void ModelLight::setup(int time, GLuint l) { Vec4D ambcol(ambColor.getValue(0, time) * ambIntensity.getValue(0, time), 1.0f); Vec4D diffcol(diffColor.getValue(0, time) * diffIntensity.getValue(0, time), 1.0f); Vec4D p; if (type==0) { // directional p = Vec4D(tdir, 0.0f); } else { // point p = Vec4D(tpos, 1.0f); } //gLog("Light %d (%f,%f,%f) (%f,%f,%f) [%f,%f,%f]\n", l-GL_LIGHT4, ambcol.x, ambcol.y, ambcol.z, diffcol.x, diffcol.y, diffcol.z, p.x, p.y, p.z); glLightfv(l, GL_POSITION, p); glLightfv(l, GL_DIFFUSE, diffcol); glLightfv(l, GL_AMBIENT, ambcol); glEnable(l); }
void ModelLight::setup(size_t time, GLuint l) { Vec4D ambcol(ambColor.getValue(0, time) * ambIntensity.getValue(0, time), 1.0f); Vec4D diffcol(diffColor.getValue(0, time) * diffIntensity.getValue(0, time), 1.0f); Vec4D p; if (type==MODELLIGHT_DIRECTIONAL) { // directional p = Vec4D(tdir, 0.0f); } else if (type==MODELLIGHT_POINT) { // point p = Vec4D(tpos, 1.0f); } else { p = Vec4D(tpos, 1.0f); wxLogMessage(wxT("Error: Light type %d is unknown."), type); } //gLog("Light %d (%f,%f,%f) (%f,%f,%f) [%f,%f,%f]\n", l-GL_LIGHT4, ambcol.x, ambcol.y, ambcol.z, diffcol.x, diffcol.y, diffcol.z, p.x, p.y, p.z); glLightfv(l, GL_POSITION, p); glLightfv(l, GL_DIFFUSE, diffcol); glLightfv(l, GL_AMBIENT, ambcol); glEnable(l); }