// Check the buttons on the LCD shield void CheckLCDButtons() { gv_lcd_button = LCDbutton(); // Only do one button event no matter how long button is held // down. Reset the button flag when button is released. if (gv_lcd_button != LCD_BTN_NONE) { displayActive(); // enable display if button pressed if (!gv_aux_button) { gv_aux_button = true; gv_show_adj = true; // enable adj values display if (gv_lcd_button == LCD_BTN_SELECT) { resetGVData(); gv_show_adj = false; // but not for this } else if (gv_lcd_button == LCD_BTN_UP) gv_temp_adj += 0.5; else if (gv_lcd_button == LCD_BTN_DOWN) gv_temp_adj -= 0.5; else if (gv_lcd_button == LCD_BTN_RIGHT) gv_hum_adj++; else if (gv_lcd_button == LCD_BTN_LEFT) gv_hum_adj--; } } else { // if no button active then reset the button flag gv_aux_button = false; } }
StatusIndicatorMenuWindow::StatusIndicatorMenuWindow(QWidget *parent) : MWindow(parent), statusBar(new MStatusBar), menuWidget(NULL) { QDBusConnection bus = QDBusConnection::sessionBus(); bus.registerService(SERVICE_NAME); bus.registerObject(OBJECT_NAME, this, QDBusConnection::ExportScriptableSlots); // Show status bar setSceneManager(new MSceneManager); sceneManager()->appearSceneWindowNow(statusBar); currentLanguage = MLocale().language(); statusBar->setStyleName("StatusIndicatorMenuWindowStatusBar"); // Set the X window type, so that the window does not appear in the switcher and // home screen can provide the correct UI flow setAttribute(Qt::WA_X11NetWmWindowTypeMenu); setTranslucentBackground(true); setWindowTitle("Status Indicator Menu"); setProperty("followsCurrentApplicationWindowOrientation", true); connect(this, SIGNAL(displayEntered()), this, SLOT(displayActive())); connect(this, SIGNAL(displayExited()), this, SLOT(displayInActive())); #ifdef HAVE_QMSYSTEM /* * We need to receive updates when device lock state changes * to prevent status indicator menu opening when device lock is on */ connect (&qmLocks, SIGNAL(stateChanged (MeeGo::QmLocks::Lock, MeeGo::QmLocks::State)), this, SLOT(setWindowStateAccordingToDeviceLockState(MeeGo::QmLocks::Lock, MeeGo::QmLocks::State))); if (qmLocks.getState(MeeGo::QmLocks::Device) != MeeGo::QmLocks::Locked) { deviceLocked = false; } else { deviceLocked = true; } #endif resetMenuWidget(); }
void Ut_StatusIndicatorMenuWindow::testInitialization() { QVERIFY(statusIndicatorMenuWindow->menuWidget); QVERIFY(disconnect(statusIndicatorMenuWindow, SIGNAL(displayExited()), statusIndicatorMenuWindow, SLOT(displayInActive()))); QVERIFY(disconnect(statusIndicatorMenuWindow, SIGNAL(displayEntered()), statusIndicatorMenuWindow, SLOT(displayActive()))); QVERIFY(disconnect(statusIndicatorMenuWindow->menuWidget, SIGNAL(showRequested()), statusIndicatorMenuWindow, SLOT(makeVisible()))); QVERIFY(disconnect(statusIndicatorMenuWindow->menuWidget, SIGNAL(hideRequested()), statusIndicatorMenuWindow->menuWidget, SLOT(disappear()))); QVERIFY(disconnect(statusIndicatorMenuWindow->menuWidget, SIGNAL(disappeared()), statusIndicatorMenuWindow, SLOT(hideWindow()))); QVERIFY(gSceneWindowStateMap.contains(statusIndicatorMenuWindow->menuWidget)); QCOMPARE(gSceneWindowStateMap[statusIndicatorMenuWindow->menuWidget], MSceneWindow::Disappeared); }