void destroyconstraintwin(Window *w) { if(w->aux) destroywindow(w->aux); destroywindow(w); }
void destroyconstraintwin(Window *w) { Window *w2; if(w->aux) { w2 = w->aux; sethandler(w2, nil); destroywindow(w2); } destroywindow(w); }
int main(int argc, char *argv[]){ SDL_Window * window; SDL_GLContext context; initwindow(&window, &context); drawscene(window); destroywindow(window, context); return 0; }
void xtime_kludge(void) { Window *w; WinAttr wa; XEvent e; long l; w = createwindow(&scr.root, Rect(0, 0, 1, 1), 0, InputOnly, &wa, 0); XSelectInput(display, w->xid, PropertyChangeMask); changeprop_long(w, "ATOM", "ATOM", &l, 0); XIfEvent(display, &e, findtime, (void*)w); destroywindow(w); }