int main()
{
	struct Graph *graph = NULL;
	struct Graph *Dijkstra_Graph = NULL;

	int V=5;
	/// create array
    graph = CreateGraph(V);
	addEdge(graph, 0, 1,1);
    addEdge(graph, 0, 4,2);
    addEdge(graph, 1, 2,2);
    addEdge(graph, 1, 3,3);
    addEdge(graph, 1, 4,5);
    addEdge(graph, 2, 3,1);
    addEdge(graph, 3, 4,4);

    //printf("Enter value");
    printGraph(graph);
    printf("Dijkstra Algorithm\n");
    Dijkstra_Graph = CreateGraph(V);
    


    // print the adjacency list representation of the above graph
  
    dijkstra_algorithm(graph , Dijkstra_Graph);
    printGraph(Dijkstra_Graph);

    
	return 0;
}
예제 #2
0
//run algorithm
void lsRT::run_algorithm(int number_of_nodes){
    //create vector to hold each node's map
    node_map.resize(number_of_nodes);
    for(int i=0; i<number_of_nodes; i++){
        node_map[i][] = dijkstra_algorithm(graph.node_pool[i]);
    }

}//end of run_algorithm
예제 #3
0
int main(int argc, char **argv)
{
    std::vector<double> points;
    std::vector<unsigned> faces;
    geodesic::read_mesh_from_file("hedgehog_mesh.txt",points,faces);

    geodesic::Mesh mesh;
    mesh.initialize_mesh_data(points, faces);		//create internal mesh data structure including edges

    geodesic::GeodesicAlgorithmExact exact_algorithm(&mesh);		//exact algorithm
    geodesic::GeodesicAlgorithmDijkstra dijkstra_algorithm(&mesh);		//simplest approximate algorithm: path only allowed on the edges of the mesh
    unsigned const subdivision_level = 3;										//three additional vertices per every edge in subdivision algorithm
    geodesic::GeodesicAlgorithmSubdivision subdivision_algorithm(&mesh,2);	//with subdivision_level=0 this algorithm becomes Dijkstra, with subdivision_level->infinity it becomes exact

    std::vector<geodesic::GeodesicAlgorithmBase* > all_algorithms;		//for simplicity, store all possible geodesic algorithms here
    all_algorithms.push_back(&dijkstra_algorithm);
    all_algorithms.push_back(&subdivision_algorithm);
    all_algorithms.push_back(&exact_algorithm);

    std::vector<geodesic::SurfacePoint> sources;
    sources.push_back(geodesic::SurfacePoint(&mesh.vertices()[0]));		//one source is located at vertex zero
    sources.push_back(geodesic::SurfacePoint(&mesh.edges()[12]));		//second source is located in the middle of edge 12
    sources.push_back(geodesic::SurfacePoint(&mesh.faces()[20]));		//third source is located in the middle of face 20

    std::vector<geodesic::SurfacePoint> targets;		//same thing with targets
    targets.push_back(geodesic::SurfacePoint(&mesh.vertices().back()));
    targets.push_back(geodesic::SurfacePoint(&mesh.edges()[10]));
    targets.push_back(geodesic::SurfacePoint(&mesh.faces()[3]));

    for(unsigned index=0; index<all_algorithms.size(); ++index)
    {
        geodesic::GeodesicAlgorithmBase* algorithm = all_algorithms[index];		//all algorithms are derived from GeodesicAlgorithmBase
        std::cout << std::endl << "results for algorithm " << algorithm->name() << std::endl;

        algorithm->propagate(sources);		//cover the whole mesh
        algorithm->print_statistics();

        //------------------first task: compute the pathes to the targets----
        std::vector<geodesic::SurfacePoint> path;
        for(int i=0; i<targets.size(); ++i)
        {
            algorithm->trace_back(targets[i], path);
            print_info_about_path(path);
        }

        //------------------second task: for each source, find the furthest vertex that it covers ----
        std::vector<double> max_distance(sources.size(), 0.0);		//distance to the furthest vertex that is covered by the given source
        for(int i=0; i<mesh.vertices().size(); ++i)
        {
            geodesic::SurfacePoint p(&mesh.vertices()[i]);
            double distance;
            unsigned best_source = algorithm->best_source(p,distance);

            max_distance[best_source] = std::max(max_distance[best_source], distance);
        }

        std::cout << std::endl;
        for(int i=0; i<max_distance.size(); ++i)
        {
            std::cout << "distance to the furthest vertex that is covered by source " << i
                      << " is " << max_distance[i]
                      << std::endl;
        }
    }
    return 0;
}