//----------------------------------------------------------------------------// void IrrlichtRenderer::destroyAllTextureTargets() { while (!d_textureTargets.empty()) destroyTextureTarget(*d_textureTargets.begin()); }
//----------------------------------------------------------------------------// void OpenGLRendererBase::destroyAllTextureTargets() { while (!d_textureTargets.empty()) destroyTextureTarget(*d_textureTargets.begin()); }
//----------------------------------------------------------------------------// void Direct3D9Renderer::destroyAllTextureTargets() { while (!d_textureTargets.empty()) destroyTextureTarget(*d_textureTargets.begin()); }
void FlowVRCegRenderer::destroyAllTextureTargets() { while( ! m_targets.empty() ) destroyTextureTarget( (TextureTarget*)m_targets.front() ); }