void AnimationFrame::setEffects(int i) { deleteEffects(); num_effects = i; added_effects = 0; effects = new ImageEffect*[num_effects]; }
AnimationFrame::~AnimationFrame() { if (image_type != NULL) delete[] image_type; if (offset != NULL) delete[] offset; deleteEffects(); }
AfterEffectManager::~AfterEffectManager() { if (drawGrid) { int i; for (i = 0; i < xDivs; i++) { delete[] drawGrid[i]; } delete[] drawGrid; } deleteEffects(); }
void AfterEffectManager::clear() { deleteEffects(); resetGrid(); }