예제 #1
0
int recipe_dropdown_draw(window_info *win){
	int i;

	for (i=0;i<SHOW_MAX_RECIPE;i++){
		draw_production_pipe(0,33*i,i);
	}
	draw_production_pipe(0,33*cur_recipe,cur_recipe);

	if ((cur_recipe < SHOW_MAX_RECIPE) && (recipe_name[cur_recipe] != NULL))
		show_help(recipe_name[cur_recipe], win->len_x+5, 33*cur_recipe+(33-SMALL_FONT_Y_LEN)/2);

	if (mouse_over_recipe != -1)
	{
		if ((mouse_over_recipe != cur_recipe) && (mouse_over_recipe < SHOW_MAX_RECIPE) &&
			(recipe_name[mouse_over_recipe] != NULL))
			show_help(recipe_name[mouse_over_recipe], win->len_x+5, 33*mouse_over_recipe+(33-SMALL_FONT_Y_LEN)/2);
		if (show_help_text)
		{
			show_help(recipe_select_str, 0, win->len_y+10);
			show_help(recipe_load_str, 0, win->len_y+10+SMALL_FONT_Y_LEN);
		}
	}
	mouse_over_recipe = -1;

	return 1;
}
예제 #2
0
/* draw the recipes - finishing any resize to snap to a reasonable size */
static int recipe_dropdown_draw(window_info *win){
	static int resizing = 0;
	size_t i;
	int first_displayed_recipe = vscrollbar_get_pos (win->window_id, recipe_win_scroll_id);
	int relative_cur = cur_recipe - first_displayed_recipe;
	int help_line = 0;
	int find_active = 0;

	/* if resizing wait until we stop */
	if (win->resized)
		resizing = 1;
	/* once we stop, snap the window size to fit nicely */
	else if (resizing)
	{
		resizing = 0;
		num_displayed_recipes = (int)(win->len_y / SLOT_SIZE);
		if (num_displayed_recipes > num_recipe_entries)
			num_displayed_recipes = num_recipe_entries;
		resize_window(win->window_id, recipe_win_width, num_displayed_recipes*SLOT_SIZE);
	}

	/* draw all the shown recipes */
	for (i=0; i<num_displayed_recipes && i<num_recipe_entries; i++)
		draw_production_pipe(win,0,SLOT_SIZE*i,i+first_displayed_recipe);

	/* if shown, the current (highlighted in red) recipe needs drawing again and its name displayed */
	if ((relative_cur >= 0) && (relative_cur < num_displayed_recipes))
	{
		draw_production_pipe(win,0,SLOT_SIZE*relative_cur,cur_recipe);
		if ((cur_recipe < num_recipe_entries) && (recipes_store[cur_recipe].name != NULL))
			show_help(recipes_store[cur_recipe].name, win->len_x+5, SLOT_SIZE*relative_cur+(SLOT_SIZE-win->small_font_len_y)/2, win->current_scale);
	}

	/* display any name search text */
	if (strlen(recipe_name_filter))
	{
		if (SDL_GetTicks() > (last_recipe_key_time+5000))
			clear_recipe_filter();
		else
		{
			static char tmp[30];
			safe_snprintf(tmp, sizeof(tmp), "%s[%s]", item_list_find_str, recipe_name_filter);
			show_help(tmp, 0, win->len_y + 10 + win->small_font_len_y*help_line++, win->current_scale);
			find_active = 1;
		}
	}

	/* display the name of the recipe with the mouse over, plus general help */
	if (mouse_over_recipe != -1)
	{
		size_t actual_recipe = mouse_over_recipe + first_displayed_recipe;
		if ((actual_recipe != cur_recipe) &&
			(actual_recipe < num_recipe_entries) &&
			(recipes_store[actual_recipe].name != NULL))
			show_help(recipes_store[actual_recipe].name, win->len_x+5,
				SLOT_SIZE*mouse_over_recipe+(SLOT_SIZE-win->small_font_len_y)/2, win->current_scale);
		if (show_help_text)
		{
			show_help(cm_help_options_str, 0, win->len_y + 10 + win->small_font_len_y*help_line++, win->current_scale);
			show_help(recipe_select_str, 0, win->len_y + 10 + win->small_font_len_y*help_line++, win->current_scale);
			show_help(recipe_load_str, 0, win->len_y + 10 + win->small_font_len_y*help_line++, win->current_scale);
			show_help(find_active?recipe_during_find_str:recipe_find_str, 0, win->len_y + 10 + win->small_font_len_y*help_line++, win->current_scale);
		}
	}
	mouse_over_recipe = -1;

	return 1;
}
예제 #3
0
static int	display_manufacture_handler(window_info *win)
{
	Uint8 str[80];
	int i;

	// keep the main and recipe windows opacity in sync
	if (recipe_win >= 0)
	{
		static int last_recipes_opaque = -1, last_main_opaque = -1;
		if (win->opaque != last_main_opaque)
			last_recipes_opaque = last_main_opaque = windows_list.window[recipe_win].opaque = win->opaque;
		else if (windows_list.window[recipe_win].opaque != last_recipes_opaque)
			last_recipes_opaque = last_main_opaque = win->opaque = windows_list.window[recipe_win].opaque;
	}

	glColor3f(0.77f,0.57f,0.39f);
	glEnable(GL_TEXTURE_2D);

	glColor3f(1.0f,1.0f,1.0f);
	//ok, now let's draw the objects...
	for(i=35;i>=0;i--){
		if(manufacture_list[i].quantity > 0) {
			int x_start,y_start;
			int use_large = (mouse_over_main_pos == i) && enlarge_text();

			//get the x and y
			x_start=SLOT_SIZE*(i%GRID_COLS)+1;
			y_start=SLOT_SIZE*(i/GRID_COLS);

			draw_item(manufacture_list[i].image_id,x_start,y_start,SLOT_SIZE);

			safe_snprintf((char *)str, sizeof(str), "%i",manufacture_list[i].quantity);
			y_start += (i&1) ? 2 : SLOT_SIZE - ((use_large) ?win->default_font_len_y :win->small_font_len_y);
			if (use_large)
				draw_string_shadowed_zoomed(x_start, y_start, (unsigned char*)str, 1, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, win->current_scale);
			else
				draw_string_small_shadowed_zoomed(x_start, y_start, (unsigned char*)str, 1, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, win->current_scale);
		}
	}

	//ok, now let's draw the mixed objects
	draw_production_pipe(win, pipeline_x,manufacture_menu_y_len-recipe_y_offset, -1);

	//now, draw the inventory text, if any.
	if (last_items_string_id != inventory_item_string_id)
	{
		put_small_text_in_box_zoomed((unsigned char*)inventory_item_string, strlen(inventory_item_string), win->len_x-2*win->small_font_len_x, items_string, win->current_scale);
		last_items_string_id = inventory_item_string_id;
	}
	draw_string_small_zoomed(win->small_font_len_x,manufacture_menu_y_len-text_y_offset,(unsigned char *)items_string,4, win->current_scale);

	// Render the grid *after* the images. It seems impossible to code
	// it such that images are rendered exactly within the boxes on all
	// cards
	glDisable(GL_TEXTURE_2D);
	glColor3f(0.77f,0.57f,0.39f);

	//draw the grid
	rendergrid(GRID_COLS, GRID_ROWS, 0, 0, SLOT_SIZE, SLOT_SIZE);

	//Draw recipe control buttons
	draw_recipe_controls(win);
	glEnable(GL_TEXTURE_2D);

	mouse_over_main_pos = -1;
	mouse_over_pipe_pos = -1;

#ifdef OPENGL_TRACE
CHECK_GL_ERRORS();
#endif //OPENGL_TRACE
	return 1;
}
예제 #4
0
int	display_manufacture_handler(window_info *win)
{
	Uint8 str[80];
	int i;

	//dirty hack for opacity
	//if manufacture_win is opaque then recipe_win should be and viceversa
	if (recipes_shown) win->opaque=windows_list.window[recipe_win].opaque;
	else windows_list.window[recipe_win].opaque=win->opaque;	

	glColor3f(0.77f,0.57f,0.39f);
	glEnable(GL_TEXTURE_2D);

	glColor3f(1.0f,1.0f,1.0f);
	//ok, now let's draw the objects...
	for(i=35;i>=0;i--){
		if(manufacture_list[i].quantity > 0) {
			int x_start,y_start;

			//get the x and y
			x_start=33*(i%12)+1;
			y_start=33*(i/12);

			draw_item(manufacture_list[i].image_id,x_start,y_start,33);
			
			safe_snprintf((char *)str, sizeof(str), "%i",manufacture_list[i].quantity);
			draw_string_small_shadowed(x_start, (i&1)?(y_start+17):(y_start+7), (unsigned char*)str, 1,1.0f,1.0f,1.0f, 0.0f, 0.0f, 0.0f);
		}
	}

	//ok, now let's draw the mixed objects
	draw_production_pipe(2,manufacture_menu_y_len-37, -1);

	//now, draw the inventory text, if any.
	if (last_items_string_id != inventory_item_string_id)
	{		
		put_small_text_in_box((unsigned char*)inventory_item_string, strlen(inventory_item_string), win->len_x-8, items_string);
		last_items_string_id = inventory_item_string_id;
	}
	draw_string_small(4,manufacture_menu_y_len-85,(unsigned char *)items_string,4);

	// Render the grid *after* the images. It seems impossible to code
	// it such that images are rendered exactly within the boxes on all 
	// cards
	glDisable(GL_TEXTURE_2D);
	glColor3f(0.77f,0.57f,0.39f);
	
	//draw the grid
	rendergrid(12,3,0,0,33,33);
	
	//Draw the bottom grid - NOT NEEDED, DONE IN draw_production_pipe
	//rendergrid(6,1,0, manufacture_menu_y_len-37, 33, 33);

	//Draw recipe control buttons
	draw_recipe_controls();
	glEnable(GL_TEXTURE_2D);

#ifdef OPENGL_TRACE
CHECK_GL_ERRORS();
#endif //OPENGL_TRACE
	return 1;
}