / 600.0f )); RegisterFactories(); mainWidget = new pawsMainWidget(); textureManager = new pawsTextureManager( objectReg ); prefs = new pawsPrefManager(); csString prefsFile = cfg->GetStr("PlaneShift.GUI.PrefsFile", "/this/data/prefs.xml"); csString borderFile = cfg->GetStr("PlaneShift.GUI.BorderFile", "/this/data/gui/borderlist.xml"); styles = new pawsStyles( objectReg ); if(!LoadSkinDefinition(skin)) { Error2("Failed to load skin %s!", skin); exit(1); } // now load standard styles for anything else if (!styles->LoadStyles("/this/data/gui/styles.xml")) { Error1("Failed to load PAWS styles, all style application attempts will be ignored"); delete styles; styles = NULL; } // Mount base skin to satisfy unskinned elements if(skinBase) { if(!LoadSkinDefinition(skinBase)) { Error2("Couldn't load base skin '%s'!\n", skinBase); } } if ( !prefs->LoadPrefFile( prefsFile ) ) Error2("Failed to load prefsFile '%s'", prefsFile.GetData()); if ( !prefs->LoadBorderFile( borderFile ) ) Error2("Failed to load borderFile '%s'", borderFile.GetData()); mouse = new pawsMouse(); mouse->ChangeImage("Standard Mouse Pointer"); resizeImg = textureManager->GetPawsImage("ResizeBox"); graphics2D->SetMouseCursor( csmcNone ); currentFocusedWidget = mainWidget; movingWidget = 0; focusOverridesControls = false; resizingWidget = 0; resizingFlags = 0; modalWidget = 0; mouseoverWidget = 0; lastfadeWidget = 0; assert(cfg); csString lang = cfg->GetStr("PlaneShift.GUI.Language", ""); localization = new psLocalization(); localization->Initialize(objectReg); localization->SetLanguage(lang); tipDelay = cfg->GetInt("PlaneShift.GUI.ToolTipDelay", 250); hadKeyDown = false; dragDropWidget = NULL; useSounds = true; volume = 1.0; soundStatus = false; timeOver = 0; // Init render texture. csRef<iTextureManager> texman = graphics3D->GetTextureManager(); guiTexture = texman->CreateTexture(graphics3D->GetWidth(), graphics3D->GetHeight(), csimg2D, "rgba8", 0x9); if(guiTexture.IsValid()) guiTexture->SetAlphaType (csAlphaMode::alphaBinary); else render2texture = false; }