예제 #1
0
bool
shader_cache_read_program_metadata(struct gl_context *ctx,
                                   struct gl_shader_program *prog)
{
   /* Fixed function programs generated by Mesa are not cached. So don't
    * try to read metadata for them from the cache.
    */
   if (prog->Name == 0)
      return false;

   struct disk_cache *cache = ctx->Cache;
   if (!cache)
      return false;

   /* Include bindings when creating sha1. These bindings change the resulting
    * binary so they are just as important as the shader source.
    */
   char *buf = ralloc_strdup(NULL, "vb: ");
   prog->AttributeBindings->iterate(create_binding_str, &buf);
   ralloc_strcat(&buf, "fb: ");
   prog->FragDataBindings->iterate(create_binding_str, &buf);
   ralloc_strcat(&buf, "fbi: ");
   prog->FragDataIndexBindings->iterate(create_binding_str, &buf);

   /* SSO has an effect on the linked program so include this when generating
    * the sha also.
    */
   ralloc_asprintf_append(&buf, "sso: %s\n",
                          prog->SeparateShader ? "T" : "F");

   /* A shader might end up producing different output depending on the glsl
    * version supported by the compiler. For example a different path might be
    * taken by the preprocessor, so add the version to the hash input.
    */
   ralloc_asprintf_append(&buf, "api: %d glsl: %d fglsl: %d\n",
                          ctx->API, ctx->Const.GLSLVersion,
                          ctx->Const.ForceGLSLVersion);

   /* We run the preprocessor on shaders after hashing them, so we need to
    * add any extension override vars to the hash. If we don't do this the
    * preprocessor could result in different output and we could load the
    * wrong shader.
    */
   char *ext_override = getenv("MESA_EXTENSION_OVERRIDE");
   if (ext_override) {
      ralloc_asprintf_append(&buf, "ext:%s", ext_override);
   }

   /* DRI config options may also change the output from the compiler so
    * include them as an input to sha1 creation.
    */
   char sha1buf[41];
   _mesa_sha1_format(sha1buf, ctx->Const.dri_config_options_sha1);
   ralloc_strcat(&buf, sha1buf);

   for (unsigned i = 0; i < prog->NumShaders; i++) {
      struct gl_shader *sh = prog->Shaders[i];
      _mesa_sha1_format(sha1buf, sh->sha1);
      ralloc_asprintf_append(&buf, "%s: %s\n",
                             _mesa_shader_stage_to_abbrev(sh->Stage), sha1buf);
   }
   disk_cache_compute_key(cache, buf, strlen(buf), prog->data->sha1);
   ralloc_free(buf);

   size_t size;
   uint8_t *buffer = (uint8_t *) disk_cache_get(cache, prog->data->sha1,
                                                &size);
   if (buffer == NULL) {
      /* Cached program not found. We may have seen the individual shaders
       * before and skipped compiling but they may not have been used together
       * in this combination before. Fall back to linking shaders but first
       * re-compile the shaders.
       *
       * We could probably only compile the shaders which were skipped here
       * but we need to be careful because the source may also have been
       * changed since the last compile so for now we just recompile
       * everything.
       */
      compile_shaders(ctx, prog);
      return false;
   }

   if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
      _mesa_sha1_format(sha1buf, prog->data->sha1);
      fprintf(stderr, "loading shader program meta data from cache: %s\n",
              sha1buf);
   }

   struct blob_reader metadata;
   blob_reader_init(&metadata, buffer, size);

   bool deserialized = deserialize_glsl_program(&metadata, ctx, prog);

   if (!deserialized || metadata.current != metadata.end || metadata.overrun) {
      /* Something has gone wrong discard the item from the cache and rebuild
       * from source.
       */
      assert(!"Invalid GLSL shader disk cache item!");

      if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
         fprintf(stderr, "Error reading program from cache (invalid GLSL "
                 "cache item)\n");
      }

      disk_cache_remove(cache, prog->data->sha1);
      compile_shaders(ctx, prog);
      free(buffer);
      return false;
   }

   /* This is used to flag a shader retrieved from cache */
   prog->data->LinkStatus = linking_skipped;

   /* Since the program load was successful, CompileStatus of all shaders at
    * this point should normally be compile_skipped. However because of how
    * the eviction works, it may happen that some of the individual shader keys
    * have been evicted, resulting in unnecessary recompiles on this load, so
    * mark them again to skip such recompiles next time.
    */
   char sha1_buf[41];
   for (unsigned i = 0; i < prog->NumShaders; i++) {
      if (prog->Shaders[i]->CompileStatus == compiled_no_opts) {
         disk_cache_put_key(cache, prog->Shaders[i]->sha1);
         if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
            _mesa_sha1_format(sha1_buf, prog->Shaders[i]->sha1);
            fprintf(stderr, "re-marking shader: %s\n", sha1_buf);
         }
      }
   }

   free (buffer);

   return true;
}
예제 #2
0
파일: block_cache.c 프로젝트: RobinVan/JMTK
int test() {
  // Create a new block cache group.
  disk_cache_group_t *grp = disk_cache_group_new();

  // And several new block caches.
  disk_cache_t *cache1 = disk_cache_new(grp, &dev);
  disk_cache_t *cache2 = disk_cache_new(grp, &dev);

  // Create some scratch vmspace.
  void *scratch1 = (void*)vmspace_alloc(&kernel_vmspace, 0x1000, 0);
  void *scratch2 = (void*)vmspace_alloc(&kernel_vmspace, 0x1000, 0);
  void *scratch3 = (void*)vmspace_alloc(&kernel_vmspace, 0x1000, 0);

  // Test caching of data.
  // CHECK: b1 = 1
  kprintf("b1 = %d\n", disk_cache_get(cache1, 0x0, scratch1));
  // CHECK: b2 = 1
  kprintf("b2 = %d\n", disk_cache_get(cache2, 0x0, scratch2));
  // CHECK: b3 = 1
  kprintf("b3 = %d\n", disk_cache_get(cache1, 0x1000, scratch3));

  // CHECK: c1[0] = 0x0 c1[1] = 0x4
  // CHECK: c2[0] = 0x0 c2[1] = 0x4
  // CHECK: c3[0] = 0x1000 c3[1] = 0x1004
  kprintf("c1[0] = %#x c1[1] = %#x\n",
          ((uint32_t*)scratch1)[0], ((uint32_t*)scratch1)[1]);
  kprintf("c2[0] = %#x c2[1] = %#x\n",
          ((uint32_t*)scratch2)[0], ((uint32_t*)scratch2)[1]);
  kprintf("c3[0] = %#x c3[1] = %#x\n",
          ((uint32_t*)scratch3)[0], ((uint32_t*)scratch3)[1]);

  // Attempt to evict a page. It should fail because all allocated
  // pages have handles.
  // CHECK: evict = 0
  kprintf("evict = %d\n", disk_cache_group_evict(grp, 0x1000));

  // Now release one handle, and check it is still cached (and that there
  // are no handles left).
  unmap((uintptr_t)scratch2, 1);
  disk_cache_release(cache2, 0x0);
  // CHECK: released: iscached 1 n_handles 0
  kprintf("released: iscached %d n_handles %d\n",
          disk_cache_is_cached(cache2, 0x0),
          disk_cache_get_n_handles(cache2, 0x0));

  // Try eviction again. It should succeed.
  // CHECK: evict = 1
  kprintf("evict = %d\n", disk_cache_group_evict(grp, 0x1000));

  // And now the address should not be cached.
  // CHECK: released: iscached 0 n_handles 0
  kprintf("released: iscached %d n_handles %d\n",
          disk_cache_is_cached(cache2, 0x0),
          disk_cache_get_n_handles(cache2, 0x0));

  // Get another handle to one address, and check the #handles increases
  // and they map to the same phys address.
  // CHECK: b4 = 1
  kprintf("b4 = %d\n", disk_cache_get(cache1, 0x1000, scratch2));

  // CHECK: nhandles = 2
  kprintf("nhandles = %d\n", disk_cache_get_n_handles(cache1, 0x1000));

  // CHECK: m1 = [[addr:0x[a-f0-9]*]]
  // CHECK: m2 = [[addr]]
  unsigned flags;
  kprintf("m1 = %#x\nm2 = %#x\n",
          (uint32_t)get_mapping((uintptr_t)scratch3, &flags),
          (uint32_t)get_mapping((uintptr_t)scratch2, &flags));
  
  return 0;
}