//----------------------------------------------------------------------------//
void IrrlichtRenderer::destroyAllTextureTargets()
{
    while (!d_textureTargets.empty())
        destroyTextureTarget(*d_textureTargets.begin());
}
예제 #2
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//----------------------------------------------------------------------------//
void OpenGLRendererBase::destroyAllTextureTargets()
{
    while (!d_textureTargets.empty())
        destroyTextureTarget(*d_textureTargets.begin());
}
예제 #3
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//----------------------------------------------------------------------------//
void Direct3D9Renderer::destroyAllTextureTargets()
{
    while (!d_textureTargets.empty())
        destroyTextureTarget(*d_textureTargets.begin());
}
예제 #4
0
	void FlowVRCegRenderer::destroyAllTextureTargets()
	{
		while( ! m_targets.empty() )
			destroyTextureTarget( (TextureTarget*)m_targets.front() );
	}