static void redraw_handler(struct widget *widget, void *data) { struct ModeInfo *mi = data; struct wscreensaver *wscr = mi->priv; struct rectangle drawarea; struct rectangle winarea; struct wl_callback *callback; int bottom; mi->swap_buffers = 0; widget_get_allocation(mi->widget, &drawarea); window_get_allocation(mi->window, &winarea); if (display_acquire_window_surface(wscr->display, mi->window, mi->eglctx) < 0) { fprintf(stderr, "%s: unable to acquire window surface", progname); return; } bottom = winarea.height - (drawarea.height + drawarea.y); glViewport(drawarea.x, bottom, drawarea.width, drawarea.height); glScissor(drawarea.x, bottom, drawarea.width, drawarea.height); glEnable(GL_SCISSOR_TEST); if (mi->width != drawarea.width || mi->height != drawarea.height) { mi->width = drawarea.width; mi->height = drawarea.height; wscr->plugin->reshape(mi, mi->width, mi->height); } wscr->plugin->draw(mi); if (mi->swap_buffers == 0) fprintf(stderr, "%s: swapBuffers not called\n", progname); display_release_window_surface(wscr->display, mi->window); callback = wl_surface_frame(window_get_wl_surface(mi->window)); wl_callback_add_listener(callback, &listener, mi); }
static void redraw_handler(struct widget *widget, void *data) { struct rectangle window_allocation; struct rectangle allocation; struct wl_callback *callback; struct gears *gears = data; widget_get_allocation(gears->widget, &allocation); window_get_allocation(gears->window, &window_allocation); if (display_acquire_window_surface(gears->d, gears->window, gears->context) < 0) { die("Unable to acquire window surface, " "compiled without cairo-egl?\n"); } glViewport(allocation.x, window_allocation.height - allocation.height - allocation.y, allocation.width, allocation.height); glScissor(allocation.x, window_allocation.height - allocation.height - allocation.y, allocation.width, allocation.height); glEnable(GL_SCISSOR_TEST); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix(); glTranslatef(0.0, 0.0, -50); glRotatef(gears->view.rotx, 1.0, 0.0, 0.0); glRotatef(gears->view.roty, 0.0, 1.0, 0.0); glPushMatrix(); glTranslatef(-3.0, -2.0, 0.0); glRotatef(gears->angle, 0.0, 0.0, 1.0); glCallList(gears->gear_list[0]); glPopMatrix(); glPushMatrix(); glTranslatef(3.1, -2.0, 0.0); glRotatef(-2.0 * gears->angle - 9.0, 0.0, 0.0, 1.0); glCallList(gears->gear_list[1]); glPopMatrix(); glPushMatrix(); glTranslatef(-3.1, 4.2, 0.0); glRotatef(-2.0 * gears->angle - 25.0, 0.0, 0.0, 1.0); glCallList(gears->gear_list[2]); glPopMatrix(); glPopMatrix(); glFlush(); display_release_window_surface(gears->d, gears->window); callback = wl_surface_frame(window_get_wl_surface(gears->window)); wl_callback_add_listener(callback, &listener, gears); }