/* * Retrieve artefact_class for the given id. */ void get_artefact_class_by_artefact_id (db_t *database, int artefactID, struct Artefact_class *artefact_class) { db_result_t *result; dstring_t *ds; ds = dstring_new("SELECT ac.* FROM " DB_TABLE_ARTEFACT_CLASS " ac LEFT JOIN " DB_TABLE_ARTEFACT " a ON ac.ArtefactClassID = a.ArtefactClassID " " WHERE a.artefactID = %d " " AND caveID = 0 " " AND initiated = %d", artefactID, ARTEFACT_UNINITIATED); result = db_query_dstring(database, ds); debug(DEBUG_ARTEFACT, "get_artefact_class_by_artefact_id: %s", dstring_str(ds)); /* Bedingung: ArtefaktID muss vorhanden sein */ if (db_result_num_rows(result) != 1) throw(SQL_EXCEPTION, "get_artefact_class_by_artefact_id: no such artefactID"); db_result_next_row(result); artefact_class->artefactClassID = db_result_get_int(result, "artefactClassID"); artefact_class->name = db_result_get_string(result, "name"); artefact_class->name_initiated = db_result_get_string(result, "name_initiated"); artefact_class->resref = db_result_get_string(result, "resref"); artefact_class->description = db_result_get_string(result, "description"); artefact_class->description_initiated = db_result_get_string(result, "description_initiated"); artefact_class->initiationID = db_result_get_int(result, "initiationID"); artefact_class->noZeroFood = db_result_get_int(result, "noZeroFood"); artefact_class->destroyOnMove = db_result_get_int(result, "destroyOnMove"); get_effect_list(result, artefact_class->effect); }
/* * Retrieve cave table information for the given cave id. */ void get_cave_info (db_t *database, int cave_id, struct Cave *cave) { db_result_t *result = db_query(database, "SELECT * FROM " DB_TABLE_CAVE " WHERE caveID = %d", cave_id); if (!db_result_next_row(result)) throwf(SQL_EXCEPTION, "get_cave_info: cave %d not found", cave_id); cave->result = result; cave->cave_id = cave_id; cave->xpos = db_result_get_int(result, "xCoord"); cave->ypos = db_result_get_int(result, "yCoord"); cave->name = db_result_get_string(result, "name"); cave->player_id = db_result_get_int(result, "playerID"); cave->terrain = db_result_get_int(result, "terrain"); cave->takeoverable = db_result_get_int(result, "takeoverable"); cave->artefacts = db_result_get_int(result, "artefacts"); cave->heroID = db_result_get_int(result, "hero"); cave->monster_id = db_result_get_int(result, "monsterID"); cave->secure = db_result_get_int(result, "secureCave"); cave->protect_end = db_result_get_time(result, "protection_end"); get_resource_list(result, cave->resource); get_building_list(result, cave->building); get_science_list(result, cave->science); get_defense_system_list(result, cave->defense_system); get_unit_list(result, cave->unit); get_effect_list(result, cave->effect); }
/* * Retrieve player table information for the given player id. */ void get_player_info (db_t *database, int player_id, struct Player *player) { db_result_t *result = db_query(database, "SELECT * FROM " DB_TABLE_PLAYER " WHERE playerID = %d", player_id); if (!db_result_next_row(result)) throwf(SQL_EXCEPTION, "get_player_info: player %d not found", player_id); player->player_id = player_id; player->name = db_result_get_string(result, "name"); player->tribe = db_result_get_string(result, "tribe"); player->max_caves = db_result_get_int(result, "takeover_max_caves"); player->locale = db_result_get_string(result, "language"); player->locale_id = get_locale_id(player->locale); get_science_list(result, player->science); }
/* * Retrieve monster table information for the given monster id. */ void get_monster_info (db_t *database, int monster_id, struct Monster *monster) { db_result_t *result = db_query(database, "SELECT * FROM Monster WHERE monsterID = %d", monster_id); if (!db_result_next_row(result)) throwf(SQL_EXCEPTION, "get_monster_info: monster %d not found", monster_id); monster->monster_id = monster_id; monster->name = db_result_get_string(result, "name"); monster->attack = db_result_get_int(result, "angriff"); monster->defense = db_result_get_int(result, "verteidigung"); monster->mental = db_result_get_int(result, "mental"); monster->strength = db_result_get_int(result, "koerperkraft"); monster->exp_value = db_result_get_int(result, "erfahrung"); monster->attributes = db_result_get_string(result, "eigenschaft"); }
/* * Retrieve artefact_class for the given id. */ void get_artefact_class_by_id (db_t *database, int artefactClassID, struct Artefact_class *artefact_class) { db_result_t *result = db_query(database, "SELECT * FROM Artefact_class" " WHERE artefactClassID = %d", artefactClassID); /* Bedingung: Artefaktklasse muss vorhanden sein */ if (db_result_num_rows(result) != 1) throw(SQL_EXCEPTION, "get_artefact_class_by_id: no such artefactClassID"); db_result_next_row(result); artefact_class->artefactClassID = artefactClassID; artefact_class->name = db_result_get_string(result, "name"); artefact_class->resref = db_result_get_string(result, "resref"); artefact_class->description = db_result_get_string(result, "description"); artefact_class->description_initiated = db_result_get_string(result, "description_initiated"); artefact_class->initiationID = db_result_get_int(result, "initiationID"); get_effect_list(result, artefact_class->effect); }
/* * This function is responsible for all the movement. * * @params database the function needs this link to the DB * @params result current movement event (from DB) */ void movement_handler (db_t *database, db_result_t *result) { int movementID; int target_caveID; int source_caveID; const char *speed_factor; time_t event_start; time_t event_end; const char *return_start; char return_end[TIMESTAMP_LEN]; struct Cave cave1; struct Cave cave2; struct Player player1; struct Player player2; struct Relation relation1; struct Relation relation2; int i; int units[MAX_UNIT]; int resources[MAX_RESOURCE]; int takeover_multiplier; int change_owner; int isFarming = 0; Battle *battle; dstring_t *ds; double spy_result; /* time related issues */ const float *battle_bonus; /* artefacts */ int artefact = 0; int artefact_def = 0; int artefact_id = 0; int lostTo = 0; int body_count = 0; int attacker_lose = 0; int defender_lose = 0; int defender_va_lose = 0; int war_points_attacker = 0; int war_points_defender = 0; int war_points_sender = 0; int war_points_show = 0; int takeover = 0; debug(DEBUG_TICKER, "entering function movement_handler()"); /* get movement id and target/source cave id */ movementID = db_result_get_int(result, "movementID"); target_caveID = db_result_get_int(result, "target_caveID"); source_caveID = db_result_get_int(result, "source_caveID"); speed_factor = db_result_get_string(result, "speedFactor"); /* get event_start and event_end */ event_start = db_result_get_gmtime(result, "start"); return_start = db_result_get_string(result, "end"); event_end = make_time_gm(return_start); make_timestamp_gm(return_end, event_end + (event_end - event_start)); /* get resources, units and artefact id */ get_resource_list(result, resources); get_unit_list(result, units); artefact = db_result_get_int(result, "artefactID"); /* TODO reduce number of queries */ get_cave_info(database, source_caveID, &cave1); get_cave_info(database, target_caveID, &cave2); if (cave1.player_id) get_player_info(database, cave1.player_id, &player1); else{ /* System */ memset(&player1, 0, sizeof player1); player1.tribe = ""; } if (cave2.player_id == cave1.player_id) player2 = player1; else if (cave2.player_id) get_player_info(database, cave2.player_id, &player2); else{ /* System */ memset(&player2, 0, sizeof player2); player2.tribe = ""; } debug(DEBUG_TICKER, "caveID = %d, movementID = %d", target_caveID, movementID); /**********************************************************************/ /*** THE INFAMOUS GIANT SWITCH ****************************************/ /**********************************************************************/ switch (movementID) { /**********************************************************************/ /*** ROHSTOFFE BRINGEN ************************************************/ /**********************************************************************/ case ROHSTOFFE_BRINGEN: /* record in takeover table */ ds = dstring_new("UPDATE " DB_TABLE_CAVE_TAKEOVER " SET "); for (i = 0; i < MAX_RESOURCE; ++i) dstring_append(ds, "%s%s = %s + %d", i > 0 ? "," : "", resource_type[i]->dbFieldName, resource_type[i]->dbFieldName, resources[i]); dstring_append(ds, " WHERE caveID = %d AND playerID = %d", target_caveID, cave1.player_id); db_query_dstring(database, ds); if(db_affected_rows(database)!=0){ takeover=1; } /* put resources into cave */ dstring_set(ds, "UPDATE " DB_TABLE_CAVE " SET "); for (i = 0; i < MAX_RESOURCE; ++i) dstring_append(ds, "%s%s = LEAST(%s + %d, %s)", i > 0 ? "," : "", resource_type[i]->dbFieldName, resource_type[i]->dbFieldName, (takeover==1)?resources[i] * TAKEOVER_RESOURCE_SAVE_PERCENTAGE / 100:resources[i], function_to_sql(resource_type[i]->maxLevel)); dstring_append(ds, " WHERE caveID = %d", target_caveID); db_query_dstring(database, ds); if (artefact > 0) put_artefact_into_cave(database, artefact, target_caveID); /* send all units back */ dstring_set(ds, "INSERT INTO Event_movement" " (caveID, target_caveID, source_caveID, movementID," " speedFactor, start, end"); for (i = 0; i < MAX_UNIT; ++i) dstring_append(ds, ",%s", unit_type[i]->dbFieldName); dstring_append(ds, ") VALUES (%d, %d, %d, %d, %s, '%s', '%s'", source_caveID, source_caveID, target_caveID, RUECKKEHR, speed_factor, return_start, return_end); for (i = 0; i < MAX_UNIT; ++i) dstring_append(ds, ",%d", units[i]); dstring_append(ds, ")"); db_query_dstring(database, ds); /* generate trade report and receipt for sender */ trade_report(database, &cave1, &player1, &cave2, &player2, resources, NULL, artefact); break; /**********************************************************************/ /*** EINHEITEN/ROHSTOFFE VERSCHIEBEN **********************************/ /**********************************************************************/ case VERSCHIEBEN: get_relation_info(database, player1.tribe, player2.tribe, &relation1); /*überprüfen ob sender und versender eine kriegsbeziehung haben */ if(!(isVerschiebenAllowed(database, &player1, &player2, &relation1) || isTakeoverableCave(database, target_caveID))){ //bewegung umdrehen// /* send remaining units back */ ds = dstring_new("INSERT INTO Event_movement" " (caveID, target_caveID, source_caveID, movementID," " speedFactor, start, end, artefactID"); for (i = 0; i < MAX_RESOURCE; ++i) dstring_append(ds, ",%s", resource_type[i]->dbFieldName); for (i = 0; i < MAX_UNIT; ++i) dstring_append(ds, ",%s", unit_type[i]->dbFieldName); dstring_append(ds, ") VALUES (%d, %d, %d, %d, %s, '%s', '%s', %d", source_caveID, source_caveID, target_caveID, RUECKKEHR, speed_factor, return_start, return_end, artefact); for (i = 0; i < MAX_RESOURCE; ++i) dstring_append(ds, ",%d", resources[i]); for (i = 0; i < MAX_UNIT; ++i) dstring_append(ds, ",%d", units[i]); dstring_append(ds, ")"); db_query_dstring(database, ds); break; } /* record in takeover table */ ds = dstring_new("UPDATE " DB_TABLE_CAVE_TAKEOVER " SET "); for (i = 0; i < MAX_RESOURCE; ++i) dstring_append(ds, "%s%s = %s + %d", i > 0 ? "," : "", resource_type[i]->dbFieldName, resource_type[i]->dbFieldName, resources[i]); dstring_append(ds, " WHERE caveID = %d AND playerID = %d", target_caveID, cave1.player_id); db_query_dstring(database, ds); if(db_affected_rows(database)!=0){ takeover=1; } /* put resources and units into cave */ dstring_set(ds, "UPDATE " DB_TABLE_CAVE " SET "); for (i = 0; i < MAX_RESOURCE; ++i) dstring_append(ds, "%s%s = LEAST(%s + %d, %s)", i > 0 ? "," : "", resource_type[i]->dbFieldName, resource_type[i]->dbFieldName, (takeover==1)?resources[i] * TAKEOVER_RESOURCE_SAVE_PERCENTAGE / 100:resources[i], function_to_sql(resource_type[i]->maxLevel)); for (i = 0; i < MAX_UNIT; ++i){ war_points_sender += ((struct Unit *)unit_type[i])->warpoints * units[i]; dstring_append(ds, ",%s = %s + %d", unit_type[i]->dbFieldName, unit_type[i]->dbFieldName, units[i]); } if(relation1.relationType == RELATION_TYPE_PRE_WAR || relation1.relationType == RELATION_TYPE_WAR){ war_points_update_verschieben(database, player1.tribe, player2.tribe, -1* war_points_sender); } dstring_append(ds, " WHERE caveID = %d", target_caveID); db_query_dstring(database, ds); if (artefact > 0) put_artefact_into_cave(database, artefact, target_caveID); /* generate trade report and receipt for sender */ trade_report(database, &cave1, &player1, &cave2, &player2, resources, units, artefact); break; /**********************************************************************/ /*** RUECKKEHR ********************************************************/ /**********************************************************************/ case RUECKKEHR: /* put resources into cave */ ds = dstring_new("UPDATE " DB_TABLE_CAVE " SET "); for (i = 0; i < MAX_RESOURCE; ++i) dstring_append(ds, "%s%s = LEAST(%s + %d, %s)", i > 0 ? "," : "", resource_type[i]->dbFieldName, resource_type[i]->dbFieldName, resources[i], function_to_sql(resource_type[i]->maxLevel)); for (i = 0; i < MAX_UNIT; ++i) dstring_append(ds, ",%s = %s + %d", unit_type[i]->dbFieldName, unit_type[i]->dbFieldName, units[i]); dstring_append(ds, " WHERE caveID = %d", target_caveID); db_query_dstring(database, ds); if (artefact > 0) put_artefact_into_cave(database, artefact, target_caveID); /* generate return report */ return_report(database, &cave1, &player1, &cave2, &player2, resources, units, artefact); break; /**********************************************************************/ /*** ANGREIFEN ********************************************************/ /**********************************************************************/ case ANGREIFEN: /* beginner protection active in target cave? */ if (cave_is_protected(&cave2)) { debug(DEBUG_BATTLE, "Is protected Cave"); /* send remaining units back */ ds = dstring_new("INSERT INTO Event_movement" " (caveID, target_caveID, source_caveID, movementID," " speedFactor, start, end, artefactID"); for (i = 0; i < MAX_RESOURCE; ++i) dstring_append(ds, ",%s", resource_type[i]->dbFieldName); for (i = 0; i < MAX_UNIT; ++i) dstring_append(ds, ",%s", unit_type[i]->dbFieldName); dstring_append(ds, ") VALUES (%d, %d, %d, %d, %s, '%s', '%s', %d", source_caveID, source_caveID, target_caveID, RUECKKEHR, speed_factor, return_start, return_end, artefact); for (i = 0; i < MAX_RESOURCE; ++i) dstring_append(ds, ",%d", resources[i]); for (i = 0; i < MAX_UNIT; ++i) dstring_append(ds, ",%d", units[i]); dstring_append(ds, ")"); db_query_dstring(database, ds); debug(DEBUG_BATTLE,"End Handle Protected Cave attack"); /* create and send reports */ protected_report(database, &cave1, &player1, &cave2, &player2); break; } /* get relations between the two players' tribes */ get_relation_info(database, player1.tribe, player2.tribe, &relation1); get_relation_info(database, player2.tribe, player1.tribe, &relation2); debug(DEBUG_BATTLE, "Relationtypes: %d and %d", relation1.relationType, relation2.relationType); battle = battle_create(1, 1); battle_bonus = get_battle_bonus(); debug(DEBUG_BATTLE, "entering prepare_battle"); /* prepare structs for battle, exceptions are uncaught! */ prepare_battle(database, battle, &player1, &player2, &cave1, &cave2, battle_bonus, 0, units, resources, &artefact, &artefact_def, &relation1, &relation2); /* calculate the fame */ /* Calculatin is diferent if the battle was just pure farming*/ isFarming = check_farming(database, cave2.artefacts, &player1, &player2, &relation1); if( relation1.relationType == RELATION_TYPE_WAR){ battle->isWar = 1; } /* calculate battle result */ calcBattleResult(battle, &cave2, 0); /* change artefact ownership */ debug(DEBUG_BATTLE, "entering change artefact"); after_battle_change_artefact_ownership( database, battle->winner, &artefact, &artefact_id, &artefact_def, target_caveID, &cave2, &lostTo); /* attackers artefact (if any) is stored in variable artefact, artefact_id is id of the artefact that changed owner (or 0) */ /* no relation -> attacker get negative fame*/ debug(DEBUG_BATTLE, "Relation Type %d",relation1.relationType); /* construct attacker update */ debug(DEBUG_BATTLE, "entering attacker update"); after_battle_attacker_update(database, player1.player_id, battle, source_caveID, target_caveID, speed_factor, return_start, return_end, artefact, &relation1); /* defender update: exception still uncaught (better leave) */ debug(DEBUG_BATTLE, "entering defender update"); after_battle_defender_update(database, player2.player_id, battle, target_caveID, &relation2); /* Farming update */ if(isFarming){ increaseFarming(database, player1.player_id); } /* reset DB_TABLE_CAVE_TAKEOVER */ ds = dstring_new("UPDATE " DB_TABLE_CAVE_TAKEOVER " SET status = 0"); for (i = 0; i < MAX_RESOURCE; ++i) dstring_append(ds, ",%s = 0", resource_type[i]->dbFieldName); dstring_append(ds, " WHERE caveID = %d AND playerID = %d", target_caveID, cave1.player_id); db_query_dstring(database, ds); /* cave takeover by battle */ if (battle->winner == FLAG_ATTACKER && ((struct Terrain *)terrain_type[cave2.terrain])->takeoverByCombat) { db_query(database, "UPDATE " DB_TABLE_CAVE " SET playerID = %d" " WHERE caveID = %d", cave1.player_id, target_caveID); db_query(database, "DELETE FROM Event_science WHERE caveID = %d", target_caveID); science_update_caves(database, cave1.player_id); } //bodycount calculate attacker_lose = bodycount_calculate(battle, FLAG_DEFENDER); defender_lose = bodycount_calculate(battle, FLAG_ATTACKER); defender_va_lose = bodycount_va_calculate(battle); bodycount_update( database, player1.player_id, defender_lose); bodycount_update( database, player2.player_id, attacker_lose); if(relation1.relationType == RELATION_TYPE_PRE_WAR || relation1.relationType == RELATION_TYPE_WAR){ war_points_show = 1; war_points_attacker = (defender_lose>10||defender_va_lose>5?war_points_calculate(battle,FLAG_ATTACKER):0); war_points_defender = (attacker_lose>10?war_points_calculate(battle,FLAG_DEFENDER):0); war_points_update(database, player1.tribe, player2.tribe, war_points_attacker, war_points_defender); } /* create and send reports */ battle_report(database, &cave1, &player1, &cave2, &player2, battle, artefact_id, lostTo, 0, 0, &relation1, &relation2, war_points_show, war_points_attacker, war_points_defender); break; /**********************************************************************/ /*** Spionieren *******************************************************/ /**********************************************************************/ case SPIONAGE: /* generate spy report */ spy_result = spy_report(database, &cave1, &player1, &cave2, &player2, resources, units, artefact); if (spy_result == 1) { /* send all units back */ ds = dstring_new("INSERT INTO Event_movement" " (caveID, target_caveID, source_caveID, movementID," " speedFactor, start, end, artefactID"); for (i = 0; i < MAX_RESOURCE; ++i) dstring_append(ds, ",%s", resource_type[i]->dbFieldName); for (i = 0; i < MAX_UNIT; ++i) dstring_append(ds, ",%s", unit_type[i]->dbFieldName); dstring_append(ds, ") VALUES (%d, %d, %d, %d, %s, '%s', '%s', %d", source_caveID, source_caveID, target_caveID, RUECKKEHR, speed_factor, return_start, return_end, artefact); for (i = 0; i < MAX_RESOURCE; ++i) dstring_append(ds, ",%d", resources[i]); for (i = 0; i < MAX_UNIT; ++i) dstring_append(ds, ",%d", units[i]); dstring_append(ds, ")"); db_query_dstring(database, ds); } else { /* send remaining units back */ int count = 0; ds = dstring_new("INSERT INTO Event_movement" " (caveID, target_caveID, source_caveID, movementID," " speedFactor, start, end, artefactID"); for (i = 0; i < MAX_UNIT; ++i) dstring_append(ds, ",%s", unit_type[i]->dbFieldName); dstring_append(ds, ") VALUES (%d, %d, %d, %d, %s, '%s', '%s', %d", source_caveID, source_caveID, target_caveID, RUECKKEHR, speed_factor, return_start, return_end, artefact); for (i = 0; i < MAX_UNIT; ++i) { int num = units[i] * spy_result; dstring_append(ds, ",%d", num); count += num; body_count += units[i] - num; } dstring_append(ds, ")"); if (count) db_query_dstring(database, ds); /* put resources into cave */ ds = dstring_new("UPDATE " DB_TABLE_CAVE " SET "); for (i = 0; i < MAX_RESOURCE; ++i) dstring_append(ds, "%s%s = LEAST(%s + %d, %s)", i > 0 ? "," : "", resource_type[i]->dbFieldName, resource_type[i]->dbFieldName, resources[i], function_to_sql(resource_type[i]->maxLevel)); dstring_append(ds, " WHERE caveID = %d", target_caveID); db_query_dstring(database, ds); if (artefact > 0) put_artefact_into_cave(database, artefact, target_caveID); } bodycount_update(database, player2.player_id, body_count); break; /**********************************************************************/ /*** UEBERNEHMEN ******************************************************/ /**********************************************************************/ case TAKEOVER: /* secure or protected target gave? */ if (cave2.secure || cave_is_protected(&cave2)) { /* send remaining units back */ ds = dstring_new("INSERT INTO Event_movement" " (caveID, target_caveID, source_caveID, movementID," " speedFactor, start, end, artefactID"); for (i = 0; i < MAX_RESOURCE; ++i) dstring_append(ds, ",%s", resource_type[i]->dbFieldName); for (i = 0; i < MAX_UNIT; ++i) dstring_append(ds, ",%s", unit_type[i]->dbFieldName); dstring_append(ds, ") VALUES (%d, %d, %d, %d, %s, '%s', '%s', %d", source_caveID, source_caveID, target_caveID, RUECKKEHR, speed_factor, return_start, return_end, artefact); for (i = 0; i < MAX_RESOURCE; ++i) dstring_append(ds, ",%d", resources[i]); for (i = 0; i < MAX_UNIT; ++i) dstring_append(ds, ",%d", units[i]); dstring_append(ds, ")"); db_query_dstring(database, ds); /* create and send reports */ /* FIXME use different message in report (protected -> secure) */ protected_report(database, &cave1, &player1, &cave2, &player2); break; } get_relation_info(database, player1.tribe, player2.tribe, &relation1); get_relation_info(database, player2.tribe, player1.tribe, &relation2); battle = battle_create(1, 1); battle_bonus = get_battle_bonus(); takeover_multiplier = get_takeover_multiplier(&cave2); /* prepare structs for battle, exceptions are uncaught! */ prepare_battle(database, battle, &player1, &player2, &cave1, &cave2, battle_bonus, takeover_multiplier, units, resources, &artefact, &artefact_def, &relation1, &relation2); /* calculate battle result */ /*bei ner übernahme kein resi klau möglich*/ calcBattleResult(battle, &cave2, 1); /* change artefact ownership */ after_battle_change_artefact_ownership( database, battle->winner, &artefact, &artefact_id, &artefact_def, target_caveID, &cave2, &lostTo); /* attackers artefact (if any) is stored in variable artefact, artefact_id is id of the artefact that changed owner (or 0) */ /* defender update: exception still uncaught (better leave) */ after_battle_defender_update(database, player2.player_id, battle, target_caveID, &relation2); int war1 = get_tribe_at_war(database,player1.tribe); int war2 = get_tribe_at_war(database,player2.tribe); /* attacker won: put survivors into cave, change owner * attacker lost: send back survivors */ change_owner = battle->winner == FLAG_ATTACKER && cave2.player_id != PLAYER_SYSTEM && player1.max_caves > get_number_of_caves(database, player1.player_id) && ((relation1.relationType == RELATION_TYPE_WAR && relation2.relationType == RELATION_TYPE_WAR) || (!war1 && !war2) || (strcasecmp(player1.tribe, player2.tribe) == 0)); // Spieler im selben stamm //bodycount calculate attacker_lose = bodycount_calculate(battle, FLAG_DEFENDER); defender_lose = bodycount_calculate(battle, FLAG_ATTACKER); defender_va_lose = bodycount_va_calculate(battle); bodycount_update( database, player1.player_id, defender_lose); bodycount_update( database, player2.player_id, attacker_lose); if(relation1.relationType == RELATION_TYPE_PRE_WAR || relation1.relationType == RELATION_TYPE_WAR){ war_points_show = 1; war_points_attacker = (defender_lose>10||defender_va_lose>5?war_points_calculate(battle,FLAG_ATTACKER):0); war_points_defender = (attacker_lose>10?war_points_calculate(battle,FLAG_DEFENDER):0); } if (change_owner){ debug(DEBUG_TAKEOVER, "change owner of cave %d to new owner %d", target_caveID, cave1.player_id); takeover_cave(database, target_caveID, cave1.player_id,return_start); after_takeover_attacker_update(database, player1.player_id, battle, target_caveID, artefact, &relation1); if(relation1.relationType == RELATION_TYPE_PRE_WAR || relation1.relationType == RELATION_TYPE_WAR){ war_points_attacker += WAR_POINTS_FOR_TAKEOVER; } } else { /* send survivors back */ debug(DEBUG_TAKEOVER, "send back attacker's suvivors"); after_battle_attacker_update(database, player1.player_id, battle, source_caveID, target_caveID, speed_factor, return_start, return_end, artefact, &relation1); } if(relation1.relationType == RELATION_TYPE_PRE_WAR || relation1.relationType == RELATION_TYPE_WAR){ war_points_update(database, player1.tribe, player2.tribe, war_points_attacker, war_points_defender); } /* create and send reports */ battle_report(database, &cave1, &player1, &cave2, &player2, battle, artefact_id, lostTo, change_owner, 1 + takeover_multiplier, &relation1, &relation2,war_points_show, war_points_attacker, war_points_defender); //bodycount calculate bodycount_update( database, player1.player_id, defender_lose); bodycount_update( database, player2.player_id, attacker_lose); break; default: throw(BAD_ARGUMENT_EXCEPTION, "movement_handler: unknown movementID"); } /**********************************************************************/ /*** END OF THE INFAMOUS GIANT SWITCH *********************************/ /**********************************************************************/ debug(DEBUG_TICKER, "leaving function movement_handler()"); }
/* * The event scheduler and resource ticker. */ static void run_ticker (db_t *database) { time_t last = time(NULL); int events = 0, sleeps = 0; debug(DEBUG_TICKER, "running"); while (!finish) { /* set up memory pool */ struct memory_pool *pool = memory_pool_new(); time_t now = time(NULL); int secs = now - last; if (secs >= TICKER_LOADAVG_TIME) { debug(DEBUG_TICKER, "ticker load: %.2f (%d events/min)", 1 - sleep_time / 1000000.0 * sleeps / secs, 60 * events / secs); events = sleeps = 0; last = now; #ifdef DEBUG_MALLOC CHECK_LEAKS(); #endif } if (reload) { debug(DEBUG_TICKER, "reload config"); reload = 0; /* read config file */ config_read_file(config_file); fetch_config_values(); log_handler_set_file(debug_log, debug_logfile); log_handler_set_file(error_log, error_logfile); log_handler_set_file(msg_log, msg_logfile); } try { char resource_timestamp[TIMESTAMP_LEN]; char timestamp[TIMESTAMP_LEN]; db_result_t *next_result = NULL; const char *next_timestamp = make_timestamp_gm(resource_timestamp, tick_next_event()); const char *next_db_eventID; int next_eventType; int i; /* check each event queue to find the next event to process */ debug(DEBUG_EVENTS, "start loop, next resource event"); for (i = 0; i < eventTableSize; ++i) { db_result_t *result; /* get only the next non-blocked event, if its timestamp is smaller than the smallest found timestamp */ debug(DEBUG_EVENTS, "query event table: %s", eventTableList[i].table); // debug(DEBUG_TICKER, "query event table: %s", eventTableList[i].table); result = db_query(database, "SELECT * FROM %s WHERE blocked = 0 AND end < '%s' " "ORDER BY end ASC, %s ASC LIMIT 0,1", eventTableList[i].table, next_timestamp, eventTableList[i].id_field); if (db_result_num_rows(result)) /* is there an earlier event? */ { /* extract this earlier event's needed data */ db_result_next_row(result); next_result = result; /* remember the earlier one */ next_timestamp = db_result_get_string(result, "end"); next_db_eventID = db_result_get_string(result, eventTableList[i].id_field); next_eventType = i; } } if (strcmp(next_timestamp, make_timestamp_gm(timestamp, time(NULL))) > 0) { debug(DEBUG_EVENTS, "no event pending, sleep"); ++sleeps; usleep(sleep_time); } else { debug(DEBUG_TICKER, "event: scheduled %s, now %s", next_timestamp, timestamp); /* check which handler to call (resource ticker or event handler) */ if (next_result) { /* found an event in the event tables: block the event */ debug(DEBUG_EVENTS, "block event: %s", next_db_eventID); ++events; db_query(database, "UPDATE %s SET blocked = 1 WHERE %s = %s", eventTableList[next_eventType].table, eventTableList[next_eventType].id_field, next_db_eventID); /* call handler and delete event */ eventTableList[next_eventType].handler(database, next_result); debug(DEBUG_EVENTS_DELETE, "delete event: %s", next_db_eventID); db_query(database, "DELETE FROM %s WHERE %s = %s", eventTableList[next_eventType].table, eventTableList[next_eventType].id_field, next_db_eventID); } else { /* next event is resource tick: call resource ticker */ debug(DEBUG_TICKER, "resource tick %s", resource_timestamp); resource_ticker(database, tick_advance()); debug(DEBUG_TICKER, "resource tick ended"); tick_log(); /* log last successful update */ } } } catch (BAD_ARGUMENT_EXCEPTION) { warning("%s", except_msg); } catch (SQL_EXCEPTION) { warning("%s", except_msg); } catch (GENERIC_EXCEPTION) { warning("%s", except_msg); } catch (DB_EXCEPTION) { block_ticker(except_msg); } catch (NULL) { error("%s", except_msg); } end_try; memory_pool_free(pool); } debug(DEBUG_TICKER, "end"); }