예제 #1
0
파일: buffer.c 프로젝트: wine-mirror/wine
static HRESULT WINAPI d3d9_indexbuffer_FreePrivateData(IDirect3DIndexBuffer9 *iface, REFGUID guid)
{
    struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
    TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));

    return d3d9_resource_free_private_data(&buffer->resource, guid);
}
예제 #2
0
static HRESULT WINAPI d3d9_surface_FreePrivateData(IDirect3DSurface9 *iface, REFGUID guid)
{
    struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface);
    TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));

    return d3d9_resource_free_private_data(&surface->resource, guid);
}
예제 #3
0
파일: texture.c 프로젝트: Eltechs/wine
static HRESULT WINAPI d3d9_texture_3d_FreePrivateData(IDirect3DVolumeTexture9 *iface, REFGUID guid)
{
    struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
    TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));

    return d3d9_resource_free_private_data(&texture->resource, guid);
}