예제 #1
0
int
dopay(void)
{
	long ltmp;
	struct bill_x *bp;
	struct monst *shkp;
	int pass, tmp;

	multi = 0;
	inshop();
	for (shkp = fmon; shkp; shkp = shkp->nmon)
		if (shkp->isshk && dist(shkp->mx, shkp->my) < 3)
			break;
	if (!shkp && u.uinshop &&
	    inroom(shopkeeper->mx, shopkeeper->my) == ESHK(shopkeeper)->shoproom)
		shkp = shopkeeper;

	if (!shkp) {
		pline("There is nobody here to receive your payment.");
		return (0);
	}
	ltmp = ESHK(shkp)->robbed;
	if (shkp != shopkeeper && NOTANGRY(shkp)) {
		if (!ltmp)
			pline("You do not owe %s anything.", monnam(shkp));
		else if (!u.ugold)
			pline("You have no money.");
		else {
			long ugold = u.ugold;

			if (u.ugold > ltmp) {
				pline("You give %s the %ld gold pieces he asked for.",
				    monnam(shkp), ltmp);
				pay(ltmp, shkp);
			} else {
				pline("You give %s all your gold.", monnam(shkp));
				pay(u.ugold, shkp);
			}
			if (ugold < ltmp / 2)
				pline("Unfortunately, he doesn't look satisfied.");
			else {
				ESHK(shkp)->robbed = 0;
				ESHK(shkp)->following = 0;
				if (ESHK(shkp)->shoplevel != dlevel) {
					/* For convenience's sake, let him disappear */
					shkp->minvent = 0;	/* %% */
					shkp->mgold = 0;
					mondead(shkp);
				}
			}
		}
		return (1);
	}

	if (!ESHK(shkp)->billct) {
		pline("You do not owe %s anything.", monnam(shkp));
		if (!u.ugold) {
			pline("Moreover, you have no money.");
			return (1);
		}
		if (ESHK(shkp)->robbed) {
#define	min(a, b)	((a < b) ? a : b)
			pline("But since his shop has been robbed recently,");
			pline("you %srepay %s's expenses.",
			    (u.ugold < ESHK(shkp)->robbed) ? "partially " : "",
			    monnam(shkp));
			pay(min(u.ugold, ESHK(shkp)->robbed), shkp);
			ESHK(shkp)->robbed = 0;
			return (1);
		}
		if (ANGRY(shkp)) {
			pline("But in order to appease %s,",
			      amonnam(shkp, "angry"));
			if (u.ugold >= 1000) {
				ltmp = 1000;
				pline(" you give him 1000 gold pieces.");
			} else {
				ltmp = u.ugold;
				pline(" you give him all your money.");
			}
			pay(ltmp, shkp);
			if (strncmp(ESHK(shkp)->customer, plname, PL_NSIZ)
			    || rn2(3)) {
				pline("%s calms down.", Monnam(shkp));
				NOTANGRY(shkp) = 1;
			} else
				pline("%s is as angry as ever.", Monnam(shkp));
		}
		return (1);
	}
	if (shkp != shopkeeper) {
		impossible("dopay: not to shopkeeper?");
		if (shopkeeper)
			setpaid();
		return (0);
	}
	for (pass = 0; pass <= 1; pass++) {
		tmp = 0;
		while (tmp < ESHK(shopkeeper)->billct) {
			bp = &bill[tmp];
			if (!pass && !bp->useup) {
				tmp++;
				continue;
			}
			if (!dopayobj(bp))
				return (1);
			bill[tmp] = bill[--ESHK(shopkeeper)->billct];
		}
	}
	pline("Thank you for shopping in %s's %s store!",
	      shkname(shopkeeper),
	      shopnam[rooms[ESHK(shopkeeper)->shoproom].rtype - 8]);
	NOTANGRY(shopkeeper) = 1;
	return (1);
}
예제 #2
0
// What does the return value indicate??
Boolean dopay()
{
  Long ltmp;
  bill_t *bp;
  monst_t *shkp;
  Short pass, tmp;

  multi = 0;
  inshop();
  for (shkp = fmon ; shkp ; shkp = shkp->nmon)
    if ((shkp->bitflags & M_IS_SHOPKEEPER) && dist(shkp->mx,shkp->my) < 3)
      break;
  if (!shkp && you.uinshop &&
      inroom(shopkeeper->mx,shopkeeper->my) == ESHK(shopkeeper)->shoproom)
    shkp = shopkeeper;

  if (!shkp) {
    message("There is nobody here to receive your payment.");
    return false;
  }
  ltmp = ESHK(shkp)->robbed;
  if (shkp != shopkeeper && NOTANGRY(shkp)) {
    if (!ltmp) {
      StrPrintF(ScratchBuffer, "You do not owe %s anything.", monnam(shkp));
      message(ScratchBuffer);
    } else
      if (!you.ugold) {
	message("You have no money.");
      } else {
	Long ugold = you.ugold;

	if (you.ugold > ltmp) {
	  StrPrintF(ScratchBuffer,
		    "You give %s the %ld gold pieces he asked for.",
		    monnam(shkp), ltmp);
	  message(ScratchBuffer);
	  pay(ltmp, shkp);
	} else {
	  StrPrintF(ScratchBuffer, "You give %s all your gold.", monnam(shkp));
	  message(ScratchBuffer);
	  pay(you.ugold, shkp);
	}
	if (ugold < ltmp/2) {
	  message("Unfortunately, he doesn't look satisfied.");
	} else {
	  ESHK(shkp)->robbed = 0;
	  ESHK(shkp)->following = false;
	  if (ESHK(shkp)->shoplevel != dlevel) {
	    /* For convenience's sake, let him disappear */
	    shkp->minvent = NULL;	/* %% */ // xxx leak?
	    shkp->mgold = 0;
	    mondead(shkp);
	  }
	}
      }
    return true;
  }
		
  if (!ESHK(shkp)->billct) {
    StrPrintF(ScratchBuffer, "You do not owe %s anything.", monnam(shkp));
    message(ScratchBuffer);
    if (!you.ugold) {
      message("Moreover, you have no money.");
      return true;
    }
    if (ESHK(shkp)->robbed) {
      message("But since his shop has been robbed recently,");
      StrPrintF(ScratchBuffer, "you%srepay %s's expenses.",
		(you.ugold < ESHK(shkp)->robbed) ? " partially " : " ",
		monnam(shkp));
      message(ScratchBuffer);
      pay(min(you.ugold, ESHK(shkp)->robbed), shkp);
      ESHK(shkp)->robbed = 0;
      return true;
    }
    if (ANGRY(shkp)) {
      StrPrintF(ScratchBuffer, "But in order to appease %s,",
		amonnam(shkp, "angry"));
      message(ScratchBuffer);
      if (you.ugold >= 1000) {
	ltmp = 1000;
	message(" you give him 1000 gold pieces.");
      } else {
	ltmp = you.ugold;
	message(" you give him all your money.");
      }
      pay(ltmp, shkp);
      if (StrNCompare(ESHK(shkp)->customer, plname, PL_NSIZ)
	  || rund(3)){
	StrPrintF(ScratchBuffer, "%s calms down.", Monnam(shkp));
	message(ScratchBuffer);
	shkp->bitflags |= M_IS_PEACEFUL; // NOTANGRY(shopkeeper) = 1;
      } else {
	StrPrintF(ScratchBuffer, "%s is as angry as ever.",
		  Monnam(shkp));
	message(ScratchBuffer);
      }
    }
    return true;
  }
  if (shkp != shopkeeper) {
    message("BUG: dopay: not to shopkeeper?");
    if (shopkeeper) setpaid();
    return false;
  }
  for (pass = 0 ; pass <= 1 ; pass++) {
    tmp = 0;
    while (tmp < ESHK(shopkeeper)->billct) {
      bp = &bill[tmp];
      if (!pass && !bp->useup) {
	tmp++;
	continue;
      }
      if (!dopayobj(bp)) return true;
      bill[tmp] = bill[--ESHK(shopkeeper)->billct];
    }
  }
  StrPrintF(ScratchBuffer, "Thank you for shopping in %s's %s store!",
	    shkname(shopkeeper),
	    shopnam[rooms[ESHK(shopkeeper)->shoproom].rtype - 8]);
  shopkeeper->bitflags |= M_IS_PEACEFUL; // NOTANGRY(shopkeeper) = 1;
  return true;
}