bool CodeEditorComponent::performCommand (const int commandID) { switch (commandID) { case StandardApplicationCommandIDs::cut: cutToClipboard(); break; case StandardApplicationCommandIDs::copy: copyToClipboard(); break; case StandardApplicationCommandIDs::paste: pasteFromClipboard(); break; case StandardApplicationCommandIDs::del: cut(); break; case StandardApplicationCommandIDs::selectAll: selectAll(); break; case StandardApplicationCommandIDs::undo: undo(); break; case StandardApplicationCommandIDs::redo: redo(); break; default: return false; } return true; }
static void processKeyboard(Sprite* sprite) { tic_mem* tic = sprite->tic; if(tic->ram.input.keyboard.data == 0) return; switch(getClipboardEvent()) { case TIC_CLIPBOARD_CUT: cutToClipboard(sprite); break; case TIC_CLIPBOARD_COPY: copyToClipboard(sprite); break; case TIC_CLIPBOARD_PASTE: copyFromClipboard(sprite); break; default: break; } bool ctrl = tic->api.key(tic, tic_key_ctrl); if(ctrl) { if(keyWasPressed(tic_key_z)) undo(sprite); else if(keyWasPressed(tic_key_y)) redo(sprite); } else { if(hasCanvasSelection(sprite)) { if(keyWasPressed(tic_key_up)) upCanvas(sprite); else if(keyWasPressed(tic_key_down)) downCanvas(sprite); else if(keyWasPressed(tic_key_left)) leftCanvas(sprite); else if(keyWasPressed(tic_key_right)) rightCanvas(sprite); else if(keyWasPressed(tic_key_delete)) deleteCanvas(sprite); } else { if(keyWasPressed(tic_key_up)) upSprite(sprite); else if(keyWasPressed(tic_key_down)) downSprite(sprite); else if(keyWasPressed(tic_key_left)) leftSprite(sprite); else if(keyWasPressed(tic_key_right)) rightSprite(sprite); else if(keyWasPressed(tic_key_delete)) deleteSprite(sprite); else if(keyWasPressed(tic_key_tab)) switchBanks(sprite); if(!sprite->editPalette) { if(keyWasPressed(tic_key_1)) sprite->mode = SPRITE_DRAW_MODE; else if(keyWasPressed(tic_key_2)) sprite->mode = SPRITE_PICK_MODE; else if(keyWasPressed(tic_key_3)) sprite->mode = SPRITE_SELECT_MODE; else if(keyWasPressed(tic_key_4)) sprite->mode = SPRITE_FILL_MODE; else if(keyWasPressed(tic_key_5)) flipSpriteHorz(sprite); else if(keyWasPressed(tic_key_6)) flipSpriteVert(sprite); else if(keyWasPressed(tic_key_7)) rotateSprite(sprite); else if(keyWasPressed(tic_key_8)) deleteSprite(sprite); if(sprite->mode == SPRITE_DRAW_MODE) { if(keyWasPressed(tic_key_leftbracket)) {if(sprite->brushSize > 1) sprite->brushSize--;} else if(keyWasPressed(tic_key_rightbracket)) {if(sprite->brushSize < 4) sprite->brushSize++;} } } } } }