static void handle_window_unload(Window* window) { destroy_ui(); gbitmap_destroy(bus_full); gbitmap_destroy(bus_limited); gbitmap_destroy(bus_available); gbitmap_destroy(bus_wheelchair_accessible); }
void destroy_game(void) { destroy_blockmap(impl.bm); destroy_canvas(impl.cvs); destroy_canvas(impl.pnl); destroy_shapebuf(impl.sb); destroy_queue(impl.queue); destroy_ui(); }
static void handle_window_unload(Window* window) { app_timer_cancel(s_timer); text_layer_set_background_color(s_time, GColorClear); text_layer_set_text_color(s_time, GColorWhite); destroy_ui(); s_time = NULL; s_timerActive = false; }
PUSS_EXPORT void puss_plugin_destroy(void* ext) { SearchTools* self = (SearchTools*)ext; if( self ) { destroy_ui(self); clear_search_results(self); g_object_unref(self->result_store); g_free(self); } }
static void handle_window_unload(Window* window) { destroy_ui(); gbitmap_destroy(s_res_charging); gbitmap_destroy(s_res_battery_20); gbitmap_destroy(s_res_battery_40); gbitmap_destroy(s_res_battery_60); gbitmap_destroy(s_res_battery_80); gbitmap_destroy(s_res_battery_100); }
static void openssl_shutdown(void) { CONF_modules_unload(1); destroy_ui(); OBJ_cleanup(); EVP_cleanup(); CRYPTO_cleanup_all_ex_data(); ERR_remove_thread_state(NULL); ERR_free_strings(); }
static void handle_window_unload(Window* window) { if (get_backlight_on()) light_enable(false); destroy_ui(); }
int main(int argc, char** argv) { if(!glfwInit()) { error("Failed to intialize GLFW."); return 1; } GLFWwindow* win; glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); win = glfwCreateWindow(800, 600, "Halberd", NULL, NULL); if(!win) { error("Unable to create window."); return 1; } glfwSetFramebufferSizeCallback(win, sizeCallback); glfwMakeContextCurrent(win); glewExperimental = 1; if(glewInit() != GLEW_OK) { error("glewInit() failed."); glfwDestroyWindow(win); return 1; } glGetError(); // Because GLEW is silly. <http://stackoverflow.com/questions/20034615/why-does-glewinit-result-in-gl-invalid-enum-after-making-some-calls-to-glfwwin> GLuint VAO; // FIXME: Stupid Hack. <http://stackoverflow.com/questions/13403807/glvertexattribpointer-raising-gl-invalid-operation> glGenVertexArrays(1, &VAO); glBindVertexArray(VAO); glEnable(GL_DEPTH_TEST); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); init_graphics(); update_camera(800, 600); init_input(win); init_player(0, 0); init_ui(); init_settings(); /*init_maps();*/ // TODO: Figure out the correct way to start up /*get_tileset_id("Plains.png");*/ /*load_maps("test");*/ float delta = 0; glfwSetTime(0); do { delta = glfwGetTime(); glfwSetTime(0); glfwPollEvents(); if(!ui_present()) update_player(delta); update_actors(delta); update_ui(delta); update_input_states(delta); render_game(); glfwSwapBuffers(win); } while(!glfwWindowShouldClose(win) && get_input_state(4) != 2); destroy_player_actor(); destroy_actors(); /*destroy_maps();*/ destroy_ui(); destroy_graphics(); cleanup_settings(); glfwDestroyWindow(win); glfwTerminate(); return 0; }
void hide_qr(void) { window_stack_remove(qr_window, true); destroy_ui(); }
static void prv_handle_window_unload(Window* window) { persist_selected_stop(menu_layer_get_selected_index(s_menu).row); destroy_ui(); }
static void handle_window_unload(Window* window) { destroy_ui(); text_layer_destroy(text_layer); scroll_layer_destroy(scroll_layer); }
static void main_window_unload(Window *window) { destroy_ui(); }
static void handle_window_unload(Window* window) { destroy_ui(); }
static void handle_window_unload(Window* window) { APP_LOG(APP_LOG_LEVEL_DEBUG, "unload"); destroy_ui(); }
static void handle_window_unload(Window* window) { destroy_ui(); gbitmap_destroy(s_res_img_snooze); }
static void handle_window_unload(Window* window) { destroy_ui(); free(stats_data); }
int main(int argc, char **argv) { world_t world; game_t game; double last_time = 0; double current_time = 0; float deltatime = 0; float sleep_time; if (config_from_file("anko.cfg", 1) == 2) return EXIT_FAILURE; if (config_from_args(argc, argv)) return EXIT_FAILURE; if (!init()) goto err_init; if (!new_game(&game, config.board_width, config.board_height, &config.gen_params, config.sim_speed * 1000)) goto err_game; if (!create_world(&world, &game)) goto err_world; if ((current_ui = init_ui_game(&world)) == NULL) goto err_ui; world_set_active_player(&world, add_player(&game, TEAM_BURNER)); events_link_frame(¤t_ui); // link window event to game ui frame glClearColor(0, 0, 0, 1); last_time = 0; while(!glfwWindowShouldClose(window)) { current_time = glfwGetTime(); deltatime = current_time - last_time; update_speed(deltatime); glfwPollEvents(); // Update update_ui(current_ui, deltatime); update_world(&world); if (update_game(&game, deltatime * 1000)) refresh_world(&world); if(should_quit) glfwSetWindowShouldClose(window, GL_TRUE); // Rendering glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); draw_ui(current_ui); font_swap_buffers(); glfwSwapBuffers(window); // Update speed and sleep if necessary last_time = current_time; sleep_time = (current_time + MAX_MSPF - glfwGetTime()) * 1000 * 1000; if(sleep_time > 0) usleep(sleep_time); } destroy_ui(current_ui); game_over(&game); end_of_the_world(&world); // Tin tin tin terminate(); return EXIT_SUCCESS; err_ui: end_of_the_world(&world); err_world: game_over(&game); err_game: terminate(); err_init: return EXIT_FAILURE; }
static void handle_window_unload(Window* window) { LOG_FUNC(); destroy_ui(); }
static void handle_window_unload(Window* window) { APP_LOG(APP_LOG_LEVEL_INFO, "Unloading window"); destroy_ui(); }
static void handle_window_unload(Window* window) { cancel_autohide(); destroy_ui(); }
int main() { setlocale(LC_ALL,""); clit_config *config = malloc(sizeof(clit_config)); if(parse_config(config) == -1) { // first run int res = authorize(config); if(res == -1) { printf("Please retry.\n"); } else printf("Authorization finished. Run the program again.\n"); free(config); exit(0); } me = newuser(); me->screen_name = config->screen_name; me->id = config->user_id; init_oauth(config->key,config->secret); free(config); init_mutex(); raw_event_stream = new_raw_event_queue(); printf("Loading the timelines....\n"); if(init_timelines() == -1) { pthread_mutex_lock(&error_mutex); printf("Cannot load the timeline. Please check your network connection.\n"); pthread_mutex_unlock(&error_mutex); goto exit_twilc; } initscr(); curs_set(0); //if(has_colors() == FALSE) //goto exit_twilc; raw(); keypad(stdscr,TRUE); noecho(); start_color(); move(0,0); refresh(); if(init_ui() == -1) goto exit_twilc; start_userstream(); wait_command(tl_win); exit_twilc: destroy_ui(); curs_set(1); endwin(); destroy_mutex(); for(int i = 0; i < TIMELINE_COUNT; ++i) destroy_timeline(timelines[i]); stop_userstream(); pthread_mutex_lock(&event_buffer_mutex); destroy_raw_event_queue(raw_event_stream); raw_event_stream = NULL; pthread_mutex_unlock(&event_buffer_mutex); return 0; }
static void handle_window_unload(Window* window) { battery_state_service_unsubscribe(); tick_timer_service_unsubscribe(); destroy_ui(); }
// called when leaving the app static void handle_window_unload(Window* window) { app_timer_cancel(timer); destroy_ui(); }
static void handle_window_unload(Window* window) { destroy_ui(); save_persistent_data(); }
static void prv_handle_window_unload(Window* window) { destroy_ui(); free(s_times); }
void synth_main() { gfx_wave_render_initialise(); gfx_envelope_render_initialise(); create_settings(); create_ui(); gfx_event_initialise(); gfx_initialise(); patch_initialise(); synth_initialise(); configure_audio(); configure_profiling(); config_setting_t* piglow_config = config_lookup(&app_config, CFG_DEVICES_PIGLOW); if (piglow_config != NULL) { piglow_initialise(piglow_config); } waveform_initialise(); gfx_register_event_global_handler(GFX_EVENT_BUFFERSWAP, process_buffer_swap); // Done after synth setup as this can load controller values into the synth configure_midi(); int profiling = 0; int32_t last_timestamp = get_elapsed_time_ms(); while (1) { int midi_controller_value; if (midi_controller_update_and_read(&exit_controller, &midi_controller_value)) { break; } if (midi_controller_update_and_read(&screenshot_controller, &midi_controller_value)) { static int screenshot_count = 0; char screenshot_name[64]; sprintf(screenshot_name, "pithesiser-img-%03d.png", screenshot_count++); gfx_screenshot(screenshot_name); } process_midi_events(); if (!profiling && midi_controller_update_and_read(&profile_controller, &midi_controller_value)) { if (profile_file != NULL) { ProfilerStart(profile_file); profiling = 1; } } alsa_sync_with_audio_output(); int32_t timestamp = get_elapsed_time_ms(); process_audio(timestamp - last_timestamp); last_timestamp = timestamp; } if (profiling) { ProfilerStop(); } synth_controllers_save(SETTINGS_FILE); patch_save(); patch_deinitialise(); piglow_deinitialise(); gfx_deinitialise(); destroy_ui(); gfx_envelope_render_deinitialise(); gfx_wave_render_deinitialise(); mod_matrix_controller_deinitialise(); alsa_deinitialise(); midi_deinitialise(); synth_deinitialise(); config_destroy(&app_config); LOG_INFO("Done: %d xruns", alsa_get_xruns_count()); }
void window_unload(Window* window) { destroy_ui(); }
static void prv_handle_window_unload(Window* window) { tick_timer_service_unsubscribe(); prv_destroy_custom_ui(); destroy_ui(); persist_hiding_stop(); }
static void handle_window_unload(Window* window) { destroy_ui(); hide_analog(); }