예제 #1
0
파일: room.c 프로젝트: oitofelix/mininim
void
draw_confg_right (ALLEGRO_BITMAP *bitmap, struct pos *p,
                  enum em em, enum vm vm)
{
  switch (fake (p)) {
  case NO_FLOOR: return;
  case FLOOR: draw_floor_right (bitmap, p, em, vm); break;
  case BROKEN_FLOOR: draw_broken_floor_right (bitmap, p, em, vm); break;
  case SKELETON_FLOOR: draw_skeleton_floor_right (bitmap, p, em, vm); break;
  case LOOSE_FLOOR: draw_loose_floor_right (bitmap, p, em, vm); break;
  case SPIKES_FLOOR: draw_spikes_floor_right (bitmap, p, em, vm); break;
  case OPENER_FLOOR: draw_opener_floor_right (bitmap, p, em, vm); break;
  case CLOSER_FLOOR: draw_closer_floor_right (bitmap, p, em, vm); break;
  case STUCK_FLOOR: draw_pressed_closer_floor_right (bitmap, p, em, vm); break;
  case HIDDEN_FLOOR: return;
  case PILLAR: draw_pillar_right (bitmap, p, em, vm); break;
  case BIG_PILLAR_BOTTOM:
    draw_big_pillar_bottom_right (bitmap, p, em, vm); break;
  case BIG_PILLAR_TOP:
    draw_big_pillar_top_right (bitmap, p, em, vm); break;
  case WALL: draw_wall_right (bitmap, p, em, vm); break;
  case DOOR: draw_door_right (bitmap, p, em, vm); break;
  case LEVEL_DOOR: draw_level_door_right (bitmap, p, em, vm); break;
  case CHOPPER: draw_floor_right (bitmap, p, em, vm); break;
  case ARCH_BOTTOM: draw_floor_right (bitmap, p, em, vm); break;
  case ARCH_TOP_MID: return;
  case ARCH_TOP_SMALL: return;
  case ARCH_TOP_LEFT: return;
  case ARCH_TOP_RIGHT: return;
  case CARPET: draw_carpet_right (bitmap, p, FULL_WIDTH, em, vm); break;
  case TCARPET: draw_carpet_right (bitmap, p, FULL_WIDTH, em, vm); break;
  case MIRROR: draw_floor_right (bitmap, p, em, vm); break;
  default: assert (false); break;
  }
}
예제 #2
0
void
draw_unpressed_closer_floor (ALLEGRO_BITMAP *bitmap, struct pos *p,
                             enum em em, enum vm vm)
{
  draw_unpressed_closer_floor_base (bitmap, p, em, vm);
  draw_floor_left (bitmap, p, em, vm);
  draw_floor_right (bitmap, p, em, vm);
}
예제 #3
0
void
draw_opener_floor_right (ALLEGRO_BITMAP *bitmap, struct pos *p,
                         enum em em, enum vm vm)
{
  struct opener_floor *o = opener_floor_at_pos (p);
  if (! o) return;

  if (o->broken) return;
  if (o->pressed) draw_floor_right (bitmap, p, em, vm);
  else draw_unpressed_opener_floor_right (bitmap, p, em, vm);
}
예제 #4
0
void
draw_loose_floor_right (ALLEGRO_BITMAP *bitmap, struct pos *p,
                        enum em em, enum vm vm)
{
  struct loose_floor *l = loose_floor_at_pos (p);
  if (! l) return;

  switch (l->state) {
  case 0: draw_floor_right (bitmap, p, em, vm); break;
  case 1: draw_loose_floor_00_right (bitmap, p, em, vm); break;
  case 2: draw_loose_floor_01_right (bitmap, p, em, vm); break;
  }
}
예제 #5
0
void
draw_closer_floor_right (ALLEGRO_BITMAP *bitmap, struct pos *p,
                         enum em em, enum vm vm)
{
  struct closer_floor *c = closer_floor_at_pos (p);
  if (! c) return;

  if (c->broken) {
    draw_broken_floor_right (bitmap, p, em, vm);
    return;
  }

  if (c->pressed) draw_pressed_closer_floor_right (bitmap, p, em, vm);
  else draw_floor_right (bitmap, p, em, vm);
}