// update the loop mission text void campaign_editor::save_loop_desc_window() { char buffer[MISSION_DESC_LENGTH]; // update only if active link and there is a mission has mission loop if ( (Cur_campaign_link >= 0) && Links[Cur_campaign_link].mission_loop ) { deconvert_multiline_string(buffer, m_loop_desc, MISSION_DESC_LENGTH); if (Links[Cur_campaign_link].mission_loop_txt) { free(Links[Cur_campaign_link].mission_loop_txt); } if (Links[Cur_campaign_link].mission_loop_brief_anim) { free(Links[Cur_campaign_link].mission_loop_brief_anim); } if (Links[Cur_campaign_link].mission_loop_brief_sound) { free(Links[Cur_campaign_link].mission_loop_brief_sound); } if (strlen(buffer)) { Links[Cur_campaign_link].mission_loop_txt = strdup(buffer); } else { Links[Cur_campaign_link].mission_loop_txt = NULL; } deconvert_multiline_string(buffer, m_loop_brief_anim, MAX_FILENAME_LEN); if(strlen(buffer)){ Links[Cur_campaign_link].mission_loop_brief_anim = strdup(buffer); } else { Links[Cur_campaign_link].mission_loop_brief_anim = NULL; } deconvert_multiline_string(buffer, m_loop_brief_sound, MAX_FILENAME_LEN); if(strlen(buffer)){ Links[Cur_campaign_link].mission_loop_brief_sound = strdup(buffer); } else { Links[Cur_campaign_link].mission_loop_brief_sound = NULL; } } }
void campaign_editor::update() { char buf[MISSION_DESC_LENGTH]; // get data from dlog box UpdateData(TRUE); // update campaign name string_copy(Campaign.name, m_name, NAME_LENGTH); Campaign.type = m_type; // update campaign desc deconvert_multiline_string(buf, m_desc, MISSION_DESC_LENGTH); if (Campaign.desc) { free(Campaign.desc); } Campaign.desc = NULL; if (strlen(buf)) { Campaign.desc = strdup(buf); } // update flags Campaign.flags = CF_DEFAULT_VALUE; if (m_custom_tech_db) Campaign.flags |= CF_CUSTOM_TECH_DATABASE; // maybe update mission loop text save_loop_desc_window(); // set the number of players in a multiplayer mission equal to the number of players in the first mission if ( Campaign.type != CAMPAIGN_TYPE_SINGLE ) { if ( Campaign.num_missions == 0 ) { Campaign.num_players = 0; } else { mission a_mission; get_mission_info(Campaign.missions[0].name, &a_mission); Campaign.num_players = a_mission.num_players; } } }
void debriefing_editor_dlg::update_data(int update) { int enable, save_debriefing; debrief_stage *ptr; save_debriefing = m_current_debriefing; if (update) UpdateData(TRUE); // based on the game type, enable the multiple briefings combo box (or disable it) // set up the pointer to the briefing that we are editing if ( save_debriefing != m_current_debriefing ) Debriefing = &Debriefings[save_debriefing]; else Debriefing = &Debriefings[m_current_debriefing]; if (m_last_stage >= 0) { ptr = &Debriefing->stages[m_last_stage]; if (ptr->formula >= 0) free_sexp2(ptr->formula); ptr->formula = m_tree.save_tree(); deconvert_multiline_string(ptr->new_text, m_text, MAX_DEBRIEF_LEN); deconvert_multiline_string(ptr->new_recommendation_text, m_rec_text, MAX_RECOMMENDATION_LEN); string_copy(ptr->voice, m_voice, MAX_FILENAME_LEN); } // now get new stage data if ((m_cur_stage >= 0) && (m_cur_stage < Debriefing->num_stages)) { ptr = &Debriefing->stages[m_cur_stage]; m_stage_title.Format("Stage %d of %d", m_cur_stage + 1, Debriefing->num_stages); m_tree.load_tree(ptr->formula); m_text = convert_multiline_string(ptr->new_text); m_rec_text = convert_multiline_string(ptr->new_recommendation_text); m_voice = ptr->voice; enable = TRUE; } else { m_stage_title = _T("No stages"); m_tree.clear_tree(); m_text = _T(""); m_rec_text = _T(""); m_voice = _T(""); enable = FALSE; m_cur_stage = -1; } if (m_cur_stage == Debriefing->num_stages - 1) GetDlgItem(IDC_NEXT) -> EnableWindow(FALSE); else GetDlgItem(IDC_NEXT) -> EnableWindow(enable); if (m_cur_stage) GetDlgItem(IDC_PREV) -> EnableWindow(enable); else GetDlgItem(IDC_PREV) -> EnableWindow(FALSE); if (Debriefing->num_stages >= MAX_DEBRIEF_STAGES) GetDlgItem(IDC_ADD_STAGE) -> EnableWindow(FALSE); else GetDlgItem(IDC_ADD_STAGE) -> EnableWindow(TRUE); if (Debriefing->num_stages) { GetDlgItem(IDC_DELETE_STAGE) -> EnableWindow(enable); GetDlgItem(IDC_INSERT_STAGE) -> EnableWindow(enable); } else { GetDlgItem(IDC_DELETE_STAGE) -> EnableWindow(FALSE); GetDlgItem(IDC_INSERT_STAGE) -> EnableWindow(FALSE); } GetDlgItem(IDC_VOICE) -> EnableWindow(enable); GetDlgItem(IDC_BROWSE) -> EnableWindow(enable); GetDlgItem(IDC_TEXT) -> EnableWindow(enable); GetDlgItem(IDC_REC_TEXT) -> EnableWindow(enable); GetDlgItem(IDC_TREE) -> EnableWindow(enable); m_last_stage = m_cur_stage; UpdateData(FALSE); #ifndef NDEBUG count_free_sexp_nodes(); #endif }
void campaign_editor::OnToggleLoop() { // check if branch selected if (Cur_campaign_link == -1) { return; } // store mission looop text UpdateData(TRUE); if ( (Cur_campaign_link >= 0) && Links[Cur_campaign_link].mission_loop ) { if (Links[Cur_campaign_link].mission_loop_txt) { free(Links[Cur_campaign_link].mission_loop_txt); } if (Links[Cur_campaign_link].mission_loop_brief_anim) { free(Links[Cur_campaign_link].mission_loop_brief_anim); } if (Links[Cur_campaign_link].mission_loop_brief_sound) { free(Links[Cur_campaign_link].mission_loop_brief_sound); } char buffer[MISSION_DESC_LENGTH]; deconvert_multiline_string(buffer, m_loop_desc, MISSION_DESC_LENGTH); if (m_loop_desc && strlen(buffer)) { Links[Cur_campaign_link].mission_loop_txt = strdup(buffer); } else { Links[Cur_campaign_link].mission_loop_txt = NULL; } deconvert_multiline_string(buffer, m_loop_brief_anim, MISSION_DESC_LENGTH); if (m_loop_brief_anim && strlen(buffer)) { Links[Cur_campaign_link].mission_loop_brief_anim = strdup(buffer); } else { Links[Cur_campaign_link].mission_loop_brief_anim = NULL; } deconvert_multiline_string(buffer, m_loop_brief_sound, MISSION_DESC_LENGTH); if (m_loop_brief_sound && strlen(buffer)) { Links[Cur_campaign_link].mission_loop_brief_sound = strdup(buffer); } else { Links[Cur_campaign_link].mission_loop_brief_sound = NULL; } } // toggle to mission_loop setting Links[Cur_campaign_link].mission_loop = !Links[Cur_campaign_link].mission_loop; // reset loop desc window (gray if inactive) update_loop_desc_window(); // set root icon int bitmap1, bitmap2; if (Links[Cur_campaign_link].mission_loop) { bitmap2 = BITMAP_GREEN_DOT; bitmap1 = BITMAP_BLUE_DOT; } else { bitmap1 = BITMAP_BLACK_DOT; bitmap2 = BITMAP_RED_DOT; } // Search for item and update bitmap HTREEITEM h = m_tree.GetRootItem(); while (h) { if ((int) m_tree.GetItemData(h) == Links[Cur_campaign_link].node) { m_tree.SetItemImage(h, bitmap1, bitmap2); break; } h = m_tree.GetNextSiblingItem(h); } // set to redraw Campaign_tree_viewp->Invalidate(); }
void briefing_editor_dlg::update_data(int update) { char buf[MAX_LABEL_LEN], buf2[MAX_ICON_TEXT_LEN], buf3[MAX_BRIEF_LEN]; int i, j, l, lines, count, enable = TRUE, valid = 0, invalid = 0; object *objp; brief_stage *ptr = NULL; if (update) UpdateData(TRUE); // save off current data before we update over it with new briefing stage/team stuff Briefing = save_briefing; Mission_music[SCORE_BRIEFING] = m_briefing_music - 1; strcpy(The_mission.substitute_briefing_music_name, m_substitute_briefing_music); if (m_last_stage >= 0) { ptr = &Briefing->stages[m_last_stage]; deconvert_multiline_string(buf3, m_text, MAX_BRIEF_LEN); if (stricmp(ptr->new_text, buf3)) set_modified(); strcpy(ptr->new_text, buf3); MODIFY(ptr->camera_time, atoi(m_time)); string_copy(ptr->voice, m_voice, MAX_FILENAME_LEN, 1); i = ptr->flags; if (m_cut_prev) i |= BS_BACKWARD_CUT; else i &= ~BS_BACKWARD_CUT; if (m_cut_next) i |= BS_FORWARD_CUT; else i &= ~BS_FORWARD_CUT; MODIFY(ptr->flags, i); ptr->formula = m_tree.save_tree(); switch (m_lines.GetCheck()) { case 1: // add lines between every pair of 2 marked icons if there isn't one already. for (i=0; i<ptr->num_icons - 1; i++) for (j=i+1; j<ptr->num_icons; j++) { if ( icon_marked[i] && icon_marked[j] ) { for (l=0; l<ptr->num_lines; l++) if ( ((ptr->lines[l].start_icon == i) && (ptr->lines[l].end_icon == j)) || ((ptr->lines[l].start_icon == j) && (ptr->lines[l].end_icon == i)) ) break; if ((l == ptr->num_lines) && (l < MAX_BRIEF_STAGE_LINES)) { ptr->lines[l].start_icon = i; ptr->lines[l].end_icon = j; ptr->num_lines++; } } } break; case 0: // remove all existing lines between any 2 marked icons i = ptr->num_lines; while (i--) if ( icon_marked[ptr->lines[i].start_icon] && icon_marked[ptr->lines[i].end_icon] ) { ptr->num_lines--; for (l=i; l<ptr->num_lines; l++) ptr->lines[l] = ptr->lines[l + 1]; } break; } if (m_last_icon >= 0) { valid = (m_id != ptr->icons[m_last_icon].id); if (m_id >= 0) { if (valid && !m_change_local) { for (i=m_last_stage+1; i<Briefing->num_stages; i++) { if (find_icon(m_id, i) >= 0) { char msg[1024]; valid = 0; sprintf(msg, "Icon ID #%d is already used in a later stage. You can only\n" "change to that ID locally. Icon ID has been reset back to %d", m_id, ptr->icons[m_last_icon].id); m_id = ptr->icons[m_last_icon].id; MessageBox(msg); break; } } } for (i=0; i<ptr->num_icons; i++) if ((i != m_last_icon) && (ptr->icons[i].id == m_id)) { char msg[1024]; sprintf(msg, "Icon ID #%d is already used in this stage. Icon ID has been reset back to %d", m_id, ptr->icons[m_last_icon].id); m_id = ptr->icons[m_last_icon].id; MessageBox(msg); break; } if (valid && !m_change_local) { set_modified(); reset_icon_loop(m_last_stage); while (get_next_icon(ptr->icons[m_last_icon].id)) iconp->id = m_id; } } ptr->icons[m_last_icon].id = m_id; string_copy(buf, m_icon_label, MAX_LABEL_LEN); if (stricmp(ptr->icons[m_last_icon].label, buf) && !m_change_local) { set_modified(); reset_icon_loop(m_last_stage); while (get_next_icon(m_id)) strcpy(iconp->label, buf); } strcpy(ptr->icons[m_last_icon].label, buf); if ( m_hilight ) ptr->icons[m_last_icon].flags |= BI_HIGHLIGHT; else ptr->icons[m_last_icon].flags &= ~BI_HIGHLIGHT; if (m_flipicon) ptr->icons[m_last_icon].flags |= BI_MIRROR_ICON; else ptr->icons[m_last_icon].flags &= ~BI_MIRROR_ICON; if ((ptr->icons[m_last_icon].type != m_icon_image) && !m_change_local) { set_modified(); reset_icon_loop(m_last_stage); while (get_next_icon(m_id)) iconp->type = m_icon_image; } ptr->icons[m_last_icon].type = m_icon_image; if ((ptr->icons[m_last_icon].team != m_icon_team) && !m_change_local) { set_modified(); reset_icon_loop(m_last_stage); while (get_next_icon(m_id)) iconp->team = m_icon_team; } ptr->icons[m_last_icon].team = m_icon_team; if ((ptr->icons[m_last_icon].ship_class != m_ship_type) && !m_change_local) { set_modified(); reset_icon_loop(m_last_stage); while (get_next_icon(m_id)) iconp->ship_class = m_ship_type; } MODIFY(ptr->icons[m_last_icon].ship_class, m_ship_type); deconvert_multiline_string(buf2, m_icon_text, MAX_ICON_TEXT_LEN); /* if (stricmp(ptr->icons[m_last_icon].text, buf2) && !m_change_local) { set_modified(); reset_icon_loop(m_last_stage); while (get_next_icon(m_id)) strcpy(iconp->text, buf2); } strcpy(ptr->icons[m_last_icon].text, buf2); */ } } if (!::IsWindow(m_hWnd)) return; // set briefing pointer to correct team Briefing = &Briefings[m_current_briefing]; if ((m_cur_stage >= 0) && (m_cur_stage < Briefing->num_stages)) { ptr = &Briefing->stages[m_cur_stage]; m_stage_title.Format("Stage %d of %d", m_cur_stage + 1, Briefing->num_stages); m_text = convert_multiline_string(ptr->new_text); m_time.Format("%d", ptr->camera_time); m_voice = ptr->voice; m_cut_prev = (ptr->flags & BS_BACKWARD_CUT) ? 1 : 0; m_cut_next = (ptr->flags & BS_FORWARD_CUT) ? 1 : 0; m_tree.load_tree(ptr->formula); } else { m_stage_title = _T("No stages"); m_text = _T(""); m_time = _T(""); m_voice = _T(""); m_cut_prev = m_cut_next = 0; m_tree.clear_tree(); enable = FALSE; m_cur_stage = -1; } if (m_cur_stage == Briefing->num_stages - 1) GetDlgItem(IDC_NEXT) -> EnableWindow(FALSE); else GetDlgItem(IDC_NEXT) -> EnableWindow(enable); if (m_cur_stage) GetDlgItem(IDC_PREV) -> EnableWindow(enable); else GetDlgItem(IDC_PREV) -> EnableWindow(FALSE); if (Briefing->num_stages >= MAX_BRIEF_STAGES) GetDlgItem(IDC_ADD_STAGE) -> EnableWindow(FALSE); else GetDlgItem(IDC_ADD_STAGE) -> EnableWindow(TRUE); if (Briefing->num_stages) { GetDlgItem(IDC_DELETE_STAGE) -> EnableWindow(enable); GetDlgItem(IDC_INSERT_STAGE) -> EnableWindow(enable); } else { GetDlgItem(IDC_DELETE_STAGE) -> EnableWindow(FALSE); GetDlgItem(IDC_INSERT_STAGE) -> EnableWindow(FALSE); } GetDlgItem(IDC_TIME) -> EnableWindow(enable); GetDlgItem(IDC_VOICE) -> EnableWindow(enable); GetDlgItem(IDC_BROWSE) -> EnableWindow(enable); GetDlgItem(IDC_TEXT) -> EnableWindow(enable); GetDlgItem(IDC_SAVE_VIEW) -> EnableWindow(enable); GetDlgItem(IDC_GOTO_VIEW) -> EnableWindow(enable); GetDlgItem(IDC_CUT_PREV) -> EnableWindow(enable); GetDlgItem(IDC_CUT_NEXT) -> EnableWindow(enable); GetDlgItem(IDC_TREE) -> EnableWindow(enable); GetDlgItem(IDC_PLAY) -> EnableWindow(enable); if ((m_cur_stage >= 0) && (m_cur_icon >= 0) && (m_cur_icon < ptr->num_icons)) { m_hilight = (ptr->icons[m_cur_icon].flags & BI_HIGHLIGHT)?1:0; m_flipicon = (ptr->icons[m_cur_icon].flags & BI_MIRROR_ICON)?1:0; m_icon_image = ptr->icons[m_cur_icon].type; m_icon_team = ptr->icons[m_cur_icon].team; m_icon_label = ptr->icons[m_cur_icon].label; m_ship_type = ptr->icons[m_cur_icon].ship_class; // m_icon_text = convert_multiline_string(ptr->icons[m_cur_icon].text); m_id = ptr->icons[m_cur_icon].id; enable = TRUE; } else { m_flipicon = FALSE; m_hilight = FALSE; m_icon_image = -1; m_icon_team = -1; m_ship_type = -1; m_icon_label = _T(""); m_cur_icon = -1; m_id = 0; enable = FALSE; } GetDlgItem(IDC_ICON_TEXT) -> EnableWindow(enable); GetDlgItem(IDC_ICON_LABEL) -> EnableWindow(enable); GetDlgItem(IDC_ICON_IMAGE) -> EnableWindow(enable); GetDlgItem(IDC_SHIP_TYPE) -> EnableWindow(enable); GetDlgItem(IDC_HILIGHT) -> EnableWindow(enable); GetDlgItem(IDC_FLIP_ICON) -> EnableWindow(enable); GetDlgItem(IDC_LOCAL) -> EnableWindow(enable); GetDlgItem(IDC_TEAM) -> EnableWindow(enable); GetDlgItem(IDC_ID) -> EnableWindow(enable); GetDlgItem(IDC_DELETE_ICON) -> EnableWindow(enable); valid = invalid = 0; objp = GET_FIRST(&obj_used_list); while (objp != END_OF_LIST(&obj_used_list)) { if (objp->flags & OF_MARKED) { if ((objp->type == OBJ_SHIP) || (objp->type == OBJ_START) || (objp->type == OBJ_WAYPOINT) || (objp->type == OBJ_JUMP_NODE)) valid = 1; else invalid = 1; } objp = GET_NEXT(objp); } if (m_cur_stage >= 0) ptr = &Briefing->stages[m_cur_stage]; if (valid && !invalid && (m_cur_stage >= 0) && (ptr->num_icons < MAX_STAGE_ICONS)) GetDlgItem(IDC_MAKE_ICON) -> EnableWindow(TRUE); else GetDlgItem(IDC_MAKE_ICON) -> EnableWindow(FALSE); if (m_cur_stage >= 0) for (i=0; i<ptr->num_icons; i++) icon_marked[i] = 0; valid = invalid = 0; objp = GET_FIRST(&obj_used_list); while (objp != END_OF_LIST(&obj_used_list)) { if (objp->flags & OF_MARKED) { if (objp->type == OBJ_POINT) { valid++; icon_marked[objp->instance] = 1; } else invalid++; } objp = GET_NEXT(objp); } if (valid && !invalid && (m_cur_stage >= 0)) GetDlgItem(IDC_PROPAGATE_ICONS) -> EnableWindow(TRUE); else GetDlgItem(IDC_PROPAGATE_ICONS) -> EnableWindow(FALSE); count = 0; lines = 1; // default lines checkbox to checked if (m_cur_stage >= 0) { for (i=0; i<ptr->num_lines; i++) line_marked[i] = 0; // go through and locate all lines between marked icons for (i=0; i<ptr->num_icons - 1; i++) for (j=i+1; j<ptr->num_icons; j++) { if ( icon_marked[i] && icon_marked[j] ) { for (l=0; l<ptr->num_lines; l++) if ( ((ptr->lines[l].start_icon == i) && (ptr->lines[l].end_icon == j)) || ((ptr->lines[l].start_icon == j) && (ptr->lines[l].end_icon == i)) ) { line_marked[l] = 1; count++; // track number of marked lines (lines between 2 icons that are both marked) break; } // at least 1 line missing between 2 marked icons, so use mixed state if (l == ptr->num_lines) lines = 2; } } } // not even 1 line between any 2 marked icons? Set checkbox to unchecked. if (!count) lines = 0; i = 0; if (m_cur_stage >= 0){ i = calc_num_lines_for_icons(valid) + ptr->num_lines - count; } if ((valid > 1) && !invalid && (m_cur_stage >= 0) && (i <= MAX_BRIEF_STAGE_LINES)) GetDlgItem(IDC_LINES) -> EnableWindow(TRUE); else GetDlgItem(IDC_LINES) -> EnableWindow(FALSE); m_lines.SetCheck(lines); UpdateData(FALSE); if ((m_last_stage != m_cur_stage) || (Briefing != save_briefing)) { if (m_last_stage >= 0) { for (i=0; i<save_briefing->stages[m_last_stage].num_icons; i++) { // save positions of all icons, in case they have moved save_briefing->stages[m_last_stage].icons[i].pos = Objects[icon_obj[i]].pos; // release objects being used by last stage obj_delete(icon_obj[i]); } } if (m_cur_stage >= 0) { for (i=0; i<ptr->num_icons; i++) { // create an object for each icon for display/manipulation purposes icon_obj[i] = obj_create(OBJ_POINT, -1, i, NULL, &ptr->icons[i].pos, 0.0f, OF_RENDERS); } obj_merge_created_list(); } m_last_stage = m_cur_stage; } m_last_icon = m_cur_icon; Update_window = 1; save_briefing = Briefing; }
void cmd_brief_dlg::update_data(int update) { int enable; if (update) UpdateData(TRUE); // save previously editing data before we load over it. if (last_cmd_brief && m_last_stage >= 0 && m_last_stage < last_cmd_brief->num_stages) { char buf[CMD_BRIEF_TEXT_MAX]; if (last_cmd_brief->stage[m_last_stage].text) free(last_cmd_brief->stage[m_last_stage].text); deconvert_multiline_string(buf, m_text, CMD_BRIEF_TEXT_MAX); last_cmd_brief->stage[m_last_stage].text = strdup(buf); string_copy(last_cmd_brief->stage[m_last_stage].ani_filename, m_ani_filename, MAX_FILENAME_LEN); string_copy(last_cmd_brief->stage[m_last_stage].wave_filename, m_wave_filename, MAX_FILENAME_LEN); } // load data of new stage into dialog if (Cur_cmd_brief && Cur_cmd_brief->num_stages > 0) { if (m_cur_stage < 0 || m_cur_stage >= Cur_cmd_brief->num_stages) m_cur_stage = 0; m_stage_title.Format("Stage %d of %d", m_cur_stage + 1, Cur_cmd_brief->num_stages); m_text = convert_multiline_string(Cur_cmd_brief->stage[m_cur_stage].text); m_ani_filename = Cur_cmd_brief->stage[m_cur_stage].ani_filename; m_wave_filename = Cur_cmd_brief->stage[m_cur_stage].wave_filename; enable = TRUE; } else { m_stage_title = _T("No stages"); m_text = _T(""); m_ani_filename = _T(""); m_wave_filename = _T(""); enable = FALSE; m_cur_stage = -1; } if (m_cur_stage < Cur_cmd_brief->num_stages - 1) GetDlgItem(IDC_NEXT) -> EnableWindow(enable); else GetDlgItem(IDC_NEXT) -> EnableWindow(FALSE); if (m_cur_stage) GetDlgItem(IDC_PREV) -> EnableWindow(enable); else GetDlgItem(IDC_PREV) -> EnableWindow(FALSE); if (Cur_cmd_brief->num_stages >= CMD_BRIEF_STAGES_MAX) GetDlgItem(IDC_ADD_STAGE) -> EnableWindow(FALSE); else GetDlgItem(IDC_ADD_STAGE) -> EnableWindow(TRUE); if (Cur_cmd_brief->num_stages) { GetDlgItem(IDC_DELETE_STAGE) -> EnableWindow(enable); GetDlgItem(IDC_INSERT_STAGE) -> EnableWindow(enable); } else { GetDlgItem(IDC_DELETE_STAGE) -> EnableWindow(FALSE); GetDlgItem(IDC_INSERT_STAGE) -> EnableWindow(FALSE); } GetDlgItem(IDC_WAVE_FILENAME) -> EnableWindow(enable); GetDlgItem(IDC_ANI_FILENAME) -> EnableWindow(enable); GetDlgItem(IDC_BROWSE_ANI) -> EnableWindow(enable); GetDlgItem(IDC_BROWSE_WAVE) -> EnableWindow(enable); GetDlgItem(IDC_TEXT) -> EnableWindow(enable); UpdateData(FALSE); last_cmd_brief = Cur_cmd_brief; m_last_stage = m_cur_stage; }
void CMissionNotesDlg::OnOK() { int new_m_type, flags, is_multi = 0, is_training = 0, is_single = 0; UpdateData(); is_single = (((CButton *) GetDlgItem(IDC_SINGLE))->GetCheck() == 1); is_multi = (((CButton *) GetDlgItem(IDC_MULTI))->GetCheck() == 1); is_training = (((CButton *) GetDlgItem(IDC_TRAINING))->GetCheck() == 1); // deal with changing the mission type. Code is done this way since training missions // just override anything else. new_m_type = 0; if (is_training) { new_m_type = MISSION_TYPE_TRAINING; } else { if (is_single){ new_m_type = MISSION_TYPE_SINGLE; } if (is_multi) { new_m_type |= MISSION_TYPE_MULTI; if (coop->GetCheck()){ new_m_type |= MISSION_TYPE_MULTI_COOP; } else if (team->GetCheck()){ new_m_type |= MISSION_TYPE_MULTI_TEAMS; } else if(dogfight->GetCheck()){ new_m_type |= MISSION_TYPE_MULTI_DOGFIGHT; } else { Int3(); // get allender -- multiplayer mode not set!!! } } } if (!new_m_type) { MessageBox("You must select the game type: training, single, or multiplayer", "Error"); return; } MODIFY(The_mission.game_type, new_m_type ); MODIFY(The_mission.red_alert, m_red_alert ); MODIFY(The_mission.scramble, m_scramble ); MODIFY(The_mission.num_respawns, (int)m_num_respawns ); MODIFY(The_mission.support_ships.max_support_ships, (m_disallow_support) ? 0 : -1); MODIFY(The_mission.support_ships.max_hull_repair_val, m_max_hull_repair_val); MODIFY(The_mission.support_ships.max_subsys_repair_val, m_max_subsys_repair_val); // set the flags for no promotion flags = The_mission.flags; if ( m_no_promotion ) { The_mission.flags |= MISSION_FLAG_NO_PROMOTION; } else { The_mission.flags &= ~MISSION_FLAG_NO_PROMOTION; } // set flags for no builtin messages if ( m_no_builtin_msgs ) { The_mission.flags |= MISSION_FLAG_NO_BUILTIN_MSGS; } else { The_mission.flags &= ~MISSION_FLAG_NO_BUILTIN_MSGS; } // set no traitor flags if ( m_no_traitor ) { The_mission.flags |= MISSION_FLAG_NO_TRAITOR; } else { The_mission.flags &= ~MISSION_FLAG_NO_TRAITOR; } //set ship trail flags if ( m_ship_trails ) { The_mission.flags |= MISSION_FLAG_SHIP_TRAILS; } else { The_mission.flags &= ~MISSION_FLAG_SHIP_TRAILS; } //set support ship repairing flags if ( m_support_repairs_hull ) { The_mission.flags |= MISSION_FLAG_SUPPORT_REPAIRS_HULL; } else { The_mission.flags &= ~MISSION_FLAG_SUPPORT_REPAIRS_HULL; } // set default beam free if ( m_beam_free_all_by_default ) { The_mission.flags |= MISSION_FLAG_BEAM_FREE_ALL_BY_DEFAULT; } else { The_mission.flags &= ~MISSION_FLAG_BEAM_FREE_ALL_BY_DEFAULT; } // set warp effect /*if ( m_old_warp_effect ) { The_mission.flags |= MISSION_FLAG_OLD_WARP_EFFECT; } else { The_mission.flags &= ~MISSION_FLAG_OLD_WARP_EFFECT; }*/ // set briefing if ( m_no_briefing ) { The_mission.flags |= MISSION_FLAG_NO_BRIEFING; } else { The_mission.flags &= ~MISSION_FLAG_NO_BRIEFING; } // set debriefing if ( m_no_debriefing ) { The_mission.flags |= MISSION_FLAG_NO_DEBRIEFING; } else { The_mission.flags &= ~MISSION_FLAG_NO_BRIEFING; } if ( flags != The_mission.flags ){ set_modified(); } string_copy(The_mission.name, m_mission_title, NAME_LENGTH, 1); string_copy(The_mission.author, m_designer_name, NAME_LENGTH, 1); string_copy(The_mission.loading_screen[GR_640], m_loading_640, NAME_LENGTH,1); string_copy(The_mission.loading_screen[GR_1024], m_loading_1024, NAME_LENGTH,1); deconvert_multiline_string(The_mission.notes, m_mission_notes, NOTES_LENGTH); deconvert_multiline_string(The_mission.mission_desc, m_mission_desc, MISSION_DESC_LENGTH); // copy squad stuff if(m_squad_name == CString(NO_SQUAD)){ strcpy(The_mission.squad_name, ""); strcpy(The_mission.squad_filename, ""); } else { string_copy(The_mission.squad_name, m_squad_name, NAME_LENGTH); string_copy(The_mission.squad_filename, m_squad_filename, MAX_FILENAME_LEN); } MODIFY(Current_soundtrack_num, m_music - 1); MODIFY(Mission_all_attack, m_full_war); if (query_modified()){ set_modified(); } theApp.record_window_data(&Mission_notes_wnd_data, this); // update the Num_teams variable accoriding to mission types Num_teams = 1; if ( (The_mission.game_type & MISSION_TYPE_MULTI) && (The_mission.game_type & MISSION_TYPE_MULTI_TEAMS) ){ Num_teams = 2; } CDialog::OnOK(); }