예제 #1
0
static void qemu_spice_create_update(SimpleSpiceDisplay *ssd)
{
    static const int blksize = 32;
    int blocks = (ds_get_width(ssd->ds) + blksize - 1) / blksize;
    int dirty_top[blocks];
    int y, yoff, x, xoff, blk, bw;
    int bpp = ds_get_bytes_per_pixel(ssd->ds);
    uint8_t *guest, *mirror;

    if (qemu_spice_rect_is_empty(&ssd->dirty)) {
        return;
    };

    if (ssd->conv == NULL) {
        PixelFormat dst = qemu_default_pixelformat(32);
        ssd->conv = qemu_pf_conv_get(&dst, &ssd->ds->surface->pf);
        assert(ssd->conv);
    }
    if (ssd->ds_mirror == NULL) {
        int size = ds_get_height(ssd->ds) * ds_get_linesize(ssd->ds);
        ssd->ds_mirror = g_malloc0(size);
    }

    for (blk = 0; blk < blocks; blk++) {
        dirty_top[blk] = -1;
    }

    guest = ds_get_data(ssd->ds);
    mirror = ssd->ds_mirror;
    for (y = ssd->dirty.top; y < ssd->dirty.bottom; y++) {
        yoff = y * ds_get_linesize(ssd->ds);
        for (x = ssd->dirty.left; x < ssd->dirty.right; x += blksize) {
            xoff = x * bpp;
            blk = x / blksize;
            bw = MIN(blksize, ssd->dirty.right - x);
            if (memcmp(guest + yoff + xoff,
                       mirror + yoff + xoff,
                       bw * bpp) == 0) {
                if (dirty_top[blk] != -1) {
                    QXLRect update = {
                        .top    = dirty_top[blk],
                        .bottom = y,
                        .left   = x,
                        .right  = x + bw,
                    };
                    qemu_spice_create_one_update(ssd, &update);
                    dirty_top[blk] = -1;
                }
            } else {
                if (dirty_top[blk] == -1) {
                    dirty_top[blk] = y;
                }
            }
        }
    }
예제 #2
0
파일: sdl.c 프로젝트: CPFL/gxen
static void opengl_setdata(DisplayState *ds)
{
    glEnable(GL_TEXTURE_RECTANGLE_ARB);
    glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
    glClearColor(0, 0, 0, 0);
    glDisable(GL_BLEND);
    glDisable(GL_LIGHTING);
    glDisable(GL_DEPTH_TEST);
    glDepthMask(GL_FALSE);
    glDisable(GL_CULL_FACE);
    glViewport( 0, 0, real_screen->w, real_screen->h);
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    glOrtho(0, real_screen->w, real_screen->h, 0, -1,1);
    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();
    glClear(GL_COLOR_BUFFER_BIT);

    if (texture_ref) {
        glDeleteTextures(1, &texture_ref);
        texture_ref = 0;
    }

    glGenTextures(1, &texture_ref);
    glBindTexture(GL_TEXTURE_RECTANGLE_ARB, texture_ref);
    glPixelStorei(GL_UNPACK_LSB_FIRST, 1);
    switch (ds_get_bits_per_pixel(ds)) {
        case 16:
            tex_format = GL_RGB;
            tex_type = GL_UNSIGNED_SHORT_5_6_5;
            break;
        case 24:
            tex_format = GL_BGR;
            tex_type = GL_UNSIGNED_BYTE;
            break;
        case 32:
            if (bgr == (ds->surface->pf.rshift < ds->surface->pf.bshift)) {
                tex_format = GL_BGRA;
                tex_type = GL_UNSIGNED_BYTE;
            } else {
                tex_format = GL_RGBA;
                tex_type = GL_UNSIGNED_BYTE;                
            }
            break;
    }   
    glPixelStorei(GL_UNPACK_ROW_LENGTH, (ds_get_linesize(ds) / ds_get_bytes_per_pixel(ds)));
    glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, gl_format, ds_get_width(ds), ds_get_height(ds), 0, tex_format, tex_type, ds_get_data(ds));
    glTexParameterf(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_PRIORITY, 1.0);
    glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
}
예제 #3
0
파일: sdl.c 프로젝트: CPFL/gxen
static void opengl_update(DisplayState *ds, int x, int y, int w, int h)
{  
    int bpp = ds_get_bytes_per_pixel(ds);
    GLvoid *pixels = ds_get_data(ds) + y * ds_get_linesize(ds) + x * bpp;
    glBindTexture(GL_TEXTURE_RECTANGLE_ARB, texture_ref);
    glPixelStorei(GL_UNPACK_ROW_LENGTH, ds_get_linesize(ds) / bpp);
    glTexSubImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, x, y, w, h, tex_format, tex_type, pixels);
    glBegin(GL_QUADS);
        glTexCoord2d(0, 0);
        glVertex2d(0, 0);
        glTexCoord2d(ds_get_width(ds), 0);
        glVertex2d(real_screen->w, 0);
        glTexCoord2d(ds_get_width(ds), ds_get_height(ds));
        glVertex2d(real_screen->w, real_screen->h);
        glTexCoord2d(0, ds_get_height(ds));
        glVertex2d(0, real_screen->h);
    glEnd();
    glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
    SDL_GL_SwapBuffers();
}
예제 #4
0
static SimpleSpiceUpdate *qemu_spice_create_update(SimpleSpiceDisplay *ssd)
{
    SimpleSpiceUpdate *update;
    QXLDrawable *drawable;
    QXLImage *image;
    QXLCommand *cmd;
    uint8_t *src, *dst;
    int by, bw, bh;
    struct timespec time_space;

    if (qemu_spice_rect_is_empty(&ssd->dirty)) {
        return NULL;
    };

    trace_qemu_spice_create_update(
           ssd->dirty.left, ssd->dirty.right,
           ssd->dirty.top, ssd->dirty.bottom);

    update   = g_malloc0(sizeof(*update));
    drawable = &update->drawable;
    image    = &update->image;
    cmd      = &update->ext.cmd;

    bw       = ssd->dirty.right - ssd->dirty.left;
    bh       = ssd->dirty.bottom - ssd->dirty.top;
    update->bitmap = g_malloc(bw * bh * 4);

    drawable->bbox            = ssd->dirty;
    drawable->clip.type       = SPICE_CLIP_TYPE_NONE;
    drawable->effect          = QXL_EFFECT_OPAQUE;
    drawable->release_info.id = (uintptr_t)update;
    drawable->type            = QXL_DRAW_COPY;
    drawable->surfaces_dest[0] = -1;
    drawable->surfaces_dest[1] = -1;
    drawable->surfaces_dest[2] = -1;
    clock_gettime(CLOCK_MONOTONIC, &time_space);
    /* time in milliseconds from epoch. */
    drawable->mm_time = time_space.tv_sec * 1000
                      + time_space.tv_nsec / 1000 / 1000;

    drawable->u.copy.rop_descriptor  = SPICE_ROPD_OP_PUT;
    drawable->u.copy.src_bitmap      = (uintptr_t)image;
    drawable->u.copy.src_area.right  = bw;
    drawable->u.copy.src_area.bottom = bh;

    QXL_SET_IMAGE_ID(image, QXL_IMAGE_GROUP_DEVICE, ssd->unique++);
    image->descriptor.type   = SPICE_IMAGE_TYPE_BITMAP;
    image->bitmap.flags      = QXL_BITMAP_DIRECT | QXL_BITMAP_TOP_DOWN;
    image->bitmap.stride     = bw * 4;
    image->descriptor.width  = image->bitmap.x = bw;
    image->descriptor.height = image->bitmap.y = bh;
    image->bitmap.data = (uintptr_t)(update->bitmap);
    image->bitmap.palette = 0;
    image->bitmap.format = SPICE_BITMAP_FMT_32BIT;

    if (ssd->conv == NULL) {
        PixelFormat dst = qemu_default_pixelformat(32);
        ssd->conv = qemu_pf_conv_get(&dst, &ssd->ds->surface->pf);
        assert(ssd->conv);
    }

    src = ds_get_data(ssd->ds) +
        ssd->dirty.top * ds_get_linesize(ssd->ds) +
        ssd->dirty.left * ds_get_bytes_per_pixel(ssd->ds);
    dst = update->bitmap;
    for (by = 0; by < bh; by++) {
        qemu_pf_conv_run(ssd->conv, dst, src, bw);
        src += ds_get_linesize(ssd->ds);
        dst += image->bitmap.stride;
    }

    cmd->type = QXL_CMD_DRAW;
    cmd->data = (uintptr_t)drawable;

    memset(&ssd->dirty, 0, sizeof(ssd->dirty));
    return update;
}
예제 #5
0
static void qemu_spice_create_one_update(SimpleSpiceDisplay *ssd,
        QXLRect *rect)
{
    SimpleSpiceUpdate *update;
    QXLDrawable *drawable;
    QXLImage *image;
    QXLCommand *cmd;
    uint8_t *src, *mirror, *dst;
    int by, bw, bh, offset, bytes;

    trace_qemu_spice_create_update(
        rect->left, rect->right,
        rect->top, rect->bottom);

    update   = qemu_mallocz(sizeof(*update));
    drawable = &update->drawable;
    image    = &update->image;
    cmd      = &update->ext.cmd;

    bw       = rect->right - rect->left;
    bh       = rect->bottom - rect->top;
    update->bitmap = qemu_malloc(bw * bh * 4);

    drawable->bbox            = *rect;
    drawable->clip.type       = SPICE_CLIP_TYPE_NONE;
    drawable->effect          = QXL_EFFECT_OPAQUE;
    drawable->release_info.id = (intptr_t)update;
    drawable->type            = QXL_DRAW_COPY;
    drawable->surfaces_dest[0] = -1;
    drawable->surfaces_dest[1] = -1;
    drawable->surfaces_dest[2] = -1;

    drawable->u.copy.rop_descriptor  = SPICE_ROPD_OP_PUT;
    drawable->u.copy.src_bitmap      = (intptr_t)image;
    drawable->u.copy.src_area.right  = bw;
    drawable->u.copy.src_area.bottom = bh;

    QXL_SET_IMAGE_ID(image, QXL_IMAGE_GROUP_DEVICE, ssd->unique++);
    image->descriptor.type   = SPICE_IMAGE_TYPE_BITMAP;
    image->bitmap.flags      = QXL_BITMAP_DIRECT | QXL_BITMAP_TOP_DOWN;
    image->bitmap.stride     = bw * 4;
    image->descriptor.width  = image->bitmap.x = bw;
    image->descriptor.height = image->bitmap.y = bh;
    image->bitmap.data = (intptr_t)(update->bitmap);
    image->bitmap.palette = 0;
    image->bitmap.format = SPICE_BITMAP_FMT_32BIT;

    offset =
        rect->top * ds_get_linesize(ssd->ds) +
        rect->left * ds_get_bytes_per_pixel(ssd->ds);
    bytes = ds_get_bytes_per_pixel(ssd->ds) * bw;
    src = ds_get_data(ssd->ds) + offset;
    mirror = ssd->ds_mirror + offset;
    dst = update->bitmap;
    for (by = 0; by < bh; by++) {
        memcpy(mirror, src, bytes);
        qemu_pf_conv_run(ssd->conv, dst, mirror, bw);
        src += ds_get_linesize(ssd->ds);
        mirror += ds_get_linesize(ssd->ds);
        dst += image->bitmap.stride;
    }

    cmd->type = QXL_CMD_DRAW;
    cmd->data = (intptr_t)drawable;

    QTAILQ_INSERT_TAIL(&ssd->updates, update, next);
}