// Destructoras. void destroySFighter (s_fighter & SF) { if (SF) { SF->body = NULL; destroyRect (SF->bodyParado); destroyRect (SF->bodyAgachado); destroyRect (SF->bodySaltando); delete [] SF->name; delete SF; SF = NULL; } }
//---------------------------------------------- void ttChar::update(){ if (!bInSky) { if (character.getVelocity().x > 7) { character.setVelocity(7, character.getVelocity().y); }else if(character.getVelocity().x < -7){ character.setVelocity(-7, character.getVelocity().y); } }else{ if (character.getVelocity().x > 10) { character.setVelocity(10, character.getVelocity().y); }else if(character.getVelocity().x < -10){ character.setVelocity(-10, character.getVelocity().y); } } dead(); destroyRect(); if (!bSwing) { getPos = character.getPosition(); } }
//---------------------------------------------- void ttChar::update(){ float x = 20; float scale = 10; if (charNum == 0) { if (accFroce->x > -0.15) { if (control->bTouch[0]&&control->bTouch[1]) { bDouPressed =true; }else if (control->bTouch[0] && !control->bTouch[1]) { character.addForce(ofPoint(-x,0), scale); bDouPressed =false; mirrorLeft = false; }else if (control->bTouch[1] && !control->bTouch[0]) { character.addForce(ofPoint(x,0), scale); bDouPressed =false; mirrorLeft = true; }else if(!control->bTouch[0] && !control->bTouch[1] && !bInSky){ // character.setVelocity(0, character.getVelocity().y); } } if (character.getVelocity().x > 10) { character.setVelocity(10, character.getVelocity().y); }else if(character.getVelocity().x < -10){ character.setVelocity(-10, character.getVelocity().y); } } if (charNum == 1) { if (accFroce->x < 0.15) { if (control->bTouch[2]&&control->bTouch[3]) { bDouPressed =true; }else if (control->bTouch[2]&&!control->bTouch[3]) { character.addForce(ofPoint(-x,0), scale); bDouPressed =false; mirrorLeft = true; }else if (control->bTouch[3]&& !control->bTouch[2]) { character.addForce(ofPoint(x,0), scale); bDouPressed =false; mirrorLeft = false; }else if(!control->bTouch[2]&&!control->bTouch[3]&&!bInSky){ // character.setVelocity(0, character.getVelocity().y); } } if (character.getVelocity().x > 10) { character.setVelocity(10, character.getVelocity().y); }else if(character.getVelocity().x < -10){ character.setVelocity(-10, character.getVelocity().y); } } dead(); destroyRect(); if (!bSwing) { getPos = character.getPosition(); } }
//---------------------------------------------- void ttChar::update() { float x =20; float scale = 1000; float smallMove; float smallMoveSale = 1.2; if (charNum == 0) { if (bFixedMove==true) { control_A->bSmallLeft = false; control_A->bSmallRight = false; control_A->bLeft = false; control_A->bRight = false; if (bReset) { character.setVelocity(0, 0); bReset = false; } } else { bReset = true; if (control_A->diff.x>1||control_A->diff.x<-1) { smallMove = control_A->diff.x*smallMoveSale; } else { smallMove = 0; } if (control_A->bLeft == true && character.getVelocity().x< 15) { character.addForce(ofVec2f(x,0), scale); control_A->bLeft = false; mirrorLeft = true; } else if(control_A->bRight == true && character.getVelocity().x> -15) { character.addForce(ofVec2f(-x,0), scale); control_A->bRight = false; mirrorLeft = false; } else if (control_A->bSmallLeft == true) { character.setVelocity(smallMove, 0); control_A->bSmallLeft = false; mirrorLeft = true; } else if(control_A->bSmallRight == true) { character.setVelocity(smallMove, 0); control_A->bSmallRight = false; mirrorLeft = false; } } } if(charNum == 1) { if (bFixedMove == true) { control_B->bSmallLeft = false; control_B->bSmallRight = false; control_B->bLeft = false; control_B->bRight = false; if (bReset) { character.setVelocity(0, 0); bReset = false; } } else { bReset = true; if (control_B->diff.x>1||control_B->diff.x<-1) { smallMove = control_B->diff.x*smallMoveSale; } else { smallMove = 0; } if (control_B->bLeft == true && character.getVelocity().x>-15) { character.addForce(ofVec2f(-x,0), scale); control_B->bLeft = false; mirrorLeft = true; } else if(control_B->bRight == true && character.getVelocity().x<15) { character.addForce(ofVec2f(x,0), scale); control_B->bRight = false; mirrorLeft = false; } else if (control_B->bSmallLeft == true) { character.setVelocity(smallMove, 0); control_B->bSmallLeft = false; mirrorLeft = true; } else if(control_B->bSmallRight == true) { character.setVelocity(smallMove, 0); control_B->bSmallRight = false; mirrorLeft = false; } } } if (bSwing) { swing(); } else { getPos = character.getPosition(); bHookIt = false; } dead(); if (joints.empty()&&!rects.empty()) { alpha-=5; } if (alpha<=100) { destroyRect(); alpha = 255; bDestroyRect = false; } }