static void display_player_flag_info(void) { int i; for (i = 0; i < 4; i++) { display_resistance_panel(player_flag_table+(i*RES_ROWS), RES_ROWS+3, &resist_region[i]); } }
static void display_player_flag_info(void) { int i; int res_cols = 5 + 2 + player->body.count; region resist_region[] = { { 0 * (res_cols + 1), 10, res_cols, RES_ROWS + 2 }, { 1 * (res_cols + 1), 10, res_cols, RES_ROWS + 2 }, { 2 * (res_cols + 1), 10, res_cols, RES_ROWS + 2 }, { 3 * (res_cols + 1), 10, res_cols, RES_ROWS + 2 }, }; for (i = 0; i < 4; i++) display_resistance_panel(player_flag_table + (i * RES_ROWS), RES_ROWS + 3, &resist_region[i]); }