void QLocalSocket::close() { Q_D(QLocalSocket); if (state() == UnconnectedState) return; QIODevice::close(); d->state = ClosingState; emit stateChanged(d->state); if (!d->pipeClosed) emit readChannelFinished(); d->serverName = QString(); d->fullServerName = QString(); if (state() != UnconnectedState && bytesToWrite() > 0) { disconnectFromServer(); return; } d->readSequenceStarted = false; d->pendingReadyRead = false; d->pipeClosed = false; d->destroyPipeHandles(); d->handle = INVALID_HANDLE_VALUE; ResetEvent(d->overlapped.hEvent); d->state = UnconnectedState; emit stateChanged(d->state); emit disconnected(); if (d->pipeWriter) { delete d->pipeWriter; d->pipeWriter = 0; } }
DWORD WINAPI startOddcast(LPVOID lpParameter) { initializeencoder(); if (connectToServer()) { setCurrentSongTitle(""); UpdateWhatsPlaying(); } else { MessageBox(NULL, "Unable to Connect", NULL, MB_OK); return(0); } if (getLiveRecordingSetFlag()) { if (!initLiveRecording()) { MessageBox(NULL, "Fail to open input device", NULL, MB_OK); disconnectFromServer(); return 0; } else { char buf[255] = ""; sprintf(buf, "%dHz/Stereo PCM", getLiveInSamplerate()); setSourceDescription(buf); int songChange = setCurrentSongTitle(getServerDesc()); startRecording(); } } return 1; }
void ShipSelectionScreen::update(float delta) { if (game_client && game_client->getStatus() == GameClient::Disconnected) { destroy(); disconnectFromServer(); returnToMainMenu(); return; } for(int n=0; n<GameGlobalInfo::max_player_ships; n++) { P<PlayerSpaceship> ship = gameGlobalInfo->getPlayerShip(n); if (ship) { if (player_ship_list->indexByValue(string(n)) == -1) { int index = player_ship_list->addEntry(ship->ship_type_name + " " + ship->getCallSign(), string(n)); if (my_spaceship == ship) player_ship_list->setSelectionIndex(index); } }else{ if (player_ship_list->indexByValue(string(n)) != -1) player_ship_list->removeEntry(player_ship_list->indexByValue(string(n))); } } if (player_ship_list->entryCount() > 0) { no_ships_label->hide(); }else{ no_ships_label->show(); } }
void RemoteClient::readData() { QByteArray data = socket->readAll(); qDebug() << data; xmlReader->addData(data); lastDataReceived = timeRunning; while (!xmlReader->atEnd()) { xmlReader->readNext(); if (topLevelItem) topLevelItem->readElement(xmlReader); else if (xmlReader->isStartElement() && (xmlReader->name().toString() == "cockatrice_server_stream")) { int serverVersion = xmlReader->attributes().value("version").toString().toInt(); if (serverVersion != ProtocolItem::protocolVersion) { emit protocolVersionMismatch(ProtocolItem::protocolVersion, serverVersion); disconnectFromServer(); return; } xmlWriter->writeStartDocument(); xmlWriter->writeStartElement("cockatrice_client_stream"); xmlWriter->writeAttribute("version", QString::number(ProtocolItem::protocolVersion)); xmlWriter->writeAttribute("comp", "1"); topLevelItem = new TopLevelProtocolItem; connect(topLevelItem, SIGNAL(protocolItemReceived(ProtocolItem *)), this, SLOT(processProtocolItem(ProtocolItem *))); setStatus(StatusLoggingIn); Command_Login *cmdLogin = new Command_Login(userName, password); connect(cmdLogin, SIGNAL(finished(ProtocolResponse *)), this, SLOT(loginResponse(ProtocolResponse *))); sendCommand(cmdLogin); } }
/* Send an HTTP Post request */ string GSM::httpPost(string url1, string url2, string data) { waitForLongOperationToFinish(); longOperationInProg = true; if (!connectToServer(url1)) { longOperationInProg = false; return "ERROR_NOT_CONNECTED"; } wait(2); ptr_GSM_msg m; /* The command to send: */ string str("AT^HTTPCMD=0,POST,"+url1+url2+","+util::ToString(data.length())+",\"application/x-www-form-urlencoded\""); m = sendCommand(str); /* If successful, return connect. Then need to send the data to send */ if (m->getMessage(0).find("CONNECT") != string::npos) { m = sendCommand(data,3); if (m->getMessage(1).find("OK") != string::npos) { /* Success */ longOperationInProg = false; /* Return the reply from server */ return m->getMessage(0); } } /* Failure */ disconnectFromServer(); longOperationInProg = false; return "ERROR_CONNECT_FAILED"; }
int main(int argc, char *argv[]) { QCoreApplication::addLibraryPath("app/native/plugins"); QApplication app(argc, argv); bool voiceControlled = true; SimondConnector *connector; if (voiceControlled) connector = new SimondConnector; else connector = 0; Recomment recomment; QMLRecommentView view(&recomment, voiceControlled); if (voiceControlled) { QObject::connect(&view, SIGNAL(connectToServer()), connector, SLOT(connectToServer())); QObject::connect(&view, SIGNAL(disconnectFromServer()), connector, SLOT(disconnectFromServer())); QObject::connect(&view, SIGNAL(startRecording()), connector, SLOT(startRecording())); QObject::connect(&view, SIGNAL(commitRecording()), connector, SLOT(commitRecording())); QObject::connect(&view, SIGNAL(configurationChanged()), connector, SLOT(configurationChanged())); QObject::connect(connector, SIGNAL(connectionState(ConnectionState)), &view, SLOT(displayConnectionState(ConnectionState))); QObject::connect(connector, SIGNAL(status(QString)), &view, SLOT(displayStatus(QString))); QObject::connect(connector, SIGNAL(error(QString)), &view, SLOT(displayError(QString))); QObject::connect(connector, SIGNAL(listening()), &view, SLOT(displayListening())); QObject::connect(connector, SIGNAL(recognizing()), &view, SLOT(displayRecognizing())); QObject::connect(connector, SIGNAL(microphoneLevel(int,int,int)), &view, SLOT(displayMicrophoneLevel(int,int,int))); //QObject::connect(connector, SIGNAL(recognized(QString)), &view, SLOT(displayExecutedAction(QString))); QObject::connect(connector, SIGNAL(recognized(QString)), &recomment, SLOT(critique(QString))); } QObject::connect(&recomment, SIGNAL(recommend(const Offer*, QString)), &view, SLOT(displayRecommendation(const Offer*, QString))); QObject::connect(&recomment, SIGNAL(noMatchFor(QString)), &view, SLOT(displayNoMatch(QString))); view.show(); if (voiceControlled) connector->init(); if (!recomment.init()) { qWarning() << "Failed to initialize Recomment; Aborting"; return -1; } int ret = app.exec(); delete connector; return ret; }
static void sigintServHandler(int signo) { companyWorking = FALSE; disconnectFromServer(client); freeCompanyResources(); exit(0); }
XmppClient::XmppClient() : _xmppClient(), _xmppMUCManager() { AccountManager& accountManager = AccountManager::getInstance(); connect(&accountManager, SIGNAL(profileChanged()), this, SLOT(connectToServer())); connect(&accountManager, SIGNAL(logoutComplete()), this, SLOT(disconnectFromServer())); }
void MainWindow::quitProgram() { if (!okToClose()) return; writeSettings(); disconnectFromServer(); qApp->quit(); }
void TutorialGame::finish() { script->destroy(); destroy(); disconnectFromServer(); returnToMainMenu(); }
// Получение данных от сервера int Client::slotReceiveData() { bool result = false; QByteArray data; quint16 sizeOfPackage = 0; quint8 packageType = 0; while (true) { if (mClientSocket != 0) mReceivedData.append(mClientSocket->readAll()); if (mReceivedData.size() < (quint16)sizeof(quint16)) break; memcpy(&sizeOfPackage, mReceivedData.data(), sizeof(quint16)); if (mReceivedData.size() < sizeOfPackage || sizeOfPackage == 0) break; memcpy(&packageType, mReceivedData.data() + sizeof(quint16), sizeof (quint8)); const quint16 specialData = sizeof(quint16) + sizeof(quint8); data = mReceivedData.mid(specialData, sizeOfPackage - specialData); mReceivedData = mReceivedData.mid(sizeOfPackage); // Обработка пакета switch (packageType) { case PackageType::Command: result = this->parseCommandPackage(data); break; case PackageType::Data: result = this->parseDataPackage(data); break; case PackageType::DescriptionResponse: result = this->parseDBResponsePackage(data); break; default: result = true; } if (!result) break; } if (!result) disconnectFromServer(); return 0; }
/* DESTRUCTOR */ MainWindow::~MainWindow() { if(log_ == true) { close_log_file(logfd_); } disconnectFromServer(); pthread_cancel(tid_); delete MainWindow::ui_; }
void CrewStationScreen::update(float delta) { if (game_client && game_client->getStatus() == GameClient::Disconnected) { destroy(); disconnectFromServer(); returnToMainMenu(); return; } }
void ClientWidget::keyReleaseEvent(QKeyEvent *e){ qDebug()<<ENCAPS(tr("keyReleaseEvent() with key: "))<<e->key(); QByteArray qba; QDataStream stream(&qba,QIODevice::WriteOnly); bool send=false; switch(e->key()){ case Qt::Key_PageUp: stream <<QString("SET_VELOCITY"); stream << 0; stream << me.velocity+QVector3D(0,0,0.01f); send=true; break; case Qt::Key_PageDown: stream <<QString("SET_VELOCITY"); stream << 0; stream << me.velocity-QVector3D(0,0,0.01f); send=true; break; case Qt::Key_Left: stream <<QString("SET_VELOCITY"); stream << 0; stream << me.velocity+QVector3D(0.01f,0,0); send=true; break; case Qt::Key_Right: stream <<QString("SET_VELOCITY"); stream << 0; stream << me.velocity-QVector3D(0.01f,0,0); send=true; break; case Qt::Key_Up: stream <<QString("SET_VELOCITY"); stream << 0; stream << me.velocity+QVector3D(0,0.01f,0); send=true; break; case Qt::Key_Down: stream <<QString("SET_VELOCITY"); stream << 0; stream << me.velocity-QVector3D(0,0.01f,0); send=true; break; case Qt::Key_Escape: if(e->modifiers() == Qt::ControlModifier){ qApp->exit(); }else{ qDebug()<<ENCAPS(tr("disconnecting from server...")); emit disconnectFromServer(); } break; } if(send) emit sendToServer(qba); }
void MainWindow::disconnectPressed() { if (irc->isConnected() || irc->isRunning()) { if (irc->isConnected()) playSound(SND_QUIT); disconnectFromServer(); setWindowTitle(tr("Hydrochat")); return; } sltMessage("PROGRAM", tr("Not connected")); }
void XmppClient::connectToServer() { disconnectFromServer(); if (_xmppClient.addExtension(&_xmppMUCManager)) { connect(&_xmppClient, SIGNAL(connected()), this, SLOT(xmppConnected())); connect(&_xmppClient, SIGNAL(error(QXmppClient::Error)), this, SLOT(xmppError(QXmppClient::Error))); } AccountManager& accountManager = AccountManager::getInstance(); QString user = accountManager.getAccountInfo().getUsername(); const QString& password = accountManager.getAccountInfo().getXMPPPassword(); _xmppClient.connectToServer(user + "@" + DEFAULT_XMPP_SERVER, password); }
void Manager::connectToServer(const QString &_host, int _port) { disconnectFromServer(); Q_EMIT message(QString(tr("Attempting connect to host %1 (%2).")).arg(_host).arg(_port)); m_tcpSocket->connectToHost(_host, _port); if(m_tcpSocket->waitForConnected()) { Q_EMIT message(QString(tr("Connected to host %1 (%2).")).arg(_host).arg(_port)); setStatus(tr("Connected")); } else { Q_EMIT message(tr("Connect failed.")); } }
void CServerManager::slotTimeStartOut() { qDebug("Network - stop timer"); m_timerConfirm.stop(); Message::CMessageInformationPtr ptr(new Message::CMessageInformation); ptr->m_typeInformation = Message::CMessageInformation::eConnectionToServer; ptr->m_strInformation = "Error, time wait confirmation from server - out"; emit SendInInformation(ptr); disconnectFromServer(); }
void TopDownScreen::update(float delta) { // If this is a client and it is disconnected, exit. if (game_client && game_client->getStatus() == GameClient::Disconnected) { destroy(); disconnectFromServer(); returnToMainMenu(); return; } // Enable mouse wheel zoom. float mouse_wheel_delta = InputHandler::getMouseWheelDelta(); if (mouse_wheel_delta != 0.0) { camera_position.z = camera_position.z * (1.0 - (mouse_wheel_delta) * 0.1f); if (camera_position.z > 10000) camera_position.z = 10000; if (camera_position.z < 1000) camera_position.z = 1000; } // Add and remove entries from the player ship list. for(int n=0; n<GameGlobalInfo::max_player_ships; n++) { P<PlayerSpaceship> ship = gameGlobalInfo->getPlayerShip(n); if (ship) { if (camera_lock_selector->indexByValue(string(n)) == -1) camera_lock_selector->addEntry(ship->getTypeName() + " " + ship->getCallSign(), string(n)); }else{ if (camera_lock_selector->indexByValue(string(n)) != -1) camera_lock_selector->removeEntry(camera_lock_selector->indexByValue(string(n))); } } // Enforce a top-down view with up pointing toward heading 0. camera_yaw = -90.0f; camera_pitch = 90.0f; // If locked onto a player ship, move the camera along with it. if (camera_lock_toggle->getValue() && target) { sf::Vector2f target_position = target->getPosition(); camera_position.x = target_position.x; camera_position.y = target_position.y; } }
/* * Close connection to remote host. */ void SamrftDisconnect( SamrftImpl_t *rftd) { if (rftd == NULL) { return; } Trace(TR_RFT, "Samrft [%d] disconnect", traceRftd(rftd)); if (rftd->remotehost) { disconnectFromServer(rftd); } SamFree(rftd); }
ChatWindow::ChatWindow(QWidget *parent) : QWidget(parent), ui(new Ui::ChatWindowClass) { ui->setupUi(this); ui->splitter->hide(); connect(ui->buttonConnect, SIGNAL(clicked()), this, SLOT(connecte())); connect(ui->actionQuit, SIGNAL(triggered()), this, SLOT(close())); connect(ui->actionCloseTab, SIGNAL(triggered()), this, SLOT(closeTab())); connect(ui->lineEdit, SIGNAL(returnPressed()), this, SLOT(sendCommand())); connect(ui->disconnect, SIGNAL(clicked()), this, SLOT(disconnectFromServer())); connect(ui->tab, SIGNAL(currentChanged(int)), this, SLOT(tabChanged(int))); connect(ui->tab, SIGNAL(tabCloseRequested(int)), this, SLOT(tabClosing(int))); connect(ui->userView, SIGNAL(clicked(const QModelIndex &) ), this, SLOT( userClicked() ) ); }
void ConnectionClient::finishProcess() { TIME_SCOPE_DURATION("ConnectionClient::finishProcess"); processAliveTimer.stop(); disconnectProcessFinished(); endProcess(); disconnectFromServer(); terminateProcess(); killProcess(); process_.reset(); serverProxy_.resetCounter(); }
void Gpsd::connectToServer(const QString &h, quint16 p, Gpsd::StreamMode m) { if (isConnected()) { // We're connected disconnectFromServer(); // disconnect first } host = h; port = p; if (gps_open(h.toLatin1().data(), QString().setNum(p).toLatin1().data(), &gpsdata) == 0) { notifier = new QSocketNotifier(gpsdata.gps_fd, QSocketNotifier::Read); notifier->setEnabled(true); connect(notifier, SIGNAL(activated(int)), this, SLOT(handleInput(int))); emit connectionStatus(true); gps_stream(&gpsdata, WATCH_ENABLE|m, NULL); } else {
void RemoteClient::loginResponse(ProtocolResponse *response) { if (response->getResponseCode() == RespOk) { Response_Login *resp = qobject_cast<Response_Login *>(response); if (!resp) { disconnectFromServer(); return; } setStatus(StatusLoggedIn); emit userInfoChanged(resp->getUserInfo()); emit buddyListReceived(resp->getBuddyList()); emit ignoreListReceived(resp->getIgnoreList()); } else { emit serverError(response->getResponseCode()); setStatus(StatusDisconnecting); } }
void MainWindow::closeEvent(QCloseEvent *event) { if (settings.trayicon && settings.minimizeonclose) { hide(); ui->actionShowHide->setText(tr("Show")); event->ignore(); return; } if (okToClose()) { writeSettings(); disconnectFromServer(); qApp->quit(); return; } event->ignore(); }
void Client::menuTool() { menu = menuBar()->addMenu(tr("Menu")); connectToServerAction = new QAction("Connect", this); connect(connectToServerAction, SIGNAL(triggered()), this, SLOT(showWindowOfConnection())); menu->addAction(connectToServerAction); disconnectFromServerAction = new QAction("Disconnect", this); connect(disconnectFromServerAction, SIGNAL(triggered()), this, SLOT(disconnectFromServer())); menu->addAction(disconnectFromServerAction); menu->addSeparator(); quitProgramAction = new QAction("Exit", this); connect(quitProgramAction, SIGNAL(triggered()), this, SLOT(exitProgram())); menu->addAction(quitProgramAction); }
void QLocalSocket::close() { Q_D(QLocalSocket); if (openMode() == NotOpen) return; QIODevice::close(); d->serverName = QString(); d->fullServerName = QString(); if (state() != UnconnectedState) { if (bytesToWrite() > 0) { disconnectFromServer(); return; } d->_q_pipeClosed(); } }
void Client::btnConnectOnClick() { if (connectionState == ConnectionState::STATE_DISCONNECTED) { if ((serverConfiguration == nullptr) || (clientConfiguration == nullptr)) { QMessageBox::warning(this, "Can not connect", "Please choose a valid client configuration file first."); return; } setupProtocolClient(); ui.btnConnect->setEnabled(false); ui.btnConnect->setText("Connecting..."); QTimer::singleShot(0, protocolClient, SLOT(connectToServer())); } else if (connectionState == ConnectionState::STATE_CONNECTING) { // No click should be possible in this state ui.btnConnect->setEnabled(false); } else if (connectionState == ConnectionState::STATE_CONNECTED) { ui.btnConnect->setEnabled(false); ui.btnConnect->setText("Disconnecting..."); QTimer::singleShot(0, protocolClient, SLOT(disconnectFromServer())); } }
void RemoteClient::ping() { QMutableMapIterator<int, PendingCommand *> i(pendingCommands); while (i.hasNext()) { PendingCommand *pend = i.next().value(); if (pend->tick() > maxTimeout) { i.remove(); pend->deleteLater(); } } int maxTime = timeRunning - lastDataReceived; emit maxPingTime(maxTime, maxTimeout); if (maxTime >= maxTimeout) { disconnectFromServer(); emit serverTimeout(); } else { sendCommand(prepareSessionCommand(Command_Ping())); ++timeRunning; } }
void WindowScreen::update(float delta) { if (game_client && game_client->getStatus() == GameClient::Disconnected) { destroy(); disconnectFromServer(); returnToMainMenu(); return; } if (my_spaceship) { camera_yaw = my_spaceship->getRotation() + angle; camera_pitch = 0.0f; sf::Vector2f position = my_spaceship->getPosition() + sf::rotateVector(sf::Vector2f(my_spaceship->getRadius(), 0), camera_yaw); camera_position.x = position.x; camera_position.y = position.y; camera_position.z = 0.0; } }