예제 #1
0
// Frees all memory previously allocated for the HunterView toBeDeleted
void disposeHunterView(HunterView toBeDeleted)
{
    assert(toBeDeleted != NULL);

    // drop the gameview
    disposeGameView(toBeDeleted->g);

    // free ourselves
    free( toBeDeleted );
}
예제 #2
0
// Frees all memory previously allocated for the DracView toBeDeleted
void disposeDracView(DracView toBeDeleted) {
   DracView dv;

   // renamed to dv cuz
   dv = toBeDeleted;
   
   disposeGameView(dv->gv);
   dv->gv = NULL;

   free(dv->past);
   free(dv);
}
예제 #3
0
// Frees all memory previously allocated for the HunterView toBeDeleted
void disposeHunterView(HunterView toBeDeleted)
{
    disposeGameView(toBeDeleted->g);
    free(toBeDeleted->messages);
    free(toBeDeleted);
}
예제 #4
0
// Frees all memory previously allocated for the DracView toBeDeleted
void disposeDracView(DracView toBeDeleted) {
	disposeGameView(toBeDeleted->g);
	disposeTrail(toBeDeleted->traps);
	free(toBeDeleted);
}
예제 #5
0
int main()
{
    int i;
    GameView gv;

    printf("Test basic empty initialisation\n");
    PlayerMessage messages1[] = {};
    gv = newGameView("", messages1);
    assert(getCurrentPlayer(gv) == PLAYER_LORD_GODALMING);
    assert(getRound(gv) == 0);
    assert(getHealth(gv,PLAYER_DR_SEWARD) == GAME_START_HUNTER_LIFE_POINTS);
    assert(getHealth(gv,PLAYER_DRACULA) == GAME_START_BLOOD_POINTS);
    assert(getScore(gv) == GAME_START_SCORE);
    assert(getLocation(gv,PLAYER_LORD_GODALMING) == UNKNOWN_LOCATION);
    printf("passed\n");
    disposeGameView(gv);

    printf("Test for Dracula trail and basic functions\n");
    PlayerMessage messages2[] = {"Hello","Rubbish","Stuff","","Mwahahah"};
    gv = newGameView("GST.... SAO.... HZU.... MBB.... DC?....", messages2);
    assert(getCurrentPlayer(gv) == PLAYER_LORD_GODALMING);
    assert(getRound(gv) == 1);
    assert(getLocation(gv,PLAYER_LORD_GODALMING) == STRASBOURG);
    assert(getLocation(gv,PLAYER_DR_SEWARD) == ATLANTIC_OCEAN);
    assert(getLocation(gv,PLAYER_VAN_HELSING) == ZURICH);
    assert(getLocation(gv,PLAYER_MINA_HARKER) == BAY_OF_BISCAY);
    assert(getLocation(gv,PLAYER_DRACULA) == CITY_UNKNOWN);
    assert(getHealth(gv,PLAYER_DRACULA) == GAME_START_BLOOD_POINTS);
    printf("passed\n");
    disposeGameView(gv);

    printf("Test for encountering Dracula and hunter history\n");
    PlayerMessage messages3[] = {"Hello","Rubbish","Stuff","","Mwahahah","Aha!"};
    gv = newGameView("GST.... SAO.... HCD.... MAO.... DGE.... GGED...", messages3);
    assert(getLocation(gv,PLAYER_DRACULA) == GENEVA);
    assert(getHealth(gv,PLAYER_LORD_GODALMING) == 5);
    assert(getHealth(gv,PLAYER_DRACULA) == 30);
    assert(getLocation(gv,PLAYER_LORD_GODALMING) == GENEVA);
    LocationID history[TRAIL_SIZE];
    getHistory(gv,PLAYER_DRACULA,history);
    assert(history[0] == GENEVA);
    assert(history[1] == UNKNOWN_LOCATION);
    getHistory(gv,PLAYER_LORD_GODALMING,history);
    assert(history[0] == GENEVA);
    assert(history[1] == STRASBOURG);
    assert(history[2] == UNKNOWN_LOCATION);
    getHistory(gv,PLAYER_DR_SEWARD,history);
    assert(history[0] == ATLANTIC_OCEAN);
    assert(history[1] == UNKNOWN_LOCATION);
    printf("passed\n");
    disposeGameView(gv);

    printf("Test for Dracula doubling back at sea, and losing blood points (Hunter View)\n");
    PlayerMessage messages4[] = {"Hello","Rubbish","Stuff","","Mwahahah","Aha!","","","","Back I go"};
    gv = newGameView("GGE.... SGE.... HGE.... MGE.... DS?.... "
                     "GST.... SST.... HST.... MST.... DD1....", messages4);
    assert(getLocation(gv,PLAYER_DRACULA) == DOUBLE_BACK_1);
    getHistory(gv,PLAYER_DRACULA,history);
    assert(history[0] == DOUBLE_BACK_1);
    assert(history[1] == SEA_UNKNOWN);
    assert(getHealth(gv,PLAYER_DRACULA) == GAME_START_BLOOD_POINTS - 4);
    assert(getCurrentPlayer(gv) == 0);
    printf("passed\n");
    disposeGameView(gv);

    printf("Test for Dracula doubling back at sea, and losing blood points (Drac View)\n");
    PlayerMessage messages5[] = {"Hello","Rubbish","Stuff","","Mwahahah","Aha!","","","","Back I go"};
    gv = newGameView("GGE.... SGE.... HGE.... MGE.... DEC.... "
                     "GST.... SST.... HST.... MST.... DD1....", messages5);
    assert(getLocation(gv,PLAYER_DRACULA) == DOUBLE_BACK_1);
    getHistory(gv,PLAYER_DRACULA,history);
    assert(history[0] == DOUBLE_BACK_1);
    assert(history[1] == ENGLISH_CHANNEL);
    assert(getHealth(gv,PLAYER_DRACULA) == GAME_START_BLOOD_POINTS - 4);
    assert(getCurrentPlayer(gv) == 0);
    printf("passed\n");
    disposeGameView(gv);

    printf("Test for connections\n");
    int size, seen[NUM_MAP_LOCATIONS], *edges;
    gv = newGameView("", messages1);
    printf("Checking Galatz road connections\n");
    edges = connectedLocations(gv,&size,GALATZ,PLAYER_LORD_GODALMING,0,1,0,0);
    memset(seen, 0, NUM_MAP_LOCATIONS*sizeof(int));
    for (i = 0; i< size ; i++) seen[edges[i]] = 1;
    assert(size == 5);
    assert(seen[GALATZ]);
    assert(seen[CONSTANTA]);
    assert(seen[BUCHAREST]);
    assert(seen[KLAUSENBURG]);
    assert(seen[CASTLE_DRACULA]);
    free(edges);
    printf("Checking Ionian Sea sea connections\n");
    edges = connectedLocations(gv,&size,IONIAN_SEA,PLAYER_LORD_GODALMING,0,0,0,1);
    memset(seen, 0, NUM_MAP_LOCATIONS*sizeof(int));
    for (i = 0; i < size; i++) seen[edges[i]] = 1;
    assert(size == 7);
    assert(seen[IONIAN_SEA]);
    assert(seen[BLACK_SEA]);
    assert(seen[ADRIATIC_SEA]);
    assert(seen[TYRRHENIAN_SEA]);
    assert(seen[ATHENS]);
    assert(seen[VALONA]);
    assert(seen[SALONICA]);
    free(edges);
    printf("Checking Athens rail connections (none)\n");
    edges = connectedLocations(gv,&size,ATHENS,PLAYER_LORD_GODALMING,0,0,1,0);
    assert(size == 1);
    assert(edges[0] == ATHENS);
    free(edges);
    printf("passed\n");
    disposeGameView(gv);


    return 0;
}