static void emit(struct pt_emit *emit, const struct draw_vertex_info *vert_info, const struct draw_prim_info *prim_info) { if (prim_info->linear) { draw_pt_emit_linear(emit, vert_info, prim_info); } else { draw_pt_emit(emit, vert_info, prim_info); } }
static void fetch_pipeline_linear_run( struct draw_pt_middle_end *middle, unsigned start, unsigned count) { struct fetch_pipeline_middle_end *fpme = (struct fetch_pipeline_middle_end *)middle; struct draw_context *draw = fpme->draw; struct draw_vertex_shader *shader = draw->vs.vertex_shader; struct draw_geometry_shader *geometry_shader = draw->gs.geometry_shader; unsigned opt = fpme->opt; unsigned alloc_count = align( count, 4 ); struct vertex_header *pipeline_verts = (struct vertex_header *)MALLOC(fpme->vertex_size * alloc_count); if (!pipeline_verts) { /* Not much we can do here - just skip the rendering. */ assert(0); return; } /* Fetch into our vertex buffer */ draw_pt_fetch_run_linear( fpme->fetch, start, count, (char *)pipeline_verts ); /* Run the shader, note that this overwrites the data[] parts of * the pipeline verts. */ if (opt & PT_SHADE) { shader->run_linear(shader, (const float (*)[4])pipeline_verts->data, ( float (*)[4])pipeline_verts->data, draw->pt.user.vs_constants, count, fpme->vertex_size, fpme->vertex_size); if (geometry_shader) draw_geometry_shader_run(geometry_shader, (const float (*)[4])pipeline_verts->data, ( float (*)[4])pipeline_verts->data, draw->pt.user.gs_constants, count, fpme->vertex_size, fpme->vertex_size); } if (draw_pt_post_vs_run( fpme->post_vs, pipeline_verts, count, fpme->vertex_size )) { opt |= PT_PIPELINE; } /* Do we need to run the pipeline? */ if (opt & PT_PIPELINE) { draw_pipeline_run_linear( fpme->draw, fpme->prim, pipeline_verts, count, fpme->vertex_size); } else { draw_pt_emit_linear( fpme->emit, (const float (*)[4])pipeline_verts->data, fpme->vertex_size, count ); } FREE(pipeline_verts); }