예제 #1
0
static SkScalar draw_set(SkCanvas* c, const SkBitmap& bm, SkScalar x, SkPaint* p) {
    x += draw_bm(c, bm, x, 0, p);
    p->setFilterBitmap(true);
    x += draw_bm(c, bm, x, 0, p);
    p->setDither(true);
    return x + draw_bm(c, bm, x, 0, p);
}
static SkScalar draw_set(SkCanvas* c, const SkBitmap& bm, SkScalar x, SkPaint* p) {
    //正常的
    x += draw_bm(c, bm, x, 0, p);

    //开启滤镜 : 见百度百科
    p->setFilterBitmap(true);
    x += draw_bm(c, bm, x, 0, p);

    //开启抗抖动 :见百度百科
    p->setDither(true);//抖动
    return x + draw_bm(c, bm, x, 0, p);
}
예제 #3
0
파일: auto_ai.c 프로젝트: shouya/bar
static void do_render(void) {
  clear_canvas(impl.cvs, 0x0);
  clear_canvas(impl.pnl, 0x0);

  draw_bm(impl.cvs, impl.bm, 0, 0, BOX_SZ, 0x7f7f7f7f, 0xff);
  draw_sb(impl.cvs, impl.sb, 0, 0, BOX_SZ, 0xff7f7f7f, 0xe0);

  draw_grid(impl.cvs, impl.bm, 0, 0, BOX_SZ, 0x10ffffff);

  draw_box(impl.pnl, 0, 0, 100, 100, 0x0, 0xff111111);

  draw_shape_center(impl.pnl, 0, 20, 50, 50, 12,
                    impl.queue->queue[0], 0x3f<<24, 0xf0);
  draw_shape_center(impl.pnl, 55, 20, 40, 40, 10,
                    impl.queue->queue[1], 0x2f<<24, 0xc0);
  draw_shape_center(impl.pnl, 55, 60, 40, 40, 10,
                    impl.queue->queue[2], 0x1f<<24, 0x80);
  draw_shape_center(impl.pnl, 55, 100, 40, 40, 10,
                    impl.queue->queue[3], 0x0f<<24, 0x50);

  blit_ui(impl.cvs, 0, 0);
  blit_ui(impl.pnl, BOX_SZ*XRES, 0);
}
예제 #4
0
 BitmapShaderGM() {
     this->setBGColor(SK_ColorGRAY);
     draw_bm(&fBitmap);
     draw_mask(&fMask);
 }