int main(int argc, char **argv) { d_init("pong", "Pong!", NULL); if (!init()) { fprintf(stderr, "libDarnit didn't init\n"); return -1; } d_render_clearcolor_set(0, 0, 192); for (;;) { player_loop(); ball_loop(); d_render_begin(); d_render_tile_blit(p.player_ts, 0, p.player.x, p.player.y / 1000); d_render_end(); d_loop(); } d_quit(); return 0; }
int main(int argc, char **argv) { DARNIT_IMAGE_DATA img; DARNIT_TILESHEET *ts; IMG_STRUCT **imgs, **tmp; DARNIT_KEYS keys; int images, image_disp, i; imgs = NULL; images = 0; image_disp = 0; if (argc < 2) { fprintf(stderr, "Usage: %s <image to analyze>\n", argv[0]); return -1; } d_init("algdata", "algdata", NULL); if (!((img = d_img_load_raw(argv[1])).data)) { fprintf(stderr, "Unable to load %s\n", argv[1]); d_quit(); } d_render_clearcolor_set(255, 255, 255); do { i = 0; ts = next_image(img, &i); if (ts) { if (!(tmp = realloc(imgs, sizeof(IMG_STRUCT **) * (images + 1)))) d_quit(); imgs = tmp; imgs[images] = new_image(ts, i); images++; } } while (ts); if (!imgs) d_quit(); sort_image(imgs, images); for (;;) { keys = d_keys_get(); if (keys.start) { image_disp = (image_disp + 1 >= images) ? 0 : image_disp + 1; d_keys_set(keys); } d_render_begin(); d_render_tile_blit(imgs[image_disp]->ts, 0, 0, 0); d_render_end(); d_loop(); } return 0; }
int main(int argc, char **argv) { char font_path[512]; char *tmp; bool fullscreen = false; if (argc >= 2 && !strcmp(argv[1], "-fs")) fullscreen = true; d_init_custom("Fascister i grönsakslandet ~ //achtung fulkod", DISPLAY_WIDTH, DISPLAY_HEIGHT, fullscreen, "birdie26", NULL); sprintf(font_path, "%s", d_fs_exec_path()); chdir(tmp = dirname(font_path)); sprintf(font_path, "%s/res/font.ttf", tmp); gfx.font.large = d_font_load(font_path, 36, 256, 256); gfx.font.small = d_font_load(font_path, 16, 256, 256); s = malloc(sizeof(*s)); ui_init(4); menu_init(); gameroom_init(); lobby_init(); character_room_init(); game_over_init(); gamestate_pane[GAME_STATE_MENU] = &menu.pane; gamestate_pane[GAME_STATE_SELECT_NAME] = &select_name.pane; gamestate_pane[GAME_STATE_CHARACTERS] = &character_room.pane; gamestate_pane[GAME_STATE_LOBBY] = &lobby.pane; gamestate_pane[GAME_STATE_ENTER_IP] = &enter_ip.pane; gamestate_pane[GAME_STATE_GAMEROOM] = &gameroom.pane; gamestate_pane[GAME_STATE_GAME_OVER] = &game_over.pane; signal(SIGINT, d_quit); //lol network_init(PORT); d_cursor_show(1); d_render_clearcolor_set(0x7F, 0x7F, 0x7F); if(argc > 1) { snprintf(player_name, NAME_LEN_MAX, "%s", argv[1]); game_state(GAME_STATE_MENU); } else game_state(GAME_STATE_SELECT_NAME); while(gamestate!=GAME_STATE_QUIT) { if(state_network_handler[gamestate]) state_network_handler[gamestate](); d_render_begin(); d_render_blend_enable(); d_render_tint(20, 20, 20, 255); if(gamestate_pane[gamestate]) ui_events(gamestate_pane[gamestate], 1); d_render_tint(255, 255, 255, 255); if(state_render[gamestate]) state_render[gamestate](); if(state_network_handler[gamestate]) state_network_handler[gamestate](); d_render_end(); d_loop(); } d_quit(); return 0; }